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All heroes have abilities that are unique to them. Unlike weapons, abilities do not consume ammunition, but their use is limited by cooldowns and charge. Most abilities are disabled when a hero is hacked.

Overview[]

Abilities are split into three types:

  • Normal abilities: These abilities usually have cooldowns, limiting their usage. All heroes have at least 2, keyed to Left [L] Shift and E, although some heroes have more.
  • Ultimate abilities: These powerful abilities require to be charged in order to use, by healing or dealing damage.
  • Passive abilities: These abilities are innate to the hero and apply automatically. Some passive abilities cannot be hacked.

Any damage from abilities is considered "ability damage," which is relevant for some abilities, such as Doomfist's The Best Defense... passive.

Effect types[]

Area of Effect[]

Area of effect Area of effect abilities apply their effects to all heroes in their area. Area of effect abilities require an unobstructed line of sight to the targets, meaning that they can be blocked by terrain, terrain-like objects, such as Mei's Ice Wall, and in most cases also by barriers. Most area abilities are spherical, but they can also come in other shapes. Other effects may also generate an area of effect when colliding with a hero or terrain.

Projectile[]

Main article: Projectile

Projectile abilities fire a Projectile Projectile or Arcing projectile Arcing projectile that apply their effect to the target they collide with. Projectiles have a size and travel time.

Hitscan[]

Main article: Hitscan

Hitscan Hitscan abilities can be described as projectiles without travel time. They apply their effects to the first target in their path.

Targeted[]

Targeted Targeted abilities apply their effects directly to the selected target. To apply the effect, there must be an unobstructed line of sight to the target, similarly to area of effect. Enemy barriers usually block line of sight for targeted abilities.

Movement[]

Main article: Movement abilities

Movement Movement abilities grant the hero using them a burst of movement in the forms of dashes, leaps and teleports. Abilities that only grant movement speed generally do not count as movement abilities. Movement abilities are disabled and interrupted if the hero becomes stunned, knocked down, hacked, rooted or hindered, with some exceptions.

Cast types[]

Channeled[]

Main article: Channeled

Channeled abilities are generally longer lasting effects that are interrupted if the hero using them is stunned, knocked down or hackedat any time while they are active. Generally, channeled abilities also prevent the hero from using their weapons or other abilities while they are active. Pharah's Barrage and Roadhog's Take a Breather, for example, are channeled abilities.[1]

Some channeled abilities do, however, allow the hero to use certain abilities during them. For example, Moira can use Fade during Coalescence and Sigma can use his primary fire after the targets are lifted by Gravitic Flux. Additionally, some other mechanics may override the ability to interrupt channeled abilities, such as Terra Surge also making Orisa immune to stuns and knockdowns for its duration.

Transformation[]

Main article: Transformation

Transformation abilities are the opposite of channeled abilities and cannot be interrupted at all even if the user hit by crowd control effect. They only end when their duration runs out or their user is eliminated. Usually, transformation abilities modify or change the user's HP, weapon, other abilities, and/or provide other benefits (e.g. seeing through walls via Infra-Sight) for a period of time. Another difference between transformation abilities and channeled abilities is that transformation abilities do not restrict the use of weapons (potentially a different weapon) and/or abilities. For example, Winston's Primal Rage, Genji's Dragonblade and Ramattra's Nemesis Form are transformation abilities.[1]

Cast time[]

Cast time abilities are a middle ground between channeled and transformation abilities. These abilities can be interrupted by crowd control effects during their startup time, but once the startup has finished, they can no longer be interrupted. Lúcio's Sound Barrier and Tracer's Pulse Bomb are examples of cast time abilities.[1]

In general, "cast time" refers to a property most abilities, including channeled and transformation abilities, have which describes how long it takes to activate the ability. Cast time consists of two parts: startup and recovery. Startup refers to the time it takes for the ability to activate after the button is pressed – and during which the ability can be interrupted if it's a cast time ability – whereas recovery refers to the time before the player can use their weapon, quick melee or other abilities after the ability has finished applying its effects.

Confirmation input[]

Abilities that deploy a stationary object may first enter a targeting interface, previewing location, allow changing the orientation and require a confirmation (default: primary fire) before they are activated by the user. The targeting can be interrupted or manually cancelled, while the actual activation of the ability cannot. The ability is not activated and will not go on cooldown or consume ultimate charge until the cast is confirmed, meaning if the targeting is interrupted or cancelled, the player can attempt to use it again immediately. Symmetra's Photon Barrier and Mei's Ice Wall, for example, employ this targeting scheme.

List of normal hero abilities[]

See Ability/stats for tables with full statistics.

