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Ashe


Ashe-portrait

"My business, my rules."

Real Name
Elizabeth Caledonia "Calamity" Ashe
Status
Active
Age
39
Nationality
USA American
Occupation
Thief, Gang Leader
Base
Deadlock Gorge, Arizona, USA
Affiliation
Deadlock Gang
Jennifer Hale (English)

Olivia Nicosia (French)
Nana Spier (German)
Tania De Domenico (Italian)
Meiko Kawasaki (Japanese)
Mabel Cezar (Brazilian Portuguese)
Alejandra Delint (American Spanish)
TK (Mandarin(China)
Danai Querol (European Spanish)

Cosmetics
Cosmetic page
Quotes
Quotation page
Role
Damage
Health
200

Ashe is a Damage hero in Overwatch.

Overview

Ashe is a hero of Overwatch. She is the leader of the Deadlock Gang and a rebellious gunslinger who's not afraid to get her hands dirty.

Ashe quickly fires her rifle from the hip or uses her weapon’s aim-down sights to line up a high damage shot at the cost of fire-rate. She blasts enemies by throwing dynamite, and her coach gun packs enough punch to put some distance between her and her foes, or gain some air to leap to hard to reach places or for an aerial shot. And Ashe is not alone, as she can call on her omnic ally B.O.B. to join the fray when the need arises.

Abilities

The Viper
Key mouse 1
Hero-ability-circle
Ability-ashe1
Type
Weapon (Hip Fire)
Effect Type
Hitscan Hitscan
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ashe's semi-automatic rifle fires quick shots.
Damage:
20 - 40
Falloff range:
20 to 40 meters
Headshot:
Rate of fire:
0.25 second recovery
(4 shots per second)
Ammo:
12
Reload time:
0.5 seconds (initial animation)
+0.25 seconds per bullet
3.5 seconds (Full reload animation)
Spread angle:
Max: 1.85 degrees

Ability details:
  • Ashe reloads The Viper one bullet at a time in rapid succession, instead of all at once.
    • The more bullets used in the magazine, the longer it takes to fully reload.
    • If the reload is cancelled before completion, some ammo is still replenished based on how many bullets loaded into the gun, instead of none at all.
  • Unlike most weapons, The Viper is semi-automatic instead of fully automatic.
  • Spread increases after firing 3 shots and reaches its maximum upon the 6th shot.


The Viper
Key mouse 2
Hero-ability-circle
Ability-ashe1
Type
Weapon (ADS)
Effect Type
Hitscan Hitscan
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ashe can use her aim-down sights for a more damaging, precise shot.
Damage:
37.5 - 75
Falloff range:
30 to 50 meters
Headshot:
Rate of fire:
0.65 second recovery
(~1.54 shots per second)
Ammo:
12
Reload time:
0.5 seconds (initial animation)
+0.25 seconds per bullet
3.5 seconds (Full reload animation)
Spread angle:
Pinpoint
Move. speed:
-25% penalty

Ability details:
  • Ashe can jump while aiming down sights.


Dynamite
E
Hero-ability-circle
Ability-ashe2
12 seconds
Type
Ability
Effect Type
Arcing projectile Arcing projectile
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ashe throws an explosive that detonates after a short delay or immediately when shot. The explosion from Dynamite also lights enemies on fire, dealing damage over time.
Damage:
Explosion: 20 - 50
Burn: 100
Self: 50%
Cast time:
2 seconds
Duration:
5 seconds (burn)
Area of effect:
5 meter radius
Projectile speed:
25 meters per second

Ability details:
  • Damages self, but the damage is halved.
  • Can be shot at with Ability-ashe1 The Viper or Ability-ashe3 Coach Gun to detonate immediately.
  • The burn also affects barriers and turrets, and is removed immediately upon taking a Health Pack.
  • After Ashe throws the dynamite, there is a 0.55 recovery period before she can use Ability-ashe1 The Viper or Ability-ashe3 Coach Gun.


Coach Gun
LSHIFT
Hero-ability-circle
Ability-ashe3
10 seconds
Type
Ability
Effect Type
Shotgun Shotgun (hitscan)
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ashe blasts enemies in front of her, knocking them away and propelling herself backward for added mobility.
Damage:
6 per pellet
90 per shot
Headshot:
Bullets per shot:
15
Max. range:
9.4 meters (self-knock back)

Ability details:
  • The bullets do not need to hit anything in order to apply the knock back to Ashe.


B.O.B.
Q
Hero-ability-circle
Ability-ashe4
2240 points
Type
Ultimate Ability
Effect Type
Hitscan Hitscan (arm cannon)
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ashe summons her trusted omnic sidekick, B.O.B., who charges forward and knocks enemies into the air, then lays down suppressing fire with his arm cannons.
Damage:
Charge: 120
Arm cannon: 112 per second, 14 per bullet, 1092 overall
Rate of fire:
8 bullets per second
Health:
1200
Duration:
10 seconds (after collision)
Max. range:
70 meters (charge)
40 meters (arm cannons)
Move. speed:
15 meters per second

Ability details:
  • Ashe passively generates 1% Ult Charge every 4.48 seconds.
  • B.O.B. appears slightly to the right of Ashe and lands 5 meters in front of her, then charges in the direction Ashe is looking at. Once B.O.B. bumps into an enemy or a wall, or travels 65 meters, B.O.B. halts and begins shooting nearby enemies like a turret.
    • If B.O.B. bumps into an enemy (or enemies), B.O.B. inflicts 120 damage to them and flings them into the air.
    • If a charging B.O.B. collides with Ability-reinhardt3 Charge, Rocket punch Rocket Punch, Shield Bash Shield Bash, or another charging Ability-ashe4 B.O.B., both participants get knocked down for 2 seconds.
    • B.O.B. automatically uses Symmetra's Ability-symmetra4 Teleporter if it's in his path.
  • B.O.B. can be healed, buffed (e.g. Ability-ana4 Nano Boost), and debuffed (e.g. Ability Sombra Hack Hack).
    • If B.O.B. is hacked, B.O.B. becomes inactive for 5 seconds.
  • B.O.B. is treated as an additional player when contesting/capturing objectives, and for Wrecking Ball's Adaptive shield Adaptive Shield.
  • Damaging or healing B.O.B. does not give ultimate charge, but damage boosting as Mercy does.
  • Ashe can still gain ultimate charge while B.O.B. is active (but not by the damage dealt by B.O.B.).


Strategy

Strength

Ashe is a hero who requires good mechanical skill to be played effectively. Her weapon, the Viper, is quite powerful at long mid-range, particularly when the player uses her ADS (aim-down-sight) alternate fire. Dynamite is a dangerous, versatile ability that can be used to threaten space (such as narrow hallways and chokepoints) and deal decent damage in its radius, as well as inflicting a damage over time debuff. Uniquely, Dynamite can be detonated early by shooting it any time between when it's thrown and when its fuse runs out. Her Coach Gun serves as both a defensive "get-off-me" tool (like Lucio's Soundwave) and a potent mobility option (like Pharah's Concussive Blast). Finally, her Ultimate ability calls out her omnic sidekick B.O.B., who rushes in, knocks enemies in the air, and then grounds himself to shoot enemies, much like a turret.

Weakness

Though dominant in midrange, Ashe suffers in close combat. Her primary fire, while quite fast, deals only mild damage, and Coach Gun is on a lengthy cooldown. Most of her abilities require good follow-ups, such as detonating Dynamite and making quick shots after jumping with Coach Gun. Dynamite can be rather tricky. While it deals impressive damage over time, it will also damage Ashe if she's too close to the blast. Overall, Ashe is best played close to her teammates, so she can have backup available if she is being harassed. B.O.B., though incredibly strong, can easily be countered by the enemy team, as he can be hacked, slept, and stunned in the same way he can be boosted by a friendly team.

Weapons & Abilities

  • The Viper: Ashe's primary weapon. It has two firing modes: a primary fire that shoots rapidly from the hip at reduced damage, and an ADS (aim-down-sight) secondary fire that deals potent damage at a much lower fire rate.
    • Despite its power, an ADS headshot is not enough to one-shot 200 HP enemies, dealing only 150 damage.
    • The Viper has a unique reloading mechanic. Rather than doing a whole clip like most of the cast, Ashe reloads one bullet at a time (at roughly the same rate as her hip-fire). Try to reload often, as you don't want to be caught in a fight where you can't afford as many shots.
    • Its primary fire is rather weak, best suited to finishing blows and harassing enemies who step out of position.
  • Dynamite: Ashe throws a bundle of lit dynamite in front of her in a shallow arc. When detonated, it will explode and burn enemies. Uniquely, it can be detonated before its five-second fuse by shooting it with either the Viper or the Coach Gun.
    • Dynamite is designed so that it will automatically fall on the player's crosshair the moment they can act. Provided you don't move the crosshair (or move backwards; forward is fine), you could throw dynamite and immediately hold primary fire to instantly detonate it in front of you.
    • The arc it travels at is unusually floaty, which makes it quite easy to predict where it will end up. Positioning your crosshair where the dynamite will land rather than trying to track it may be easier for long-range Dynamite shots.
    • Its blast radius is rather small, but the burst damage and debuff are quite powerful. Throwing it into or slightly above a cluster of enemies and detonating it will usually get the most value out of Dynamite.
    • Dynamite will bounce off of shields (like Reinhardt's Barrier Field).
    • Dynamite tends to get stuck on slopes (like the rooftops on Eichenwalde), so it is best to not rely on geometry to get it where you want it.
    • Dynamite can be deflected by Genji, and this will switch its "ownership" to him, causing it to inflict full damage on you.
  • Coach Gun: Ashe whips out a shotgun for a strong, close-range blast. Additionally, it deals impressive knockback to enemies and propels Ashe away from the blast.
    • The knockback from Coach Gun is consistent across its hitbox, but the damage lessens the further away from Ashe an enemy is.
    • Coach Gun is best used for burst mobility and disengagement, not direct damage. That said, it can still serve as a good final blow if you have no other options.
    • Its burst mobility is very versatile, as it can allow Ashe to cross gaps she wouldn't normally be able to jump (by blasting horizontally) or reach high ground in a similar fashion (by blasting towards the ground).
    • The Coach Gun, despite shooting individual pellets, cannot deal headshots.
    • If the shot is deflected by Genji, it will knock you back twice as far. This can throw you off the map if you're not careful.
  • B.O.B.: Ashe's ultimate ability calls her omnic butler, B.O.B. into the fight. He has three stages: a charge forward, an uppercut that throws enemies up into the air, and a stationary "turret" mode, where he shoots at enemies within his line of sight.
    • B.O.B. can almost be considered another player, as he can be healed, buffed, and debuffed in any way a player could be. Be mindful of this when using B.O.B. during a fight.
      • A common, powerful tactic is to use Ana's Nano Boost on B.O.B.
      • By the same token, an enemy Ana can neutralize B.O.B with Sleep Dart.
    • B.O.B.'s uppercut is the perfect opportunity for Ashe and her team to line up shots on enemies in the air.
      • Any hero with 200 HP can be immediately killed with an ADS head shot after they are flung into the air. A body shot will leave them with 5 HP.
      • It is also a good setup for a dynamite detonation.
    • B.O.B. can contest — and capture — objectives as well as move payloads.

General Strategies

Use B.O.B Smartly! Don’t just throw him into the enemy team: line B.O.B up for his cannon to do damage and delay them, as the enemy team can counter your B.O.B quite easily. The line of sight you are facing when calling out B.O.B is very important, as it can lead to B.O.B running clean off the map or into a unfavorable position.

Match-Ups and Team Synergy

Tank

Hero Match-Up Team Synergy
Icon-dva
D.Va
(To be added) (To be added)
Icon-orisa
Orisa
(To be added) (To be added)
Icon-reinhardt
Reinhardt
(To be added) (To be added)
Icon-roadhog
Roadhog
(To be added) (To be added)
Icon-sigma
Sigma
(To be added) (To be added)
link=http://overwatch.gamepedia
Wrecking Ball
(To be added) (To be added)
Icon-winston
Winston
(To be added) (To be added)
Icon-zarya
Zarya
(To be added) (To be added)

