April 14, 2020 Patch

=New Hero= NEW HERO: ECHO (DAMAGE)

Echo is an evolutionary robot created by Dr. Mina Liao and programmed with a rapidly adapting artificial intelligence, versatile enough to fill multiple battlefield combat roles. Having joined up with the Overwatch team to defend Paris against the Null Sector incursion, Echo is seeing action as a full-fledged member of Overwatch for the first time. Echo fires three shots at once, in a triangle pattern. Echo fires a volley of that detonates after a delay. Echo uses to surge forward quickly, then can fly freely to avoid danger or maneuver to a more strategic location. Using, Echo channels a beam for a few seconds, dealing very high damage to targets with less than half health, including barriers. With, Echo targets an enemy hero and clones them, gaining all of their abilities and potentially changing a team fight in an instant.

PS general New Feature: Training Partner


 * Within the Practice Range, use the Training Partner Spawner to create a bot of any hero on which you can test your abilities.


 * The Overwatch team has opened servers in a new datacenter to improve the gaming experience for players in the Middle East. Servers will be available beginning April 14, 2020

PS comp
 * Added a "Patch Notes" button on the main menu and within the options menu. Selecting this button will open a web browser with the latest available game updates
 * The new Competitive Open Queue will be available in the Arcade for roughly 4 weeks. This mode will use standard Competitive Play rules, including hero pools, but will have no role restrictions or role queues


 * Hero pools will now change each Monday and will be mirrored across the Overwatch League and Competitive Play


 * Map pools have been retired. In the short-term, the number of matches played on Paris and Horizon Lunar Colony have been greatly reduced

PS heroes
 * For more information on hero pool and map pool changes, see our full blog

PS Tracer

''Developer Comments
 * Improved the accuracy of Tracer's blink movement such that Tracer will more likely end up where the crosshair is pointing


 * Tracer will now blink around and over obstacles more easily to move towards the crosshair location. For example, if you aim alongside the corner of a wall, Tracer will blink past the corner
 * Tracer cannot blink through a space where she otherwise cannot fit normally
 * Tracer cannot blink over an obstacle which she otherwise cannot jump over normally, with the jump originating from Tracer's height at the start of the blink movement
 * We hope that these changes to Tracer's blink will feel more responsive than before.''

PS Bug Fixes

PS General

Alt+Tab now will cancel saving a highlight, instead of causing problems with playback PS Maps
 * Fixed an issue preventing switching to the next hero when team spectating D.Va in Custom Games
 * Fixed an issue preventing Team FFA settings and some Hero settings from being pasted back into Custom Game Settings via copy-paste
 * Fixed a bug that could cause voice lines from opposing teams to be heard at Hero Select screens on certain maps
 * Fixed a bug where knockbacks were not working correctly if the target was moving down a ramp
 * Fixed an issue where support players were getting incorrect credit for some plays, when determining the play of the game

PS Blizzard World

PS Busan
 * Fixed a bug that allowed players to stand in an unintended location between the first and second point

PS Dorado
 * Fixed a bug that caused Sombra's translocator to float when thrown in certain spots

PS Havana
 * Fixed a bug that could cause players can get stuck between the scooter and wall

PS Hollywood
 * Fixed a bug that could cause players to get stuck on some bushes

PS Ilios
 * The capture area for the first capture point no longer extends outside of the visual capture boundary

PS Heroes
 * Fixed a bug that could cause players to get stuck between a wall, plant, and tree

PS Moira

PS Mei
 * Fixed a bug that prevented Moira's Fade icon from appearing disabled when she is stunned

PS Tracer
 * Fixed a bug where an already frozen enemy getting hit by Blizzard would cause the frozen visual effect to end too early

PS Workshop
 * Fixed a bug where the Pulse Bomb's "Stuck" message would sometimes appear on the wrong target


 * Fixed an issue preventing Big Message and Small Message from displaying messages in Practice Range