Overwatch Wiki
"I'm the last one you'll ever cross."

Real Name
Elizabeth Caledonia "Calamity" Ashe
October 1st[1]
41 (Overwatch 2)[1]
39 (Overwatch)[2]
USA American
Thief, gang leader
Deadlock Gorge, Arizona, USA
Arbalest Arms Company (formerly)
Deadlock Gang
Caledonia Ash (great-great-great grandmother)
Mr. Ashe (father), Mrs. Ashe (mother)
Jennifer Hale (English)

Olivia Nicosia (French)
Nana Spier (German)
Tania De Domenico (Italian)
Meiko Kawasaki (Japanese)
Sa Moon-young (Korean)
TK (Chinese Mandarin)
Cian Sin-yu (Taiwanese Mandarin)
Anna Wodzyńska (Polish)
Mabel Cezar (Brazilian Portuguese)
Viktorija Pivko (Russian)
Danai Querol (European Spanish)
Ale Delint (Latin American Spanish)

Cosmetic page
Quotation page
Character Video

Ashe is a Damage hero in Overwatch. Released on 13 November 2018, she is the 29th hero added to the game.


Ashe is a hero of Overwatch. She is the leader of the Deadlock Gang and a rebellious outlaw who's not afraid to get her hands dirty.

Ashe quickly fires her rifle from the hip or uses her weapon’s aim-down sights to line up a high damage shot at the cost of fire-rate. She blasts enemies by throwing dynamite, and her coach gun packs enough punch to put some distance between her and her foes, or gain some air to leap to hard to reach places or for an aerial shot. And Ashe is not alone, as she can call on her omnic ally B.O.B. to join the fray when the need arises.


Role: Damage
Passive Ability
Damaging an enemy temporarily reduces their healing received.
2 seconds

Ability details:
  • Does not stack with itself or the passive from another damage role hero.
  • Stacks multiplicatively with other modifiers that affect healing received.
  • Objects that deal damage, such as turrets, may also apply the effect.
  • Self-damage does not apply the effect.

The Viper
Key mouse 1
Weapon (Hip Fire)
Effect Type
Hitscan Hitscan
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Semi-automatic rifle.
40 – 12
Falloff range:
20 – 40 meters
Rate of fire:
~0.266 second recovery
(3.75 shots per second)
Reload time:
0.5 seconds (initial animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)
Spread angle:
Max: 1.85 degrees
Projectile radius:
0.08 meters
Ashe's semi-automatic rifle fires quick shots.

Ability details:
  • Damage per second: ~150 while firing (71.64 overall w/reload)
  • Ashe reloads The Viper one bullet at a time in rapid succession, instead of all at once.
    • The more bullets used in the magazine, the longer it takes to fully reload.
    • If the reload is cancelled before completion, some ammo is still replenished based on how many bullets loaded into the gun, instead of none at all.
  • Unlike most weapons, The Viper is semi-automatic instead of fully automatic.
  • Spread resets after 1.5 seconds since the last unscoped shot. Spread starts on the 3rd shot and reaches its maximum upon the 6th shot.
  • Each shot raises the Ashe camera (changes the facing angle) by 1 unit.
  • If after the shot you turn on the zoom and try to shoot, it will take at least 0.240 seconds.

The Viper (ADS)
Key mouse 2
Weapon (ADS)
Effect Type
Hitscan Hitscan
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Hold to zoom in, increasing damage and accuracy but slowing rate of fire.
75 – 22.5
Falloff range:
30 – 50 meters
Rate of fire:
0.65 second recovery
Reload time:
0.5 seconds (initial animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)
Cast time:
0.192 seconds scoping in
0.160 seconds for scope out
Spread angle:
Move. speed:
-25% penalty
Projectile radius:
0.08 meters
Ashe can use her aim-down sights for a more damaging, precise shot.

Ability details:
  • Damage per second: ~115 while firing (79.15 overall w/reload)
  • Ashe can jump while aiming down sights.
  • After the shot, the game raises the Ashe camera (changes the facing angle) by 1 unit, after which it starts lowering the Ashe camera to its previous value. Unlike Cassidy, Ashe will not be able to shoot once the camera is back in position and will have to wait ~0.096 seconds.

12 seconds
Effect Type
Arcing projectile Arcing projectile
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Throw an explosive that detonates after a short delay or immediately when shot.
Explosion: 20 - 50
Burn: 100
Self: 50%
Cast time:
0.16 seconds for throw + 0.4 s. recovery
2 seconds for explode after landing
5 seconds (burn)
Area of effect:
5 meter radius
Projectile speed:
25 meters per second
Projectile radius:
Ashe throws an explosive that detonates after a short delay or immediately when shot. The explosion from Dynamite also lights enemies on fire, dealing damage over time.

Ability details:
  • Damages self, but the damage is halved.
  • Can be shot at with Ability-ashe1 The Viper or Ability-ashe3 Coach Gun to detonate immediately.
  • The burn also affects barriers and turrets.
  • The burn is removed immediately by Protection Suzu Icon Protection Suzu, Ability-zarya2 Personal/Projected Barrier or upon taking a Health Pack.
    • Life Grip Icon Life Grip does not remove the burn effect, but prevents the target from being damaged by it for the duration of the pull.
    • There is a bug in the game due to which you can receive 3,84 damage after taking a health pack.
  • If the ability is interrupted before cast time ends, the ability's cooldown will not trigger.
  • The projectile can be destroyed while in air by Ability-dva3 Defense Matrix, Abilities-sigma3 Kinetic Grasp and Ability JavelinSpin Javelin Spin and reflected by Ability-genji2 Deflect, but the explosion is unaffected.
  • Baptiste-ability4 Amplification Matrix affects all damage dealt, if the projectile passes through it. Explosion damage alone or player with DoT going through is not amplified.

Coach Gun
10 seconds
Effect Type
Shotgun Shotgun (hitscan)
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Blast enemies in front of you and knock yourself backwards.
6 per pellet
90 per shot
Bullets per shot:
Cast time:
0.16 seconds for cast + 0.4 s. recovery
Max. range:
15 meters max (enemy knockback)
9.4 meters (self-knockback)
Move. speed:
18 meters per second (max. vertical)
16 meters per second (max. horizontal)
Projectile radius:
0.45 meters
Ashe blasts enemies in front of her, knocking them away and propelling herself backward for added mobility.

Ability details:
  • During cast time, you can change the future flight path.
  • The bullets do not need to hit anything in order to apply the knock back to Ashe.
  • Can be used while rooted or hindered, as it counts as a self-knockback instead of a movement ability.
    • Hindered does not interrupt or prevent the knockback either. Being rooted, however, will still prevent any movement.

2450 points
Ultimate Ability
Effect Type
Melee Melee (charge)
Movement Movement (charge)
Hitscan Hitscan (arm cannon)
Partially blocked by barriers.
Ignores barriers.
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Partially affected by damage boosts.
Ignores damage boosts.
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons.
120 (charge)
17 (arm cannons)
Rate of fire:
8 bullets per second
Cast time:
0.5 seconds animation
10 seconds (after bob collision)
Max. range:
70 meters (charge)
40 meters (arm cannons)
Move. speed:
15 meters per second
Ashe summons her trusted omnic sidekick, B.O.B., who charges forward and knocks enemies into the air, then lays down suppressing fire with his arm cannons.

Ability details:
  • Damage per second: 136 while active
    • B.O.B can deal a total of 1326 damage over the duration.
  • B.O.B. appears slightly to the right of Ashe and lands 5 meters in front of her, then charges in the direction Ashe is looking at. Once B.O.B. bumps into an enemy or a wall, or travels 65 meters, B.O.B. halts and begins shooting nearby enemies like a turret.
    • If B.O.B. bumps into an enemy (or enemies), B.O.B. inflicts 120 damage to them and flings them into the air.
    • If a charging B.O.B. collides with Ability-reinhardt3 Charge, Rocket punch Rocket Punch, Shield Bash Shield Bash, or another charging Ability-ashe4 B.O.B., both participants get knocked down for 1.7 seconds.
    • B.O.B. automatically uses Symmetra's Ability-symmetra4 Teleporter if it's in his path.
  • B.O.B. prefers to target enemies that Ashe damages with her rifle.
  • B.O.B. is treated as an additional player for most effects, such as contesting/capturing objectives or Wrecking Ball's Adaptive shield Adaptive Shield.
    • B.O.B. can be healed, buffed (e.g. Ability-ana4 Nano Boost), and debuffed (e.g. Ability Sombra Hack Hack).
      • If B.O.B. is hacked, B.O.B. becomes inactive for 5 seconds.
    • Damaging or healing B.O.B. does not give ultimate charge, but damage boosting as Mercy does.
  • B.O.B.'s charge cannot be blocked by barriers, Ability-dva3 Defense Matrix, Abilities-sigma3 Kinetic Grasp, Ability JavelinSpin Javelin Spin and Ability-genji2 Deflect or boosted by Baptiste-ability4 Amplification Matrix, but the shots fired by him interact normally with all of the mentioned.
  • B.O.B.'s charge counts as a movement ability, and is interrupted by rooted and hindered.
  • Damage amplification buffs on Ashe do not affect B.O.B., but he can be directly boosted by them.
  • Damage from B.O.B. applies the healing reduction from the OffenseIcon Role: Damage passive, as if he were a Damage hero.
  • B.O.B. does not receive the healing reduction from damage role passive when hit by a damage hero.
  • B.O.B. has the TankIcon Role: Tank passive, receiving reduced critical/headshot damage, reduced knockback and reduced Ability-ana2 Sleep Dart duration.