Damage

Hero Match-Up Team Synergy
Icon-ashe
Ashe
(To be added) (To be added)
Icon-bastion
Bastion
Fighting Bastion comes in two flavors. With your strength at a distance you can safely pressure Bastion in Sentry Mode with some distance and line of sight on a just sliver of its body. Positioned well this will allow you to continuously damage it while also keeping you from being shredded by its Sentry fire. Recon Mode Bastion on the other hand is a large target with a distinct head and a weapon ill-suited to a straight gunfight with you beyond close range. Should Bastion work its way behind you and your team and switch to Sentry mode your one chance is likely to use your Coach Gun to get away from it and/or behind cover. Once safe try using your Dynamite's damage over time effect to, if not shoo it away, mitigate any repairs it attempts on itself. (To be added)
Icon-doomfist
Doomfist
(To be added) (To be added)
Icon-genji
Genji
Duel a Genji at medium range and try to force his Deflect. If he dashes at you, create distance with Coach Gun and if you're feeling cheeky, line up a headshot while he is in mid-air. (To be added)
Icon-hanzo
Hanzo
Hanzo is the only sniper who does not outrange you. Both of you fight at similar ranges so there aren't many tricks up your sleeve in this duel. He can gain a peeking advantage with Sonic Arrow or burst you down with Storm Arrows. Before engaging try to hit him with Dynamite so you have a headstart in terms of damage. If engaging in a sniper duel, move unpredictably to reduce the chances of him landing a headshot. (To be added)
Icon-junkrat
Junkrat
(To be added) (To be added)
File:Icon-mccree.png
McCree
Most of the time you outrange a McCree and are more accurate and consistent at landing shots. Always avoid close range duels as he can Flashbang you and if he sneaks up on you, Coach Gun him away and throw a Dynamite his way. It will force him to back off or he will take the damage and give you the upper hand in terms of damage. (To be added)
Icon-mei
Mei
(To be added) (To be added)
Icon-pharah
Pharah
(To be added) (To be added)
Icon-reaper
Reaper
(To be added) (To be added)
Icon-Soldier 76
Soldier: 76
(To be added) (To be added)
Icon-sombra
Sombra
A single scoped headshot or a couple scoped bodyshots will often be enough to make Sombra use her Translocator to flee. Even should she successfully hack you it will always force Sombra into a comfortable range for you to fight from with at least one of your firing modes. Keep your rifle loaded as much as you can when you know Sombra is on the field, as your long reload means being hacked with few bullets remaining will often end in death. (To be added)
Icon-symmetra
Symmetra
(To be added) (To be added)
Icon-torbjörn
Torbjörn
(To be added) (To be added)
Icon-tracer
Tracer
You can kill Tracer with a single scoped headshot, and unlike a Widowmaker, you're more accurate in Tracer's comfortable ranges. Even if you miss her head and instead land a bodyshot, it's usually enough to force her Recall, and if you've been fighting her for long enough you can predict her reappearance and line up a headshot to secure the kill. (To be added)
Icon-widowmaker
Widowmaker
In long range sniper duels, Widowmaker completely outclasses you. She outranges you and can kill you with a single scoped headshot. On top of that, you're an easy target while scoped and your rifle's damage falloff will make you next to useless against her. However the fight is in your favour in a medium range sniper duel. You'll be more accurate and will have next to no damage falloff, so try to avoid long range combat; but don't bring the fight too close, you could trip on a Venom Mine and get bursted down by her fully automatic fire. (To be added)

Support

Hero Match-Up Team Synergy

Icon-ana
Ana
(To be added) (To be added)
Icon-baptiste
Baptiste
(To be added) (To be added)
Icon-brigitte
Brigitte
(To be added) (To be added)
Icon-lúcio
Lúcio
(To be added) (To be added)
Icon-mercy
Mercy
(To be added) Your high damage at mid-range makes you a good choice for Mercy to boost without straying too far from the rest of your team. Up close your Coach Gun is excellent to peel Mercy's would be killers away from her.
Icon-moira
Moira
(To be added) (To be added)
Icon-zenyatta
Zenyatta
(To be added) (To be added)

Story

Icon-Ashe

Ashe is the ambitious and calculating leader of the Deadlock Gang and a respected figure in the criminal underworld.[1]

Ashe has an organized mindset. This affects her ideas of how her organization should be run, to how relationships should work.[2] Her relationship with Jesse McCree is "way more complicated" than a simple label,[3] though could be described as a "love-hate" type of relationship.[4]

Background

Funny. They say there's no honor among thieves. But that's not how things work around here. If you cross me, or if you break your word, there'll be hell to pay. You can count on it.
~ Ashe
Ashe-prison

Ashe's early criminal record

Elizabeth Caledonia Ashe grew up in Texas[5] on a large estate.[6] Born into a wealthy family[6] who came from "old money,"[7] Ashe grew up surrounded by privilege. Her parents were highly sought-after business consultants and coaches for powerful CEOs around the world. Though her parents paid little attention to her (mostly leaving her in the care of the family’s omnic butler, B.O.B.), they ensured that Ashe had every opportunity to succeed.[1] Because of their absence, Ashe grew to have a contentious childhood, getting into trouble at school, and spending her time shooting bottles on the family estate.[6] A loner, Ashe spent a lot of time talking to B.O.B.[2] (even if he was apparently incapable of talking back).[8]

As a teen/young adult, these demeanors led to being temporarily incarcerated.[6] On the day of her graduation, she was arrested yet again, which caused her parents to disinherit her from the family fortune. To steal back what was rightfully hers, Ashe teamed up with B.O.B.[7] A chance meeting with a local ruffian named Jesse McCree, and an impromptu string of crimes committed together opened her eyes to her true calling. The satisfaction of outwitting her targets and the thrill of getting away with it set her on the outlaw path.[1] Not only had she found something she enjoyed, she'd found something she was good at. As a criminal, the idea of making a name for herself appealed to her.[2] She and McCree never dated;[9] according to McCree, Ashe wasn't his type, as per her wealth.[4] McCree knew how to "push her buttons" better than anyone else.[3]

Ashe-founding

Ashe founds the Deadlock Gang

Ashe, McCree, and two others formed the Deadlock Gang.[2] She formed it out of a rebellious act against her parents, as given her wealth, she certainly didn't need the money.[10] Ashe started to make a name for herself with bigger and more extravagant heists.[1] While the Deadlock Gang wasn't the first gang to plague the American Southwest, Ashe declared that the gang would be "bigger and better" than its rivals, that they would "write their legend." Ashe found that she excelled as a leader—not only was she good at organizing heists and being a career criminal, but years of watching her parents coach and run their businesses had imparted her lessons on how to run a criminal enterprise.[2]

Ashe-hovercycle

Leader of the Deadlock Gang

The gang's rapid rise to prominence put them at odds with the other criminal organizations in the American southwest; the encounters often became violent. After years of skirmishes and bloodshed, Ashe called the heads of the major groups together, seeing the potential to grow the influence of all. She used what she’d learned from her parents’ business to bring order to these groups. Her proposal was that the gangs could work together (or at least, not work against each other). Her principles: keep your word, don’t work with the law, respect each other’s territory, and always punish betrayal. No longer having to focus her energies on squabbles with the other gangs, Ashe began writing her name across the American Southwest with a string of audacious heists and operations that has placed her at the top of most-wanted lists and cemented her legacy as an outlaw legend.[1]

McCree ended up being captured in an Overwatch sting operation, and ended up joining Overwatch.[11] Following the news, Ashe kept a picture of McCree...on the dartboard of her hideout.[4]

Reunion

Jesse McCree. It's been a while. You promised you'd write.
Well Ashe...I've been kind of busy.
~ Ashe and McCree
Ashe-crate

Ashe on her heist

Years after McCree's departure, Ashe and the gang planned a heist of a hypertrain crossing above Route 66 at 11:55 AM, having received an anonymous tip that it was full of military ordnance. They destroyed the bridge, causing the train to plummet onto the road, giving them easy access to the cargo. While loading their hover dolly with the goods, however, the plan took an unexpected turn when McCree emerged from the dust. At Ashe's suspicion that his presence was not a coincidence, McCree confirmed that he had sent the tip about the train knowing that she couldn't resist, and all he wanted in return was a specific crate, telling Ashe that she could have everything else. However, he refused to elaborate on what it contained. Becoming interested in what was inside after opening the crate and taking a look, Ashe prepared to drive off the disappointed McCree, which led to a standoff, and subsequently at the stroke of noon, a gunfight. Despite being outnumbered, McCree was able to hold his own, though Ashe and her crew managed to pin him down with their gunfire. However, McCree got the upper hand with a pack of grenades that Zeke had dropped on the ground earlier in a panic, shooting them mid-air and incapacitating the gang.

