Overwatch Wiki
Advertisement

All heroes have abilities that are unique to them. Unlike weapons, abilities do not consume ammunition, but their use is limited by cooldowns and charge. Most abilities are disabled when a hero is hacked.

Overview[ | ]

Abilities are split into three types:

  • Normal abilities: These abilities usually have cooldowns, limiting their usage. All heroes have at least 2, keyed to Left [L] Shift and E, although some heroes have more.
  • Ultimate abilities: These powerful abilities require to be charged in order to use, by healing or dealing damage.
  • Passive abilities: These abilities are innate to the hero and apply automatically. Some passive abilities cannot be hacked.

Any damage from abilities is considered "ability damage," which is relevant for some abilities, such as Doomfist's The best defense The Best Defense... passive.

Effect types[ | ]

Area of Effect[ | ]

Area of effect Area of effect abilities apply their effects to all heroes in their area. Area of effect abilities require an unobstructed line of sight to the targets, meaning that they can be blocked by terrain, terrain-like objects, such as Mei's Ability-mei3 Ice Wall, and in most cases also by barriers. Most area abilities are spherical, but they can also come in other shapes. Other effects may also generate an area of effect when colliding with a hero or terrain.

Projectile[ | ]

Main article: Projectile

Projectile abilities fire a Projectile Projectile or Arcing projectile Arcing projectile that apply their effect to the target they collide with. Projectiles have a size and travel time.

Hitscan[ | ]

Main article: Hitscan

Hitscan Hitscan abilities can be described as projectiles without travel time. They apply their effects to the first target in their path.

Targeted[ | ]

Targeted Targeted abilities apply their effects directly to the selected target. To apply the effect, there must be an unobstructed line of sight to the target, similarly to area of effect. Enemy barriers usually block line of sight for targeted abilities.

Movement[ | ]

Main article: Movement abilities

Movement Movement abilities grant the hero using them a burst of movement in the forms of dashes, leaps and teleports. Abilities that only grant movement speed generally do not count as movement abilities. Movement abilities are disabled and interrupted if the hero becomes stunned, knocked down, hacked, rooted or hindered, with some exceptions.

Cast types[ | ]

Channeled[ | ]

Main article: Channeled

Channeled abilities are generally longer lasting effects that are interrupted if the hero using them is stunned, knocked down or hackedat any time while they are active. Generally, channeled abilities also prevent the hero from using their weapons or other abilities while they are active. Pharah's Ability-parah4 Barrage and Roadhog's Ability-Roadhog2 Take a Breather, for example, are channeled abilities.[1]

Some channeled abilities do, however, allow the hero to use certain abilities during them. For example, Moira can use Ability Moira Fade Fade during Ability Moira Coalescence Coalescence and Sigma can use his primary fire after the targets are lifted by Abilities-sigma5 Gravitic Flux. Additionally, some other mechanics may override the ability to interrupt channeled abilities, such as Ultimate TerraSurge Terra Surge also making Orisa immune to stuns and knockdowns for its duration.

Transformation[ | ]

Main article: Transformation

Transformation abilities are the opposite of channeled abilities and cannot be interrupted at all even if the user hit by crowd control effect. They only end when their duration runs out or their user is eliminated. Usually, transformation abilities modify or change the user's HP, weapon, other abilities, and/or provide other benefits (e.g. seeing through walls via Ability-widowmaker4 Infra-Sight) for a period of time. Another difference between transformation abilities and channeled abilities is that transformation abilities do not restrict the use of weapons (potentially a different weapon) and/or abilities. For example, Winston's Ability-winston4 Primal Rage, Genji's Ability-genji4 Dragonblade and Ramattra's Nemesis Form Icon Nemesis Form are transformation abilities.[1]

Cast time[ | ]

Cast time abilities are a middle ground between channeled and transformation abilities. These abilities can be interrupted by crowd control effects during their startup time, but once the startup has finished, they can no longer be interrupted. Lúcio's Ability-Lucio4 Sound Barrier and Tracer's Ability-tracer4 Pulse Bomb are examples of cast time abilities.[1]

In general, "cast time" refers to a property most abilities, including channeled and transformation abilities, have which describes how long it takes to activate the ability. Cast time consists of two parts: startup and recovery. Startup refers to the time it takes for the ability to activate after the button is pressed – and during which the ability can be interrupted if it's a cast time ability – whereas recovery refers to the time before the player can use their weapon, quick melee or other abilities after the ability has finished applying its effects.

