August 31, 2020 Patch

HERO UPDATES
Armor


 * Beam-type damage reduction against Armor health pools increased from 20% to 30%

''In an environment with less pervasive barriers, some Damage heroes have become increasingly lethal. As such, we’re now looking to reduce damage outputs accordingly. As a cascading effect, this also introduces a need to reduce healing outputs for some Support heroes, as there’s less damage being dealt overall.''

General


 * Ammo reduced from 14 to 12

General


 * Max ammo reduced from 15 to 12

Secondary Fire


 * Aim-down sights damage reduced from 85 to 80

Secondary Fire


 * Grenade ammo reduced from 12 to 10


 * Total healing reduced from 150 to 75
 * Baptiste now receives twice as much healing from Regenerative Burst


 * Impact damage reduced from 50 to 40 (Total 130 to 120)

Primary Fire


 * Recovery increased from 0.42 to 0.50

Healing


 * Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)
 * Healing per second increased from 65 to 70
 * Healing resource consumption rate increased from 11 to 14 (27%)

Damage


 * Attach angle reduced by 37%
 * Healing resource gain rate increased by 50%


 * Radius increased from 4 to 5
 * Projectile speed reduced from 30 to 25


 * Recovery increased from 0.75 to 0.85

PS Symmetra

Secondary Fire


 * Max damage reduced from 140 to 120

PS Widowmaker

General


 * Max ammo increased from 30 to 35

Secondary Fire


 * Scoped ammo cost increased from 3 to 5
 * Scoped shots now have up to 50% damage falloff from 60-85 meters

PS Zarya

Secondary Fire


 * Ammo cost increased from 20 to 25