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Jake Watson was a poor man living on the streets of San Francisco. The Watson’s had put all there money into stopping the omnic crisis and never recovered. Because of this when Vishkar needed cheep workers he did not hesitate to take the position. Jake was quick to climb the Vishkar ladder, testing all of there best equipment. But while stationed in Brazil a man named Lucio showed him what Vishkar was really doing so he decided to help him beak into the facility and he grabbed something for himself as well. Now he is on a mission to stop Vishkar from the inside by the name of Mystic.
Two semi auto pistols that fire one at a time with decent spread
Aoe heal over time
Healing scales with light mana
Targeted damage boost on teammate
Multiplier scales with dark mana
after a small amount of time of not taking damage Mystic will gain mana over time, you can only fill one at a time and switching what you are producing resets the timer(Light or Dark)
Ally-The magic show has begun
Enemy-This is no magic trick!
Launch a projectile that when it hits a surface it will become a portal, then you get and amount of mana to allow you to move then you shoot a projectile that when it lands it connects to the other portal allowing your team to shoot and walk through it.
Happy anniversary! Celebrating another year of Overwatch, and also celebrating the first year I started making hero concepts, I made a total of 7 new heroes along with what I’ve already done. Just a bunch of hero concepts I’ve been making for the past year. I hope you like them. Currently there are 19 hero concepts. I intend on doing at least 4 more, then I will do bios and misc.. Once the next 4 are done, this will be sent to the forums so be ready for that.
Real Name: Louis Terrano
Gun: Steel Deck - RT - Shoot a deck of steel cards (a ‘moneymaker’-like way) that come back on their own after 20 seconds, in rapid fire. You can use reloaded while shooting. Ammo: 52 Normal Damage: 15 Shot Rate; 5 per sec
Abilities: Electric Whip ~ A ranged melee weapon that can hit multiple targets at once. Stuns them for a whole second. Cooldown: 10 secs. Damage: Up to 40
Stalling Card ~ If a player steps on it it will teleport it back to spawn. Recharge rate; 20 secs, if used 30 secs.
Smoke Bomb ~ A small bomb with a tiny splash radius that can blind other heroes. Recharge rate; 8 secs. Damage
Ultimate: Grand Finale ~ Releases a huge smoke bomb with a ton of splash. Max damage; 100
Passive: Show-Off - Must shoot and use abilities at a 10 meter distance from other heroes.
Real Name: Fio Merritt
Gun: Jet Lobber ~ Shoot a heavy lobber that does massive damage. It is extremely affected by gravity and is best used in flight. Ammo: 5 Normal Damage: 80 Shot Rate: 1 per 1.25 sec
Abilities: Scrap Tackle ~ A quick dash in which if you hit a hero you disable one of their abilities and collect enough scrap for one scrap jet. Recharge rate: 8 Damage Done: 20
Scrap Jet ~ You provide either a jump jet or a rocket boost. Takes 25 scrap.
Jet Boost ~ Uses 25 scrap for a personal boost.
Ultimate: Air Strike ~ Control a small weak ship that carries 5 destructive bombs. Damage: Up to 300 per bomb. Ship health: 100
Passive: Scrap Scavenger - Collect scrap like Torbjorn but can find scrap from turrets and traps. Torbjorn can also see the hero scrap you can collect and can collect it too. Competition!
Real Name: Alex Macintosh
Gun: Little Mac ~ A flamethrower that inflicts massive damage the closer the range. Inflicts a small poison-like burn status.
Abilities: Tank Flare ~ Place a gasoline tank that you can light at any moment by pressing RB again. The flare lasts for a short while. Recharge Rate: 15 secs Damage: Up to 250
Hatchet Shield ~ A small shield consisting of 5 axes that have 150 health each. When you lose an axe the shield becomes smaller.
Hatchet Chuck ~ (must use with shield) - Chuck one of your axes with high damage. To reload you must retrieve the axes yourself. Normal Damage: 100
Sprint Tackle ~ Charge forward until you hit someone or retrieve an axe. Hitting a hero will knock them unconscious. Recharge Rate; 10 secs Damage; 25
Ultimate: Ember Rain ~ Light a circle of gas tanks and embers fire from above randomly. The fires last for little while forcing you to maneuver around them. Damage: 200 on contact 250 on direct hit.