Tank[]

Hero Ability Description Shot type Cooldown Details

D.Va
Defense Matrix Defense Matrix Block projectiles in an area in front of you. 1 second
Boosters Boosters Fly in the direction you are facing. Melee Melee
Movement Movement
3.5 seconds
Micro Missiles Micro Missiles Launch a volley of explosive rockets. Projectile Projectile
Area of effect Area of effect
7 seconds
  • 11 missiles per second.

Doomfist
Rocket Punch Rocket Punch Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. Melee Melee
Movement Movement
4 seconds
  • Passive: generates temporary overhealth when he deals ability damage.
Seismic Slam Seismic Slam Leap forward and smash the ground. Area of effect Area of effect
Movement Movement
6.5 seconds
  • Passive: generates temporary overhealth when he deals ability damage.
Power Block Power Block Protect yourself from frontal attacks. Blocking heavy damage empowers Rocket Punch. 7 seconds

Hazard
Spike Guard Spike Guard Protect yourself from frontal damage. Firing homing spikes at nearby enemies and regenerating ammo. Projectile Projectile
Violent Leap Violent Leap Lunge forward. Activate again to slash enemies, knocking them back. Movement Movement
Melee Melee
6 seconds
Jagged Wall Jagged Wall Launch a spiked wall that damages and knocks back nearby enemies. Projectile Projectile (initial) 12 seconds

Junker Queen
Jagged Blade Jagged Blade Active: Throw the blade. Re-activate to pull it back with any impaled enemy.
Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time.
Melee Melee
Arcing projectile Arcing projectile
6 seconds
  • Passive: Quick Melee wounds enemies, dealing damage over time.
Commanding Shout Commanding Shout Grants temporary health and movement speed to yourself and allies. Area of effect Area of effect 12 seconds
Carnage Carnage Wound all enemies in front of you, dealing damage over time and reducing the cooldown for each enemy hit. Melee Melee 8 seconds

Mauga
Overrun Overrun Charge forward to stomp and launch enemies. You are unstoppable while charging. Shockwave Shockwave
Movement Movement
5 seconds
Cardiac Overdrive Cardiac Overdrive Nearby allies take reduced damage and heal by dealing damage. Area of effect Area of effect 12 seconds
  • Healing from Cardiac Overdrive does not generate ultimate charge.

Orisa
Energy Javelin Energy Javelin Launch your javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall. Arcing projectile Arcing projectile 7 seconds
Fortify Fortify Gain temporary health, reducing all damage taken and becoming unstoppable. 15.5 seconds
Javelin Spin Javelin Spin Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed. Area of effect Area of effect 8 seconds

Ramattra
Void Barrier Void Barrier Create a barrier at the targeted location. 13 seconds
Nemesis Form Nemesis Form Transform into Nemesis Form, changing your attacks and gaining bonus armor. 8 seconds
Block Block Significantly reduces damage taken from the front and reduces movement speed. 1 second
Ravenous Vortex Ravenous Vortex Fire a sphere of energy that creates a slowing vortex on the ground, damaging enemies within and pulling them downward. Projectile Projectile
Area of effect Area of effect
11 seconds

Reinhardt
Barrier Field Barrier Field Hold to deploy a frontal energy barrier. 5 seconds (destroyed)
Charge Charge Charge forward and smash an enemy against a wall. Melee Melee
Movement Movement
7 seconds
Fire Strike Fire Strike Launch a fiery projectile. Projectile Projectile 6 seconds,
2 charges

Roadhog
Chain Hook Chain Hook Drag a targeted enemy to you. Projectile Projectile
Melee Extended Melee
6 seconds
Take a Breather Take a Breather Heal yourself and reduce damage taken. 1.25 seconds

Sigma
Experimental Barrier Experimental Barrier Hold to propel a floating barrier; release to stop. Press again to recall the barrier to you. 1 second (recalled)
5 seconds (destroyed)
Kinetic Grasp Kinetic Grasp Absorb projectiles in front of you and convert them into extra health. Area of effect Area of effect 12 seconds
Accretion Accretion Gather a mass of debris and throw it at an enemy to knock them down. Arcing projectile Arcing projectile
Area of effect Area of effect
10 seconds

Winston
Jump Pack Jump Pack Leap forward into the air. Landing on an enemy damages them. Area of effect Area of effect
Movement Movement
5 seconds
Barrier Projector Barrier Projector Deploy a protective energy dome. 12 seconds

