Just a bunch of hero concepts I’ve been making for the past half-year. I hope you like them.
Real Name: Louis Terrano
Gun: Steel Deck - RT - Shoot a deck of steel cards (a ‘moneymaker’-like way) that come back on their own after 20 seconds, in rapid fire. You can use reloaded while shooting. Ammo: 52 Normal Damage: 15 Shot Rate; 5 per sec
Abilities: Electric Whip ~ A ranged melee weapon that can hit multiple targets at once. Stuns them for a whole second. Cooldown: 10 secs. Damage: Up to 40
Stalling Card ~ If a player steps on it it will teleport it back to spawn. Recharge rate; 20 secs, if used 30 secs.
Smoke Bomb ~ A small bomb with a tiny splash radius that can blind other heroes. Recharge rate; 8 secs. Damage
Ultimate: Grand Finale ~ Releases a huge smoke bomb with a ton of splash. Max damage; 100
Passive: Show-Off - Must shoot and use abilities at a 10 meter distance from other heroes.
Real Name: Fio Merritt
Gun: Jet Lobber ~ Shoot a heavy lobber that does massive damage. It is extremely affected by gravity and is best used in flight. Ammo: 5 Normal Damage: 80 Shot Rate: 1 per 1.25 sec
Abilities: Scrap Tackle ~ A quick dash in which if you hit a hero you disable one of their abilities and collect enough scrap for one scrap jet. Recharge rate: 8 Damage Done: 20
Scrap Jet ~ You provide either a jump jet or a rocket boost. Takes 25 scrap.
Jet Boost ~ Uses 25 scrap for a personal boost.
Ultimate: Air Strike ~ Control a small weak ship that carries 5 destructive bombs. Damage: Up to 300 per bomb. Ship health: 100
Passive: Scrap Scavenger - Collect scrap like Torbjorn but can find scrap from turrets and traps. Torbjorn can also see the hero scrap you can collect and can collect it too. Competition!
Real Name: Alex Macintosh
Gun: Little Mac ~ A flamethrower that inflicts massive damage the closer the range. Inflicts a small poison-like burn status.
Abilities: Tank Flare ~ Place a gasoline tank that you can light at any moment by pressing RB again. The flare lasts for a short while. Recharge Rate: 15 secs Damage: Up to 250
Hatchet Shield ~ A small shield consisting of 5 axes that have 150 health each. When you lose an axe the shield becomes smaller.
Hatchet Chuck ~ (must use with shield) - Chuck one of your axes with high damage. To reload you must retrieve the axes yourself. Normal Damage: 100
Sprint Tackle ~ Charge forward until you hit someone or retrieve an axe. Hitting a hero will knock them unconscious. Recharge Rate; 10 secs Damage; 25
Ultimate: Ember Rain ~ Light a circle of gas tanks and embers fire from above randomly. The fires last for little while forcing you to maneuver around them. Damage: 200 on contact 250 on direct hit.
Real Name: MX-1000000
Nationality: Monegasque (Monaco)
Health - 400
Primary Fire - Machine Gun - Fast shooting gun with little ammo - Normal Damage: 3 Ammo: 45 Fire Rate: 5 per sec
Secondary Fire - Machine Pistol - Shoot a hitscan bullet with significant damage - Normal Damage: 20 Ammo: 15 Fire Rate: 1 per secs
Abilities - Distract - Create an extremely LOUD sound that drowns out any type of noise from your team. Cooldown: 8 secs
Retreat - A quick boost that changes your viewing perspective to behind you and stuns anyone in your boost. This is the only ability that can be used while stunned. Cooldown: 8 secs Damage: 15
Report - Instead of reporting your ultimate status you report the enemy that’s closest to theirs. If more than one enemy’s ultimate is ready the report will be random.