Real Name: MX-1000000
Nationality: Monegasque (Monaco)
Health - 400
Primary Fire - Machine Gun - Fast shooting gun with little ammo - Normal Damage: 8 Ammo: 45 Fire Rate: 5 per sec
Secondary Fire - Machine Pistol - Shoot a hitscan bullet with significant damage - Normal Damage: 20 Ammo: 15 Fire Rate: 1 per secs
Abilities - Distract - Create an extremely LOUD sound that drowns out any type of noise from your team. Cooldown: 8 secs
Retreat - A quick boost that changes your viewing perspective to behind you and stuns anyone in your boost. This is the only ability that can be used while stunned. Cooldown: 8 secs Damage: 15
Report - Instead of reporting your ultimate status you report the enemy that’s closest to theirs. If more than one enemy’s ultimate is ready the report will be random.
Passive - Knowledge - You can see the enemy’s ultimate status.
Ultimate - Squadron - Release a sniper, assassin and heavy assault to fight alongside you. (Weaker than the event ones obviously) Damage: Sniper Locked On: 40 Sniper Dart: 10 Assassin: Up to 175 Heavy Machine Gun: 2 Heavy Charge: 150 Heavy Melee: 30 Sniper Health: 250 Assassin Health: 300 Heavy Health: 450
Real Name: Project: WISDBOD
Health - 200
Primary Fire - Finger Clips - Use your primary fire button to do an up and down spread and secondary for left and right spread. If you hit a teammate you give them temporary shields. Normal Damage: 20 Ammo: 60 Fire Rate: 4 at a time per sec
Abilities - Health Dispenser - Create up to 2 dispensers at a time that restore health. Cooldown: 8 secs HPS: 40
Reverse Shield - By holding down the jump button - Create a shield behind you. Your speed increases while carrying this shield. You can’t use any of your abilities. Shield Health: 750
Restore - Replace all health of a hero with shield for 15 seconds. You cannot use this ability with a hero that already has shields. Cooldown: 18 secs
Ultimate - Reversal - Release a wave of energy that sends heroes backwards. Does more damage the farther away. Damage: Up to 225
Real Name: Caitlín O´Deorain
Health - Offense
Primary Fire - Mouth Beam - Fire a powerful laser from your mouth. Gets more powerful over time. Damage: Up to 150 per sec Ammo: 125
Abilities - Ambush - Spawn 2 bugs that scuttle towards the enemy and explode on contact. Bug Health: 10 Damage: Up to 125 Cooldown: 15 secs
Toxic Fume - Create a poisonous fume that somewhat blinds players on contact. Damage: Up to 50 Cooldown: 10 secs
Life Drain - Dash and create temporary shields if you hit someone. Cooldown: 8 secs Damage: 50 Shields Created: 75 Shield Loss Rate: 3 per sec
Passive - Dangerous to Touch - If enemies get to close they lose 5 dps.
Ultimate - Metamorphosis - Grow 4 giant legs. Jump is boosted immensely and causes damage to anyone near legs. Stomp Damage: Up to 75
Real Name: Sander Christos
Health - Min. 150 Max. 600
Primary Fire - Stoneshot - Shoot heavy stones that do massive damage. You can charge your shot up. Normal Damage: Up to 50 Ammo: 20
Abilities - Formation - Create a stone body for yourself of 150 armor. Can be stacked 3 times. Cooldown: 8 secs
Boulder - Create a up to 4 boulders that can be used as shields. Cooldown: 6
Boulder Health: 600
Rock Pound - Slam a stone hammer that gets more powerful the stronger your body. Cooldown: 6 Damage: Up to 150
Ultimate - Mountain - Create a circular shield of boulders that you can’t get in or out of and restore your body. Damage: Up to 250
Real Name: Emily Williams
Health: 200 (50 shield)
Primary Fire(s) ~ Assault Rifle - An accurate fast firing weapon. Ammo: 40 Normal Damage: 18 Fire Rate: 5 per sec
Spreadshot - A slow firing close range weapon Ammo: 15 Normal Damage: Up to 120 Fire Rate: .8
Sniper Rifle - A weapon that encourages long range Ammo: 10 Fire Rate: .5 sec
*Note that these weapons have a longer reload time than any other hero’s.
Abilities ~ Switch Loadout ~ Change the gun you are holding. Cooldown: 2
Bulletproof Vest ~ Gain 150 Temporary shield. Cooldown: 10 Shield Loss Rate: 5 per sec
Passive ~ Professionalism ~ Can zoom in using guns.
Ultimate ~ Grenade Rush ~ A quick charging ultimate where you toss 10 consecutive grenades loaded with extra gunpowder. Damage: Up to 180 per grenade.