Confirmation input[ | ]

Abilities that deploy a stationary object may first enter a targeting interface, previewing location, allow changing the orientation and require a confirmation (default: primary fire) before they are activated by the user. The targeting can be interrupted or manually cancelled, while the actual activation of the ability cannot. The ability is not activated and will not go on cooldown or consume ultimate charge until the cast is confirmed, meaning if the targeting is interrupted or cancelled, the player can attempt to use it again immediately. Symmetra's Photon Barrier Photon Barrier and Mei's Ability-mei3 Ice Wall, for example, employ this targeting scheme.

List of normal hero abilities[ | ]

See Ability/stats for tables with full statistics.

Tank[ | ]

Hero Ability Description Shot type Cooldown Details
Icon-D.Va
D.Va
Defense Matrix
Ability-dva3
Defense Matrix
Block projectiles in an area in front of you. 1 second
Boosters
Ability-dva2
Boosters
Fly in the direction you are facing. Melee Melee
Movement Movement
3.5 seconds
Micro Missiles
Ability-dva7
Micro Missiles
Launch a volley of explosive rockets. Projectile Projectile
Area of effect Area of effect
7 seconds

11 missiles per second

Icon-Doomfist
Doomfist
Seismic Slam
Ability Doomfist Seismic Slam
Seismic Slam
Leap forward and smash the ground. Area of effect Area of effect
Movement Movement
6 seconds

Passive: generates temporary overhealth when he deals ability damage.

Power Block
Power Block
Power Block
Protect yourself from frontal attacks. Blocking heavy damage empowers Rocket Punch. 7 seconds
Rocket Punch
Rocket punch
Rocket Punch
Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. Melee Melee
Movement Movement
4 seconds

Passive: generates temporary overhealth when he deals ability damage.

Icon-Junker Queen
Junker Queen
Jagged Blade
Jagged Blade Icon
Jagged Blade
Active: Throw the blade. Re-activate to pull it back with any impaled enemy.
Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time.
Melee Melee
Arcing projectile Arcing projectile
6 seconds

Passive: Quick Melee wounds enemies, dealing damage over time

Commanding Shout
Commanding Shout Icon
Commanding Shout
Grants temporary health and movement speed to yourself and allies. Area of effect Area of effect 12 seconds
Carnage
Carnage Icon
Carnage
Wound all enemies in front of you, dealing damage over time and reducing the cooldown for each enemy hit. Melee Melee 8 seconds
Icon-Mauga
Mauga
Overrun
Overrun icon
Overrun
Charge forward to stomp and launch enemies. You are unstoppable while charging. Area of effect Area of effect
Movement Movement
6 seconds
Cardiac Overdrive
Cardiac Overdrive icon
Cardiac Overdrive
Nearby allies take reduced damage and heal by dealing damage. Area of effect Area of effect 12 seconds

Healing from Cardiac Overdrive does not generate ultimate charge.

Icon-Orisa
Orisa
Energy Javelin
Ability EnergyJavelin
Energy Javelin
Launch your javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall. Arcing projectile Arcing projectile 6 seconds
Fortify
Ability Orisa Fortify
Fortify
Gain temporary health, reducing all damage taken and becoming unstoppable. While active, heat generated by your weapon is reduced. 15.5 seconds
Javelin Spin
Ability JavelinSpin
Javelin Spin
Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed. Area of effect Area of effect 8 seconds
Icon-Ramattra
Ramattra
Void Barrier
Void Barrier Icon
Void Barrier
Create a barrier at the targeted location. 13 seconds
Nemesis Form
Nemesis Form Icon
Nemesis Form
Transform into Nemesis Form, changing your attacks and gaining bonus armor. 8 seconds