Passive - Knowledge - You can see the enemy’s ultimate status. Cooldown: 12 secs
Ultimate - Squadron - Release a sniper, assassin and heavy assault to fight alongside you. (Weaker than the event ones obviously) Damage: Sniper Locked On: 40 Sniper Dart: 10 Assassin: Up to 175 Heavy Machine Gun: 2 Heavy Charge: 150 Heavy Melee: 30 Sniper Health: 250 Assassin Health: 300 Heavy Health: 450
Real Name: Project: WISDBOD
Health - 200
Primary Fire - Finger Clips - Use your primary fire button to do an up and down spread and secondary for left and right spread. If you hit a teammate you give them temporary shields. Normal Damage: 20 Ammo: 60 Fire Rate: 4 at a time per sec
Abilities - Health Dispenser - Create up to 2 dispensers at a time that restore health. Cooldown: 8 secs HPS: 40
Reverse Shield - By holding down the jump button - Create a shield behind you. Your speed increases while carrying this shield. You can’t use any of your abilities. Shield Health: 750
Restore - Replace all health of a hero with shield for 15 seconds. You cannot use this ability with a hero that already has shields. Cooldown: 18 secs
Ultimate - Reversal - Release a wave of energy that sends heroes backwards. Does more damage the farther away. Damage: Up to 225
Real Name: Caitlín O´Deorain
Health - 250
Primary Fire - Mouth Beam - Fire a powerful laser from your mouth. Gets more powerful over time. Damage: Up to 150 per sec Ammo: 125
Abilities - Ambush - Spawn 2 bugs that scuttle towards the enemy and explode on contact. Bug Health: 10 Damage: Up to 125 Cooldown: 15 secs
Toxic Fume - Create a poisonous fume that somewhat blinds players on contact. Damage: Up to 50 Cooldown: 10 secs
Life Drain - Dash and create temporary shields if you hit someone. Cooldown: 8 secs Damage: 50 Shields Created: 75 Shield Loss Rate: 3 per sec
Passive - Dangerous to Touch - If enemies get to close they lose 5 dps.
Ultimate - Metamorphosis - Grow 4 giant legs. Jump is boosted immensely and causes damage to anyone near legs. Stomp Damage: Up to 75
Real Name: Sander Christos
Health - Min. 150 Max. 600
Primary Fire - Stoneshot - Shoot heavy stones that do massive damage. You can charge your shot up. Normal Damage: Up to 50 Ammo: 20
Abilities - Formation - Create a stone body for yourself of 150 armor. Can be stacked 3 times. Cooldown: 8 secs
Boulder - Create a up to 4 boulders that can be used as shields. Cooldown: 6
Boulder Health: 600
Rock Pound - Slam a stone hammer that gets more powerful the stronger your body. Cooldown: 6 Damage: Up to 150
Ultimate - Mountain - Create a circular shield of boulders that you can’t get in or out of and restore your body. Damage: Up to 250
Real Name: Emily Williams
Health: 200 (50 shield)
Primary Fire(s) ~ Assault Rifle - An accurate fast firing weapon. Ammo: 40 Normal Damage: 18 Fire Rate: 5 per sec
Spreadshot - A slow firing close range weapon Ammo: 15 Normal Damage: Up to 120 Fire Rate: .8
Sniper Rifle - A weapon that encourages long range Ammo: 10 Fire Rate: .5 sec
*Note that these weapons have a longer reload time than any other hero’s.
Abilities ~ Switch Loadout ~ Change the gun you are holding. Cooldown: 2
Bulletproof Vest ~ Gain 150 Temporary shield. Cooldown: 10 Shield Loss Rate: 5 per sec
Passive ~ Professionalism ~ Can zoom in using guns.
Ultimate ~ Grenade Rush ~ A quick charging ultimate where you toss 10 consecutive grenades loaded with extra gunpowder. Damage: Up to 180 per grenade.