Wrecking Ball
Grappling Claw Grappling Claw Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. Melee Melee
Movement Movement
5 seconds (after fireball)
1 second (no fireball)
Roll Roll Transform into a ball and increase maximum movement speed. Movement Movement 0.4 seconds
Adaptive Shield Adaptive Shield Create temporary extra health that increase with more nearby enemies. Some of the health can be transferred to allies. Area of effect Area of effect 15 seconds
Piledriver Piledriver Slam into the ground below to damage and launch enemies upward. Area of effect Area of effect
Movement Movement
8 seconds

Zarya
Particle Barrier Particle Barrier Create a damage barrier around you. Self 11 seconds,
2 charges
Projected Barrier Projected Barrier Create a damage barrier around an ally. Targeted Targeted (allies) 9 seconds,
2 charges

Damage[]

Hero Ability Description Shot type Cooldown Details

Ashe
Coach Gun Coach Gun Blast enemies in front of you and knock yourself backwards. Shotgun Shotgun (hitscan)
Movement Movement
10 seconds
  • 15 pellets.
Dynamite Dynamite Throw an explosive that detonates after a short delay or immediately when shot. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds

Bastion
A-36 Tactical Grenade A-36 Tactical Grenade Fire a bomb that bounces off walls and explodes when it hits enemies or the ground. Arcing projectile Arcing projectile
Area of effect Area of effect
8 seconds
Reconfigure Reconfigure Switch between weapon configurations. 12 seconds

Cassidy
Combat Roll Combat Roll Roll in the direction you're moving to take reduced damage and reload. Movement Movement 6 seconds
Flashbang Flashbang Hinder enemies in front of you, slowing them and preventing them from using movement abilities. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds

Echo
Sticky Bombs Sticky Bombs Fire a volley of sticky bombs that detonate after a delay. Projectile Projectile
Area of effect Area of effect
6 seconds
Flight Flight Fly forward quickly and then free-fly briefly. Movement Movement 6 seconds
Focusing Beam Focusing Beam Channel a beam for a few seconds. Deals very high damage to targets under half health. Beam Beam (hitscan) 8 seconds

Freja
Quick Dash Quick Dash Vault in the direction you're moving and refresh Take Aim. Movement Movement 4.5 seconds,
2 charges
Updraft Updraft Launch upward with a gust of wind. Movement Movement 12 seconds

Genji
Swift Strike Swift Strike Rapidly dash forward and inflict damage on enemies. Eliminations reset the cooldown. Melee Melee
Movement Movement
8 seconds
Deflect Deflect Deflect incoming projectiles towards the direction you are aiming and block melee attacks. 10 seconds

Hanzo
Sonic Arrow Sonic Arrow Reveals enemies for a short time upon impact. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds
Storm Arrows Storm Arrows The next 5 arrows ricochet and fire instantly at reduced damage. Arcing projectile Arcing projectile 8 seconds
  • 5 ammo, each arrow bounces once.
Lunge Lunge Double Jump. Movement Movement 4 seconds

Junkrat
Concussion Mine Concussion Mine Throw a knockback mine with LSHIFT then detonate it with . Arcing projectile Arcing projectile
Area of effect Area of effect
8 seconds,
2 charges
  • 2 charges.
Steel Trap Steel Trap Place an immobilizing trap. Arcing projectile Arcing projectile 10 seconds

Mei
Cryo-Freeze Cryo-Freeze Become invulnerable and heal yourself. 12 seconds
Ice Wall Ice Wall Create a wall in front of you. 12 seconds

Pharah
Jet Dash Jet Dash Boost horizontally. Movement Movement 9 seconds
Jump Jet Jump Jet Fly rapidly upwards. Grants some fuel. Movement Movement 14 seconds
Concussive Blast Concussive Blast Launch an explosive blast to knock back enemies. Projectile Projectile
Area of effect Area of effect
7 seconds

Reaper
Wraith Form Wraith Form Move faster and become invulnerable, but you cannot shoot. Movement Movement 8 seconds
Shadow Step Shadow Step Teleport to a targeted location. Movement Movement 10 seconds

Sojourn
Railgun Alt Fire Railgun Alt Fire High impact shot that consumes stored energy and pierces enemies. Hitscan Hitscan None
Power Slide Power Slide Ground slide that can cancel into a high jump. Movement Movement 7 seconds
Disruptor Shot Disruptor Shot Launch an energy burst that deals damage to enemies within it. Projectile Projectile
Area of effect Area of effect
15 seconds

Soldier: 76
Helix Rockets Helix Rockets Launch a volley of explosive rockets. Projectile Projectile
Area of effect Area of effect
6 seconds
Sprint Sprint Run faster while moving forward. Movement Movement
Biotic Field Biotic Field Deploy a field that heals you and your allies. Area of effect Area of effect 15 seconds

