August 6th, 2020 Patch

EXPERIMENTAL HERO UPDATES
The next experiment begins! This time we’re hoping to get your feedback on some balance updates focused on shifting away from a barrier-heavy meta. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.


 * Base health lowered from 200 to 150


 * Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
 * Self-healing is no longer reduced by half


 * Base armor reduced from 250 to 200


 * Radius reduced from 7 to 4 meters
 * Projectile speed increased from 20 to 30


 * Movement speed increased 20%
 * Regeneration rate reduced from 50 to 35 per second


 * Duration reduced from 3 to 2.5 seconds

General


 * Ammo reduced from 6 to 5
 * Damage per projectile increased from 6 to 7
 * Recovery increased from 0.7 to 0.85 seconds


 * Health reduced from 900 to 700
 * Regeneration rate reduced from 120 to 80 per second


 * Cooldown increased from 10 to 12 seconds

Primary Fire


 * Delay before losing charge increased from 2 to 4 seconds


 * Cooldown reduced from 12 to 10 seconds

Secondary Fire


 * Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
 * Rate of fire increased from 8.5 to 9 shots per second