Hero-specific options

Setting name Options Description
Recoil recovery aim compensation On (default) Stops the recoil's downward pulling return motion, if the player applies enough vertical crosshair movement after the shot.
Off Recoil's return motion is unaffected by player input, always pulling the crosshair back downwards the same amount as the recoil raised it.
Toggle zoom Off (default) Zoom deactivates when player stops holding the button.
On Zoom deactivates when player presses the button again.
Relative aim sensitivity while zoomed 0% ... 100% (default: 60%) Multiplier to base aim sensitivity while zoomed.



Ashe is a hero who requires good mechanical skill to be played effectively. Her weapon, the Viper, is quite powerful at long mid-range, particularly when the player uses her ADS (aim-down-sight) alternate fire. Dynamite is a dangerous, versatile ability that can be used to threaten space (such as narrow hallways and chokepoints) and deal decent damage in its radius, as well as inflicting a damage over time debuff. Uniquely, Dynamite can be detonated early by shooting it any time between when it's thrown and when its fuse runs out. Her Coach Gun serves as both a defensive "get-off-me" tool (like Lucio's Soundwave) and a potent mobility option (like Pharah's Concussive Blast). Finally, her Ultimate ability calls out her omnic sidekick B.O.B., who rushes in, knocks enemies in the air, and then grounds himself to shoot enemies, much like a turret.


Though dominant in midrange, Ashe suffers in close combat. Her primary fire, while quite fast, deals only mild damage, and Coach Gun is on a lengthy cooldown. Most of her abilities require good follow-ups, such as detonating Dynamite and making quick shots after jumping with Coach Gun. Dynamite can be rather tricky. While it deals impressive damage over time, it will also damage Ashe if she's too close to the blast. Overall, Ashe is best played close to her teammates, so she can have backup available if she is being harassed. B.O.B., though incredibly strong, can easily be countered by the enemy team, as he can be hacked, slept, and stunned in the same way he can be boosted by a friendly team.

Weapons & Abilities

  • The Viper: Ashe's primary weapon. It has two firing modes: a primary fire that shoots rapidly from the hip at reduced damage, and an ADS (aim-down-sight) secondary fire that deals potent damage at a much lower fire rate.
    • Despite its power, an ADS headshot is not enough to one-shot 200 HP enemies, dealing only 150 damage.
    • The Viper has a unique reloading mechanic. Rather than doing a whole clip like most of the cast, Ashe reloads one bullet at a time (at roughly the same rate as her hip-fire). Try to reload often, as you don't want to be caught in a fight where you can't afford as many shots.
    • Its primary fire is rather weak, best suited to finishing blows and harassing enemies who step out of position.
  • Dynamite: Ashe throws a bundle of lit dynamite in front of her in a shallow arc. When detonated, it will explode and burn enemies. Uniquely, it can be detonated before its five-second fuse by shooting it with either the Viper or the Coach Gun.
    • Dynamite is designed so that it will automatically fall on the player's crosshair the moment they can act. Provided you don't move the crosshair (or move backwards; forward is fine), you could throw dynamite and immediately hold primary fire to instantly detonate it in front of you.
    • The arc it travels at is unusually floaty, which makes it quite easy to predict where it will end up. Positioning your crosshair where the dynamite will land rather than trying to track it may be easier for long-range Dynamite shots.
    • Its blast radius is rather small, but the burst damage and debuff are quite powerful. Throwing it into or slightly above a cluster of enemies and detonating it will usually get the most value out of Dynamite.
    • Dynamite will bounce off of shields (like Reinhardt's Barrier Field).
    • Dynamite tends to get stuck on slopes (like the rooftops on Eichenwalde), so it is best to not rely on geometry to get it where you want it.
    • Dynamite can be deflected by Genji, and this will switch its "ownership" to him, causing it to inflict full damage on you.
  • Coach Gun: Ashe whips out a shotgun for a strong, close-range blast. Additionally, it deals impressive knockback to enemies and propels Ashe away from the blast.
    • The knockback from Coach Gun is consistent across its hitbox, but the damage lessens the further away from Ashe an enemy is.
    • Coach Gun is best used for burst mobility and disengagement, not direct damage. That said, it can still serve as a good final blow if you have no other options.
    • Its burst mobility is very versatile, as it can allow Ashe to cross gaps she wouldn't normally be able to jump (by blasting horizontally) or reach high ground in a similar fashion (by blasting towards the ground).
    • The Coach Gun, despite shooting individual pellets, cannot deal headshots.
    • If the shot is deflected by Genji, it will knock you back twice as far. This can throw you off the map if you're not careful.
  • B.O.B.: Ashe's ultimate ability calls her omnic butler, B.O.B. into the fight. He has three stages: a charge forward, an uppercut that throws enemies up into the air, and a stationary "turret" mode, where he shoots at enemies within his line of sight.
    • B.O.B. can almost be considered another player, as he can be healed, buffed, and debuffed in any way a player could be. Be mindful of this when using B.O.B. during a fight.
      • A common, powerful tactic is to use Ana's Nano Boost on B.O.B.
      • By the same token, an enemy Ana can neutralize B.O.B with Sleep Dart.
    • B.O.B.'s uppercut is the perfect opportunity for Ashe and her team to line up shots on enemies in the air.
      • Any hero with 200 HP can be immediately killed with an ADS head shot after they are flung into the air. A body shot will leave them with 5 HP.
      • It is also a good setup for a dynamite detonation.
    • B.O.B. can contest — and capture — objectives as well as move payloads.

General Strategies

Use B.O.B Smartly! Don’t just throw him into the enemy team: line B.O.B up for his cannon to do damage and delay them, as the enemy team can counter your B.O.B quite easily. The line of sight you are facing when calling out B.O.B is very important, as it can lead to B.O.B running clean off the map or into a unfavorable position.

Match-Ups and Team Synergy


Hero Match-Up Team Synergy
You should never try to 1v1 D.Va in close range, her high health is really difficult to tear through single-handedly as Ashe and she can Defense Matrix a lot of your shots. If she tries to dive you, do not try to Coach Gun her away while her Defense Matrix is up or she is using Boosters as she will not be knocked back. Simply wait for her cooldowns to end before using Coach Gun to maximise the distance between you two. In addition, you can one shot the pilot with a scoped headshot so if you or your allies de-mech the D.Va try to headshot the pilot as she ejects. When D.Va activates her ultimate, enemies will retreat or use shield to prevent their deaths. However, you can toss your Dynamite at their location to further push them away from the objective or payload. This works especially well when they put themselves in a narrow space or corner.
Never let Doomfist sneak up on you, because it's difficult for you to react in time to save yourself. Coach Gun him away from you when he uppercuts you or uses Seismic Slam, and use a vertical Coach Gun to dodge Rocket Punch. On the flip side, Doomfist is an easy target if he's not going for you; his big hitbox and lack of abilities to combat you at range make landing shots child's play. (To be added)
It is not advisable to take on Orisa by yourself, as Fortify can reduce the damage she takes (therefore, Dynamite would be quite useless), make her immune to the knockback from your Coach Gun and B.O.B.'s knock-up and will also not take headshot damage, making the power of The Viper less effective. In addition, Javelin Spin will destroy your shots and Dynamite. With all of this in mind, it is better to team-shoot her while her abilities are on cooldown or aren't active. When she activates her ultimate, you can Coach Gun out of it to avoid it. If Orisa uses her ultimate effectively and gathers multiple enemies, you can toss your Dynamite to provide additional damage and likely guarantee Orisa at least a few eliminations.
You should be fine if you play at a safe different, However, surprisingly, Ramattra can actually poke you at range with his Void Accelerator Icon Void Accelerator, so jiggle-peaking would be quite helpful to you. Do not waste time trying to destroy the barrier, instead throw a Dynamite over it and detonate it as soon as it is over the barrier to get maximum value. His barrier have a short duration anyways. When inside Ravenous Vortex Icon Ravenous Vortex, aim your Coach Gun as horizontally as possible because you can't move upward effectively. (To be added)
Do not waste time trying to destroy the barrier, instead throw a Dynamite over it and detonate it as soon as it is over the barrier to get maximum value. In addition, you can use a vertical Coach Gun to avoid Charge and Earthshatter or use Coach Gun on him before he charges an ally to redirect his charge. Other than that, never 1v1 Reinhardt in close range, because his barrier can stop your shots dead and he can kill you very quickly with just 3 swings. Instead, focus on helping your allies take him out with Dynamites and well placed shots. You can try to shoot at him from an off angle to force him to turn his barrier towards you and allow your team to push. 200 HP enemies knocked-up by Reinhardt's charge and launched into the air can be eliminated with a well lined-up headshot afterwards.
As long as you stay outside of Roadhog's Chain Hook range, you should be able to win this match-up or at least force him to use Take a Breather or reposition. Make use of high ground, and Coach Gun him when he hooks an ally to throw off his aim and prevent any follow-up shots from landing. In addition, if Roadhog is using Whole Hog, you can try to displace him with Coach Gun and prevent him from hitting your team with it. (To be added)
Similarly to Orisa and Reinhardt, throw your Dynamite over Experimental Barrier and detonate it mid-air rather than wasting time trying to destroy it. Other than that, keep out of Sigma's primary fire range, and he's little trouble. If you need to, you can use a vertical Coach Gun to dodge Accretion or Coach Gun him if he's trying to use it on an ally to displace him and mess up his aim. If he kills one of your tanks with Gravitic Flux, summon B.O.B. to assist your team. The use of Gravitation Flux can make enemies become easy targets for B.O.B.
Icon-wrecking ball
Wrecking Ball
Try not to 1v1 Wrecking Ball in close range unless he's low of course. He can typically outgun you and his armour and health is difficult to tear through as Ashe. You can Coach Gun him at the apex of his piledrive when he dives onto you or an ally. Ashe is incredibly effective at clearing Minefield with either Dynamite or B.O.B. Toss a dynamite or B.O.B. into the minefield to clear a path for your team. Just be wary that sending B.O.B into the minefield will chunk a large portion of his health away. While Wrecking Ball's minefield would provide area denial against enemies, you can place B.O.B in a place that covers a sight line to further prevent enemies from being able to make plays and force them to fall back.
Use Coach Gun on Winston when he's using Leap because you can keep him suspended in the air where he's an easy target to gun down. Keep this in mind if he dives onto your or nearby allies as you can severely mess up his attack. However, a lot of Winston players tend to drop their bubble while using Leap; in this case, just Coach Gun yourself out of his range. Calling B.O.B to protect your team while he's using Primal Rage is really effective; send him into the allies Winston is trying to attack and you can force him to disengage or seek out other targets, reducing the effectiveness of his ultimate. (To be added)
There's not much to the Zarya matchup: as long as you stay out of her beam range she's not a threat as you can easily dodge the secondary fires at range. The main tip is to use Dynamite after you see her use her bubbles for maximum value. It's also critically important to keep high energy Zaryas away from your team by just poking from a distance and forcing her to retreat. If she gets 3 or more allies in a Graviton Surge you can summon B.O.B. to help your team after you die. When Zarya uses Gravitation Surge, you can toss a Dynamite to provide additional damage against enemies and charge your ultimate. If Zarya is paying attention to a situation where you must use your Dynamite up close, she can use her Projected Barrier to protect you from the blast.


