Crowd Control

Crowd Control is an effect in Overwatch.

It comes from a weapon or ability that disrupts an opponent by either forcibly moving them, or inhibiting their ability to use their own weapon or abilities.

Knock Back
A Knock Back is an ability that forcibly moves a hero. All explosive weapons with the exception of Energy Ball and Sticky Bombs apply knock back, to both the user and enemies, and will not be listed below. Additionally, the standard Quick Melee, available to most heroes, deals a small amount of knock back.


 * Weapons that apply Knock Back
 * Reinhardt: Rocket Hammer
 * Winston: Primal Rage primary fire.


 * Abilities that apply Knock Back
 * Ashe: Coach Gun
 * Bastion: Configuration: Tank
 * Brigitte: Whip Shot
 * D.Va: Boosters, Self-Destruct, Call Mech
 * Doomfist: Rocket Punch
 * Junkrat: Concussion Mine
 * Lúcio: Soundwave
 * Pharah: Concussive Blast
 * Reinhardt: Charge, when someone has already been pinned, or was hit by the edge of the hitbox.
 * Roadhog: Whole Hog
 * Sigma: Accretion
 * Soldier: 76: Helix Rocket, applies as much knockback as an explosive weapon
 * Winston: Jump Pack
 * Wrecking Ball: Minefield, Grappling Hook, at max speed.


 * Abilities that apply self-induced Knock Back


 * Ashe: Coach Gun
 * Bastion: Configuration: Tank
 * Junkrat: Concussion Mine
 * Pharah: Concussive Blast
 * Soldier: 76: Helix Rocket

Knock Up
A Knock Up is an ability that changes a hero's momentum, as well as forcibly moving them a fixed amount. Typically, a player cannot control their movement until they land.


 * Abilities that apply Knock Up
 * Ashe: B.O.B., knocks up when first activated.
 * Doomfist: Rising Uppercut
 * Doomfist: Seismic Slam
 * Wrecking Ball: Piledriver
 * Sigma: Gravitic Flux

Stun
Main Article: Stun

A stun is an ability that prevents a player from making any input, as well as immobilizing them.


 * Abilities that apply Stun


 * McCree: Flashbang


 * Doomfist: Rocket Punch


 * Brigitte: Shield Bash


 * Abilities that apply effects similar to Stun


 * Mei: Blizzard and Endothermic Blaster, primary fire. These both apply freeze, after a target has taken enough ticks of damage from the abilities. Can be cleansed.

Knock Down
A Knock down is similar to stun but also lowers the enemy's hitbox and changes certain states on them, such as Bastion's Configuration: Sentry.

Abilities that apply Knock Down


 * Reinhardt: Earthshatter, knocks down enemy players in front of him
 * Sigma: Accretion, throws a projectile that knocks down any enemy hit

Abilities that apply effects similar to Knock Down


 * Ana: Sleep Dart, puts the enemy to sleep. Ends upon the sleeping hero receiving any damage.
 * Reinhardt: Charge, pins a hero and moves them until the ability ends, or they hit a wall.
 * Roadhog: Chain Hook, grabs the hero and pulls them towards Roadhog.

Interactions that result in Knock Down


 * Brigitte's Shield Bash, Reinhardt's Charge, Doomfist's Rocket Punch and/or Ashe's charging B.O.B damaging each other

Slow
A slow is a weapon or ability that prevents a hero from moving at top speed. Slowing effects caused by enemies stack with each other, but do not stack with self-inflicted effects. Instead, the greatest slowing effect of the two will take effect.


 * Weapons that apply Slow
 * Mei: Endothermic Blaster, primary fire


 * Abilities that apply Slow
 * Mei: Blizzard
 * Symmetra: Sentry Turret


 * Weapons that apply a self-inflicted Slow


 * Ana: Biotic Rifle (Scope)
 * Ashe: The Viper (Scope)
 * D.Va: Fusion Cannons
 * Hanzo: Storm Bow
 * Orisa: Fusion Driver
 * Widowmaker: Widow's Kiss (Scope)


 * Abilities that apply a self-inflicted Slow


 * Brigitte: Whip Shot, Barrier Shield
 * Doomfist: Rocket Punch (Charging)
 * McCree: Deadeye
 * Reaper: Death Blossom
 * Reinhardt: Barrier Field
 * Roadhog: Chain Hook and Whole Hog
 * Sigma: Accretion

Graviton
An ability that pulls a hero towards a point. This may last over a duration.

Weapons that apply Graviton


 * Sigma: Hyperspheres


 * Abilities that apply Graviton
 * Orisa: Halt!
 * Zarya: Graviton Surge, also disables mobility abilities.

Root
A root is an effect that prevents a hero from moving, but enables them to still fight back. Disables mobility abilities.


 * Abilities that apply Root
 * Bastion: Configuration: Sentry, applied on self.
 * Junkrat: Steel Trap
 * Mei: Cryo-Freeze, applied on self.
 * Pharah: Barrage, applied on self.

Non-Mobility Crowd Control
There are other forms of Crowd Control that do not affect a hero's movement capabilities.

Anti-Heal
An Anti-Heal prevents a hero from receiving any healing.


 * Abilities that apply anti-heal
 * Ana: Biotic Grenade

Hack
A hack silences a hero, preventing them from using any abilities. This also disables most passives.


 * Abilities that apply hack
 * Sombra: Hack and EMP. Also destroys barriers.