Aaron Keller
Title: Assistant Game Director

As assistant game director at Blizzard Entertainment, Aaron Keller is responsible for maintaining large chunks of the core vision for Overwatch, a highly stylized team-based multiplayer shooter set on a near-future earth, featuring a diverse cast of extraordinary characters embroiled in an epic, globe-spanning conflict. Aaron provides feedback and direction to the team across a variety of disciplines, while also serving as one of the team's level designers responsible for building the maps in Overwatch.

Keller began his career at Blizzard in 2001 as a level designer on World of Warcraft and also served as lead level designer on the Wrath of the Lich King expansion. He was responsible for building many of the cities in the original World of Warcraft, including Stormwind—a career achievement he's quite proud of.

In his free time, Aaron enjoys engaging in personal game development at home, mountain biking, and craft beer. He holds a bachelor's degree in History from the University of California, San Diego.