Hero Match-Up Team Synergy
The Ashe vs Ashe matchup simply comes down to who wins the raw aim duel. Detonate dynamite onto her for a damage head-start and if she's being pocketed by a healer, especially a Mercy, try not to take the duel. If she sends B.O.B. into your team, send yours into theirs and focus their B.O.B. so your B.O.B. survives and hers will get no value. (To be added)
Fighting Bastion comes in two flavors. With your strength at a distance you can safely pressure Bastion in Sentry Mode with some distance and line of sight on a just sliver of its body. Positioned well this will allow you to continuously damage it while also keeping you from being shredded by its Sentry fire. Recon Mode Bastion on the other hand is a large target with a distinct head and a weapon ill-suited to a straight gunfight with you beyond close range. Should Bastion work its way behind you and your team and switch to Sentry mode your one chance is likely to use your Coach Gun to get away from it and/or behind cover. Once safe try using your Dynamite's damage over time effect to, if not shoo it away, mitigate any repairs it attempts on itself. (To be added)
There are no fancy tips for dealing with Cassidy as Ashe, it really just comes down to the range of the duel. Up close, Cassidy will almost always win with his Flashbang - Fan the Hammer combo and slightly higher health. However, at longer distances Ashe has the advantage because Cassidy's Peacekeeper's damage will start to fall off sooner than your scoped shots do. Just don't take the fight too far or your gun will start to fall off too and while his damage will be significantly weaker, neither of you will be doing enough to actually kill one another. To put it simply, only take mid-range duels with Cassidy because you'll have a natural advantage. (To be added)
Your scoped shots are hitscan so you are a natural counter to Echo's flight; however it is difficult to headshot her while she is using the ability so just settle for bodyshots to force her out of the sky. If she lands multiple sticky bombs on you it is vital that you Coach Gun yourself out of Focusing Beam range, or you'll die very quickly. (To be added)
When you use Coach Gun on a deflecting Genji, you don't knock him back but gain extra knockback at the cost of some damage, so don't be afraid to do it unless you're already low. Ideally you want to Coach Gun him away after he uses Dash so he can't close the distance on you soon after. Keep this fight at medium range and you should have an advantage. Also, if he's going to dash into you with dragonblade, throw a Dynamite at your feet and Coach Gun it when he dashes in. This way you knock him back and detonate dynamite on him, preventing him from getting a dash reset as well. (To be added)
Try not to take a duel with Hanzo. Although you both play at similar ranges, he can one shot you with a headshot, burst you down with Storm Arrows, or gain a peeking advantage with Sonic Arrow. If you feel like he misses a lot of arrows, feel free to duel him. Just don't get too overconfident, because you move slowly while scoped and he might just land a headshot. You can try to flank the Hanzo and open up by detonating Dynamite onto him to make him one-shottable with a headshot or to make bodyshot damage very threatening to him. (To be added)
Junkrat is one of Ashe's easiest targets. At range all he can do is try to spam grenades, which are easy for you to dodge and hard for him to land, while your scoped shots can kill him in a matter of seconds. Even if he tries to close the distance with concussion mines, he's incredibly easy to headshot out of the sky or Coach Gun if he actually gets close. Just don't let him sneak up on you, because he can one shot combo you with a grenade and Ability-Junkrat2 concussion mine. (To be added)
Mei's icicles do the same damage as your scoped shots, however your scoped shots are much more accurate at range, so like most match-ups, just keep your distance. If she's trying to freeze you, you can attempt to Coach Gun her out of range and land some scoped shots before retreating. Even if you get frozen, if you get the Coach Gun off, it will be very difficult for her to hit the follow-up icicle as you'll be falling through the air. If she uses Ice Block, throw a Dynamite next to her and detonate it as soon as she comes out to deal some free easy damage, and this should be obvious, but Coach Gun yourself out of Blizzard if you're ever caught in it. (To be added)
Because your scoped shots are hitscan, you counter Pharah while she's in the air, so if she's ever in rage, it's as simple as gunning her out of the sky. If you confident in your skills with dynamite, you can throw one at her and detonate it mid-air for additional pressure. If Pharah tries to flank you, can easily react with Coach Gun because her jetpacks are pretty loud, and remember to Coach Gun back onto the map if she boops you off. She's also very easy to kill while using Barrage as long as she's not firing rockets at you. (To be added)
Like with all close range heroes, Reaper is not a threat to you at range, and is easy prey. He only becomes a problem when he tries to flank you; try to react with Coach Gun. However, some good Reaper players with use Wraith Form to mitigate the Coach Gun, in which case, if he follows you, you're screwed, as your unscoped shots do little in comparison to his shotguns. You can also try to force his Wraith Form by detonating Dynamite onto him as he wants to use it to cleanse the burning effect. Other than that, be wary that Reaper can easily tear through B.O.B.'s health if B.O.B. is focusing someone else. (To be added)
Icon-Soldier 76
Soldier: 76
A good Soldier player will typically always win the 1v1, but to increase the chances of your victory, try to hold high ground over him and be as far away as you can so he has to control his recoil a lot more. Also, do whatever it takes to dodge a direct hit of Helix Rockets, it does a lot of damage and if even if you have to use Coach Gun, just do it, it's definitely worth it. If he's holding his Biotic Field, throw Dyanmite onto it, even if you don't detonate it it can force him to run away from his healing pad because 9 times out of 10 he wants to avoid the damage. (To be added)
Sombra is a big threat if she catches you off guard and completes a Hack on you, as you are now forced into close range combat which is where she thrives and will typically outgun you before you get to use Coach Gun again to retreat. Even if she un-stealths and tries to Ability Sombra Hack hack or infect you from below, you will have high ground and distance giving you a major advantage in the duel. If you see her targeting another ally and she's in range, you can toss a dynamite and detonate it on her to assist them in taking her out or forcing her to flee. As a last note, B.O.B. can be temporarily disabled by Hack or EMP, so wait for EMP before using B.O.B or you run the risk of her completely shutting down your ultimate. (To be added)
Symmetra is not a dangerous enemy as long as you don't get too close where she can take you out with her beam or secondary fire orbs. If you're firing at her from a distance, all she can really do is retaliate by sending secondary fire orbs or sentry turrets to you, the former you can easily dodge and the latter you can easily destroy as they're flying to you. Additionally, if she sets up a teleporter strategy and her teammates are coming through, detonate dynamite as they're all being teleported for a lot of damage and ultimate charge. Against a good Symmetra, she may try to use her Photon Barrier to cut B.O.B's line of sight, so try to think carefully about his position and the status of her ultimate. (To be added)
You can destroy Torbjörn's turret with 3 scoped shots, so try to jiggle peek it while firing to minimise the damage you take. You can also throw a dynamite onto the turret to try and disincentivize him from repairing it. Against Torbjörn himself, you can typically beat him in a ranged duel because his shots are projectile and his hitbox his fairly big. An important tip is to throw off his Molten Core placement by knocking him back with Coach Gun; 90% of the time you will cause him to misplace a lot of lava which will prove incredibly valuable in messing up his ultimate. (To be added)
Tracer is really difficult to fight as Ashe, if she catches you off guard she can easily one-clip you before you can react, and Coach Gun is not effective because she can use blinks to close the distance rapidly. Her erratic movement makes close range duels really difficult, so your best hope is to land a scoped headshot, because you can one shot a full health Tracer. However it's much more reliable to just position on high ground where she can't reach you or do much about you. (To be added)
Widowmaker is one of your worst enemies as Ashe. Plain and simply, she outranges you significantly and will mostly be playing far back and out of range for your dynamite; if she is, do not try to engage in a sniper duel because she will be able to take you out with one or two well placed shots while your damage falloff at that range will mean you will require multiple shots to eliminate her. If she is not out of your range however you can happen to have an advantage if you catch her off guard while she's scoped in and focusing on something else, but if she is a good Widowmaker, it is not advisable to duel her at all unless you have a source of extra damage like a Mercy damage boost or Orb of Discord. (To be added)


Hero Match-Up Team Synergy

Your scope shots deal solid damage at mid-range. However, Ana's rifle has no damage falloff and she can fight you outside of your effective range. One advantage you have is that her weapon cannot inflict headshots while yours can. You can use Dynamite on Ana to force her to use Ability-ana3 Biotic Grenade on herself. Another advantage is that Ana lacks and form of mobility, which makes it easier for you to line up your shots. Ability-ana2 Sleep Dart is effective against Ability-ashe4 B.O.B., as it knocks him out for 5 seconds, wasting a good deal of time he could have spent laying suppression fire.
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As long as you don't let Brigitte get close to you, she shouldn't be a problem, her shield is pretty fragile, she has no long range options to attack and she has a slow movement speed, if she does manage to close the distance use your coach gun to create distance, she can however disrupt B.O.B with her shield bash and whip shot, which can put B.O.B in an unintended position or stun him mid charge. (To be added)
Both of you can effectively duel each other at mid-range. However, Illari doesn't need to scope in to deal the most damage. This also means she doesn't move slow. Her Healing pylon icon Healing Pylon can be destroyed with ease with a single use of Ability-ashe2 Dynamite. Outburst icon Outburst gives Illari some mobility but it's not super effective at accessing high ground. Captive sun icon Captive Sun could pose a problem to you as the wide blast radius means the sunstruck status effect could reach you, slowing down the movement speed, and making it easy for Illari or her team to trigger the detonation. (To be added)
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(To be added) Your high damage at mid-range makes you a good choice for Mercy to boost without straying too far from the rest of your team. Up close your Coach Gun is excellent to peel Mercy's would be killers away from her.
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Ashe is the ambitious and calculating leader of the Deadlock Gang and a respected figure in the criminal underworld.[2]

A tough talker,[3] Ashe has an organized mindset. This affects her ideas of how her organization should be run, to how relationships should work.[4] Her relationship with Cole Cassidy is "way more complicated" than a simple label,[5] though could be described as a "love-hate" type of relationship.[6] Despite her callous exterior, Ashe has demonstrated concern for innocents caught up in Null Sector's war, and sympathy for omnics in general (B.O.B. especially).[7]

As the daughter of socialites, Ashe feels just as comfortable at charity balls as she does on a motorcycle.[8] She is a good shot with a rifle, believing that accuracy is key, and that all one should need is a single shot.[9]


Everybody needs a family... because it's not fair facing the world alone. I don't care how tough you think you are. They should always be there for support, no matter what.
~ Ashe

Ashe as a child, alone

Elizabeth Caledonia Ashe grew up in Texas[10] at Lead Rose Manor; a large estate located outside the town of Bellerae.[9] Born into a wealthy family[11] who came from "old money,"[12] Ashe grew up surrounded by privilege. Her parents were highly sought-after business consultants and coaches for powerful CEOs around the world. Though her parents paid little attention to her (mostly leaving her in the care of the family’s omnic butler, B.O.B.), they ensured that Ashe had every opportunity to succeed.[2] B.O.B. was at Ashe's side for as long as she could remember. Her parents would often travel out of Texas, but never took her with them. Her parents would host many parties at their manor, trying to curry favor with influential persons from Bellerae. Ashe kept to the fringes of these events, resenting when her parents dragged her forward for a few minutes of small talk.[9]


Ashe in trouble at school

Because of their absence, Ashe grew to have a contentious childhood, getting into trouble at the academy where she attended school, and spending her time shooting bottles on the family estate with her slingshot.[11] She found the academy "soul-sucking," and was at odds with Headmaster Wallach.[9] Her misdemenors included trying to convince the academy's "resident hacker" to change all her grades to As, and closing the school for decontamination after showing off with her slingshot in the science lab.[9] A loner, Ashe spent a lot of time talking to B.O.B.[4] (even if he was apparently incapable of talking back).[13] For her every birthday, B.O.B. would make Ashe her favorite cake (triple-layer chocolate cake, with chocolate frosting, and an extra generous drizzle of chocolate glaze). While it was part of his programming, Ashe appreciated the gesture, and looked forward to it every year.[9]

Due to her status as heiress to Arbalest Arms, most of her fellow students kept their distance from her.[9]

As a teen/young adult, her demeanors led to being temporarily incarcerated.[11] She and Sheriff Carson became 'aquainted,' but every time, her parents' money was enough to bail her out every time.[9]

When motorcycles with lev rims were released, Ashe broke into her parents' study and used their finances to buy herself one. When her parents returned home, they found their daughter buzzing around the grounds on her new bike, much to their bemusement. Ashe told them that it had been sent as a gift by a business associate, but she'd lost the card. Her parents believed her, though detested the thing, considering it "dangerous" and "unladylike." They didn't shed any tears when Ashe crashed it.[9]

The Omnic Crisis

I'm not hungry! I just wanna be left alone.
~ Ashe to B.O.B.

Ashe with her slingshot

Ashe was thirteen when the Omnic Crisis began. On the first day of the conflict, her parents were away (again), and she angrily refused the food B.O.B. made for her, lashing out at the omnic due to her loneliness. She yelled at B.O.B. to leave her alone, and he walked off. At first, she thought nothing about it, confident that B.O.B. would return with more food, but as the afternoon turned to dusk, and dusk to darkness, Ashe realized that B.O.B wasnt' coming back. Feeling guilty, Ashe exited the dining room and searched for her butler, but couldn't find him in the manor or on the grounds. She feared that B.O.B. had indeed left her.[7]

Ashe and her family went through the Omnic Crisis relatively unscathed. As the years passed, Ashe believed that she'd never see her butler again, and was surprised about how much she'd missed him.[9]

The Omnic Crisis lasted two years, and two years after B.O.B.'s disappearence, he returned to Lead Rose. Ashe rushed out of the house to greet him. She halted a few paces away from the omnic, realizing that he was different. Not only his exterior (which was riddled from damage suffered in the war), but his very nature.[7] B.O.B was now sentient, and...different, in ways that Ashe couldn't quite grasp.[9] However, she hugged him, and slowly, tenatively, B.O.B. embraced her.[7]

Ashe was never able to fully understand what had happened to B.O.B during the Omnic Crisis, but he was still the companion she remembered, and remained at her side.[9]


Graduation Day

For her 17th birthday, Ashe's mother gifted her with a golden bracelet. Months later, her mother borrowed it, and never returned it. At around about the same time, Ashe's condition at school had become worse—an Arbalest factory had shut down, leading to a number of her classmates' parents losing their jobs. Casual avoidance of the Arbalest heiress morphed into active dislike, leading to a number of schoolyard scraps.

Three months before her eighteenth birthday, Ashe was set to graduate. However, despite her parents' promises, they weren't present, as they'd left to deal with a business merger, and had simply left her a note that they hadn't even bothered to sign. Their absence, while not new, hurt her deeply, since they'd seemed genuinely invested in her graduation, if only to show off to Bellerae that their daughter could be more than a troublemaker. Fuming, Ashe walked to school alone, distracting B.O.B. in order to do so (as he'd always driven her there himself).

As Ashe walked down the road, she was confronted by Jodie and Jimmy Bonney; two fellow classmates whose parents had lost their jobs when the factory shut down. Already frustrated, Ashe rose to the bait, and a fight broke out. She held her own initially, but when Jodie drew a knife, Ashe realized how serious things had become. Nevertheless, she managed to disarm him and take the knife herself, which was when officers from the Bellerae Police Department arrived, finding a knife in her hands, and two bloodied boys (each a year younger than she was) lying on the ground below.


Ashe is imprisoned

Ashe was brought in for questioning by Carson. He didn't accept her claim that she'd acted in self-defense, as the brothers said that she'd attacked them, and furthermore, his officers had found her holding the knife. Fed up with her constant lawbreaking, he put her in a cell; she was underage, and her parents were overseas, so they couldn't bail her out this time. He'd get round to calling B.O.B. though...eventually.[9]

Meeting McCree

Huh... You've got an awful lot of grit for a rich girl.
Excuse me?
A rich girl. Gotta be, with that swanky outfit.
~ McCree and Ashe's first meeting

Ashe found that she had a companion in the cellblock, namely Jesse McCree. While she was wary at first, she began to open up as they discussed firearms, with Ashe preferring rifles while McCree preferred revolvers. She found herself envying him, because while McCree was a drifter with nary a penny to his name, he clearly had the freedom to make his own decisions. A freedom that she didn't have. He told her about his life outside Bellerae. They hit it off, but the reverie was cut short by Carson, who let her out of the cell, as her parents had bailed her out. Again. She bid McCree a quick goodbye and headed out of the station, to where B.O.B. was waiting for her in one of the family cars.

She was given no time to reflect on recent events, as inside the car, the holoscreen activated, displaying her irate parents. They weren't interested in listening to her side of the story, and showed her an article from the Bellerae Daily Pioneer, which listed Ashe as being arrested for armed assault, the article's picture framed in such a manner that it made her look like the aggressor against the Bonney brothers. While Ashe had felt some genuine remorse in letting her parents down, now she realized what it was really about—not so much about her, but rather her being in the news and embarrassing her parents. To add insult to injury, her parents laid out what was going to happen. In three months time, Ashe would turn 18, and when that happened, she'd be cut off from her family and its finances. Until then, she could live in Lead Rose, and would be given a small allowance, but nothing more.[9]

The Deadlock Gang

Partner in Crime

Picking up a rifle, Ashe shot through numerous antiques her parents owned inside Lead Rose, but her revenge was short-lived, and did little to alleviate her anguish. She considered selling the goods at Lead Rose, but the market for such luxury items was limited, and three months wasn't enough time to arrange the sales. However, she had access to Arbalest goods, that could be sold on the black market more readily. However, even with her parents' credentials at her disposal, it wouldn't be as simple as ordering the goods for herself. No. She needed to steal them. And to do that, she needed a partner.

