June 23, 2020 Patch

Experimental Hero Updates
The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.


 * Cooldown increased from 10 to 12 seconds


 * No longer grants an additional armor health pool when healing full health targets


 * Maximum health increased from 200 to 250
 * Regeneration rate decreased from 100 to 85 health per second
 * Cooldown when destroyed increased from 3 to 5 seconds


 * Movement penalty reduced from 50 to 40%


 * Cooldown reduced from 1.5 to 1 second


 * Activation delay reduced from 0.5 to 0.25 seconds

Trigger delay reduced from 0.156 to 0.1 seconds

Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds