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"I will not leave a broken world behind."

Real Name
Ana Amari (أنا عماري)
Janina Kowalski
January 1st[1]
62 (Overwatch 2)[1]
60 (Overwatch)[2]
Egypt Egyptian
Sharpshooter (formerly)
Overwatch second-in-command, captain[3] (formerly)
Bounty hunter
Cairo, Egypt (formerly)
Zurich, Switzerland (formerly)[4]
Egyptian Army (formerly)
El-Sa'ka Forces (formerly)
Overwatch (formerly)
Unnamed mother[4]
Sam Sam (husband/partner)
Icon-Pharah Fareeha Amari (daughter)
Aysha Selim (English)

Marie Vincent (French, 1st voice)
Isabelle Leprince (French, 2nd voice)
Martina Treger (German)
Elisabetta Cesone (Italian)
Yoshiko Sakakibara (Japanese)
Lee Sun-ju (Korean, 1st voice)
Lee Yeong-ri (Korean, 2nd voice)
Wu Xiangtong (Mainland Mandarin)
Cuei Guo-fu (Taiwanese Mandarin)
Miriam Aleksandrowicz † (Polish)
Ângela Bonatti (Brazilian Portuguese, 1st voice)
Marize Motta (Brazilian Portuguese, 2nd voice)
Lyudmila Gnilova (Russian)
Ana García Olivares (European Spanish)
Andrea Coto (Latin American Spanish, main)
Yolanda Vidal (Latin American Spanish, temp.)

Cosmetic page
Quotation page
Character Video

Ana is a Support hero in Overwatch. Released on 19 July 2016, she is the 22nd hero added to the game.


Ana's versatile arsenal allows her to affect heroes all over the battlefield. Her Biotic Rifle rounds and Biotic Grenades heal allies and damage or impair enemies; her sidearm tranquilizes key targets, and Nano Boost gives one of her comrades a considerable increase in power.


Role: Support
Passive Ability
Begin regenerating health more quickly.

Ability details:
  • Reduces the time before passive health regeneration starts from 5 to 2.5 seconds after taking damage.

Biotic Rifle
Key mouse 1
Effect Type
Projectile Projectile (unscoped)
Hitscan Hitscan (scoped)
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Key mouse 1 Long-range rifle that heals allies and damages enemies.
Key mouse 2 Hold to zoom in.
70 over 0.59 seconds
70 over 0.59 seconds
Rate of fire:
0.8 seconds recovery
Reload time:
1.5 seconds animation
Cast time:
0.24 seconds for scope in
0.16 seconds for scope out
0.59 seconds effect
Spread angle:
Move. speed:
-65% penalty (scoped)
Projectile speed:
125 meters per second (unscoped)
Projectile radius:
0.15 meters (hip fire)
0.08 meters (enemies, ADS)
0.3 meters (allies, ADS)
Ana’s rifle shoots darts that can restore health to her allies or deal ongoing damage to her enemies. She can use the rifle’s scope to zoom in on targets and make highly accurate shots.

Ability details:
  • Damage per second: ~93.75 while firing (83.33 overall w/ reload)
  • Healing per second: ~93.75 while firing (83.33 overall w/ reload)
  • Shots pass through full health allies and do not affect them.
  • Scoped shots leave a tracer behind.
  • Applies a damage/heal-over-time effect that can be cleansed. Health Packs cleanse the damage-over-time.
  • While aiming down sights, projectile size larger for allies, making it easier to heal. It is smaller for enemies.
  • Using melee or zooming in/out stops fire recovery.
  • After the shot, the game raises the Ana camera (changes the facing angle) by 2 units, after which it starts lowering the character's camera to its previous value (a little bit changes it). Unlike Cassidy, Ana will not be able to shoot once the camera is back in position and will have to wait.

Sleep Dart
14 seconds
Effect Type
Projectile Projectile
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ana fires a dart from her sidearm, rendering an enemy unconscious (though any damage will rouse them).
Cast time:
0.3 seconds + 0.67 s. recovery
1.5 - 5 seconds (non-tanks)
1.5 - 3 seconds (tanks)
Spread angle:
Projectile speed:
60 meters per second
Projectile radius:
0.2 meters

Ability details:
  • If a sleeping target takes damage, the target will wake up prematurely in 0.5 seconds.
  • During casting time, you can change the future flight path.
  • If the ability is interrupted before casting ends, the ability's cooldown will not trigger.
  • Duration is reduced against heroes with the TankIcon Role: Tank passive. This includes Ability-ashe4 B.O.B.

Biotic Grenade
12 seconds
Effect Type
Arcing projectile Arcing projectile
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Throws a grenade that heals and increases healing on allies, while damaging and preventing healing on enemies.
Healing modification:
+50% received (allies)
-100% received (enemies)
3 seconds
0.69 seconds recovery
Area of effect:
4 meters
Projectile speed:
30 meters per second
Projectile radius:
0.275 meters
Ana tosses a biotic bomb that deals damage to enemies and heals allies in a small area of effect. Affected allies briefly receive increased healing from all sources, while enemies caught in the blast cannot be healed for a few moments.

Ability details:
  • Passes through full HP allies.
  • Affected allies receive 50% additional healing, including from Health Packs, while affected enemies cannot be healed at all.
    • Stacks multiplicatively with other effects that amplify healing received.
  • The regeneration of shields is treated as a form of healing, meaning allies regenerate their shields 50% faster and enemies cannot regenerate their shields until the effect expires.
  • Has no effect on overhealth.
  • The projectile can be destroyed while in air by Ability-dva3 Defense Matrix, Abilities-sigma3 Kinetic Grasp and Ability JavelinSpin Javelin Spin, but the explosion is unaffected.
  • Biotic grenade can be reflected by Ability-genji2 Deflect.
  • Baptiste-ability4 Amplification Matrix affects all damage and healing dealt, if the projectile passes through it. Splash damage/healing alone going through is not amplified.

Nano Boost
2300 points
Ultimate Ability
Effect Type
Targeted Targeted (allies)
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Increases an ally's damage, while reducing damage taken.
Dmg. modification:
+50% dealt
-50% taken
Cast time:
0.128 seconds + 0.6 seconds recovery
8 seconds
Max. range:
40 meters
After Ana hits one of her allies with a combat boost, they deal more damage, take less damage from enemies’ attacks.

Ability details:
  • Damage reduction is capped at 50%. If Bastion (who takes 20% less damage while transformed) gets Nano Boosted, the damage reduction is still 50%.
  • In FFA Deathmatch, Ana can use Nano Boost on herself.

Hero-specific options

Setting name Options Description
Recoil recovery aim compensation On (default) Stops the recoil's downward pulling return motion, if the player applies enough vertical crosshair movement after the shot.
Off Recoil's return motion is unaffected by player input, always pulling the crosshair back downwards the same amount as the recoil raised it.
Toggle zoom Off (default) Zoom deactivates when player stops holding the button.
On Zoom deactivates when player presses the button again.
Relative aim sensitivity while zoomed 0% ... 100% (default: 30%) Multiplier to base aim sensitivity while zoomed.
Nano Boost requires target confirmation Off (default) Nano Boost is activated instantly on button press.
On Activating Nano Boost must be confirmed by pressing Primary Fire. Prompt lasts 3 seconds, reduced to 1 second if the line of sight to the target is blocked by terrain. Can be canceled by pressing Secondary Fire.
Nano Boost sensitivity 10% ... 100% (default: 100%) Adjusts the targeting sensitivity of Nano Boost. Setting this to a lower value reduces the maximum view angle for acquiring a target.


Ana is a mid to long-range Support sniper, capable of healing at any range while also maintaining a fair level of damage output. Her Biotic Grenade lets her amplify healing effects from not only her own healing darts, but also from other Supports and environmental healing, such as Payloads and Health packs. She has a sidearm which will fire a Sleep Dart, which can render the enemy who's hit with it temporarily useless unless someone wakes them up. Nano Boost is a supportive ultimate that is used to provide strong buffs to an ally, allowing them to deal more damage while taking less damage from the enemy. She can also be an anti-healer, as her Biotic Grenade will prevent enemies hit by the blast from getting healed in any way, making her an outstanding support. Ana lacks any means of advanced mobility and only has her sidearm to protect herself, making it easy for her to be outflanked by flankers as well as other mobile heroes.

Weapons & Abilities

  • Ability-ana1 Biotic Rifle: Ana's primary weapon. It carries fifteen rounds in a single clip and is able to affect both teams, healing allies for 75 HP and dealing 75 damage to enemies. It comes equipped with a scope which makes Ana's shots hitscan at the sacrifice of field of view and movement speed.
    • Ana's rifle is unique in that it deals its damage and heals in rapid segments, rather than all at once. Even though it deals 4 rapid segments of damage within 1 shot, the damage over time effect is not mitigated by armor.
    • While Ana does relatively less damage compared to other snipers, the Biotic Rifle allows Ana to switch back and forth from the roles of combatant to healer, similar to Baptiste and Moira.
    • Only scope in when you have to. While hip firing, your shots will be hardly visible and it will be more difficult for the enemy team to find your location. While scoped, your shots leave bullet trails which reveal where you are firing from. Consider quick-scoping in order to minimize the time you reveal your position and effectively burst an ally from long-range when needed.
    • Even though it is a sniper-rifle weapon, the Biotic Rifle can't deal a critical shot. Don't waste time trying to score headshots.
  • Ability-ana2 Sleep Dart: Ana's sidearm. It is her personal anti-flanker tool. Firing a single projectile that travels at high speeds, it will inflict the Sleep status effect on an enemy. While asleep, one cannot move, attack, or use abilities, and audio will sound lower-pitched and distorted. The effect lasts for five and a half seconds, but can be cut short by any amount of damage to the target.
    • Sleep Dart deals very little damage to the target, but can still kill them (trying to get a kill with a Sleep Dart is not advisable).
    • Sleep Dart is excellent at mitigating channeled ultimate abilities such as Genji's Dragonblade or Soldier: 76's Tactical Visor, and can make the work of large, mobile tanks who often attack snipers much harder.
    • Ana must be in constant communication with her allies to get the most out of Sleep Dart. Any amount of damage, whether it be a stray bullet or an explosion, is enough to rouse one who is under Sleep Dart's effects.
    • Much like with Mercy's Resurrect, certain targets are of a higher priority than others. Along with enemies using ultimate abilities, your main targets should either be the enemy tank or an immediate threat to your team (but make sure that your team isn't firing on them). Do not try to use Sleep Dart on faraway enemies.
    • If Sleep Dart hits a target in midair, they will continue to be carried along by their current momentum until they hit the ground, which can be used to make enemies fall off the map in certain situations.
    • A sleeping enemy is also a complete sitting duck for extreme burst damage (such as Widowmaker's Widow's Kiss, Hanzo's Storm Bow, Tracer's Pulse Bomb, Reinhardt's Charge, and D.Va's Self-Destruct) and map hazards such as the cars on Oasis.
  • Ability-ana3 Biotic Grenade: The Biotic Grenade will heal 60 health to allies within the explosion radius, and during its four seconds of duration, will increase the healing rate of those allies 50%. Meanwhile, enemies within the explosion radius will take 60 damage and become unable to receive healing at all for the duration (including shields and temporary health).
    • The Biotic Grenade is the only way for Ana to heal herself outside of health packs.
    • In many cases, Biotic Grenade is much more useful as a anti-heal on enemies than as a heal on allies.
      • If the enemy tank is being well-healed, or if an enemy is making good use of self-healing capabilities, using Biotic Grenade offensively is critical, and must usually be prioritized above using it to heal.
    • The Biotic Grenade is a fantastic tool for healing heroes with large health pools. Under the increased healing, a critically injured tank will only require a few darts to get back into the fight.
    • The grenade also serves well as an emergency burst heal for both allies and Ana herself, should an enemy flank her.
    • The blast radius of the grenade is fairly small, so one should throw the grenade directly onto teammates as opposed to near them.
      • It can still be helpful to use its blast radius to hit targets that are otherwise unreachable; for example, throwing the grenade at a wall behind Reinhardt's shield, rather than directly at him.
    • Biotic Grenade is a strong ability to use in team fights; throwing it directly to a group of enemies and allies alike can dramatically swing the fight in your team's favor.
    • Biotic Grenade can both counter an enemy Zenyatta's Transcendence, and synergize with a friendly one.
    • The grenade is a surefire way to counter Wrecking Ball's Minefield, as it deals more damage to the mines than they have health.
  • Ability-ana4 Nano Boost (Ultimate): Ana's Ultimate ability. Ana will temporarily embolden an ally, giving them 50% increased damage and immunity to 50% of all incoming damage for 8 seconds before it expires. It also instantly heals 250 HP, unless an opposing Ana has debuffed the target with Biotic Grenade.
    • Ana can instantly refill almost ANY Hero's health by combing the Grenade's 50% healing boost with the instant 250 Healing applied from Nanoboost.
    • Nano Boost cannot miss or be stopped; it ignores Genji's Deflect, Sigma's Kinetic Grasp and D.Va's Defense Matrix.
    • While under Nano Boost's effect, one's character model will glow either red (for enemies) or blue (for allies).
    • Try to save Nano Boost for allies with available ultimate abilities. Soldier: 76, Reinhardt, Genji, and Roadhog are all excellent choices for a Nano Boost. However, certain ultimates (such as Hanzo's) will not be affected by Nano Boost.
      • Remember that Nano Boost instantly heals 250 HP on use. Consider your situation when you have it available; would it be better to save an ally at critical health, or boost another teammate's damage?

General Strategies

  • Ana has damage capabilities comparable to the damage role, though she is unable to deal any critical hits and suffers from low mobility. Play at medium to long range distances and around cover to avoid taking damage, and find angles that allow you to safely shoot at both your team and the enemy. Prioritize doing damage to the other team, but be ready to quickly switch to healing your teammates if they become at risk of dying.
  • Ana can provide more healing than other supports due to her fast fire-rate and Biotic Grenade. Playing her as a sole support will lead the enemy to prioritize you as the first target, so additional supports are recommended.
  • Biotic Grenade is a strong counter to all healing effects, such as Roadhog's Take a Breather, Zenyatta's Transcendence, or even an opposing Ana's Biotic Grenade. You can throw the grenade directly at the enemy and instruct your teammates to gang up on the affected target, as they can't be healed.
  • A target under the effect of Sleep Dart will be rendered useless and unable to take any actions. If your combo can't finish the target, communicate with your team to do so. Reinhardt's Charge is a great choice to finish the target if he doesn't need to cover your team with barrier at that time.
  • Don't let the other teammates interfere with your line-of-sight while activating Nano Boost on the target. Communicate with your teammates to whom you will give the ultimate and always have space in your line-of-sight, so you can avoid giving Nano Boost to an undesired target that can't make much use of it, such as Lúcio or Mercy.
  • The common targets for your Nano Boost will be damage dealers and tanks. Nano Boost works best when paired with damage-dealing ultimates like Soldier: 76's Tactical Visor or Reaper's Death Blossom. Boosting tanks that are already brawling in enemy space gives them an excellent chance of surviving and picking up an elimination that could swing the fight in your favor. Boosting supports typically only happens as a last-ditch effort to save a teammate who is on the cusp of death and is about to take more damage than you can heal.
  • Even though the Nano Boosted hero will take 50% less damage, the affected hero can still die if the enemies focus on them. Make sure to continue providing the boosted hero with healing, so that they won't die in the most important engagement.
  • As Ana can both heal allies and damage enemies, along with Biotic Grenade's amplifying healing, she can charge up her Ultimate very quickly, so you can use your Nano Boost on your target to push or to defend (depending on the situation) much faster than other healers can use their Ultimates.
  • The Biotic Rifle's damage-over-time property can make it difficult to tell if any particular shot will be a killing blow. Since each shot deals 75 damage, 3 shots are enough to eliminate any of the enemy heroes with 200 HP or less (as long as they are not actively receiving healing). You can occasionally use this knowledge to your advantage, such as when you are being pressured in a duel. For example, after hitting the third shot on a Pharah you can immediately duck behind cover to ensure that you aren't killed by any of the rockets that are still in flight heading toward you.

Match-Ups and Team Synergy


Hero Match-Up Team Synergy
D.Va's Defense Matrix can negate all of your projectiles, including your Biotic Grenade and Sleep Dart. Her Boosters give her extremely strong mobility, letting her pounce on you if she thinks you're vulnerable and quickly flee if the fight isn't turning out how she'd like. You'll need to be smart about when to use your abilities, waiting until after D.Va drops her Defense Matrix. D.Va is an extremely large target, so without Defense Matrix she'll be very easy to hit. Should you land a Sleep Dart on her, it's better to regroup with your team rather than trying to kill her, as her high health will make it very difficult for you to kill her once she awakens. At a distance, D.Va deals almost no damage, so feel free to fire away to chip at her health and build up Ultimate charge. If D.Va is distracted by someone else, she can easily be shot in the back or hit by Sleep Dart from behind with little risk. The best way to avoid being harassed by D.Va is to stick close to teammates who are good at dealing with her, such as Reaper, Mei and Roadhog. (To be added)
Orisa's Fusion Driver is excellent at laying down suppressive fire at your location to keep you from getting clean shots. Although she can close some distance with her Javelin Spin, you should typically be far enough away that it will not pose an immediate threat. However, you will want to look out for her thrown javelin if she gets close enough to get a clear shot. Fortify will render her completely immune to your Sleep Dart, so wait for her to use it before attempting to sleep her. (To be added)
You and Reinhardt will both struggle to kill each other. His barrier will shut down all of your attacks, and his huge health total makes him hard to kill. However, he is very slow while using his shield and his only ranged attack is Fire Strike. He'll almost never be in a position to attack you unless he ambushes you or hits you with a Charge, and even if he's barreling your way, his very large hit box makes him extremely vulnerable to being put to sleep. While Sleep Dart can take Reinhardt out of the equation, killing him is another story entirely, so instead you should try to find your team and have them kill him. Biotic Grenade will also help deal with Reinhardt if he drops his shield, as it will prevent allied healers from healing him and make him easier to kill. If Reinhardt has his barrier up but is alone, you can simply walk past his shield and hit him point blank with a Sleep Dart. Beware Earthshatter, as once you're hit with it, you're as good as dead. Reinhardt is one of the best potential choices for a Nano-Boost. Sturdier and stronger, he can Charge through a crowd of enemies and smash up the remains with his hammer. Aside from Ana's Ultimate, his hitboxes are massive and you move slowly, making him an easy target for continuous healing, and his barrier can help keep you safe.
Roadhog is a huge threat in close quarters with his Chain Hook, but if you keep your distance he's an easy target. If he shows himself out in the open, fire away at a distance or even try to land a Sleep Dart shot if you're feeling lucky. If he gets into his Hook range, it's imperative to quickly hit him with a Sleep Dart; if you fail, he'll most likely grab and kill you. Unless you can remain at a safe distance, it's best to play around corners and barriers to stay safe from him. Biotic Grenade will completely nullify his Take a Breather's healing, drastically weakening his survivability. Try to quickly hit him with Sleep Dart if he activates Whole Hog. (To be added)
While you are easily capable of staying out of the effective range of his Hyperspheres and Accretion, Sigma's Experimental Barrier and Kinetic Grasp are capable of blocking all your regular abilities, and the relatively mobile nature of his shield means he can use it to selectively block your sightlines. Try not to use important cooldowns like Sleep Dart or Biotic Grenade until he recalls his shield and/or his Kinetic Grasp is on cooldown. If you know or suspect Sigma has Gravitic Flux, save your Sleep Dart, as sleeping him during his ultimate will cancel it completely. (To be added)
Icon-wrecking ball
Wrecking Ball
Wrecking Ball's combos can be extremely lethal if you are caught unaware, and he is nearly impossible for you to kill on your own due to his high mobility and health. However, his often predictable movement and large hitbox shouldn't make him too hard to sleep. If you are caught in his Minefield, you can use Biotic Grenade to quickly destroy a small portion of the mines to give yourself some breathing room, otherwise the mines can be destroyed with a single shot. (To be added)
Winston is one of your greatest threats due to his high health and excellent mobility. If he leaps on you with Jump Pack and drops his Projected Barrier, you'll need to either get inside the barrier and quickly hit him with a Sleep Dart or backpedal away from it so he's forced to leave its protection to continue attacking you. Without his barrier he's an easy target for Sleep Dart, but once he awakens he'll be exceedingly hard to kill, as well as to avoid being killed by. If Winston activates Primal Rage, quickly knock him out with a Sleep Dart and leave him be so his Ultimate's duration will be wasted. (To be added)
Be careful around Zarya and her Barriers; they'll block your standard fire, Sleep Dart, and Biotic Grenade with ease, all while making her more powerful. She's lacking in mobility, but so are you, meaning if she advances on you it can be difficult to disengage. Try to stay far away from Zarya and watch for when her Particle Barrier is on cooldown. In a pinch, if you and your team are grabbed by Graviton Flux, you can hit yourself with Biotic Grenade to quickly heal some of the incoming damage your team is taking. Nano-boosting a high-charged Zarya will assure that she can shred through enemies easier. The healing boost from Biotic Grenade can help sustain her in the fight with increase healing.


Hero Match-Up Team Synergy
(To be added) In most cases, you'll end up Nano Boosting B.O.B. as his damage alone can wipe teams unsuspecting of where B.O.B. is. If they do notice him however, the damage reduction helps keep him alive longer as he already has 1000 health. Careful not to Nano Boost B.O.B. when there's someone on the enemy team who can deal will him such as Sombra Hacking him, Ana sleeping him, or an enemy who can knock him away such as Orisa. As for Ashe herself, her gun can do decent damage, with an ADS headshot dealing 225 which will one-shot most Damage and Support heroes.
Bastion's large hit box makes him very easy to hit, even from around corners where he can't shoot back. Sleep Dart will immediately force him out of Sentry Configuration into Recon Configuration, and can also be used to put him out of commission during Configuration: Tank. If Bastion is behind a barrier, you'll need the rest of your team to deal with him, though a focused push together with your team can get you close enough to land Biotic Grenade on him without being killed. Otherwise, stay out of his field of view and only attack from behind cover. (To be added)
Cassidy's Peacekeeper is very accurate and deals high damage, making it relatively easy for him to pick you off at mid-range, and can easily threaten an elimination up close with his Flashbang. However, his lack of mobility and mediocre range make him a relatively easy target for you to hit, and at longer distances you'll be able to out-damage him. Sleep Dart can shut him down, especially if you hit him while he's preparing Deadeye. Keep your distance, and only approach tighter spaces with your team so you aren't ambushed. Deadeye charges 50% faster due to Nano Boosts damage boost. Deadeye aside, his body shots will deal 105 and headshots will deal 210. This makes Cassidy lethal up close, as headshot - Flashbang combo takes out most Damage and Support Heroes and can cripple Tanks if multiple shots are landed consecutively.
Doomfist is a problem for you at close range. He's mobile, making him harder to hit but his character model might add some ease compared to other mobile heroes. The bigger issue is that he can flank you and attack with abilities like Seismic Slam or Rising Uppercut. Doomfist can kill you with a full-charged Rocket Punch if you hit a wall. However, you do have a Sleep Dart that can stop him in his tracks. This also allows your team to pummel him. You're also a risk with Meteor Strike as he knows that you lack a movement ability to escape. As long as you keep your distance, you should be fine. (To be added)
Since Echo is a flying character, you are one of the best possible counters. Your extreme range combined with high accuracy and reasonably high damage can make short work of Echo if she floats out in the open. An aware Echo would be harder to hit, especially with Sleep Dart. Be careful if she tried to flank as both Sticky Bombs and Focusing Beam can shred through your health quickly.

While copying you might lower her survivability (since you have no movement abilities), she can still charge up Nano-Boost quickly and possibly empower one of her allies, especially a tank.

(To be added)
Genji excels at flanking, and he has all the tools necessary to get into optimal range to hunt you down. Be careful when using Biotic Grenade and Sleep Dart, as he can use Deflect to turn them against you or nearby teammates. When using Biotic Grenade against Genji, aim for the ground near Genji rather than Genji himself, and you'll be less likely to have it Deflected. Sleep Dart is an excellent counter to disable Dragonblade. Should you hit him with a Sleep Dart, don't wake him unless your teammates are nearby and can help you gang up on and kill him. Nano-Boost and Dragonblade, or "Nano-Blade", is extremely popular for a reason; with Genji's high dashing speed and already strong damage output combined with Nano-Boost's damage magnifier, he can easily slice through an unprepared enemy team.

In other fights, make sure he's in your line of sight, just line case he's need healing from your rifle or Biotic Grenade.

Hanzo's heavy damage afar and up close makes him a dangerous opponent. Hanzo can use Wall Climb and Lunge to attack from unexpected angles, so be vigilant. Like you, he has no range drop-off, though his accuracy is worse than yours at long range. Meanwhile, when up close you have the advantage of your Biotic Grenade, but he can burst you down with Storm Arrows. Sleep Dart can incapacitate him for an easy kill, but it may be difficult to land on him if he's situated at a higher ledge. This is a fairly even fight; while Hanzo does more damage, your weapon is more accurate than his, even if it doesn't do as much damage. Use your team to your advantage; snipe from behind the protection of a barrier so you can safely land your shots without being hit in return. (To be added)
Junkrat's Concussion Mine and Steel Trap won't be a major threat if you stick with your team and keep your distance from him. Try to avoid a direct confrontation with him, as his Frag Grenades, while inaccurate, are devastating if they hit and can kill you in two shots. However, if he is out in the open you can easily pick him off from a distance or hit him with a Sleep Dart. This is a very feast-or-famine match-up; if Junkrat is your line of fire, he can quickly be picked off, but if he stays out of your view, you'll need to watch for his area denial tactics. (To be added)
If a Mei is trying to freeze and kill an enemy, continuously heal them to make sure their health remains at a safe level to where an Icicle headshot won't kill them. Mei is at her most dangerous to you in close quarters, but her poor mobility can help you keep your distance while also making her an easy target for Sleep Dart. If Mei tries to fight you at a distance, you'll win every time. However, Mei's ability to create ice walls can severely disrupt your ability to both heal her allies and attack her enemies, all while allowing Mei's team to get closer to you while under cover. Ice Wall can also disrupt an ally hit with your Nano-Boost, cutting off their line of fire. Blizzard is very difficult to escape due to your lack of mobility, which is yet another reason to keep your distance from Mei as much as possible. (To be added)
You are one of the best possible counters to Pharah. Your extreme range combined with high accuracy and reasonably high damage can make short work of Pharah if she floats out in the open. While it is difficult to hit Pharah with Sleep Dart if she's alert, should you hit her she'll be an easy target for your team to gang up on. If Pharah activates Rocket Barrage, a quick Sleep Dart can save your team, which will be easier to land due to her being stationary. (To be added)
Watch your back when Reaper is around, as he can use Shadow Step and Wraith to move around the map and attack you from unexpected angles. He only needs a single headshot followed by a quick melee to kill you, and he can escape with Wraith Form should the fight go sour. However, he is a loud flanker and has a large, making him easy to hit with the Sleep Dart. Reaper has no means of attack at a distance, so if he's out in the open but far away he's an easy target. Biotic Grenade will prevents his self-healing from The Reaping. If Reaper uses Death Blossom, quickly hit him with a Sleep Dart to cut it off. Try to keep an eye on Reaper. YOu need him to deal with flankers harassing you such as Wrecking Ball or Winston, but he also can't get healed by you if he's beyond your line of sight.

Your Biotic Grenade will cause all sources of healing to be magnified, including his passive ability, The Reaping. He can be braver for a period of time with less risk of getting killed should he put out significant damage. He's a reasonable target for Nano-Boost, especially if you combine it with Death Blossom, which can rip through even the sturdiest of barriers to slaughter a group of enemies.

Icon-Soldier 76
Soldier: 76
Soldier: 76's excellent range, high accuracy, quick movement and rapid damage output will make him a devastating opponent if you run into him alone. However, you do have a few means of self-defense. His healing ability will be completely shut down with a Biotic Grenade, and because he cannot simultaneously shoot and sprint, he's vulnerable to attacks and Sleep Dart while he's shooting at you. Still, avoid needless one-on-one confrontations with Soldier: 76 and try to put your teammates between you and him. Known by the community as "Nano-Visor", Nano Boosting Tactical Visor is a great way to score a kill for a Soldier. Its excellent at dealing with Heroes such as Mercy or Pharah and gives a little more value off of targeting Tanks.
Sombra's ability to get behind your team to attack from unexpected angles using Stealth and Translocator makes her dangerous. If you and Sombra get in a fight and it is going poorly for Sombra, she can easily teleport away and save herself, with little ability for you to chase her down and finish her off. However, landing a Sleep Dart on Sombra will likely result in her death due to her low health. While you should be able to chase Sombra away, she can end up distracting you to the enemy team's advantage. Unless you can land a Sleep Dart on her, try not to engage with Sombra and instead stick close to your allies and have them gang up on her before she can teleport away. (To be added)
Your low mobility will make it very dangerous to walk through corridors if a Symmetra has Sentry Turrets in place. Unless you hit Symmetra with a Sleep Dart, she will fry you with her Photon Projector in a direct fight. Try to keep your distance, focusing on healing allies who are hit by Symmetra's turrets. Be careful about holding the back line, though; a Symmetra Teleporter can pop up from behind you, and if you're alone when her teammates come pouring out, you'll be out of luck. If Photon Barrier is active, try to wait before using Nano-Boost, as your ally's efforts will be much less effective with a huge barrier in the way. (To be added)
Your unlimited range can allows you to attack Torbjörn's turret from far outside of its range in more wide-open areas, and your high accuracy allows you to quickly peek out, shoot the Turret, and then retreat to cover without taking damage. Torbjörn himself lacks mobility and is easy prey to both sniper fire and Sleep Dart at range. Torbjörn is dangerous at close range with Overload active, but a quick Sleep Dart can save you. Be especially careful about staying away from Torbjörn if you think he has Molten Core ready, as your low speed will make it difficult to escape his magma. (To be added)
Tracer's extremely high mobility makes her difficult to hit, and her Recall allows her to undo damage and Biotic Grenade's anti-healing effect. While her low health will let you kill her in two hits, Tracer is likely to simply run away if hit and it is very difficult to prevent her from doing so. Tracer's ability to get behind your team and attack you point blank with her powerful weapons makes her very dangerous. Try to hit Tracer with a Sleep Dart if she's heckling you; if you miss, get your team to deal with her before they're down a healer. (To be added)
Widowmaker can kill you with two bodyshots or one headshot, giving her an overall advantage in sniping; however, Widowmaker herself is not a fast-moving target under normal circumstances and is vulnerable to being counter-sniped by your higher rate of fire and Sleep Dart. A splash of a Biotic Grenade can hit Widowmaker hard should you end up in close combat, but he Grappling Hook can get her back into a position where she's more comfortable fighting you. If attempting to counter-snipe Widowmaker, it's imperative that you wisely use cover or barriers, as Widowmaker doesn't need to land as many shots as you do to finish the fight. (To be added)


Hero Match-Up Team Synergy
Sleep Dart is the best tool to stop a Nano-Boosted enemy, meaning that enemy Anas will have to watch each other very carefully. Biotic Grenade's ability to cut off healing makes you a great anti-support character; try to hit a group of enemies Ana is trying to heal, while also making sure to not be hit by her own Biotic Grenade. Whoever is hit will be unaffected by their team's Ana's healing, which includes her own Biotic Grenade. If you encounter each other without your teams and enter a sniper duel, just be sure to smartly use cover to stay safe from her shots. While killing the enemy Ana is nice, you staying alive for your team is more important, so prioritize her safety over her death if you must. (To be added)
(To be added) (To be added)
Brigitte is a close-range hero, so if you are at further distance than a Shield Bash + Whip Shot combo can reach you then she poses no threat to you. If she is holding up her Barrier Shield to block your damage, you might want to look for other targets that you can deal immediate damage to. Otherwise, you can destroy her full health shield in four shots, at which point she will be vulnerable. (To be added)
As with all healers, Ana's Biotic Grenade can cut off Lúcio's healing ability, and its wide area of effect makes it easier to hit the wily and mobile Lúcio. However, even when effected by Biotic Grenade, Lúcio can provide a speed boost to his team to keep them mobile. Sound Barrier is also treated as shields, not healing, meaning that any enemies effected by Biotic Grenade will still gain massive amounts of health. Outside of Biotic Grenade, you'll need to predict Lúcio's path while Wall Riding if you want to hit him with rifle shots, which can be difficult with his high speed. Lúcio has no means of fighting you at a distance, though, so if he's in your sights, pelt him with bullets to quickly take him down. Be careful around cliffs; a wily Lúcio can easily use Soundwave to send you to your doom. (To be added)
Biotic Grenade will completely cripple Mercy's ability to heal, leaving her with only her damage boosting and her pitiful Caduceus Blaster. If she's out in the open, try to make her a priority. (To be added)
(To be added) (To be added)
Zenyatta's Orb of Harmony and Transcendence can both be cancelled out by hitting his teammates with Biotic Grenade. While you and Zenyatta both excel at a distance, you're more suited for peeking in and out of corners to safely land hits on him. Try not to stay out in the open with Zenyatta is around, as he can quickly take you down with a succession of Orb of Destruction shots. Allies hit with Orb of Discord will take much more damage, making it harder for you to keep them alive, so use Biotic Grenade if you need to and get your teammates to stay behind cover or a barrier. A Nano-Boosted ally will have much more difficulty if Zenyatta uses Transcendence, so try to either kill him first or hit his allies with Biotic Grenade. (To be added)


"Everyone must find their cause."

One of the founding members of Overwatch, Ana uses her skills and expertise to defend her home and the people she cares for. Hailing from a long line of decorated soldiers, Ana inspired confidence and loyalty in her colleagues[2] and endowed her daughter, Fareeha Amari — Pharah, with an intense sense of duty and honor.[5] Like her daughter, she bore a tattoo of an Eye of Horus as a symbol of protection.[6] Likewise, her callsign in the Egyptian military during the Omnic Crisis was "Horus."[7] To this day, Ana is regarded as a hero by the Egyptian people.[8]

Ana was regarded as one of the world's deadliest snipers,[9] and has a high kill count. She is able to stay still for hours, waiting for the perfect shot.[10] She originally used a Kinamura rifle, upon which she added a notch for every life she took. Each life weighed heavily on her conscience, and while some snipers preferred to wound targets, in order to lure out more potential targets, she preferred to perform clean kills, disliking causing needless suffering. Her right eye, originally cybernetic, made her vision six times greater than normal, to the extent where she rarely even needed to use the scope.[9] While procedures exist that could repair her cybernetic eye, she feels comfortable with her eyepatch, seeing it as a reminder of who she is now.[11] She continues to experience phantom pain from the eye injury.[12] In light of her experiences, Ana now prefers to avoid taking lives when possible, in contrast to her earlier approach of never leaving an enemy alive.[13]

Even by her own admission, Ana is a poor cook and field dresser, having had to rarely use the latter skill.[12] By the time she reunited with Fareeha however, her skills as a medic had significantly improved.[8] She doesn't have much of a sense of humor.[4]

Early Life

Ana was born in Cairo, to a long line of distinguished military veterans. From a young age, she learnt how to handle a rifle, and was an expert marksman by the time she finished high school.[14]

After graduation, Ana enlisted in the Egyptian Army.[14] Two rules were drilled into her in basic—"Never hesitate and never look away," and "Cover your team at all costs."[4] She was taught how to do basic medical.[4] She later became a member of the El'Sa'ka Forces. Ana's military record was spotless,[14] and she became widely considered as one of the world's best snipers.[2] Her right eye was replaced by a cybernetic implant.[14]

While at a coffee shop in Cairo, Ana met Sam English, a Canadian diplomat. Splitting time between Egypt and Canada, the two casually dated for years, but the two were often in transit. Things changed when Ana realized she was pregnant. The two married, and they settled down in Cairo. Ana gave birth to a daughter, Fareeha.[14]

Omnic Crisis


Our first priority is offense, and our first two recruits were close-and midrange gunners. A sniper was the obvious third choice, and there is no sniper in this world better than Ana Amari. She has a spotless military record and peerless credentials. So I would ask the public, am I the one tokenizing her by recruiting her or are you, for presuming her abilities to be less than her male peers? And if you object to us asking a woman to save the world, please recall that women have been saving the world since the beginning. I am here to offer fellowship and support to the best the world has to offer, nationality and all else be damned. If you are unable to see that, perhaps I should abandon my efforts. Perhaps we are already too wounded to save.
~ Gabrielle Adawe defends her decision to recruit Ana

Six years after Fareeha's birth, the Omnic Crisis began.[14] As the war inflicted a heavy toll on Egypt, the country's depleted and undermanned security forces relied on elite snipers for support, Ana among them.[2] Her aim was impeccable, her steady aim legendary, and rumors held that she swayed more than one battle against the omnics singlehandedly—whatever the truth of that claim, the Zurich Archive did confirm that Ana's service with El-Sa'ka did prevent many battles from turning into tragedies. She became a symbol for soldiers around the globe—proof that hard work, dedication, and talent could still prevail against the omnics.[14]

Her superior marksmanship, decision-making, and instincts made her a natural selection to join the Overwatch strike team,[2] of which she was one of the founding members.[15] The decision to choose Ana was shaped by politics—the first two members of the team, Jack Morrison and Gabriel Reyes, were both American, which led to accusations against Gabrielle Adawe and her team of having made secret concessions to the United States, along with similar accusations of favoratism. On the other hand, Ana's unaugmented state (her cybernetic eye notwithstanding) would be good for public relations, not to mention that she was already admired due to service with El'Sa'ka.[14]

Still, her recruitment was not without its critics. Some seized on her gender and nationality, claiming that she was being tokenized to hide the American exceptionilism that some claimed was at the heart of Overwatch. Adawe eviscerated Amari's critics, and the UN approved Amari as the strike team's third member.[14]

Inside Egypt, Ana's recruitment was similarly contentious. While her colleagues were ecstatic, her superiors fought tooth and nail against her recruitment, viewing it as a plunder of Egypt's manpower. They claimed that Amari was worth at least ten snipers in the field, and yet, the UN was not sending any replacements. Despite this, the government's commitment to Overwatch was greater than that of its military, and Ana was assigned to Overwatch to commence training. She reached the rank of captain, and was third-in-command after Morrison and Reyes.[14]

Night Ops

The time between explosions is important because it tells you how many omnics there are and how far away they are. At least, that's how I figured out the attack patterns lately.
Like thunder?
~ Ana and Fareeha

While in the field with the rest of the strike team, Ana and her comrades spent weeks repelling nonstop omnic attacks. During the first few nights of combat, Ana didn't sleep. The others fell asleep easily, but she had to figure out how to quiet the fear. She realized that the time between explosions was an indicator as to how many omnics there were, and how far away they were. Through this, she was able to work out their attack patterns. After weeks of combat, the machines fell silent, apparently regrouping.[4]

From inside a Ståltäcke tent, she conversed with her daughter, offering her reassurance. Their conversation was broken by an explosion. Fareeha asked if the omnics were going to attack where she was, and Ana silently resolved that her daughter would never feel fear like this again. She left the tent to join the night raid being led by Gabriel Reyes.[4]

Other Battles


Ana, Jack, and Reyes during the Omnic Crisis

While a member of Overwatch during the Crisis, Ana mentored many otehr agents and successfully led multiple missions.[14] During the conflict, Ana was present in the battle at Rio de Janeiro.[12]

End of the War

Overwatch successfully ended the war.[9] After the Omnic Crisis, Ana took part in Operation White Dome.[3]

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I have many regrets. Too many to count. The killing I've done. I close my eyes and see the faces...
~ Ana, reflecting on her service years after Overwatch's disbandment
Ana Overwatch photo

Ana and her daughter Fareeha Amari with other Overwatch agents

Following the success of Overwatch's original mission, Ana served for many years as Strike Commander Jack Morrison's second-in-command.[2] She raised her daughter, Fareeha, during this time, instructing her in martial arts.[16] Despite her responsibilities in leading the organization, Ana refused to step away from combat operations.[2] She was aware of her daughter's desire to join Overwatch herself, but Ana was against it.[16] This led to a strained relationship between mother and daughter.[17] At some point, Fareeha asked for a toy rifle, but Ana refused, telling her daughter that she'd shoot her eye out. She later came to regret her comments.[18] Similarly, she eventually came to regret dissuading Fareeha from joining Overwatch.[8]

Ana was considered one of the 'poster figures' for Overwatch. Her place was plastered on recruitment posters, she had a corresponding character in the Overwatch cartoon, and she received numerous letters from people who had been saved by the peacekeeping agency.[4]

Ana was responsible for the assassination of the Vikosky kingpins. At a range of 300 meters, she fired once, and both fell. Years later, Ana derived no satisfaction from her double-kill.[19]

Six years after the Omnic Crisis, Ana and Morrison worked together in Hyderabad. She let him eat some kebabs that didn't digest well.[4]

Ana remained on active duty well into her fifties, and was stationed at Watchpoint: Gibraltar at some point.[11] She and Reinhardt once danced in the base's command center until dawn.[19]

Ana was present when Reyes brought in former outlaw Jesse McCree into the organization. She surmised that McCree had great instincts, talent, the ability to remain cool under fire, and was highly adaptable. She could tell that McCree had felt trapped by the life he'd previously been living.[13]

At some point in time, Ana met the wife of fellow agent Gérard Lacroix, Amélie Lacroix. Two weeks after Amélie was rescued by Overwatch from being kidnapped, Gérard was killed and Amélie was believed to have been kidnapped once again.[9]

Ana was among those who helped take out the Anubis Project. However, she could come to regret Overwatch's actions, given the adverse effects it had on Egypt.[12]

At some point, Ana worked in Zurich for a number of years, but she never thought of it as home. For Ana, Cairo would always be her home.[4]

When Fareeha was fourteen, she and her mother argued about Fareeha joining Overwatch. While Fareeha gave her reasons, Ana wasn't really listening—in hindsight, she would later realize that part of her daughter's desire to join the organization was to strengthen her connection with her mother, but at the time, she didn't notice. She wanted a better life for her daughter, and told Fareeha that she could find a new dream. That she'd given everything so that she wouldn't have to fight. The argument was so bad that the two didn't speak for the next two months, and Fareeha never again brought up her dreams of joining Overwatch in her mother's presence.[4]


You think we should get involved.
I didn't say that. But in the end, it should be our choice. Your choice.
~ Jack and Ana

Ana during the King's Row Uprising

Seven years before the present day, the King's Row Uprising occurred. Alongside Morrison and Reyes, Ana listened to McCree, who was on the ground in King's Row, observing Null Sector's actions. Ana asked Reyes what McCree was doing in London, since Blackwatch operations were suspended. Reyes evaded answering the question. To Ana's frustration, the prime minister still refused to allow Overwatch to intervene. In conversation with Morrison, Ana admitted wanting to do something, but while Morrison shared that desire, Overwatch had come under unfavorable scrutiny recently, and they could ill afford another public relations nightmare.[20]

Morrison relented, and sent agents Mercy, Tracer, Reinhardt, and Torbjörn to end the crisis. Ana gave status updates to the four agents.[21]

Final Mission

My dearest Fareeha. Every mother hopes for a better life for her daughter. I was willing to fight and die for it. I taught you that there is nothing more important than protecting the ones you love. You grew up surrounded by heroes. They filled your head with stories of adventure and dreams of glory. And one day you wanted to join them. But it was not the life I wanted for you. I never told you of the weight I carry from all those I killed to keep everyone safe, but I always did what was asked of me. Until one day I could not take the life I needed to. I hesitated and everything changed. The people who I was supposed to protect...died, and I was left behind, gravely wounded.
~ Ana's letter to Fareeha (excerpt)

Ana's last mission was an anti-Talon operation conducted by Overwatch in Poland; part of a force led by Jack Morrison which rescued a number of scientists that Talon had taken hostage. While Overwatch was successful in this regard, the Talon operative known as Widowmaker was able to take out a number of agents. The operation led to a sniper duel between her and Ana, as they made their way throughout the urban terrain. Ana was able to temporarily incapacitate Widowmaker, hitting her in her helmet. But upon seeing Widowmaker's face, she froze, recognizing her as Amélie. It was all the time Widowmaker needed to take her own shot, shooting Ana through the scope of her rifle and into her cybernetic eye.[9] It was believed that the shot killed her.[16]


Ana Killed

Ana believed to be killed by Widowmaker

In truth, Ana survived that encounter, despite being gravely wounded and the destruction of her cybernetic eye.[2] The world believed that she was dead,[16] and she was given full honors posthumously. Ana spent years in a coma,[4] and was treated under the Polish generic "Janina Kowalski" by Dr. Lee.[12]

As Ana's memory returned, she requested that Lee retain her anonymity. Lee obliged, and Ana was kept out of the system, which helped ensure that Overwatch failed to find her. During her months-long recovery, she was able to recall the details of the mission. She even let her daughter believe that she was dead, as she reasoned that Fareeha would expect "Captain Amari" to return home. However, with that moment of hesitation in her sniper duel with Widowmaker, she realized that she changed. Years later however, she'd come to regret her decision to leave Fareeha in the dark.[12]


The world believed that I was dead. I thought perhaps that was for the best. I've lost so much in my life. I've said goodbye to so many friends. I've buried the ones closest to me. But for all that I have lost, I know that there are still people who need to be protected. So I cannot stop fighting. Not yet. Not while there are still people waiting for me. One day I hope you'll understand. Your mother, Ana.
~ Ana's letter to Fareeha (excerpt)

Wrestling with the weight of a life spent in combat, Ana chose to stay out of the world's growing conflicts.[2] She heard about the destruction of Overwatch Headquarters and the supposed death of Jack Morrison. However, she had her doubts as to whether he'd actually died.[12]

During her travels, Ana passed through Junkertown "once or twice." In one of her visits, she encountered Red Ned, whom she kicked into a wicker basket. Ana claimed that he'd started the altercation.[10]

Ana ended up returning to Cairo. She'd originally planned to live quietly, so that she could be near her daughter. However, the longer she lived here, the more she realized that Overwatch was responsible for the problems plaguing Cairo.[12] As time passed, she realized she could not sit on the sidelines while people threatened her city and the innocents around her. Thus, Ana rejoined the fight to protect her country from the forces that would destabilize it, and most importantly, to keep her family and her closest allies safe.[2] She wrote letters to her daughter, explaining her absence.[16][8] However, she never received a response.[12]


When Winston sent out a recall order for Overwatch agents, Ana intercepted the transmission.[1]


I don't care about your war, but I do care about you. You need me, Jack. You need someone to watch your back.
~ Ana to Jack Morrison
Ana-old soldiers

Ana, now the masked vigilante known as Shrike

Continuing her fight for justice, Ana operated under the alias of "Shrike," and was wanted for espionage, assault, and theft in Egypt.[7] She used the Necropolis as her base of operations,[22] and took care of the relics she found there before sending them to Dr. Hamid Faisal. She had come back to Egypt in part due to her guilt over the fallout of the Anubis project.[12] Disguised as a masked bounty hunter, Ana sabotaged several Talon operations in Egypt, drawing attention from Reaper and his associate Abdul Hakim, as well as Jack Morrison, still alive despite his supposed death years ago.[23] After days of lying in wait, she caught sight of Hakim in one of his palaces.[12] The conflict came to a head when Ana and Morrison were lured into a trap at Hakim's compound in Giza, leading to a battle between the three former comrades. Though Ana sided with Jack and forced Reaper to retreat after unmasking him, she was disturbed by his visage and parting words, reminding her that Overwatch had been responsible for their suffering. Following the encounter Ana explained that she cared about Jack, not the war he was fighting, and resolved to watch over him as the two departed.[23]



Ana treats Jack's wounds

Ana was left with the realization that Jack and Reyes were actually alive. Still, living or not, Jack had been wounded by Reyes. Hearing the sound of police sirens, they went to ground, staying out of sight. Still suffering from his wounds, Jack passed out, forcing Ana to take him to her base in the Necropolis. She gave him tea after he woke up. The wound was still giving him trouble, despite his enhanced healing abilities. Ana suggested that they contact Dr. Angela Ziegler, but Jack refused. The two discussed their pasts and their objectives—Jack was going after Reaper and Talon. However, he needed her help. Ana told him to rest first, and despite Jack's protestations, he passed out—Ana had drugged the tea.


Ana and Jack during Christmas

Jack was out for two days, over which Ana spent time gathering supplies. She explained her motivations for her actions in Egypt, but claimed that Jack's crusade against Talon was based on revenge. The two disagreed on how to approach things, with Jack focusing on the larger threat of Talon, while Ana wanted to focus on Cairo. Jack gave up and stormed out, leaving Ana alone to use his computer. She could see that Jack had been tracing Reaper's movements. Jack returned later in the night, and made a deal—he'd help Ana capture Hakim. After that, they'd go after Reaper. Ana accepted under the condition that they also apprehend Hakim's associates. Jack agreed.[12] They were still in Egypt during Christmas.[24]

Within a week, they'd rounded up a number of Hakim's associates, whittling away at his organization. After the initial burst, Hakim went to ground, turning their hunt into a waiting game. On stakeout, they finally caught sight of Hakim, at which point Ana took out her Bastet mask. She explained that Jack's Soldier: 76 persona had inspired her. As "Bastet," she wouldn't be a hunter, but a protector.


Ana's Bastet persona

A week later, Hakim had been captured and his organization dismantled. Ana's actions as "Bastet" had caught the attention of Egypt's media, and even forced the government to act. At the Necropolis, Ana stated that she'd leave most of the items she'd collected behind, that they'd stay here until she found a caretaker. Jack asked her about Fareeha, pointing out that it would be awhile before they were in Egypt again. Ana gingerly replied that she'd left a message. Jack told her that Fareeha would come around in time. The two left the Necropolis, Ana still carrying her Bastet mask.[12]


Our generation’s war is over. Every generation has one. Why do we fight? For blood, for money, for king and country, for justice, for what we believe in. It’s not always on the battlefield. Some wars last for decades, but ours was over in an instant. Gabriel built our team to save humanity, but he couldn’t rebuild afterwards. Adawe and the others thought Morrison was the one who could. He looked the part, after all. The war hero. Compassionate, brave, confident, political. But at the end of the day: a soldier. And all soldiers only know one way to live. We aren’t meant to change the world, just to save it.
~ Ana to Ziegler

Morrison was still suffering from the gunshot wounds he'd suffered from Reaper, so the two of them were forced to visit Angela Ziegler, currently based in Cairo. Ana made herself at home while Ziegler treated Morrison. That night, an explosion rocked Cairo—Talon had attacked the Temple of Anubis facility. Ziegler told them that HSI would get it under control, but Morrison simply replied "it's Talon." Ana, taking a more diplomatic approach, pointed out that there were people caught in the crossfire, and that they'd need help. Ziegler relented, and flew overhead as Ana and Morrison made their way through Cairo's streets to the site.

Ana and Morrison engaged in a firefight with the Talon soldiers. During the battle, Morrison caught sight of Reaper. Over the radio, Ziegler told him that Reaper wasn't their concern, that they had people to save, but Morrison wasn't listening. He headed into the smokey haze that covered the site, with Ana warily covering his back. They later found Ziegler, helping her and the children she'd helped rescue from the rubble.

The next day, they met up with Ziegler again—they planned to pursue Reaper into Europe. Morrison asked if Ziegler would join them, but Ziegler refused, stating that her place was in Cairo. Ana and Ziegler discussed their respective choices post-Overwatch, including the matter of the recall that Winston had sent out, but she followed Morrison in his pursuit.[25]

New Blood

Ana remained uncertain about Winston's recall order, but decided to help her comrades from the shadows.[1]

Reunion with McCree

Thought you were dead and gone. Guess I was wrong.
When did you realize it was me?
Soon as I found it. Ana Amari, one of the few people in this world could ever draw a bead on me.
~ McCree and Ana meet in Cairo

Ana and McCree meet in Cairo

Ana sent Jesse McCree a note, simply written "charmer. Time to talk," followed by coordinates.[13] Ana knew that McCree had survived the fall of Overwatch, and had returned as a gunslinger for hire. She also knew that a returned Overwatch would need new blood, and worried that a return of the old guard would poison Overwatch's return.[1]

McCree arrived in Cairo, finding Ana in a restaurant, and revealed that he knew that she was the one who'd sent the note. The pair talked long into the night, reliving old times, before the subject of Winston's recall order came up. McCree was mum as to whether he would head back. Ana, however, explained that Talon was hunting ex-Overwatch agents, and that it had attacked Watchpoint: Gibraltar. She opined that maybe it was time for her generation to move on. McCree suggested that a reformed Overwatch would need leaders like her, but Ana grimly asked if he wanted to relive the past. She revealed that she'd called McCree here instead of chatting online because she wanted to see him face-to-face. Maybe for the last time.


Ana and McCree fight their way through Talon's forces

Their reunion was cut short as they were attacked by Talon troopers. They fought their way through the market, and McCree noticed that Ana was knocking the troopers out rather than killing them. Odd, for a woman who'd previously never left an enemy alive. Ana commented that a lot could change over the years, and that she'd done more than enough killing.

Ana took McCree to one of her hideouts, and gave him a USB containing data on the threats she'd been monitoring, along with a number of individuals she'd been tracking—Hana Song, Aleksandra Zaryanova, and her own daughter, Fareeha Amari. Each of them were fighting their own battles, and she wanted McCree to find them, and lead them, as a cohesive force. McCree commented that if he did this, he'd be leaving behind what Overwatch was. What he was. Smiling, Ana told him that that was a good thing. It was good to learn from the past, but it should be left there.

Agreeing to the mission, McCree took the USB and headed off to track the targets.[13]

Reunion with Fareeha

Fareeha, I'm so sorry for holding you at arm's length all those years. For interfering with you, for abandoning you...For every way I disappointed you. I can't possibly express the weight of it all. And then to see--to see the incredible woman you became despite what I put you through. If I could take it back...
You can't take it back, mum.
No. Of course not. But perhaps I can set some things right.
~ Ana and Pharah make amends

Mother and daughter reunite

McCree, by this point going by his original name of "Cassidy," first tracked down Fareeha, and brought her to see her mother. The two had an awkward reunion—she mentioned the letters she had written, but Fareeha said that if Ana had anything to say, she could say it directly.

The reunion was interupted by a Talon ambush. Fareeha took to the sky, while Cassidy and Ana fled on the ground. Ana ordered that Fareeha lure their attacers out into the open. Cassidy was unsure, but Fareeha recognized her mother's plan—more of the Talon forces would come, and they could wipe out the cell in a single strike. It worked to a point, as Fareeha was able to unleash a rocket barage that wiped out their attackers, but not before being wounded.


Ana treats Pharah's wounds

Ana rushed over to her daughter and treated her wounds, despite her protests. She explained her regrets about the lives she'd taken, and how she now refused to kill. But of all her regrets, the greatest was steering her daughter away from the life she'd wanted. Fareeha told her that she couldn't take it back, to which Ana agreed. But perhaps she could set some things right. She told Fareeha that the world had suffered for her mistakes, and needed heroes again. Fareeha needed a team that would help her achieve her full potential. She couldn't find that with HSI. But she could with Cassidy, if she went with him.

Fareeha refused, preferring to remain with HSI, at least for now. She gave her mother a final goodbye, hugging her, and whispering, "it's good to see you again. I wasn't sure I'd ever get the chance." After that, she flew off. Cassidy told Ana that her cover was blown given the carnage they'd unleashed in Cairo, and asked if she needed help getting settled. Ana was barely listening, as she watched her daughter fly off into the night sky, and Cassidy realized that she'd be okay. When she asked him where he'd head next, he responded that he had his eye on someone up north, and departed.[8]

Hunting Talon

So you're going with Cole. Joining Overwatch.
Isn't that what you want?
What I want...never should have mattered to begin with.
~ Ana and Fareeha

Her reunion with her daughter complete, Ana departed with Morrison. They travelled the globe, hunting down Talon agents.[1] Talon attempted to hunt them down in turn, attacking the pair in Istanbul and Budapest. Ana yearned to hear any news about Fareeha, and while she and Morrison were passing through a ruined diner, they saw a report on Null Sector's attack on Busan, and saw footage of Fareeha and Cassidy. While Null Sector's invasion was global, Ana took some comfort in seeing her daughter alive and finally part of Overwatch.[4]

Lost Ghosts

We are alive, Jack. We are not ghosts. Why are you still fighting the past?
You've always wanted to make the world a better place. For Sam, for Fareeha. You went the extra mile for them. For me, the past is all I've got.
Please be careful, Jack.
Let me take care of the people I love, my way. I won't rest until I find the people who made this list...and the ones who wanted the end of Overwatch.
~ Ana and Morrison part ways
Lost Ghosts

Ana in Zurich

During their hunt, Morrison received word from an informant that promised something to prove the quality of their intel. To this end, they entered Zurich. While not the first time they'd visited the city, they'd arrived this time to find it devastated by Null Sector. From a rooftop, Ana saw a red-haired woman in the streets below surrounded by warbots. She dispatched the warbots from her vantage point, and the woman fled into the night.[4]

While still mum about the nature of his informant, Morrison told Ana that according to the informant's intel, Talon was carrying out an assination that night. When pressed, he explained that his informant hadn't given him the name of the target, but left it somewhere for them to find. Ana suspected that meant a trap, and refused to take another step until Morrison told her where they were going. Morrison explained that the intel couldn't risk being transmitted, hence it had been left at a drop point.[4]

The two arrived a mausoleum where they searched for the burial chamber that had the encrypted data drive. Morrison searched for the drive while Ana remained on overwatch. There, she saw a Null Sector squadron moving in on their position. The two took out the attacking warbots, but Morrison was wounded. Ana injected him with nanobiotics, and the two waited for Morrison to heal. He revealed that the data drive had given him an address and time. Ana was still wary, but Morrison pointed out that they'd trusted the source up to this point, and at the least, he wanted to stop the hit from occurring.[4]

By the time they arrived at their destination, the sun had long set. They entered Zurich's suburbs where Null Sector had yet to reach, though a shelter-in-place order was keeping civilians off the streets. Ana still suspected that Morrison was keeping something from her. He ordered her to take a vantage point while he scouted the streets below. He pinpointed a glass house where the target apparently resided. Through her vantage point, Ana could see a woman and child in the house's living room. She saw Talon troopers in the yard, and ordered Morrison to get inside fast while she kept him informed as to the troopers' locations.[4]

Ana was forced to open fire herself as the situation escalated. She realized that the woman in the house was Mirembe. With around twenty Talon troopers still active, Ana was forced to enter the house, and reunited with Mirembe. The three former Overwatch agents worked together to clear out the Talon troopers, and Mirembe was reunited with her son, who she'd placed in a panic room. The local authorities were alerted, and Ana and Jack led Mirembe and her son out of the house. As Mirembe and her son left with the security detail, Ana realized that Mirembe knew more than she was letting on. That she'd sussed out that Ana and Morrison were working with intelligence that had allowed them to be at the right place at the right time.[4]

After Miremble's departure, Ana told Morrison to come clean, as she knew there was still information he was withholding. He told her that the data drive gave the user a secure backdoor to Talon's project files. He'd asked for proof, and Mirembe's was the first name on the assassination schedule. He explained that due to Talon's attack on Watchpoint: Gibraltar two years ago, the organization had a nearly complete list of Overwatch agents, and had been carrying out assassinations ever since. While Ana was aware of the rumor, Morrison's words confirmed it.[4]

Ana suggested they join Winston's reformed Overwatch unit but Morrison refused, explaining that it would arouse further suspicion if he joined a larger organization. She ordered Morrison to give her the drive, and he obliged, allowing her to download the data pertaining to Overwatch members on Talon's hit list. She gave the drive back to him and the two parted ways, as Morrison continued his war against Talon. In the silence of the night, Ana reflected that the world would always need saving. She set out to protect the people on Talon's hit list. To protect them from afar.[4]


Name Icon Description Reward
Ability-ana2 Interrupt an enemy Ultimate Ability with Ana's Sleep Dart in Quick or Competitive play.
Spray Ana Pixel
Ability-ana4 Get 4 kills or assists with a single use of Ana's Nano Boost in Quick or Competitive play.
Spray Ana Cute


  • Ana was the first hero, and support hero specifically, to be added to the roster following the launch of Overwatch 1.
  • Ana's story draws parallels with the story of Horus from Egyptian mythology. During an altercation with a former friend (in this case, Widowmaker), she lost her eye. Additionally, both her and Pharah possess an eye of Horus tattoo.
  • Her voice actress is an Egyptian woman who was recorded from Cairo.[26] The voice actress's name, Aysha Selim, was not revealed until September 29, 2016 in a reply on the official forums.[27]
  • Ana is the sixth playable Overwatch hero in Heroes of the Storm.[28]
  • As of October 2023, Ana is the most played hero in the series.[29]

Misc. Character Information

  • In Cassidy/Baptiste interactions in Overwatch 2, it is confirmed that Talon has a bounty on Ana's head, and that it is larger than the one on Cassidy's. Assuming that this is the same bounty Orisa mentions in the original game, the price on Ana is over $60 million.
  • Going by her respawn quote in Overwatch 2, Ana apparently aspires to visit Fiji.
  • Ana's memories were used to create the A-7000 Wargod.
  • Night ops used to be her favorite type of mission.[4]


Ana Amari Concept

Concept art of Ana and her daughter, Fareeha Amari

Ana was the first hero added to the game after its launch. Blizzard began with the knowledge that they needed another healer, since Lucio and Mercy were showing up in every game. A concept was the Alchemist, a character who could drink from a decanter and then jump really high, or provide an extra-long heal over time. Meanwhile, the team were struggling to place the personality of Ana, which they’d conceived independently. Her backstory positioned her as a crack sniper, but the game already had Widowmaker. It was thus decided that the hero would be both a healer and a crack shot, using her rifle both offensively and defensively. The Alchemist concept was phased out within a few weeks.[30] Influences for Ana's visual design were post-apocalyptic themes and imagery. The designers wanted to show her as someone who was rugged and resourceful, living on the edges of society. Her "Wasteland" skin is based entirely around this idea. Strap, pipe, and cannister designs in the skin were used to emphasize a character that was scrounging anything she could to survive.[31]

Prior to being revealed, it was widely speculated that Ana and Sombra were the same character, resulting from the photographs of her Shrike mask being misidentified as Sombra.[32][33][34]

Ana Wasteland and Captain Amari skin concept arts

Ana Wasteland and Captain Amari skin concept arts

Several PR assets on Blizzard's press center website for Ana are labeled "Shrike" instead of "Ana", suggesting that her placeholder name during development was Shrike.[35] The name Shrike was used for one of her epic skins, in which she wears a mask previously seen in pre-release easter eggs.

Ana was teased on Temple of Anubis, with an opened document picturing her wearing her Shrike mask.[36] Her scope could be seen being worked on in a GameSpot video.[37] Also in the video was an early prototype with a modified Widowmaker model seen in the character selection screen, in the support section.[38]

Ana was added to the PTR on July 12, 2016.[39] She was added to the live PC version of the game on July 19, 2016.[40]


Concept Art


Balance Change Logs

For more information, see Patch Notes.

Overwatch 2 PvP
Developer Comments: Rather small change here but we'd like to minimize the amount of time Tanks can be taken out of the fight for and they are also the easiest targets to hit with Sleep Dart.

Ability-ana2 Sleep Dart

  • Duration of effect on Tank heroes decreased from 3.5 to 3 seconds.
General updates
  • Global projectile size modifier for travel time projectiles with a speed greater than 50 meters per second reduced from 0.1 to 0.075 meters.
Hero updates

Ability-ana3 Biotic Grenade

  • Explosion damage and healing increased from 60 to 90.
General updates

Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

  • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer's Pulse Pistols or Reaper's Hellfire Shotguns).
  • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy's Peacekeeper or Soldier:76's Heavy Pulse Rifle).
  • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog's Scrap Gun or Ramattra's Void Accelerator).
  • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta's Destruction Orb).
  • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah's Rocket Launcher).
  • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa's Energy Javelin or Reinhardt's Fire Strike).

Hero combined HP (base health/armor/shields) increased by 15-25%.

  • 150-175 HP heroes increased by 25 HP.
  • 200-300 HP heroes increased by 50 HP.
  • 300+ HP (Tanks) increased by 75-100 HP.
  • Each hero's precise health increases are listed in their patch notes below.

Ultimate Charge

  • All Ultimate ability costs increased by 10%.

Regenerative Passive for All Heroes

  • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

Support Role Passive

  • Now reduces the delay before regeneration begins by half (2.5 seconds).

Quick Melee

  • Damage increased from 30 to 40.
Hero updates
  • Health increased from 200 to 250.

Ability-ana3 Biotic Grenade

  • Effect duration reduced from 3.5 to 3 seconds.

Ability-ana3 Biotic Grenade

  • Cooldown increased from 10 to 12 seconds.
Developer Comment: Ana's damage breakpoint change has proven too effective overall given her long range so we are reverting it back to its previous value. We are also increasing the size of unscoped projectiles when firing at enemies (her projectiles have always had a larger size for allies) which should help them land more consistently against close-ranged threats.

Ability-ana1 Biotic Rifle

  • Damage and healing per projectile reduced from 75 to 70.
  • Unscoped projectile size increased from 0 to 0.1.
Developer Comments: Ana’s survivability has improved significantly ever since the addition of the support passive. We are reducing the amount of healing provided by the Biotic Grenade explosion as she doesn’t need to rely on it for self-healing as much as before.

Ability-ana3 Biotic Grenade

  • Explosion healing decreased from 100 to 60
Developer Comment: We've been watching how effective Sleep Dart has been in 5v5 gameplay. It hasn't been overly disruptive as a whole, but since it is significantly more reliable to land against Tank heroes due to their large hit boxes and even more valuable to do so with only one tank on the field, we're reducing its maximum duration against those targets.

Ability-ana2 Sleep Dart

  • Maximum duration on Tank heroes reduced 30%, from 5 to 3.5 seconds

Ability-ana3 Biotic Grenade

  • Effect duration reduced from 4 to 3.5 seconds

Ability-ana1 Biotic Rifle

  • Damage and Healing increased from 70 to 75

Ability-ana3 Biotic Grenade

  • Effect duration increased from 3 to 4 seconds
Sleep Dart is still one of the most powerful crowd control abilities in 5v5, though with the addition of cleanse mechanics to offer a potential counter to this effect we're more comfortable with reducing the cooldown here to improve Ana's personal survivability.

Ability-ana2 Sleep Dart

  • Cooldown reduced from 15 to 14 seconds
Ana’s Biotic Grenade was too effective with one less tank and more infrequent barriers, so we are reducing the duration of the ability. We also saw Ana using her grenade less frequently on herself because of the new support passive ability. To help compensate for her grenade, we wanted to give her power back through increasing her Biotic Rifle’s ammo.

Ability-ana1 Biotic Rifle

  • Ammo increased from 12 to 15

Ability-ana3 Biotic Grenade

  • Duration reduced from 4 to 3 seconds

Ability-ana2 Sleep Dart

  • Cooldown increased from 12 to 15 seconds

Overwatch 1
Ability-ana3 Biotic Grenade
  • Projectile now passes through allies with full health

Developer Comment: A significant number of Biotic Grenades are blocked by allies accidentally intercepting it. Having it collide with allies in the same manner as Ana's primary fire will enable more deliberate placement of the ability.

Ability-ana1 Biotic Rifle
  • Ammo reduced from 14 to 12
Ability-ana1 Biotic Rifle
  • Healing reduced from 75 to 70
Ability-ana2 Sleep Dart
  • Sleep duration lowered from 6 to 5 seconds
Ability-ana4 Nano Boost
  • Heal reduced from 300 to 250
Ability-ana1 Biotic Rifle
  • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana
Ability-ana4 Nano Boost
  • Now also instantly heals the target for 300 health
  • Range increased from 30 to 40 meters
Ability-ana1 Biotic Rifle
  • Projectiles will now pass through allies with full health
  • Ammo increased from 10 to 14
Ability-ana1 Biotic Rifle
  • Damage increased from 60 to 70
*Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section
Ability-ana1 Biotic Rifle
  • Damage decreased from 80 to 60
*New Hero Option: Nano Boost Sensitivity
    • Allows players to adjust Nano Boost’s targeting sensitivity
Ability-ana3 Biotic Grenade
  • Effect duration has been reduced from 5 seconds to 4 seconds
  • Healing boost on allies has been decreased by 50%

Developer Comments: The healing boost from Ana’s Biotic Grenade was providing too much healing, especially when used on targets with large health pools.

  • Dealing damage to things other than players (like Torbjörn's turret or Symmetra's teleporter) no longer charges ultimate abilities
  • Ultimate costs have been increased by 25% for all heroes

Developer Comment: Game-changing ultimate abilities were coming up a bit too frequently. This change helps keep them in check while still allowing them to be powerful.


Ability-ana4 Nano Boost

    • No longer increases move speed

Developer Comment:The increased speed from Ana’s Nano Boost made the ability feel unstoppable and forced Ana players to select targets that could really take advantage of the speed boost. Removing the speed boost means that Ana has a reason to apply Nano Boost to a larger variety of heroes, and enemies can fend off the attack more easily.

Ability-ana4 Nano Boost
  • Ultimate cost has been increased by 20%

Ability-ana3 Biotic Grenade

  • Radius has been increased from 3 to 4 meters

Developer Comments: So far, we haven't seen any indication that Ana is too strong overall, but her ultimate charges a little too fast, especially considering the impact it can have on a match. Also, her Biotic Grenades are getting a small boost to help her hit multiple targets.

Ability-ana1 Biotic Rifle
  • Rate of fire increased by 20%
  • Magazine size increased from 8 to 10

Developer Comments: While Ana has been very well received, she was showing to be a little bit weaker overall. In addition to helping her feel better to play, these changes should also increase her healing and damage output.

New Hero: Ana (Support)

After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana — a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.


  1. 1.0 1.1 1.2 1.3 1.4 1.5 Ana, PlayOverwatch. Accessed on 2022-12-12
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Ana (OW1), Blizzard Entertainment. Accessed on 2016-07-12
  3. 3.0 3.1 2018-02-22, Overwatch Twitter, Twitter'. Accessed on 2018-02-25
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 Lost Ghosts
  5. Pharah, Blizzard Entertainment. Accessed on 2016-05-22
  6. Pharah: Mission Statement
  7. 7.0 7.1 Overwatch, Ana Cosmetics
  8. 8.0 8.1 8.2 8.3 8.4 New Blood Issue 2
  9. 9.0 9.1 9.2 9.3 9.4 Ana: Legacy
  10. 10.0 10.1 Overwatch 2, Ana Quotes
  11. 11.0 11.1 Overwatch, Ana Quotes
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 Bastet
  13. 13.0 13.1 13.2 13.3 New Blood Issue 1
  14. 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 Overwatch: Declassified
  15. 2015-05-24, Overwatch is Back: Uncertainty and Hope After UN Confirms Vigilante Activity. Blizzard Entertainment., accessed on 2016-5-25
  16. 16.0 16.1 16.2 16.3 16.4 Ana Origin Story
  17. Overwatch, Pharah Quotes
  18. Heroes of the Storm
  19. 19.0 19.1 Overwatch 2, Ana Quotes
  20. Tracer: Uprising
  21. 2017-04-12, Welcome to Overwatch Uprising!. YouTube, accessed on 2017-04-12
  22. 1 Year Anniversary, Blizzard Entertainment. Accessed on 2017-05-24
  23. 23.0 23.1 Ana: Old Soldiers
  24. Tracer: Reflections
  25. Valkyrie
  26. 2016-07-13, BLIZZARD HIRED EGYPTIAN ACTRESS TO VOICE ANA IN OVERWATCH. IGN, accessed on 2016-08-11
  27. 2016-09-29, "We were extremely fortunate to work with a very talented Egyptian actress named Aysha Selim on the voice of Ana (who we recorded all the way from Cairo!)" Michael Chu. Battle.net forums, accessed on 2016-09-29
  28. 2017-09-15, Blizzard Virtual Press Tour: Ana, Junkrat and Volskaya Foundry Map coming to the Nexus. Blizzplanet, accessed on 2017-09-17
  29. 2023-10-07, whoever didn't go outside this year needs to confess now. Reddit, accessed on 2023-10-12
  30. 2016-08-11, Overwatch's Ana was nearly a potion-swigging alchemist. PC Games, accessed on 2017-07-11
  31. [[The Art of Overwatch]
  32. 2016-05-19, Fans believe a new Overwatch hero called Sombra could be unveiled on Monday. Eurogamer, accessed on 2016-08-11
  33. 2016-07-06, Blizzard releases major hint about Overwatch’s next character (update). Polygon, accessed on 2016-08-11
  34. 2016-07-06, Overwatch Is Still Hiding Lots of Clues About A Mysterious Character. Kotaku, accessed on 2016-08-11
  35. Overwatch Games Press, Blizzard Entertainment. Accessed on 2016-08-11
  36. Documents depicting Ana wearing her Shrike mask. Temple of Anubis.
  37. 2016-04-21, The Story of Overwatch: The Fall of Titan, 00:09 Youtube. Accessed on 2016-07-10
  38. 2016-04-21, The Story of Overwatch: The Fall of Titan, 15:25 Youtube. Accessed on 2016-07-10
  39. 2016-07-12, OVERWATCH PTR NOW AVAILABLE - JULY 12, 2016 Playoverwatch, accessed on 2016-11-06
  40. 2016-07-19, [PC Overwatch Patch Notes – July 19, 2016] Battle.net forums, accessed on 2016-11-06

External links

Heroes in Overwatch 2