Ashe-bound

Ashe bound up

Upon waking up, Ashe found herself and her gang bound on their hover dolly just as McCree was placing B.O.B's head onto it. McCree activated the dolly and sent it down Route 66, but because Ashe had turned down his deal, had removed all the loot they'd loaded onto it beforehand. Despite Ashe's yells, threatening to have B.O.B. rip off his other arm, McCree just ignored her.[12] Further down the road, having had time to cool down, Ashe bitterly reflected that she should have just shot him the moment he turned up, conveniently ignoring the fact that her greed was responsible for their ending up with nothing. To add insult to injury, McCree zoomed past the dolly on Ashe's own hovercycle, ignoring (or not hearing) her as she shouted after him.[13]

Achievements

Name Icon Description Reward
Short Fuse
Ability-ashe3 Kill an enemy by shooting Ashe's Dynamite from at least 30 meters away in Quick or Competitive play. Spray Ashe Pixel
Pixel
Served Up
Ability-ashe5 Get a killing blow as Ashe on an enemy knocked into the air by B.O.B. in Quick or Competitive play. Spray Ashe Cute
Cute

Trivia

  • Ashe is Hero 29 and the eighth new hero added to the game.
  • Ashe was announced by Jeff Kaplan live from the opening ceremonies of Blizzcon 2018, alongside Echo, who Kaplan stated 'needed a little more time'.
  • Ashe's nickname, Calamity, is possibly a reference to famed American frontiers-woman Calamity Jane.
  • B.O.B. will wave back to Ashe if she waves at him in-game.
  • Ashe appears to have a special connection with roses, as she has a rose shown on every skin: Default+Rare+Posh: tattoo on left arm | Thorn: roses all over | Gangster+Mobster: an actual rose on her hat | Jungle+Safari: a (wind)rose on her scarf and on BOB's back
  • A Funko Pop Ashe figurine is available.[14]
  • One can earn a 'Lifesaver' highlight by saving BOB's life.

Development

Ashe concept art

Ashe concept iteration

Mob Ashe concept art

Mobster Ashe concept art

Safari Ashe concept art

Safari Ashe concept art

Ashe and the rest of the Deadlock Gang members were originally created for the Reunion animated short by project director Jason Hill and storyboard artist Mio del Rosario. At the time she wasn't intended to be a playable hero, but rather one of the enemies for McCree to battle, conceived as a female member of the Deadlock Gang with long white hair wearing a duster, wide-brimmed hat, and wielding a lever-action rifle, who would be accompanied by a giant omnic bodyguard and other gang members. During the storyboarding process they found the character to be exceptionally compelling, often coming to the forefront of scenes; realizing that there was something special about her, they decided to further flesh out her character design and backstory. Senior concept artist Jungah Lee produced several iterations of the character in order to hone in on a unique silhouette and color palette that conveyed her youthful appearance and outlaw nature without overlapping with the likes of Reaper and McCree, settling on a final design that married the Western cowgirl and biker themes. Lastly, they shortened her hair by giving her a unique asymmetrical bob, both to sharpen her silhouette and to avoid having to simulate flowing hair.[15]

At around the same time, Geoff Goodman and the game design team were interested in developing a new weapon-focused Damage hero, as the two other post-launch Damage heroes they released, Sombra and Doomfist, were both ability-focused. Upon seeing the early concept and storyboard art for the character, several designers independently came up with their own hero proposals, with the inclusion of B.O.B. being one of the only universally agreed upon ideas. Ashe's final kit revolved heavily around her lever-action rifle, deciding that, like McCree's similarly anachronistic revolver, it would be an extremely powerful, highly personalized weapon. To that end they gave it two firing modes, allowing her to rapidly fire from the hip for her primary fire, or to use iron sights with a reload between each shot for her secondary fire. Additionally, they gave the rifle a unique and satisfying reload mechanic, with Ashe reloading one bullet at a time in a dynamic loop that can be interrupted to resume firing. Her Coach Gun was designed mainly to create distance between her and her enemies, though it can also be used for mobility and trick shots. Ashe's Dynamite ability, originally conceived as a cluster bomb, was designed to be a versatile, high damage ability that is difficult to use.[15]