Primary fire switches from Void Accelerator to Pummel

Block
Block Icon
Block
Significantly reduces damage taken from the front and reduces movement speed.
Ravenous Vortex
Ravenous Vortex Icon
Ravenous Vortex
Fire a sphere of energy that creates a slowing vortex on the ground, damaging enemies within and pulling them downward. Projectile Projectile
Area of effect Area of effect
11 seconds
Icon-Reinhardt
Reinhardt
Barrier Field
Ability-reinhardt2
Barrier Field
Hold Key mouse 2 to deploy a frontal energy barrier. 5 seconds if destroyed
Charge
Ability-reinhardt3
Charge
Charge forward and smash an enemy against a wall. Melee Melee
Movement Movement
7 seconds
Fire Strike
Ability-reinhardt4
Fire Strike
Launch a fiery projectile. Projectile Projectile 6 seconds,
2 charges
Icon-Roadhog
Roadhog
Take a Breather
Ability-Roadhog2
Take a Breather
Heal yourself and reduce damage taken. 1.25 seconds
Chain Hook
Ability-Roadhog3
Chain Hook
Drag a targeted enemy to you. Projectile Projectile 6 seconds
Pig Pen
Ability-Roadhog5
Pig Pen
Launch a trap that slows and damages nearby enemies. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds
Icon-Sigma
Sigma
Experimental Barrier
Abilities-sigma2
Experimental Barrier
Hold to propel a floating barrier; release to stop. Press again to recall the barrier to you. 2 seconds (recalled)
5 seconds (destroyed)
Kinetic Grasp
Abilities-sigma3
Kinetic Grasp
Absorb projectiles in front of you and convert them into extra health. Area of effect Area of effect 12 seconds
Accretion
Abilities-sigma4
Accretion
Gather a mass of debris and throw it at an enemy to knock them down. Arcing projectile Arcing projectile
Area of effect Area of effect
10 seconds
Icon-Winston
Winston
Barrier Projector
Ability-winston3
Barrier Projector
Deploy a protective energy dome. 12 seconds
Jump Pack
Ability-winston2
Jump Pack
Leap forward into the air. Landing on an enemy damages them. Area of effect Area of effect
Movement Movement
5 seconds
Icon-Wrecking Ball
Wrecking Ball
Grappling Claw
Grappling claw
Grappling Claw
Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. Melee Melee
Movement Movement
5 seconds (after fireball)
1 second (no fireball)
Roll
Roll
Roll
Transform into a ball and increase maximum movement speed. Movement Movement 0.4 seconds
Adaptive Shield
Adaptive shield
Adaptive Shield
Create temporary extra health that increase with more nearby enemies. Some of the health can be transferred to allies. Area of effect Area of effect 15 seconds
Piledriver
Piledriver
Piledriver
Slam into the ground below to damage and launch enemies upward. Area of effect Area of effect
Movement Movement
8 seconds
Icon-Zarya
Zarya
Particle Barrier
Ability-zarya2
Particle Barrier
Create a damage barrier around you. Self 11 seconds,
2 charges
Projected Barrier
Ability-zarya3
Projected Barrier
Create a damage barrier around an ally. Targeted Targeted (allies) 9 seconds,
2 charges

Damage[ | ]

Hero Ability Description Shot type Cooldown Details
Icon-Ashe
Ashe
Dynamite
Ability-ashe2
Dynamite
Throw an explosive that detonates after a short delay or immediately when shot. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds
Coach Gun
Ability-ashe3
Coach Gun
Blast enemies in front of you and knock yourself backwards. Shotgun Shotgun (hitscan) 10 seconds

