February 11, 2021 Patch

EXPERIMENTAL HERO UPDATES
This will make Fortify more reliable at preventing large bursts of incoming damage and should help it feel more consistent as a defensive ability.


 * Prevents critical headshot damage while effect is active

''Reaper's shotguns have a high damage potential but require close range or large targets to fully utilize. We're experimenting with smoothing this out by extending the range at which he can consistently deal damage while lowering the maximum damage of each shot.''


 * Spread reduced from 8 to 6
 * Damage per projectile reduced from 7 to 6

With this change Winston will be slightly more resilient against shotguns, beams, and weapons with a high rate of fire.


 * Base Armor/Health has been redistributed from 100/400 to 150/350

''For how often it can occur, Wrecking Ball's knockback is potentially too strong. We're reducing the distance it moves enemy players to bring it more in line with other low cooldown knockback abilities.''


 * Knockback strength reduced 25%