Her Ultimate, B.O.B., was very technically challenging to implement due to memory and performance restrictions, and almost resulted in Ashe being scrapped, as the team was adamant about B.O.B. being included as part of the hero. Unlike the AI-controlled turrets in the game, B.O.B. is treated more like an additional teammate, and can be healed, buffed, and debuffed accordingly, and can also capture or contest objectives. For a time the team experimented with having the game treat him as a full teammate, but ran into balance issues and bugs.[15]

Videos

Balance Change Log

Patch
Description

Ability-ashe1 The Viper

  • Aim-down-sights damage reduced from 80 to 75
  • Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds

Developer Comment: Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.

Ability-ashe2 Dynamite

  • Explosion damage reduced from 75 to 50

Developer Comment: Ashe is still a bit too powerful, but we'd like to keep her rifle feeling impactful so we're taking some power out of her Dynamite ability.

Ability-ashe2 Dynamite

  • Cooldown increased from 10 to 12 seconds

Developer Comment: With recent improvements to Ashe's weapon her overall damage output has increased significantly. Toning Dynamite down will lower her overall damage while keeping her damage output focused on her rifle.

Ability-ashe1 The Viper

  • Now reaches max zoom halfway through Ashe's aim down sights, instead of at its conclusion

Ability-ashe1 The Viper

  • Magazine size increased from 12 to 15
  • Shots no longer queue up the next shot if pressed slightly before recovery has finished
  • Unscoped shots to reach maximum spread increased from 4 to 6
  • Unscoped shots can now be fired much more quickly after firing a scoped shot
  • You can now start reloading much more quickly after firing a scoped shot

Ability-ashe1 The Viper

  • Reload time per round decreased from 0.3 to 0.25 seconds.

Developer Comment: Ashe's full reload time felt overly restrictive. However, a long reload time is intended to balance out the power of her gun, so we want to be careful not to eliminate that completely.

Ability-ashe4 B.O.B.

  • Bob will now have a golden tint when Ashe equips her golden weapon

Developer Comment: Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield

New Hero: Ashe (Damage)

References

  1. 1.0 1.1 1.2 1.3 1.4 Ashe, Blizzard Entertainment. Accessed on 2018-11-13
  2. 2.0 2.1 2.2 2.3 2.4 2018-11-23, BlizzCon 2018 Overwatch: What’s Next Panel Transcript. Blizzplanet, accessed on 2018-11-25
  3. 3.0 3.1 2018-11-03 'Overwatch' Devs Discuss McCree and Ashe's Relationship, Comicbook. Accessed on 2018-11-04
  4. 4.0 4.1 4.2 Ashe Quotes
  5. 2019-01-03, Michael Chu Twitter, Twitter. Accessed on 2019-01-03
  6. 6.0 6.1 6.2 6.3 Ashe Origin Story
  7. 7.0 7.1 2020-10-08, The next Overwatch novel stars a young McCree and Ashe. Polygon, accessed on 2020-10-31
  8. Reunion
  9. 2018-11-03, Michael Chu Twitter, Twitter. Accessed on 2018-11-03
  10. Game Informer #308
  11. McCree, Blizzard Entertainment. Accessed on 2015-03-09
  12. Reunion
  13. 2018-11-04, Overwatch McCree Short "Reunion" post-credit scene. YouTube, accessed on 2018-12-19
  14. 2018-11-02, BLIZZARD GEAR: PAST, PRESENT & FUTURE PANEL UNVEILS LOTS OF NEW GEAR. Blizzpro, accessed on 2018-11-16
  15. 15.0 15.1 15.2 2018-11-2, Blizzcon 2018 Overwatch: What's New Panel
Heroes in Overwatch 2
 
Icon-Ashe
Ashe
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