Projectile

Projectiles are emitted entities that travel in the air, separate from the user. While hitscan weapons and abilities fire projectiles for the purpose of Deflect, Defense Matrix, Kinetic Grasp, and Amplification Matrix, the term "projectile" is commonly only used when there is travel time involved, defined by their projectile speed. Some projectiles also have projectile gravity, which makes them travel in an arc. In general, projectiles have larger hitboxes than their hitscan counterparts, and most projectiles do not suffer from damage falloff, with the exception of shotgun pellets.

List of projectiles
[Incomplete.]

Trivia

 * Endothermic Blaster's primary fire and Biotic Grasp's primary fire are beams that have travel time, making them similar to projectiles, but not true projectiles. Modifying projectile speed affects them as well.
 * They both ignore Deflect, Defense Matrix, Kinetic Grasp and Amplification Matrix.
 * While Whip Shot, Chain Hook, Grappling Hook, and Grappling Claw are emitted by a hero and have travel time, they are not true projectiles. They are still attached to their respective hero and can be interrupted. Modifying projectile speed does not affect them.
 * Whip Shot and Chain Hook are both blocked by Deflect but not actually deflected, while they ignore Defense Matrix, Kinetic Grasp and Amplification Matrix.
 * Grappling Hook and Grappling Claw both ignore Deflect, Defense Matrix, Kinetic Grasp and Amplification Matrix.
 * Orb of Discord, Orb of Harmony, and Repair Pack all have travel time, but they are not true projectiles and modifying projectile speed does not affect them.
 * They all ignore Deflect, Defense Matrix, Kinetic Grasp and Amplification Matrix.