15 pellets

Icon-Bastion
Bastion
Reconfigure
Ability-bastion3
Reconfigure
Switch between weapon configurations. 12 seconds
A-36 Tactical Grenade
A-36 Icon
A-36 Tactical Grenade
Fire a bomb that bounces off walls and explodes when it hits enemies or the ground. Arcing projectile Arcing projectile
Area of effect Area of effect
8 seconds
Icon-Cassidy
Cassidy
Combat Roll
Ability-mccree2
Combat Roll
Roll in the direction you're moving to take reduced damage and reload. Movement Movement 6 seconds
Flashbang
Magnetic Grenade
Flashbang
Hinder enemies in front of you, slowing them and preventing them from using movement abilities. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds
Icon-Echo
Echo
Sticky Bombs
STICKY BOMBS
Sticky Bombs
Fire a volley of sticky bombs that detonate after a delay. Projectile Projectile
Area of effect Area of effect
6 seconds
Flight
FLIGHT
Flight
Fly forward quickly and then free-fly briefly. Movement Movement 6 seconds
Focusing Beam
FOCUSING BEAM
Focusing Beam
Channel a beam for a few seconds. Deals very high damage to targets under half health. Beam Beam (hitscan) 8 seconds
Icon-Genji
Genji
Swift Strike
Ability-genji3
Swift Strike
Rapidly dash forward and inflict damage on enemies. Eliminations reset the cooldown. Melee Melee
Movement Movement
8 seconds
Deflect
Ability-genji2
Deflect
Deflect incoming projectiles towards the direction you are aiming and block melee attacks. 8 seconds
Icon-Hanzo
Hanzo
Sonic Arrow
Ability-hanzo2
Sonic Arrow
Reveals enemies for a short time upon impact. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds
Storm Arrows
Ability-hanzo03
Storm Arrows
The next 5 arrows ricochet and fire instantly at reduced damage. Arcing projectile Arcing projectile 8 seconds

5 ammo, each arrow bounces once.

Lunge
Ability-hanzo01
Lunge
Double Jump. Movement Movement 4 seconds
Icon-Junkrat
Junkrat
Concussion Mine
Ability-Junkrat2
Concussion Mine
Throw a knockback mine with LSHIFT then detonate it with Key mouse 2. Arcing projectile Arcing projectile
Area of effect Area of effect
7 seconds,
2 charges

2 charges

Steel Trap
Ability-Junkrat3
Steel Trap
Place an immobilizing trap. Arcing projectile Arcing projectile 10 seconds
Icon-Mei
Mei
Cryo-Freeze
Ability-mei2
Cryo-Freeze
Become invulnerable and heal yourself. 12 seconds
Ice Wall
Ability-mei3
Ice Wall
Create a wall in front of you. 12 seconds
Icon-Pharah
Pharah
Jet Dash
Jet Dash
Jet Dash
Boost horizontally. Movement Movement 8 seconds
Jump Jet
Ability-parah2
Jump Jet
Fly rapidly upwards. Grants some fuel. Movement Movement 14 seconds
Concussive Blast
Ability-parah3
Concussive Blast
Launch an explosive blast to knock back enemies. Projectile Projectile