Ashe had B.O.B. drive her to the Ace Valentine megafarm where McCree had said that he'd worked, arriving in time to find him be given the boot. She took him back to Lead Rose, and led him to a hill by the estate, where she handed him a revolver. He proved that he was as good a shot as he said that he was, and Ashe laid out her situation, and her plan to spend the next three months fleecing Arbelest for all she could, before leaving with enough money to go wherever and do whatever she wanted. All she needed was some help, in exchange for a cut of the profits. McCree agreed, negotiating his cut to 20%, unaware that Ashe would have gone as high as 30.[9]

The First Heist

You've got a lot to lose, Ashe. More than I've got to gain. You sure you're ready to throw that away?
Jesse McCree, I may not be able to see the future, but I know one thing: Whether I'm headed for heaven or hell, I want it to be on the route that I choose. Not one chosen for me. So, are you with me or not?
~ McCree and Ashe prior to their first heist

The criminal duo

Ashe's first target was Arbalest Fulfillment Center Beta-3. Ashe had access to the schematics, and they entered a shed outside the facility proper, which in fact led to an underground tunnel. McCree reminded her that if they did this, there was no going back, and maybe all Ashe needed to do was wait for her parents to cool off. Ashe considered the possibility, but refused to back down, wanting to chart her own path. They left B.O.B. outside the building and entered the facility.

In the storehouse, Ashe used a tablet and stolen codes to use a warehouse drone to pick up a case of Seraphim rifles—armament for which they could continue to rob Arbelest. However, as they took the cargo elevator to the surface, an explosive failsafe kicked in, as the crates had gone outside their storage location proximity. Ashe tried to use the tablet, but couldn't find any way to access the crates' systems to shut down the failsafe. Taking a rifle each, they managed to climb to the top of the shaft, escaping the blast with the aid of B.O.B. Unfortunately, they'd caught the attention of the facility's security drones.

Ashe had B.O.B. hide, as the drones would identify him immediately. In the meantime, she and McCree made a break for it in the truck they'd commandeered, with McCree driving and Ashe shooting. They managed to escape.[9]

Cutthroat Trout's

Back at Lead Rose, Ashe altered Beta-3's logs to have it be reported that a retrieval drone's programming had gone wrong, taking the rifles down the wrong tunnel by accident, and had caused an explosion, after which the security drones had pursued a pair of trespassers unrelated to the incident. Come morning, she'd finished the job, but all she and McCree had to show for it was a pair of rifles. McCree considered backing out, but Ashe was undeterred, reasoning that they needed a hacker, and someone familiar with munitions. Ashe gave McCree the opportunity to take one of the rifles and sell it, but warned him that it would give him only a few months' worth of earnings. But what would ten rifles bring him? Power cells? Sniper scopes? If he walked away now, he was missing out on the opportunity of a lifetime.

McCree relented, and for demolitions, suggested Julian; a fellow farmhand who had experience with demolitions. Ashe agreed, and in her search for a hacker, found "Frankie" via a custom web search, but there was no way to contact her...at least not directly. She got to work on that, while McCree set up a meeting with Julian at Cutthroat Trout's; a seedy hangout located outside Bellerae.

B.O.B. took McCree and Ashe to the hangout, though they had to walk the last mile. They entered the hangout and met Julian, after which Frankie showed up. Ashe laid out her plan to carry out a series of heists over the next three months. Frankie was suspicious, as to why Elizabeth Ashe (she'd already worked out her client's identity) would need money. Truth was, she'd already put it together from the newspaper article, but was still skeptical, given the limited equipment available to Ashe. Julian, however, was far more enthusiastic, and headed off into the crowd to arrange something.

Frankie agreed to help Ashe, at which point Julian returned, telling Ashe that he'd made a wager. If one of them won against Dezba on the Trout's hovercycle track, she'd give them four hovercycles. If they lost, however, Dezba would get B.O.B. Ashe was enraged, and the only thing that stopped her from striking Julian was McCree holding her back. McCree pointed out that it was illegal to wager omnics these days, but as Julian said, the people here didn't much care for following the law, and furthermore, if they backed out, Dezba would win B.O.B. via right of forfeit. Ashe said that they were leaving, but Frankie pointed out that that wouldn't work either, as the people who frequented the Trout cared about honoring wagers.

Ashe resigned herself to the fact that she'd have to race. Julian provided her with a house hoverbike, and while not as good as Dezba's, Frankie said that she could hack Dezba's to ensure Ashe won. Cheating, yes, but people only cared about that here if you were caught. She gave Ashe a small ear drone through which they could communicate. All Ashe had to do was simply stay on course, and Frankie would handle the race. Meeting with Dezba herself, Ashe quickly realized that her opponent was the better rider, and had every intention of selling B.O.B. once she won him.

For the Trout's records, Ashe had to give her name. Thinking of her hovercycle crash from years prior, she gave Alyssa the name "Calamity." The race began, and Frankie helped guide Ashe through the obstacles and other riders, so that by the final lap, only Ashe and Dezba were in contention to win. However, Frankie was unable to hack Dezba's bike, as it was more 'analog' than she'd expected. Despite this, Ashe was able to win the race, though with significant injury, and the wreckage of the bike she'd been leant.

The crowd roared in applause, and Ashe's team rushed over. She made it clear with Julian that he was never to do any wagers like this again, that she was the leader of the crew. Dezba grudgingly congratulated Ashe for her win, and arranged to have the four hovercycles delivered to them. Furthermore, Alyssa allowed Ashe to take the hovercycle that she'd crashed, as the Trout already had plenty of other bikes.[9]

Fort Starr

After treating her team to proper food at the Trout, Ashe led them back to an old barn that lay on the edge of Lead Rose's grounds. She planned to use it as their base of operations, since it was far from any prying eyes. Ashe announced that she had plans for her next heist—in three days time, an automated Arbelest transport convoy would be passing through, transporting plans to a factory (the plans were being transported physically in order to avoid online piracy). As the convoy was only transporting plans, it wouldn't be expecting any trouble, hence why it was bereft of any protection bar drones. She planned to hit the convoy before it got too close to Bellerae.

To prepare for the heist, Ashe took the team to Fort Starr, in order to purchase ammunition and other goods. While Julian handled the former, Frankie introduced Ashe to Metal Mary, where they could purchase gear for their hovercycles. After they left however, they were confronted by the Diamondbacks, led by Benito Sanchez-Bez. Bad blood lingered between the Diamondbacks and Frankie, given that she'd used to work with them. Furthermore, Ashe discovered that news of her win at the Trout as "Calamity" had spread, and she once again used the name to cover her real identity. Still, the Diamondbacks left without incident.

Back at Lead Rose, the team began preparing for the heist. McCree joked that Ashe should ditch the ruined chopper that Alyssa had given her, but Ashe refused, declaring that she was going to fix the bike and make it the envy of Bellerae. Still, much as she wanted to get to work on it, she and her team had to prepare for the heist.[9]

The Brisco Incident

In what would become known as the Brisco Incident, Ashe and her gang made their move against the Arbelest shipment. The plan was that once Frankie hacked the main transport, she and McCree would engage the drones from their hovercycles. Julian would then used his demolition skills to seal the Brisco Tunnel, covering their retreat once the plans were stolen. B.O.B. was left behind, as the heist didn't require muscle, and bringing him along raised the risk of identification.

The plan went awry as soon as it began, as while Frankie had no problem hacking the transports, she didn't know which one was the lead one. She ordered Frankie to find out by hacking each of them in turn, while she and McCree engaged the drones. The plan was a success, and plans for the H-29 scope were obtained. Later, Frankie sold the plans, and the gang received their first payday, with Ashe confirming that Arbelest had failed to identify the bikers who'd attacked the convoy.[9]

The gang celebrated their victory, though Ashe became aware of the rift that existed between her and the others, given how Frankie and Julian had both suffered during the Omnic Crisis, and McCree, while mute about his past, clearly hadn't had an easy life. They discussed their plans as to what they'd do with the money once the three month window they had was up. Ashe realized that she didn't really have a plan beyond her eighteenth birthday. Even after a night at Cutthroat Trout's, she still remained haunted by the question. With her funds, she could travel anywhere, even to Numbani (where B.O.B. would be welcome), but even so...[9]

Showdown at The Hopper

I don't like bullies. Marco is a bully. And not a smart one. The only reason he found us tonight is because Liu betrayed us. We won't make that mistake again. No more old acquaintances, no more searching for buyers at Trout's, and we check and double-check the credentials before we sell anything to anyone.
~ Ashe refuses to back down

Over the next two months, Ashe and her gang carried out nearly a dozen nearly flawless heists; mostly against Arbelest, but also a few other companies, in order to obscure the fact that Arbelest was their main target. However, the Arbelest targets were where the big bucks were coming from. Ashe continued to use her "Calamity" moniker, and to cover her tracks, Frankie scrubbed images of Ashe's arrest from the Daily Pioneer archives. Over the months, Ashe noted that the mood of her gang had improved, though despite McCree's various suggestions, refused to give it a name, reasoning that they wouldn't be operating together for long. They also continued to work on the hovercycle that Ashe had picked up from the Trout.

Things went awry however at The Hopper, where they met with Liu in what was meant to be a simple exchange. However, Liu had double-crossed them, and the gang found themselves surrounded by the Diamondbacks. Bez and Marco walked up, and laid out his terms. This was Diamondback territory, and Ashe's gang had gotten too greedy. So they were going to cease all their activity, or else...well, there were a lot of holes where people could be buried in the desert.

