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Los Puntos Competitivos son una alternativa monetaria a los Créditos. El jugador gana cierta cantidad de Puntos Competitivos cada vez que gana o empata una partida en el Modo Competitivo.
Los Puntos Competitivos pueden canjearse para conseguir Diseños Exclusivos de Armas de los personajes, estos se tratan de texturas doradas para las armas, aunque es posible que en un futuro se incluyan otro tipo de texturas.
Contenido desbloqueable disponible[]
Armas Doradas[]
Textura dorada que se le aplica al arma que sólo cambia la apariencia de ésta. Vale 3000
.
Puntos competitivos de juego[]
Recompensas actuales[]
Se obtienen 15 por cada partida competitiva ganada y se obtienen
5 por cada partida empatada. A partir de la temporada 6, la duración de una temporada se redujo a 2 meses, lo que dio lugar a un aumento en la cantidad de puntos competitivos.
Al final de cada Temporada Competitiva, hay una recompensa de final de temporada en Puntos Competitivos, que depende del nivel de habilidad más alto que se alcanzó en esa temporada. A partir de la Temporada 6, la cantidad de puntos competitivos obtenidos al final de la temporada se determina en función de la calificación de habilidad de la siguiente manera:
- Bronce/Bronze:
65
- Plata/Silver:
125
- Oro/Gold:
250
- Platino/Platinum:
500
- Diamante/Diamond:
750
- Maestro/Master:
1200
- Gran Maestro/Grand Master:
1750
Season 1 rewards[]
In Season 1, there was a different Competitive Point mechanic for Competitive matches: 1 are earned for every match won. Competitive Points amount gained at the end of the season was determined based on player's rating as follows:
- Skill rating 0-39:
10
- Skill rating 40-45:
20
- Skill rating 46-49:
40
- Skill rating 50-52:
60
- Skill rating 53-55:
80
- Skill rating 56-59:
120
- Skill rating 60-64:
200
- Skill rating 65+:
300
Season 2-5 rewards[]
Since the removal of Sudden Death and the implementation of draw result in Season 2, there were an entirely new mechanic for Competitive Point reward, which is: 10 are earned for every Competitive match won, and
3 are earned for every draw/tie match. Competitive Points amount gained at the end of the season was determined based on player's rating as follows:
Competitive Arcade points[]
During certain seasonal events, relevant arcade modes will sometimes receive a competitive variant. Like the standard counterpart, players must complete placement matches to receive a rank, and will receive points for both victories and at the end of season.
As events are shorter than seasons, the placement rewards are reduced as a result. Additionally, due to the format of the matches, games last only one round and tied games will always go to Sudden Death; as a result, victorious players only receive 4.
Copa Lúcioball[]
Copa Lúcioball was the first competitive arcade game, which was a variation of Lúcioball first introduced in Summer Games 2017, and ran for three weeks. Excluding Grandmaster placements, points were capped at ~40% of the Season 5 Competitive Play rewards:
Competitive CTF[]
The second Competitive Arcade game was Competitive CTF, which was introduced for Lunar New Year 2018. Due to the aforementioned reduction of season lengths and placement rewards, the competitive points cap was indirectly raised to ~60% of those awarded in normal Competitive:
Hard cap[]
There is a hard cap for Competitive Points at 6000. This means players will stop receiving Competitive Points once they reach
6000. Players with more than
6000 will no longer accrue Points until they are spent, however, end-of-season Competitive Point rewards will still be granted for players at the hard cap.