Real Name: Liao Jung
Primary Fire ~ Burst Rifle - A weapon that fires several powerful shots at a time. Ammo: 36 Normal Damage: 14 Fire Rate: 3 per sec
Abilities ~ Thermal Detector ~ When enemies step on it they can be seen by everyone. Cooldown: 12 Health: 300
Release Drone ~ Release a drone that damages and supports other players. While you are controlling the drone you are left completely vulnerable so find a good spot so people won’t attack you unexpectedly. When you die while controlling a drone, the drone is destroyed as well. The range where you move the drone has a radius of 25 meters so you can’t effectively spawn camp. Cooldown: 2
Drone Primary Fire ~ Aerial Minigun - A semi-accurate fast firing weapon that works well in semi-close range. Ammo: 90 Normal Damage: 6 Fire Rate: 1.5 in prep, 10 per sec
Drone Abilities ~ Supply Drop ~ Drop an armor pack. This requires scrap. Armor given: 50.
Defense Drop ~ Drop a small barrier. Cooldown: 10 Health: 500
Abort ~ Return back Liao mode. Cooldown: 2
Ultimate ~ Attack Drone ~ Upgrade your drone to become a real killing machine loaded with rockets.
Passive ~ Scrap Searcher ~ When flying into an enemy, you gain scrap, similar to Fio, Prime and Torbjorn. You can hold up to 200 scrap.
Real Name: Justine Adelstein
Health: 200 (300 with 100 Negative Health)
Primary Fire ~ Judgement - An invisible, slow moving, extremely loud attack that does moderate damage. Ammo: 10 Damage: 90 Fire Rate: 2 sec
Abilities ~ Negative Healing ~ If an enemy is healed it will hurt them instead. Cooldown: 12
Negative Attack ~ If a teammate is shot at it will heal them instead. Cooldown: 8 Damage: 60% of healing dealt.
Calm ~ Secondary Fire ~ When standing next to a teammate, press [secondary fire button] to heal them. HPS: 60
Ultimate ~ Miracle ~ Prevent your team from taking ANY damage for 3 seconds.
Real Name: Paula Dubeli
Primary Fire ~ Compact Paintball Gun - A damaging weapon that leaves behind paint that gives random effects when stood by: Speed, Damage, Temp Shield, and obviously healing. It will not heal teammates when directly shot at, unlike Ana. Ammo: 18 Fire Rate: .8 Shield Given per sec: 25 HPS: 30 Speed Boost: 150% Damage Boost: 150%
Abilities ~ Art of Healing ~ Create a larger splotch of paint that heal others faster than normally. Cooldown: 8 HPS: 50
Splat Shield ~ Splat someone giving them loads of temporary shield. Cooldown: 8 Shield Given: 250
Diverting Arts ~ Slows enemies down immensely, and weakens damage. Cooldown: 12 Speed Reduce: 50% Damage Reduced: 50%
Ultimate ~ Masterpiece ~ Create a spread of paint which induces a variety of buffs/debuffs to the team and enemies. This includes 2 meters of damage paint, 3 meters of speed paint, a center of temporary shield paint, and 4 meters of healing paint. DPS: 60
Real Name: Sanjay Korpal
Primary Fire: Hard Light Gun - A damaging weapon that increases its damage the more you hold it. Ammo: 50 Fire Rate: At least .6 At most 2 Damage: At least 14 At most 85
Abilities: Rebuild ~ Restore 75 health to a hero. Cooldown: 2
Blind Barrier ~ Deploy an invisible barrier that enemies cannot see. Cooldown: 10 Health: 300
Sudden Ambush ~ Create an invisible trap, which induces noise, that will impale an enemy from below. The sound will become more obvious the closer you get. Cooldown: 12 Damage: 180
Ultimate: Skyscraper ~ Use a light constructor to create one sided platforms from thin air, meaning you can shoot through them and they can’t. You can create up to 8 slopes and floors.
Real Name: Linx Seventeen
Health: 200 (25% shield of the last person you’ve disabled)
Primary Fire: USAR (Ultrasonic Assault Rifle) (A slow firing weapon that collects data from every attack. Damage: 45 Ammo: 15 APS: .75)
Abilities: Pounce (Launch into the air directly where you are facing. Cooldown: 7)
Disable (Dash towards an enemy and remove a random ability or disable their weapon. You can do this 4 times and recharge is moderately quick. Cooldown: 8)
Reboot (Rebooting will reset all of your abilities and affect the objective as well for 5 seconds, depending on if you are attacking or defending. It will immediately send the payload forward or backward regardless of contesting, it will speed up/reset progress on assault points back to the nearest checkpoint, and it will boost/pause objective percentage, kill count, and has no effect on any other gamemodes. This needs to be done on the objective and will leave you vulnerable for 3 seconds. If you are killed before the reboot, then it won’t take effect. Cooldown: 40)
Ultimate: Confabulate (Using this will mix up anybody’s abilities who’s in its range, any teammates in this range will also have their abilities reset and ult charge boosted by 20%.)
Passive: Data Collector (If you collect enough data from hero by attacking them, you can fire a round of their gun by switching weapons. Those who have infinite ammo will give you a specific amount of ammo to work with. Damage: 75% of enemy’s damage Ammo: As much the enemy’s ammo, unless it’s a gun with infinite, then… Hanzo: 8. D. Va: 30 Reinhardt: 6 Brigitte: 12 Moira: 60)
Real Name: Alika Kahalo
Primary Fire: (Glass Cannon) - Firing primary fire releases a shard that does more damage the farther it is. Maximum range of damage is at 50 meters. Damage: Min. 20 Max: 250
Abilities: Sandspray (Release sand into the air damaging anybody that is using an ability the involves mobility, and blinding anyone that’s in it’s way. Cooldown: 6 Damage: 40 is somebody uses mobile ability)
Glass Spire (Ignite sand into either a trap or aspire that is easily climbable by anyone, including enemies. It will stick around until broken or shattered. Cooldown: 12 Damage: 100)
Shatter (Shatter your glass spire, harming all enemies in its range while destroying it. Cooldown: 8 Damage: 150)
Ultimate: Earbleeder (Release a giant sound blaster that damages any body in its path. You will be able to move this around until the finishing blow that does extra damage. DPS Stage 1: 75 DPS Stage 2: 100 Duration: 6)
Passive: Banshee (All if your attacks, and glass formations are extremely loud and nothing else can be heard if an enemy is too close to one)
Real Name: Hunter Pierce
Nationality: Native American
Primary Fire: Spirit of Tomorrow (A surplus of throwing spears that do a serious amount of damage on contact. You either have to grab it yourself, which gives you ult charge, or Retract them. Damage: Up to 120)
Abilities: Retract (Pull back your spear without the hassle of grabbing it yourself, though it’s not to your advantage. This does minimal damage if somebody is in its way. Cooldown: 6)
Cover (Blend in with the environment being partly invisible. Your ultimate charges 50% faster while you are in this state. You must be standing still. Cooldown: 16)
Agility (Wall kick yourself launching you forward, you can wall kick again if you land on another wall. This can be continuously stacked. Cooldown: 10)
Thrust (From at least 5 meters up, you can pierce an enemy from above with significant damage. Damage: 150 Cooldown: 16)
Ultimate: One-Shot (A quick charging ultimate where you target an enemy, and the next attack you lay on them will one shot them. Damage: Depends on hero)
Passive: Thrill of the Hunt (Grabbing your spear instead of retracting it will give you 5% ult charge)
Real Name: Mercury Higgins
Primary Fire: Mercury Fragger (This fragger shoots compressed mercury that bounces around the field. Ammo: 80 Damage: 24 but can bounce around and attack again. APS: 3 per sec)
Pickaxe (Aim for the ground and you block the enemy’s path. Aim for a wall and create your own. If it hits an enemy it does significant damage. Damage: 80 Cooldown: 8)
Mercury Mine (Similar to that of concussion mine, but when it’s ignited, it will cover the ground, and poison anyone who steps on it. If someone is in range of the initial explosion then they will have extra damage induced to them with a poison effect. Cooldown: 12 Damage: Up to 80)
Jump Booster (Place this down to allow your team to jump off of it and earn some leverage. Anybody can use it, even the enemies. Cooldown: 20 Duration: 8)
Ultimate: Grand Ball (Summon a huge ball of compacted mercury that in which you will walk on. Anybody that the ball touches will be poisoned. You are completely vulnerable while riding the ball, but if somebody shoots the ball it will increase in size. If it grows enough it will explode and the floor will be covered in mercury and poison damage will be increased. DPS: 80 Poison damage: 100)
Real Name: Katherine “Kitty” Rose-Anne
Primary Fire: Bio-Charged SMG (A fast-firing weapon that heals every time you reload it. The healing depends on how much you’ve shot. Ammo: 60 Damage: 8 Healing: Ammo used X 5 APS: 10)
Latch (Grab onto the wall and lose your outline. Jumping off will launch you horizontally into the air. Though it can get you into high places, this ability has often ineffective mobility. Range: 20 m Cooldown: 9)
Personal Support (Grab onto a hero and heal them immensely. You will be attached to them until you let go or you die. This can be combined with vertical or mobile heroes to get a mobile advantage. HPS: 49)
Drain (Hook onto an enemy and drain their life. You will give off a healing aura around you while doing so. Cooldown: 12 HPS: +50%)
Ultimate: Justice (Summon and ride a giant biotic eagle that heals anybody that it passes through and damages any enemy it passes through. If a teammate is inside of Justice they cannot be killed, but will be at 1 health if damaged too much. This gives you the ability to fly for a period of time. HPS: 75 DPS: 40 Duration: 8)
Passive: Marker (There is a marker below Sojourn that signifies where she is and where her healing will be. When she reloads, her healing will fall to the ground and all splash is the same.)
Real Name: Katya Volskaya
Primary Fire: V. Ind. Charger (A slow-firing, high damage weapon that has four guns and the weapon alters from each time you reload. The reload time is extremely slow and ammo slowly recharges automatically over time. Damage: 40 Ammo 5 but technically 20 APS: 4 Recharge rate: 8 secs)
Alternate Fire: Electric Charger (This is used to heal your turrets. HPS: 30)
Abilities: Damage Turret (Create a damaging turret will cost scrap. For it to take effect, you, or a teammate must pilot it. Reloading the turret also costs scrap. Scrap cost: 100 Reload cost: 25 Cooldown: 10 Health: 500 (With 100 shield) Damage: 16 (if boosted 21) APS: 4)
Armor Turret (Create a turret that shoots out armor packs and must be piloted to have effect. Shooting a single armor pack costs 75 scrap. Scrap cost: 100 Armor Given: 50 Health: 500 (with 100 armor) APS: 1 Cooldown: 16)
Upgrade (Upgrading a turret costs all of your scrap and boosts your turret until destroyed. Boosting a damage turret once increases damage and twice ammo. Increasing an armor turret once increases scrap cost and twice armor given. You are vulnerable while upgrading your turret. Scrap cost: 400 Cooldown: 25 Duration: 2)
Ultimate: Kamikaze Mech (Get inside of a giant mech that moves extremely slow at first, but it gets continuously faster until it explodes. It cannot be exploded manually and must explode on its own. If the mech is destroyed the ultimate will not be of use. The mech can also jump. Max Damage: 700 Min Damage: 100 Health: 1000 Explosion Range: 15 m)
Passive: Scrap Overseer (If there are any other scrap collectors, their scrap will also be yours. This will not affect your teammates scrap. Your collection range is also extremely high, meaning you can collect it at extremely far ranges. Max range of 20. Max amount: 400)
Real Name: Emre Sarıoğlu
Health: 400 (300 armor)
Primary Fire: Rocket Lance (Fire the rocket lance to shoot a damaging explosive weapon then reload to send the lance back. The rocket lance will do damage and knock people back while being sent back. Front Damage: Up to 149 Return Damage: 50 Ammo: 1 APS: At least 2 but it depends on how far you launch it. Up to 5)
Abilities: Lance Charge (Charge into the fight with your rocket lance boosting you. You actually move backwards while charging so you need to set up correctly. Cooldown: 12)
Circulatory Shield (Take out a high health shield that is set up on your head. Move your mouse/right trigger to change the way the shield is facing. You can still attack while your shield is up. Shield Health: 1000 Cooldown: 5 (Only cools down if destroyed or used as discus))
Shield Discus (Throw your shield at an enemy. This can only work if your shield health is 200 or below. Cooldown: 20 Damage: 200)
Joust Charge (Charge at the enemy with your lance in front of you. You can pierce several people at a time with this ability and they will be pinned until the charge is over or come in contact with a wall. Damage increases the more people in the joust. Damage: At least 150, can be stacked up to 500. Cooldown: 18)
Ultimate: Excalidrill (An ultimate very similar to Meteor Strike but it drills under the ground, giving you a target layout that curves upward. The closer you are to the center the more damage you unleash. Once used it will take a second to drill and it will make a loud noise signalling your attack. Damage: Up to 600. Damage decays extremely quickly, Min of 40. Range: 8 m Duration: 6)
Please comment your thoughts on the heroes and feel free to critique them. I'd love to find out how to improve them.
