User:MomoRuns/Weapon

                     <!--

Beginning to mock up a weapon template to move weapons away from the ability_details template. I'm fond of calculating dps and the health bar visuals, but I need to find a way to have it fit and look nice.

name image official description - don't store? key aim type - fixed spread, targeted, gradual spread, pinpoint travel type - projectile, hitscan, none? damage type - Damage over time? Ignore armor? ammo - Number shown in ammo indicator after reload ammo drain - is burst consistent? Is this needed? - How much the ammo indicator decreases from one press. burst - 3,4,5 etc. How many rounds come out over a sequence of time from pushing the fire key. pellets - How many rounds come out in one instant from pushing the fire key. falloff range start falloff range end falloff min percent - The ratio of base damage that is done at maximum range. damage - Maximum damage in the smallest increment, single pellet or single round from burst. heal - Needed? How often used? - Healing inflicted on target hit travel speed - only for projectiles, could be trait? Not involved in damage calc. cast time - Needs more definition - Amount of time between pressing fire and a shot being fired. fire rate - Time between two instances of firing burst fire rate - Time between shots of a burst reload time - Time between pressing reload and clip becoming full.

travel type - instant, projectile, ? aim type - Targeted, spread?, pinpoint? damage type - Ignores armor, damage over time, ?

dps - Maybe? Would be used if the damage calculation is non-standard. audio for shooting? headshot notes example video - don't store