Area of effect Area of effect
7 seconds
Icon-Reaper
Reaper
Wraith Form
Ability-reaper2
Wraith Form
Move faster and become invulnerable, but you cannot shoot. Movement Movement 8 seconds
Shadow Step
Ability-reaper3
Shadow Step
Teleport to a targeted location. Movement Movement 10 seconds
Icon-Sojourn
Sojourn
Railgun Alt Fire
Railgun Alt Fire Icon
Railgun Alt Fire
High impact shot that consumes stored energy and pierces enemies. Hitscan Hitscan None
Power Slide
Power Slide Icon
Power Slide
Ground slide that can cancel into a high jump. Movement Movement 7 seconds
Disruptor Shot
Disruptor Shot Icon
Disruptor Shot
Launch an energy burst that deals damage to enemies within it. Projectile Projectile
Area of effect Area of effect
15 seconds
Icon-Soldier: 76
Soldier: 76
Helix Rockets
Icon-ability.helixrockets
Helix Rockets
Launch a volley of explosive rockets. Projectile Projectile
Area of effect Area of effect
6 seconds
Sprint
Icon-ability.sprint
Sprint
Run faster while moving forward. Movement Movement
Biotic Field
Icon-ability.bioticfield
Biotic Field
Deploy a field that heals you and your allies. Area of effect Area of effect 18 seconds
Icon-Sombra
Sombra
Hack
Ability Sombra Hack
Hack
Hold to hack. Hacked enemies cannot use abilities and can be seen through walls. Hacked health packs spawn faster and can't be used by enemies. Taking damage interrupts the hack attempt. Targeted Targeted 6 seconds (heroes)
3 seconds (non-heroes)
Translocator
Ability Sombra Translocator
Translocator
Throw a beacon and teleport to it. Stealth cooldown is reduced after teleporting. Arcing projectile Arcing projectile
Movement Movement
5 seconds
Virus
Ability Sombra Virus
Virus
Infect enemies with a projectile that deals damage over time. Virus damages hacked targets at a faster rate. Projectile Projectile 6 seconds
Icon-Symmetra
Symmetra
Sentry Turret
Ability-symmetra2
Sentry Turret
Deploy a small turret that damages and slows enemies. Projectile Projectile (before deployment)
Beam Beam (turret beam)
10 seconds,
3 charges
Teleporter
Ability-symmetra4
Teleporter
Create two temporary teleporters that enable instance travel between them. 12 seconds
Icon-Torbjörn
Torbjörn
Deploy Turret
Ability-torbjorn3
Deploy Turret
Deploy a self-building turret. Arcing projectile Arcing projectile (deploying turret)
Hitscan Hitscan (turret fire)
5 seconds
12 seconds (in combat)
Overload
Ability-torbjorn4
Overload
Gain additional extra health as well as improved attack, movement, and reload speed. 10 seconds
Icon-Tracer
Tracer
Blink
Ability-tracer2
Blink
Teleport in the direction you are moving. Movement Movement 3 seconds,
3 charges