I have thought of a theory of how McCree lost his arm. By looking at his Deadlock gang and Blackwatch skin he has both arms. Now I have two theory's. Number one is because of a line he says when he kills Reaper. So Reaper's claw like things aren't for nothing. Maybe when McCree tried to leave blackwatch Reaper ripped his arm off. Number two is that when McCree left blackwatch he tried to rejoin the Deadlock gang. But Ashe shot his arm or forced b.o.b to rip it off.
Tell me if you agree.
7 Votes in Poll
Please leave me feedback it is so unbelievably helpful
Demon is an omnic with no speaker so all if his voice lines and voice interactions are done trough sound affects.
A rich man named Danny Shade was a great inventor. He mainly created weapons, he would sell his inventions to the highest bidder and more often than not that highest bidder was an organization called Talon. This company was rich beyond imagination and was quick to buy, but one day he had sold an extremely powerful weapon to another organization called Overwatch. Overwatch used this weapon to attack Talon and so they took it out on Danny. Fearing for his life Danny started making an army, while he was in the process of coding them he realized why all of this was happening. He was working with the devil and as his reward he became the devil. With this realization he renamed his project to Project Demon. But shortly after making the Demon, Danny Shade was assassinated. With its purpose of protecting his creator now impossible the demon decided to protect his legacy finishing the demon project and scouring the world getting vengeance for his creator
Demon has cannons on his arm that pop up with a large amount of spread and do decent amount of damage
Demon calls another demon unit to move with him attacking all enemies in a certain radius around him acting as a mobile turret (can be shot and killed, and activating Combat Medic puts Bodyguard on cool down
Demon throws a arched projectile that where it lands a medic demon unit drops down healing all allies in a radius around it, it is completely stationary and has a resource meter that when it runs out it will go away (can be shot and killed, run out of resources, activating Bodyguard puts Combat Medic on cool down
Pits of hell
Each teammate gets two demon units following them, one will do mid range damage and the other one is healing the teammate they are fallowing, these healing demons do a small amount of healing to teammates near the teammate they are following
Go on the superpower wiki and get two random powers, then make a hero concept using both of your powers and see what you could make. I made two and they were a lot of fun and I’m going to be doing more
11 Votes in Poll
What would be his or her backstory
Me I would create a male character called Lancelot
His backstory would be:
5 years before the omnic crisis a child with the name bruce , with his cousin genji who was 15 at the time playing,his parents were with “business rivals” during time his parents the knight family and his cousin’s parents were split his cousin’s parents disagreed his aunt ,uncle and second cousin who at the time was in his 20’s barged out of their house with their two sons genji and hanzo shimada after the knights fretted to tell the government about their illegal dealings,unknown to him his aunt and uncle ordered an assassination of his parents he was alone to survive he ran and swore vengeance on the shimada clan ,during the omnic crisis he was at the age of 18 he survived later he learned of the death of genji at the hands of hanzo, pleased he thought that he was getting closer to his vengeance , he planned an attack with his gang the Percivals, after being stopped by a cybernetic ninja who unknown to him was genji,his gang and him tried to defeat the ninja but couldn’t,disgusted with his gang and his own weaknesses , he fled using a smoke shuriken and the training his father taught to him, he wonders training to take down the cybernetic ninja, shocked to find out while on his journey the truth the cybernetic ninja is genji,enraged he lost against one of the shimada’s , and learning that he his a member of overwatch,he thought to himself “how could they allow such a weakling in overwatch , a criminal” later after the fall of overwatch he met a man known as akande,akande offered him vegeance and a place in talon ,he accepted the invitation with hesitation, in talon scientists gave him a suit,looking like a knights armor but also. Some functions similar to genji, instead of shurikens he l has different kinds of knives,smoke one’s,fire one’s and his knives has dark reddish energy and so many other,instead of summoning a dragon , he summons the dark slash,a dark version of Excalibur and much stronger, he became the lone wolf of talon , doing anything to destroy overwatch and complete talon’s goals but working alone , he was no longer Bruce but now Lancelot
I would make him a attacker
I’m on PS4 and I do streaming but if you don’t want to be in my stream that’s ok I don’t have to I’m just want a new face to play with
10 Votes in Poll
What one tip would you give to a new player. I would tell them not to save their ult too long
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Title says it all. The game feels pretty unbalanced right now, so I just want to know what the community thinks should be changed