Real Name: Liao Jung
Primary Fire ~ Burst Rifle - A weapon that fires several powerful shots at a time. Ammo: 36 Normal Damage: 14 Fire Rate: 3 per sec
Abilities ~ Thermal Detector ~ When enemies step on it they can be seen by everyone. Cooldown: 12 Health: 300
Release Drone ~ Release a drone that damages and supports other players. While you are controlling the drone you are left completely vulnerable so find a good spot so people won’t attack you unexpectedly. When you die while controlling a drone, the drone is destroyed as well. The range where you move the drone has a radius of 25 meters so you can’t effectively spawn camp. Cooldown: 2
Drone Primary Fire ~ Aerial Minigun - A semi-accurate fast firing weapon that works well in semi-close range. Ammo: 90 Normal Damage: 4 Fire Rate: 1.5 in prep, 6 per sec
Drone Abilities ~ Supply Drop ~ Drop an armor pack. This requires scrap. Armor given: 50.
Defense Drop ~ Drop a small barrier. Cooldown: 10 Health: 500
Abort ~ Return back Liao mode. Cooldown: 2
Ultimate ~ Upgrade ~ Upgrade your drone to become a real killing machine loaded with rockets.
Passive ~ Scrap Searcher ~ When flying into an enemy, you gain scrap, similar to Fio and Torbjorn. You can hold up to 200 scrap.
Real Name: Justine Adelstein
Health: 200 (300 with 100 Negative Health)
Primary Fire ~ Judgement - An invisible, slow moving, extremely loud attack that does moderate damage. Ammo: 10 Damage: 90 Fire Rate: 2 sec
Abilities ~ Negative Healing ~ If an enemy is healed it will hurt them instead. Cooldown: 12
Negative Attack ~ If a teammate is shot at it will heal them instead. Cooldown: 8
Calm ~ Secondary Fire ~ When standing next to a teammate, press [secondary fire button] to heal them. HPS: 60
Ultimate ~ Miracle ~ Prevent your team from taking ANY damage for 3 seconds.
Primary Fire ~ Compact Paintball Gun - A damaging weapon that leaves behind paint that gives random effects when stood by: Speed, Damage, Temp Shield, and obviously healing. It will not heal teammates when directly shot at, unlike Ana. Ammo: 18 Fire Rate: .8 Shield Given per sec: 25 HPS: 30 Speed Boost: 150% Damage Boost: 150%
Abilities ~ Art of Healing ~ Create a larger splotch of paint that heal others faster than normally. Cooldown: 8 HPS: 50
Splat Shield ~ Splat someone giving them loads of temporary shield. Cooldown: 8 Shield Given: 250
Diverting Arts ~ Slows enemies down immensely, and weakens damage. Cooldown: 12 Speed Reduce: 50% Damage Reduced: 50%
Ultimate ~ Masterpiece ~ Create a spread of paint which induces a variety of buffs/debuffs to the team and enemies. This includes 2 meters of damage paint, 3 meters of speed paint, a center of temporary shield paint, and 4 meters of healing paint. DPS: 60
Real Name: Sanjay Korpal
Primary Fire: Hard Light Gun - A damaging weapon that increases its damage the more you hold it. Ammo: 50 Fire Rate: At least .6 At most 2
Abilities: Rebuild ~ Restore 75 health to a hero. Cooldown: 2
Blind Barrier ~ Deploy an invisible barrier that enemies cannot see. Cooldown: 10 Health: 300
Sudden Ambush ~ Create an invisible trap, which induces noise, that will impale an enemy from below. The sound will become more obvious the closer you get. Cooldown: 12 Damage: 180
Ultimate: Skyscraper ~ Use a light constructor to create one sided platforms from thin air, meaning you can shoot through them and they can’t. You can create up to 8 slopes and floors. Duration: 12
What do you think? If you have any questions, or balance ideas, comment down below.
Yep, it's already out there, and it's utterly fantastic. Of course, it's *official* cosplay, which is sort of cheating in a way, but I'm not complaining.