Ashe had no intention of backing down, but outnumbered and outgunned, knew there was no way they could fight their way out of the situation. Even when Julian was decked, she held McCree back. Believing that they had an agreement, Marco led the Diamondbacks away, at which point Ashe revealed to her gang that they weren't going to stop their activities, much to Frankie's shock. However, Ashe pointed out that their deadline was approaching, and that they could fit in a few more well-paying jobs. Namely, a big score that she'd been planning for quite some time.[9]


The gang carried out a heist on an Arbelest train shipment, carrying a weapon known only as "Siren." The train had yet to depart when they infiltrated the train yard. McCree found the cargo crate holding the weapon, but Julian triggered a motion sensor, which alerted the yard's security drones to their location. They managed to escape, but upon opening the crate, found only standard-issue rifles. Ashe realized that she'd made a mistake.[9]

Birthday Girl

Is that gold?
In black steel. Didn't want you to forget where you came from, but also that it didn't need to be the only part of you. Maybe you've been as rich as gold, but you're tough as steel, too, Ashe.
~ McCree gives Ashe her birthday gift

Ashe's 18th birthday arrived, and she found that turning 18 didn't change anything for her emotionally. She was still frustrated over the failed Siren heist, though McCree pointed out that they still had more money than they'd ever had because of their heists (barring Ashe herself). McCree gave her a birthday gift—a keychain with her name emblazoned on it, for the key to her refurbished hovercycle. Ashe, deeply moved, commented that it was the nicest thing anyone had ever given her.

McCree told her that they were going to take her to Cutthroat Trout's for her birthday, but instead lead her back to the manor, where she found a surprise party for her. McCree told her that the dozens of people attending still thought that she was "Calamity," and that they thought they were simply gate-crashing. As fun as the event was, however, it came to a head as Ashe was confronted by the Diamondbacks, with Marco calling her by her real name. Since she'd refused to stop the heists, he was going to end them for her. A small standoff ensued, but Ashe pointed to B.O.B., daring Marco to make a move.

While annoyed, Marco stated that they weren't here for a fight. Only that Ashe's fun was over, that they'd got everything they needed, and that he wanted her to know that he was the one who ended it. With that, he left. Concerned, Ashe talked to Frankie and Julian, before flaming bottles were lobbed into the mansion. In the chaos, Ashe realized that McCree had disappeared, realizing moments later, in light of Marco's claiming that they'd got what they'd needed, that the Diamondbacks had kidnapped McCree.

The guests scattered at the sound of approaching police sirens, and Ashe told Frankie and Julian to hide, before being confronted by her irate parents, along with Sheriff Carson. Her parents were aghast, not only at what had happened to Lead Rose, but her mother revealed that they'd discovered that Ashe herself was responsible for the heists over the last few months. Furthermore, her parents claimed that they weren't really going to disown her, that they just wanted to teach her a lesson. Ashe wasn't sure if she believed them or not, but decided it didn't matter. She wasn't the complacent daughter that her parents wanted her to be, and never would be.

Her mother, reaching the end of her rope, ordered Carson to arrest Ashe. She was eighteen, and therefore, responsible for her own actions. Thus, she was taken into custody. Ashe was aghast, knowing that the Diamondbacks had McCree, but refused to make ammends with her parents as the police took her in.[9]

Early Release

Look, I know you and I don't exactly have the nicest history between us. But I'm not going to lie to you, not about this. I know two things: One, that as soon as I get out of here I'm going after my friend; and two, I'm done with my parents. Like they said, I'm eighteen now. That means neither of us needs to get their permission when it comes to my bail. You've always hated their sway, all because...What did you say? Because they own half the town? Well, Sheriff, do they own you?
~ Ashe to Carson

Inside her cell, Ashe had plenty of time to reflect. It was clear that Marco was the one who'd told the police and her parents about the party, but why take McCree? And how had Marco found out who she was in the first place?

She tried to get Carson's attention, and after an hour of yelling, he came to her cell. She pointed out that there technically wasn't any proof that she'd comitted the crimes she had, but Carson said that it didn't matter. With her parents' resources, they'd be able to get the charges to stick. Ashe, changing tactics, said that she had to get out of here and find McCree. The court had set her bail, after all, and if she could use money from her (admittedly illegally filled) account...

Carson was having none of it. But Ashe pointed out that Carson had detested her parents for ages. If he let her pay bail, nothing would make them angrier. And given that she was eighteen, and therefore an adult, they had no legal course to stop her. Of course, she couldn't promise she'd turn up for her court hearing, but...


Ashe is released from prison

An hour later, Ashe was on bail. It took the entirety of the gang's shared account to cover the cost, but she was free, such as it was. In a sense, she was back to being destitute, but it didn't matter. She had a new family now. Exiting the police station, she found B.O.B. waiting for her. Hugging him, she told him to contact Frankie and Julian, to meet her at the barn outside Lead Rose. They were going to save McCree.[9]

The Plan

I thought all these months together meant something. That the four of us—the five of us had put together a real team. Not too long ago, the sky was the limit so long as we worked together. But now one of us is in trouble, real trouble, and you're ready to turn tail and abandon him.
~ Ashe

Ashe snuck into Lead Rose to retrieve some items. This included the Viper rifle. She met Frankie and Julian in the barn, who were aghast that Ashe had spent almost the entire gang's account on her bail. Frankie told Ashe that the Diamondbacks would have taken McCree to their hideout at Deadlock Gorge, but there was little chance of saving McCree and getting out alive. Ashe persisted, but neither Julian nor Frankie were onboard with a suicide mission. Ashe accused them of abandoning McCree, but Frankie accused her in turn of caring about nothing but money. She'd used their account without their permission, and from the beginning, Ashe had always been the one with the least to lose.

Ashe, fuming, turned to Julian, who said that he'd stick with her. Along with B.O.B., they stocked up on all the weapons they could find and set off for Deadlock Gorge.[9]

The Rescue

Took you long enough.
~ Ashe rescues McCree

Ashe and Julian arrived at the gorge, where they spied the Diamondbacks' hideout. The plan was that Julian would use his dynamite to get the Diamondbacks to come out to inspect the blasts, which would allow Ashe to sneak inside and find McCree. Ashe climbed down from their position and waited for the detonations, but none came. She tried contacting Julian, but received no response. It was at this point that she was accousted by Marco and other Diamondbacks, incapacitating her.

Waking up, Ashe found herself inside the Diamondbacks' lair, with a grinning Marco in front of her. He revealed that they knew she'd been coming, and she concluded that Frankie was the mole. In truth, however, Julian was responsible, stepping into view. He revealed that he'd got himself into debt due to his activities at Cutthroat Trout's. The Diamondbacks bailed him out, in exchange for him informing them about Ashe, and that McCree had been kidnapped after he'd refused to take part.

Marco revealed his plan to ransom Ashe to her parents. Ashe pointed out that they'd disowned her, but Marco wasn't convinced—they had a reputation to maintain, and if it came to light that their daughter had been kidnapped, their reputations demanded that they pay for her release.

Ashe was given a lifeline as one of Frankie's microdrones latched onto her, allowing Frankie to whisper to Ashe via radio. The hacker simulated the sounds of a police siren and speaker, making it seem that the police had surrounded the hideout. The Diamondbacks scattered, but Ashe managed to trip Julian up, at which point, B.O.B. and Frankie arrived on scene. They made up (to an extent) over their earlier altercation, and agreed to escape, but not before finding McCree. Julian said that he knew where he was.

As they headed through the tunnels of the lair, they came across Bez, who offered to help them. Marco had become unhinged, and he was sick of it. He led them to McCree. They headed out, and parted ways with Bez. Arriving in the warehouse section of the lair, however, they were ambushed by Marco and the Diamondbacks, having figured out Frankie's ruse. A gunfight erupted, and both Ashe and McCree were hit. Outnumbered and outgunned, Ashe offered herself to Marco, in exchange for letting the others go free. Both parties agreed, but Ashe attacked Julian, and stole the detonator to the dynamite. If she detonated it, the entire lair would be buried.

Ashe played her hand, offering the Diamondbacks a place in her own gang. That they'd be treated with respect and be given equal shares. Bez was the first to cross the floor, and the majority of the Diamondbacks followed him. Marco and Julian were tied up and put in a shipping crate, and Ashe took command of her new gang. She ordered Bez to contact McCree and B.O.B., while ordering the others to do an inventory.[9]

Deadlock For Life

It's official, then. From this day forward, we're the Deadlock Rebels. But more than a gang, we're a family. And like a real family, once you're in Deadlock, you're in it for life.
~ Ashe, at the Deadlocks' founding

Ashe founds the Deadlock Gang

Ashe sent the shipping crate to Sheriff Carson as a way of settling accounts. Over the following period, more and more gangs began looking to join Ashe's new gang—the Deadlock Rebels. A name decided by her and McCree, named in reference to their new lair at Deadlock Gorge (taken over from the Diamondbacks). They declared their new 'family' inside the Panorama Diner, before heading off for another heist.[9]

Criminal Enterprise

Funny. They say there's no honor among thieves. But that's not how things work around here. If you cross me, or if you break your word, there'll be hell to pay. You can count on it.
~ Ashe

The experience had opened Ashe's eyes to her new calling.[2] Not only had she found something she enjoyed, she'd found something she was good at. As a criminal, the idea of making a name for herself appealed to her.[4]

Over time, Ashe started to make a name for herself with bigger and more extravagant heists.[2] While the Deadlock Gang wasn't the first gang to plague the American Southwest, Ashe declared that the gang would be "bigger and better" than its rivals, that they would "write their legend." Ashe found that she excelled as a leader—not only was she good at organizing heists and being a career criminal, but years of watching her parents coach and run their businesses had imparted her lessons on how to run a criminal enterprise.[4]

During their time in the Deadlock Gang, Ashe and McCree never dated;[14] according to McCree, Ashe wasn't his type, as per her wealth.[6] McCree knew how to "push her buttons" better than anyone else.[5]


Leader of the Deadlock Gang

The gang's rapid rise to prominence put them at odds with the other criminal organizations in the American southwest; the encounters often became violent. After years of skirmishes and bloodshed, Ashe called the heads of the major groups together, seeing the potential to grow the influence of all. She used what she’d learned from her parents’ business to bring order to these groups. Her proposal was that the gangs could work together (or at least, not work against each other). Her principles: keep your word, don’t work with the law, respect each other’s territory, and always punish betrayal. No longer having to focus her energies on squabbles with the other gangs, Ashe began writing her name across the American Southwest with a string of audacious heists and operations that has placed her at the top of most-wanted lists and cemented her legacy as an outlaw legend.[2]

McCree ended up being captured in an Overwatch sting operation, and ended up joining Overwatch.[15] Following the news, Ashe kept a picture of McCree...on the dartboard of her hideout.[6]


Jesse McCree. It's been a while. You promised you'd write.
Well Ashe... I've been kind of busy.
~ Ashe and McCree

Ashe on her heist

Years after McCree's departure, Ashe and the gang planned a heist of a hypertrain crossing above Route 66 at 11:55 AM, having received an anonymous tip that it was full of military ordnance. They destroyed the bridge, causing the train to plummet onto the road, giving them easy access to the cargo. While loading their hover dolly with the goods, however, the plan took an unexpected turn when McCree emerged from the dust. At Ashe's suspicion that his presence was not a coincidence, McCree confirmed that he had sent the tip about the train knowing that she couldn't resist, and all he wanted in return was a specific crate, telling Ashe that she could have everything else. However, he refused to elaborate on what it contained. Becoming interested in what was inside after opening the crate and taking a look, Ashe prepared to drive off the disappointed McCree, which led to a standoff, and subsequently at the stroke of noon, a gunfight. Despite being outnumbered, McCree was able to hold his own, though Ashe and her crew managed to pin him down with their gunfire. However, McCree got the upper hand with a pack of grenades that Zeke had dropped on the ground earlier in a panic, shooting them mid-air and incapacitating the gang.


Ashe bound up

Upon waking up, Ashe found herself and her gang bound on their hover dolly just as McCree was placing B.O.B's head onto it. McCree activated the dolly and sent it down Route 66, but because Ashe had turned down his deal, had removed all the loot they'd loaded onto it beforehand. Despite Ashe's yells, threatening to have B.O.B. rip off his other arm, McCree just ignored her.[16] Further down the road, having had time to cool down, Ashe bitterly reflected that she should have just shot him the moment he turned up, conveniently ignoring the fact that her greed was responsible for their ending up with nothing. To add insult to injury, McCree zoomed past the dolly on Ashe's own hovercycle, ignoring (or not hearing) her as she shouted after him.[17]

Zero Hour

The encounter with McCree left a pall over Ashe—over the next few months, nothing seemed to go right. When Null Sector attacked Paris (leading to the re-emergence of Overwatch), things got even worse for the gang, as spooked by Overwatch's return, in less than 24 hours, half of the Deadlock Gang's clients had frozen their shipments.[7]

Luck of the Draw

You okay, big guy? Don't you dare pull anything like that again, you hear me? And don't give me that look either. I said what I said and I meant it. Beginning to end, B.O.B., you and me...You and me.
~ Ashe

Ashe in Las Vegas

Not long after the Paris attack, Ashe agreed to a meeting with the Jackpot Gang in the Spectacle Resort & Casino, Las Vegas. While Ashe was skeptical of meeting with them, Bez insisted that it was the best way for the Deadlocks to move into the local smuggling game. She, the Deadlock Triplets, Bars, and B.O.B. entered the Spectacle, while Bez kept in touch with Ashe via radio. The pair met with Lark and Folly of the Jackpots, and after dining, Ashe got down to business. Obliging, Lars and Folly explained that they were introduced in doing business with the Deadlocks (given their expertise in gunrunning), but were only interested in the good stuff.[7]

On that note, Ashe had Bars show the Jackpots an Arbalest sniper rifle. As Bars ran over its properties, Ashe studied Lars and Folly—despite their efforts to hide their thoughts, she could tell they were interested in the merchandise. However, they continued to press the deal, and Ashe lost patience. She told the gang they were leaving (much to the Jackpots' dismay), but before negotiations could progress, an explosion rocked the casino. Null Sector had attacked the city.[7]

Most of the casino's patrons fled into the Las Vegas Strip, only to run into (literally) Null Sector's warbots. Ashe and her fellow gang members took a more cautious approach, but as they made their way to the exit, they found the streets crawling with warbots, and they were forced to retreat back into the casino, not even able to get to their bikes in the underground garage. They reunited with the Jackpot Gang (along with six civilians) who'd set up shop in a tucked-away ballroom. They barricaded the doors and windows as best they could, and let events play out.


Ashe and B.O.B.

For nearly a day, Ashe, her gang, and the Jackpots remained holed up in the casino. 14 hours since the initial attack, while watching from a window, Ashe watched a pair of tourists and an omnic showgirl emerge on the Vegas Strip. They didn't get far before Null Sector warbots cornered them. Ashe realized they were only interested in the omnic, and watched the showgirl flee at the last moment. It was too late however, as a Subjugator fixed a clamp to her head, incapacitating her. So caught up with observing the events, Ashe missed the Null Sector search drone until it was right on top of her. Ashe raised the Viper to take a shot, despite knowing it would give away her position, but B.O.B. crushed it, saving Ashe from exposing them. Ashe bitterly reflected that they should never have come here.[7]

Eight hours later, things hadn't improved—not only was Ramattra's message of "liberation" blaring out on speakers throughout the city, but it was on every communication channel as well, preventing contact with Bez, Frankie, or the outside world as a whole for that matter. While neither the Deadlocks nor Jackpots were keen on it, Ashe and Lark/Folly still agreed that they couldn't stay here forever. They were interrupted as a voice came from outside the ballroom, requesting entry. Ashe suspected it was a ploy, but she couldn't bring herself to forsake the possibility that the plea for help was genuine. She ordered B.O.B. and Bars to cover her while she opened the doors, finding two humans and an incapacitated omnic, all of whom had fled from another establishment on the Strip. Jumping the gun, Lark tried to remove the helmet clamp from the omnic's head, only to inadvertantly kill her.[7]

Things were tense, especially from Bars, since she'd seen yet another omnic die at the hands of humans. With a glance, Ashe silently assured Bars that she'd happily let Bars punish Lark if they didn't need every good shot they had right now. Her relations with Lark and Folly were less reciprocal—Lark pointed out that it was clear that Null Sector was only targeting omnics, which meant they could use the omnics here as bait, then make a run for it. Ashe flat out refused, even drawing out her gun when the Jackpots insulted B.O.B. Her butler calmed her down, but Lark and Folly realized that Ashe wasn't nearly as tough as she presented herself as. Lark drew her gun on Ashe, but the Deadlocks' leader used the Viper to knock it out of her hand before tossing the rifle to B.O.B, who with Bars, kept the rifle trained on the Jackpots. Folly backed down, but Lark assaulted Ashe, only for Ashe to knock her out.[7]

Ashe took back the Viper, everyone falling behind her, but they still needed a way out of here. Furthermore, they were on a deadline, as according to the civilians they'd taken in, Null Sector's forces were making their way down the Strip, and Ashe could already hear the sounds of explosions and gunfire. Ashe knew there was no way they could make a ground escape, but if they made it to the roof of the casino, they could use a sightseeing ship to escape. The impromptu group made their way to the roof and found a pair of ships ripe for the taking. P.T. took the first ship with the civilians, Zeke, and Terran. Ashe planned to have B.O.B. take the second ship which would take the Jackpots, herself, and Bars.[7]

The first ship took off, but at this point they were spotted by a Null Sector search drone. To Ashe's horror, B.O.B. had Folly pilot while he stayed behind to hold off Null Sector. Ashe jumped out of the craft to help B.O.B. fend off the warbots, destroying a Subjugator before it could incapacitate B.O.B. with one of its clamps. However, both of them ran out of ammo, and the remaining warbots knew it, as they encircled the pair. Ashe wondered why they didn't fire and beheld the answer, as a second Subjugator arrived, ready to 'liberate' B.O.B. However, they were saved by the Jackpots (who'd returned in the craft) and Bars, who shot the warbots from the air. The pair got into the ship, but it was hit by a missile from a warbot. Ashe nearly fell out, but B.O.B. saved her, and while damaged, the aircraft was still operating. Ashe chastised B.O.B. for being so reckless before assuring him they'd remain partners to the end, as the aircraft headed back to Deadlock Gorge.[7]


Name Icon Description Reward
Short Fuse
Ability-ashe3 Kill an enemy by shooting Ashe's Dynamite from at least 30 meters away in Quick or Competitive play.
Spray Ashe Pixel
Served Up
Ability-ashe5 Get a killing blow as Ashe on an enemy knocked into the air by B.O.B. in Quick or Competitive play.
Spray Ashe Cute


  • Ashe is Hero 29 and the eighth new hero added to the game.
  • Ashe was announced by Jeff Kaplan live from the opening ceremonies of Blizzcon 2018, alongside Echo, who Kaplan stated 'needed a little more time'.
  • Ashe's nickname, Calamity, is possibly a reference to famed American frontiers-woman Calamity Jane.
  • B.O.B. will wave back to Ashe if she waves at him in-game.
  • A Funko Pop Ashe figurine is available.[18]
  • One can earn a 'Lifesaver' highlight by saving BOB's life.

Misc. Character Information

  • Ashe appears to have a special connection with roses, as she has a rose shown on every skin: Default+Rare+Posh: tattoo on left arm | Thorn: roses all over | Gangster+Mobster: an actual rose on her hat | Jungle+Safari: a (wind)rose on her scarf and on BOB's back.
  • Ashe's Dynamite ability is potentially a reference to Julian, given his proficiency with explosives, dynamite included.
  • Ashe's interactions in Overwatch 2 provide contradictory hints at her current relationship with her parents. In an interaction with Doomfist, she asks him "Your parents ever pester you about goin' back to the family business?", possibly implying that her parents are still in contact with her. In an interaction with Lifeweaver however, she implies that her parents have given up on her.
  • On the subject of her favorite animal, Ashe is partial to scorpions.[6]
  • Ashe detests being called by her forename (Elizabeth), and insists on being called by her surname.[9]
  • Ashe doesn't believe in Hell.[7]


Ashe concept art

Ashe concept iteration

Ashe is the first hero to have originated from related media rather than game development.[3]

The origins of Ashe differ between sources. In Forging Worlds: Stories Behind the Art of Blizzard Entertainment, Ashe and the Deadlock Gang were created by senior artist Jungah Lee.[3] According to a BlizzCon 2018 panel however, they were created by project director Jason Hill and storyboard artist Mio del Rosario.[19] Lee has stated that in her creation of Ashe, she was inspired by the Route 66 map, and she sprinkled in backstory for Ashe. The picture of Ashe and McCree that is briefly seen in Ashe's hovercycle was created by Lee.[3]

At the time, Ashe wasn't intended to be a playable hero, but rather one of the enemies for McCree to battle, conceived as a female member of the Deadlock Gang with long white hair wearing a duster, wide-brimmed hat, and wielding a lever-action rifle, who would be accompanied by a giant omnic bodyguard and other gang members. During the storyboarding process they found the character to be exceptionally compelling, often coming to the forefront of scenes; realizing that there was something special about her, they decided to further flesh out her character design and backstory. Senior concept artist Jungah Lee produced several iterations of the character in order to hone in on a unique silhouette and color palette that conveyed her youthful appearance and outlaw nature without overlapping with the likes of Reaper and McCree, settling on a final design that married the Western cowgirl and biker themes. Lastly, they shortened her hair by giving her a unique asymmetrical bob, both to sharpen her silhouette and to avoid having to simulate flowing hair.[19]

At around the same time, Geoff Goodman and the game design team were interested in developing a new weapon-focused Damage hero, as the two other post-launch Damage heroes they released, Sombra and Doomfist, were both ability-focused. Upon seeing the early concept and storyboard art for the character, several designers independently came up with their own hero proposals, with the inclusion of B.O.B. being one of the only universally agreed upon ideas. Ashe's final kit revolved heavily around her lever-action rifle, deciding that, like McCree's similarly anachronistic revolver, it would be an extremely powerful, highly personalized weapon. To that end they gave it two firing modes, allowing her to rapidly fire from the hip for her primary fire, or to use iron sights with a reload between each shot for her secondary fire. Additionally, they gave the rifle a unique and satisfying reload mechanic, with Ashe reloading one bullet at a time in a dynamic loop that can be interrupted to resume firing. Her Coach Gun was designed mainly to create distance between her and her enemies, though it can also be used for mobility and trick shots. Ashe's Dynamite ability, originally conceived as a cluster bomb, was designed to be a versatile, high damage ability that is difficult to use.[19]

Her Ultimate, B.O.B., was very technically challenging to implement due to memory and performance restrictions, and almost resulted in Ashe being scrapped, as the team was adamant about B.O.B. being included as part of the hero. Unlike the AI-controlled turrets in the game, B.O.B. is treated more like an additional teammate, and can be healed, buffed, and debuffed accordingly, and can also capture or contest objectives. For a time the team experimented with having the game treat him as a full teammate, but ran into balance issues and bugs.[19]


Concept Art

Rebels Comic


Balance Change Log

For more information, see Patch Notes.

Overwatch 2 PvP
Developer Comments: This Big Omnic Butler tanks a lot of incoming fire and will now be more resistant to knockbacks and critical damage.

Ability-ashe4 B.O.B.

  • B.O.B. now gains the Tank role passive ability.
  • Knockdown time when two charging abilities collide reduced from 2 to 1.7 seconds.
Developer Comments: This stun time reduction applies to the knockdown that happens when two charging abilities collide and result in a tie (with Reinhardt, Doomfist, Brigitte, Mauga, Bob). The counterplay and interaction of two charging abilities impacting each other is great, but it took both players out of the fight a little too long.
General updates

Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

  • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer's Pulse Pistols or Reaper's Hellfire Shotguns).
  • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy's Peacekeeper or Soldier:76's Heavy Pulse Rifle).
  • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog's Scrap Gun or Ramattra's Void Accelerator).
  • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta's Destruction Orb).
  • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah's Rocket Launcher).
  • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa's Energy Javelin or Reinhardt's Fire Strike).

Hero combined HP (base health/armor/shields) increased by 15-25%.

  • 150-175 HP heroes increased by 25 HP.
  • 200-300 HP heroes increased by 50 HP.
  • 300+ HP (Tanks) increased by 75-100 HP.
  • Each hero's precise health increases are listed in their patch notes below.

Ultimate Charge

  • All Ultimate ability costs increased by 10%.

Regenerative Passive for All Heroes

  • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

Support Role Passive

  • Now reduces the delay before regeneration begins by half (2.5 seconds).

Damage Role Passive

  • Reload speed bonus on elimination has been removed.
  • New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.

Quick Melee

  • Damage increased from 30 to 40.
Hero updates
  • Health increased from 200 to 250.

Ability-ashe4 B.O.B.

  • B.O.B.’s weapon damage increased from 14 to 17.
Developer Comment: Ashe has the longest total reload time of all heroes to balance out the advantage of being able to shoot after a partial reload. However, we are shortening it slightly to make the full reload from empty less punishing.

Ability-ashe1 The Viper

  • Reload time decreased from .25 to .2 seconds.
Developer Comment: We want to enable Ashe and B.O.B. to easily assist one another more. B.O.B. now prioritizes targets damaged by Ashe's rifle, which may allow for more flexible Ultimate placement.

Ability-ashe4 B.O.B.

  • B.O.B. now prefers to shoot at enemy targets that Ashe damages with her rifle

Ability-ashe4 B.O.B.

  • BOB base health reduced from 1200 to 1000

Overwatch 1

Ability-ashe1 The Viper

  • Aim-down-sights damage reduced from 80 to 75
  • Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds

Developer Comment: Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.

Ability-ashe2 Dynamite

  • Explosion damage reduced from 75 to 50

Developer Comment: Ashe is still a bit too powerful, but we'd like to keep her rifle feeling impactful so we're taking some power out of her Dynamite ability.

Ability-ashe1 The Viper

  • Max ammo reduced from 15 to 12
  • Aim-down sights damage reduced from 85 to 80

Ability-ashe2 Dynamite

  • Cooldown increased from 10 to 12 seconds

Developer Comment: With recent improvements to Ashe's weapon her overall damage output has increased significantly. Toning Dynamite down will lower her overall damage while keeping her damage output focused on her rifle.

Ability-ashe1 The Viper

  • Now reaches max zoom halfway through Ashe's aim down sights, instead of at its conclusion

Ability-ashe1 The Viper

  • Magazine size increased from 12 to 15
  • Shots no longer queue up the next shot if pressed slightly before recovery has finished
  • Unscoped shots to reach maximum spread increased from 4 to 6
  • Unscoped shots can now be fired much more quickly after firing a scoped shot
  • You can now start reloading much more quickly after firing a scoped shot

Ability-ashe1 The Viper

  • Reload time per round decreased from 0.3 to 0.25 seconds.

Developer Comment: Ashe's full reload time felt overly restrictive. However, a long reload time is intended to balance out the power of her gun, so we want to be careful not to eliminate that completely.

Ability-ashe4 B.O.B.

  • Bob will now have a golden tint when Ashe equips her golden weapon

Developer Comment: Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield

New Hero: Ashe (Damage)


  1. 1.0 1.1 Ashe, PlayOverwatch. Accessed on 2023-09-12
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Ashe (OW1), Blizzard Entertainment. Accessed on 2018-11-13
  3. 3.0 3.1 3.2 3.3 Forging Worlds: Stories Behind the Art of Blizzard Entertainment
  4. 4.0 4.1 4.2 4.3 2018-11-23, BlizzCon 2018 Overwatch: What’s Next Panel Transcript. Blizzplanet, accessed on 2018-11-25
  5. 5.0 5.1 2018-11-03 'Overwatch' Devs Discuss McCree and Ashe's Relationship, Comicbook. Accessed on 2018-11-04
  6. 6.0 6.1 6.2 6.3 Ashe Quotes
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 Luck of the Draw
  8. Ashe Cosmetics
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 9.19 9.20 9.21 9.22 9.23 9.24 9.25 9.26 9.27 Overwatch: Deadlock Rebels
  10. 2019-01-03, Michael Chu Twitter, Twitter. Accessed on 2019-01-03
  11. 11.0 11.1 11.2 Ashe Origin Story
  12. 2020-10-08, The next Overwatch novel stars a young McCree and Ashe. Polygon, accessed on 2020-10-31
  13. Reunion
  14. 2018-11-03, Michael Chu Twitter, Twitter. Accessed on 2018-11-03
  15. McCree, Blizzard Entertainment. Accessed on 2015-03-09
  16. Reunion
  17. 2018-11-04, Overwatch McCree Short "Reunion" post-credit scene. YouTube, accessed on 2018-12-19
  18. 2018-11-02, BLIZZARD GEAR: PAST, PRESENT & FUTURE PANEL UNVEILS LOTS OF NEW GEAR. Blizzpro, accessed on 2018-11-16
  19. 19.0 19.1 19.2 19.3 2018-11-2, Blizzcon 2018 Overwatch: What's New Panel