Sombra
Hack Hack Hold to hack. Hacked enemies cannot use abilities and can be seen through walls. Hacked health packs spawn faster and can't be used by enemies. Taking damage interrupts the hack attempt. Targeted Targeted 6 seconds (heroes)
3 seconds (non-heroes)
Virus Virus Infect enemies with a projectile that deals damage over time. Virus damages hacked targets at a faster rate. Projectile Projectile 6 seconds
Translocator Translocator Throw a beacon and teleport to it. Become stealthed for a short duration after teleporting. Arcing projectile Arcing projectile
Movement Movement
6 seconds

Symmetra
Sentry Turret Sentry Turret Deploy a small turret that damages and slows enemies. Projectile Projectile (before deployment)
Beam Beam (turret beam)
10 seconds,
3 charges
Teleporter Teleporter Create two temporary teleporters that enable instance travel between them. 12 seconds

Torbjörn
Deploy Turret Deploy Turret Deploy a self-building turret. Arcing projectile Arcing projectile (deploying turret)
Hitscan Hitscan (turret fire)
5 seconds
12 seconds (in combat)
Overload Overload Gain additional extra health as well as improved attack, movement, and reload speed. 10 seconds

Tracer
Blink Blink Teleport in the direction you are moving. Movement Movement 3 seconds,
3 charges
  • 3 charges.
Recall Recall Travel back in time to your previous location and health. Movement Movement 13 seconds

Venture
Drill Dash Drill Dash Dash forward while above or underground, pushing enemies back. The cooldown is accelerated while underground. Melee Melee
Movement Movement
8 seconds
Burrow Burrow Move underground and become invulnerable. Emerge to deal damage. Movement Movement
Area of effect Area of effect
8 seconds

Widowmaker
Grappling Hook Grappling Hook Launch a hook that pulls you towards a ledge. Projectile Projectile
Movement Movement
10 seconds
Venom Mine Venom Mine Launch a poison trap. Arcing projectile Arcing projectile 15 seconds

Support[]

Hero Ability Description Shot type Cooldown Details

Ana
Sleep Dart Sleep Dart Fires a dart that puts an enemy to sleep. Projectile Projectile 14 seconds
Biotic Grenade Biotic Grenade Throws a grenade that heals and increases healing on allies, while damaging and preventing healing on enemies. Arcing projectile Arcing projectile
Area of effect Area of effect
14 seconds

Baptiste
Regenerative Burst Regenerative Burst Activate to heal yourself and nearby allies instantly, with additional healing over time. Instant heal is doubled for targets less than half health. Area of effect Area of effect 14 seconds
Immortality Field Immortality Field Toss a device that prevents allies from dying. The device can be destroyed. Arcing projectile Arcing projectile
Area of effect Area of effect (field)
25 seconds

Brigitte
Barrier Shield Barrier Shield Hold to deploy a frontal energy barrier. 5 seconds (destroyed)
Shield Bash Shield Bash Available when Barrier Shield is deployed. Dash forward to knock back an enemy. Melee Melee
Movement Movement
5 seconds
Whip Shot Whip Shot Launch your flail forward to knock an enemy away from you. Projectile Projectile
Melee Extended Melee
4 seconds
Repair Pack Repair Pack Heals an ally for a short duration. Targeted Targeted (allies) 5.5 seconds,
3 charges

Illari
Outburst Outburst Launches you in the direction you are moving. Knocking back enemies. Hold jump to go higher. Area of effect Area of effect
Movement Movement
7 seconds
Healing Pylon Healing Pylon Deploy a pylon that heals allies. Arcing projectile Arcing projectile (deploy)
Projectile Projectile (heal)
7 seconds (default)
14 seconds (under attack)

Juno
Pulsar Torpedoes Pulsar Torpedoes Press Secondary Fire to lock on, then Primary Fire to fire homing projectiles. Heals allies over time and damages enemies. Projectile Projectile
Targeted Targeted
10 seconds
Glide Boost Glide Boost Glide horizontally with increased movement speed. Movement Movement 6 seconds
Hyper Ring Hyper Ring Deploy a ring that increases movement speed of allies that pass through it. Projectile Projectile
Area of effect Area of effect
14 seconds

Kiriko
Swift Step Swift Step Teleport directly to an ally. Targeted Targeted (ally)
Movement Movement
7 seconds
Protection Suzu Protection Suzu Throw a protective charm to make allies become briefly invulnerable and cleansed of most negative effects. Arcing projectile Arcing projectile
Area of effect Area of effect
14 seconds