3 charges

Recall
Ability-tracer3
Recall
Travel back in time to your previous location and health. Movement Movement 13 seconds
Icon-Venture
Venture
Drill Dash
Drill Dash icon
Drill Dash
Dash forward while above or underground, pushing enemies back. The cooldown is accelerated while underground. Melee Melee
Movement Movement
8 seconds
Burrow
Burrow icon
Burrow
Move underground and become invulnerable. Emerge to deal damage. Movement Movement
Area of effect Area of effect
8 seconds
Icon-Widowmaker
Widowmaker
Grappling Hook
Ability-widowmaker2
Grappling Hook
Launch a hook that pulls you towards a ledge. Projectile Projectile
Movement Movement
12 seconds
Venom Mine
Ability-widowmaker3
Venom Mine
Launch a poison trap. Arcing projectile Arcing projectile 15 seconds

Support[ | ]

Hero Ability Description Shot type Cooldown Details
Icon-Ana
Ana
Sleep Dart
Ability-ana2
Sleep Dart
Fires a dart that puts an enemy to sleep. Projectile Projectile 14 seconds
Biotic Grenade
Ability-ana3
Biotic Grenade
Throws a grenade that heals and increases healing on allies, while damaging and preventing healing on enemies. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds
Icon-Baptiste
Baptiste
Regenerative Burst
Baptiste-ability2
Regenerative Burst
Activate to heal yourself and nearby allies instantly, with additional healing over time. Instant heal is doubled for targets less than half health. Area of effect Area of effect 15 seconds
Immortality Field
Baptiste-ability3
Immortality Field
Toss a device that prevents allies from dying. The device can be destroyed. Arcing projectile Arcing projectile
Area of effect Area of effect (field)
25 seconds
Icon-Brigitte
Brigitte
Repair Pack
Repair Pack
Repair Pack
Heals an ally for a short duration. Targeted Targeted (allies) 5 seconds,
3 charges
Whip Shot
Whip Shot
Whip Shot
Launch your flail forward to knock an enemy away from you. Projectile Projectile 4 seconds
Barrier Shield
Barrier Shield
Barrier Shield
Hold Key mouse 2 to deploy a frontal energy barrier. 5 seconds (destroyed)
Shield Bash
Shield Bash
Shield Bash
Available when Barrier Shield is deployed. Dash forward to knock back an enemy. Melee Melee
Movement Movement
5 seconds
Icon-Illari
Illari
Healing Pylon
Healing pylon icon
Healing Pylon
Deploy a pylon that heals allies. Arcing projectile Arcing projectile (deploy)
Projectile Projectile (heal)
7 seconds (default)
14 seconds (under attack)
Outburst
Outburst icon
Outburst
Launches you in the direction you are moving. Knocking back enemies. Hold jump to go higher. Area of effect Area of effect
Movement Movement
7 seconds
Icon-Juno
Juno
Pulsar Torpedoes
Ability-Juno3
Pulsar Torpedoes
Press Secondary Fire to lock on, then Primary Fire to fire homing projectiles. Heals allies over time and damages enemies. Projectile Projectile
Targeted Targeted
10 seconds
Glide Boost
Ability-Juno4
Glide Boost
Glide horizontally with increased movement speed. Movement Movement 6 seconds
Hyper Ring
Ability-Juno5
Hyper Ring
Deploy a ring that increases movement speed of allies that pass through it. Projectile Projectile
Area of effect Area of effect
14 seconds
Icon-Kiriko
Kiriko
Swift Step
Swift Step Icon
Swift Step
Teleport directly to an ally. Targeted Targeted (ally)
Movement Movement
8 seconds
Protection Suzu
Protection Suzu Icon
Protection Suzu
Throw a protective charm to make allies become briefly invulnerable and cleansed of most negative effects. Arcing projectile Arcing projectile
Area of effect Area of effect
15 seconds
Icon-Lifeweaver
Lifeweaver
Petal Platform
Petal Platform Icon
Petal Platform
Throw a platform that springs upwards when stepped on. Resets when not in use. Arcing projectile Arcing projectile 12 seconds
Rejuvenating Dash
Rejuvenating Dash Icon
Rejuvenating Dash
Dash towards your traveling direction and lightly heal yourself. Movement Movement 5 seconds
Life Grip
Life Grip Icon
Life Grip
Pull an ally to your location, protecting them as they travel. Targeted Targeted (ally) 19 seconds
Icon-Lúcio
Lúcio
Soundwave
Ability-Lucio5
Soundwave
Create a short-range blast wave to knock enemies away from you. Area of effect Area of effect 4 seconds
Crossfade
Ability-Lucio2
Crossfade
Switches between two songs: Healing Boost heals nearby allies, and Speed Boost makes nearby allies move faster. Area of effect Area of effect 0.38 seconds
Amp It Up
Ability-Lucio3
Amp It Up
Increase the effectiveness of your current song. Area of effect Area of effect 12 seconds
Icon-Mercy
Mercy
Guardian Angel
Ability-mercy3
Guardian Angel
Fly towards an ally. While in flight, Jump launches you forward, and and Crouch launches you upward. Targeted Targeted (ally)
Movement Movement
1.5 seconds
Resurrect
Ability-mercy5
Resurrect
Revive a dead teammate. Targeted Targeted (fallen ally) 30 seconds

Does not generate ultimate charge.

Icon-Moira
Moira
Biotic Orb
Ability Moira Biotic Orb
Biotic Orb
Launch a bouncing sphere that either heals nearby allies or damages nearby enemies. Projectile Projectile 8 seconds
Fade
Ability Moira Fade
Fade
Disappear, move faster, and become invulnerable, but you cannot shoot. Movement Movement 6 seconds
Icon-Zenyatta
Zenyatta
Orb of Harmony
Ability-zenyatta2
Orb of Harmony
Launch this orb at an ally to heal them. Targeted Targeted

One Orb of Harmony may be active at a time.

Orb of Discord
Ability-zenyatta3
Orb of Discord
Launch this orb at an enemy to increase the damage they take. Targeted Targeted

One Orb of Discord may be active at a time.


Advertisement