Lifeweaver
Petal Platform Petal Platform Throw a platform that springs upwards when stepped on. Resets when not in use. Arcing projectile Arcing projectile 12 seconds
Rejuvenating Dash Rejuvenating Dash Dash towards your traveling direction and lightly heal yourself. Movement Movement 5 seconds
Life Grip Life Grip Pull an ally to your location, protecting them as they travel. Targeted Targeted (ally) 18 seconds

Lúcio
Soundwave Soundwave Create a short-range blast wave to knock enemies away from you. Area of effect Area of effect 4 seconds
Crossfade Crossfade Switches between two songs: Healing Boost heals nearby allies, and Speed Boost makes nearby allies move faster. Area of effect Area of effect
Amp It Up Amp It Up Increase the effectiveness of your current song. Area of effect Area of effect 12 seconds

Mercy
Guardian Angel Guardian Angel Fly towards an ally. While in flight, Jump launches you forward, and and Crouch launches you upward. Targeted Targeted (ally)
Movement Movement
1.5 seconds
Resurrect Resurrect Revive a dead teammate. Targeted Targeted (fallen ally) 30 seconds
  • Does not generate ultimate charge.

Moira
Fade Fade Disappear, move faster, and become invulnerable, but you cannot shoot. Movement Movement 6 seconds
Biotic Orb Biotic Orb Launch a bouncing sphere that either heals nearby allies or damages nearby enemies. Projectile Projectile 8 seconds

Wuyang
Rushing Torrent Rushing Torrent Ride water to move faster and jump higher. Movement Movement 8 seconds
Guardian Wave Guardian Wave Send a water wave forward that increases the amount of healing received by allies and knocks back enemies. Area of effect Area of effect 14 seconds

Zenyatta
Orb of Harmony Orb of Harmony Launch this orb at an ally to heal them. Targeted Targeted
Projectile Projectile
  • One Orb of Harmony may be active at a time.
Orb of Discord Orb of Discord Launch this orb at an enemy to increase the damage they take. Targeted Targeted
Projectile Projectile
  • One Orb of Discord may be active at a time.

Perk Abilities[]

Certain Perks grant additional abilities, or completely replace an existing ability.

Hero

Ability

Description Shot type Cooldown Details

Baptiste
Rocket Boots Rocket Boots While airborne from Exo Boots, use (SPACE) to dash horizontally. Movement Movement 6 seconds

Bastion
Self-Repair Self-Repair Press E to rapidly heal yourself.
  • Drains a resource meter upon use that refills over time.

Cassidy
Silver Bullet Silver Bullet Peacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown. Hitscan Hitscan 8 seconds

D.Va
Precision Fusion Precision Fusion Press Reload to reduce Fusion Cannons' Spread by 75% for 3 seconds. 8 seconds

Illari
Solar Flare Solar Flare Press Primary Fire while using Solar Rifle's healing beam to consume 50% of energy, healing allies in front of Illari for 100 healing. Area of effect Area of effect

Mei
Glacial Propulsion Glacial Propulsion Double jumping creates a small ice pillar that launches Mei into the air. 10 seconds
  • Shares a cooldown with Ice Wall, triggering a shorter cooldown of 6 seconds.

Mercy
Flash Heal Flash Heal Flash heal can be used on Caduceus Staff's active target to restore 50 health, tripled on allies below half health. 15 seconds

Orisa
Protective Barrier Protective Barrier Javelin Spin is replaced with a barrier. Arcing projectile Arcing projectile 8 seconds

Reaper
Dire Triggers Dire Triggers Use (RMB) to fire a volley with long range accuracy from both Hellfire shotguns. Shotgun Shotgun (hitscan) 3 seconds

Reinhardt
Shield Slam Shield Slam While Barrier Field is active, use Primary Fire to damage and knockback enemies. Melee Melee
Movement Movement
6 seconds

Sigma
Hyper Strike Hyper Strike Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies. Melee Melee
Levitation Levitation Activate and hold Double Jump to briefly levitate upward. Movement Movement

Soldier: 76
Stim Pack Stim Pack Stim Pack replaces Biotic Field. On use, Soldier: 76 heals for 30 health per second and gains 20% increased attack speed for 5 seconds. 10 seconds

Symmetra
Hovering Barrier Hovering Barrier Teleporter gains the option to create a forward moving barrier instead. Pressing Ability 2 again slows down the barrier's movement. 12 seconds

Venture
Smart Extender Smart Extender Empower SMART Excavator with E to increase its maximum projectile range by 100% for 4 seconds. 12 seconds

Zenyatta
Ascendance Ascendance Activate and hold Double Jump to hover for up to 3 seconds. Movement Movement

References[]