
Assault, sometimes referred to as Two Control Point (2CP), is a game mode in which the attacking and defending teams must attempt to take or defend capture points across the map.
The mode was removed from the playlist of Overwatch 2, and replaced with other game modes. Assault maps are still available in custom settings and in the arcade.[1]
Game[]
At the start of each round, the defending team is allocated some time to set up defenses before the attacking team is allowed out of their spawn area. When the set up timer runs out, attackers may leave their spawn area.
The attacking team always has 4 initial minutes to capture point A. If they succeed, 3 more minutes will be added to capture point B. If point A is captured in Overtime, the game will continue normally with 3 minutes on the clock.
Defenders always have the same spawn point, whether defending the first or second point, while the attacker's spawn changes depending on the point they are attempting to capture. It should be noted that every Assault map has an almost-immediate choke point, and that the defenders' spawn is just behind the second point, making the second push just as difficult as breaking the choke.
In Competitive Play, one of the teams is randomly chosen to attack first. After the round is over, sides are switched.
Maps[]
Capturing[]
Whenever there are one or more attackers in the capture area with no defenders present, the capture progress goes up. Capture time speeds up to 3 players, even if the game display player number shows a higher number. The progress circle in the top bar is divided into 3 evenly sized sections, called ticks. Ticks act as checkpoints, if there are no more attackers present on the objective, capturing progress only falls back to the last tick.
Tables below display the number of seconds required by X players to capture each tick of Point A and B.
Point A[]
| 1p | 2p | 3p | |
|---|---|---|---|
| 1 Tick | 10 | 7 | 5 |
| 2 Ticks | 20 | 13 | 10 |
| 3 Ticks | 30 | 20 | 15 |
Point B[]
| 1p | 2p | 3p | |
|---|---|---|---|
| 1 Tick | 6 | 4 | 3 |
| 2 Ticks | 12 | 8 | 6 |
| 3 Ticks | 18 | 12 | 10 |
Failed experiment[]
On July 30, 2020, an experimental card with a reworked Assault was pushed that tried to fix the main pain points of the mode, namely snowballing and short matches. Once the mode proved not being sufficient for release during internal playtesting, Blizzard dubbed the mode as "the failed experiment".[2]
Gameplay changes[]
- Each team starts with 6 minutes of time to score as many points as possible
- Every time a capture point is successfully claimed, the attacking team scores 1 point
- After each point is successfully claimed or defended, teams switch sides and respawn
- Once both teams attack capture Point A and if the score is tied 1-1, both teams then attempt to attack and capture Point B
- After each team attacks capture Point B, and if the score is still tied at 2-2, teams go back to attempting to capture the Point A and this cycle continues one team wins, or both teams’ remaining time reaches zero without a winner. A draw is then declared
- Attacker respawn time has been reduced to 8 seconds, and defender respawn time has been extended to be 11.5 seconds
- After each team initially attacks capture Point A, each successive round has a shortened setup time
- After the initial attack by both teams on capture Point A, additional attempts to claim Point A in later rounds will have the defenders spawn in a new temporary spawn area
- The new temporary defender spawn area is only active until the round begins
- This new temporary defender spawn room was placed closer to capture Point A to allow for the shorter setup time. After the round starts, defenders will spawn in their normal spawn room
Time Adjustments[]
- This game mode uses similar “time bank” rules found in Competitive Play, even when played outside of Competitive
- If the game is tied at the end of each team’s attacking rounds, if one or both teams have less than 60 but more than 0 seconds remaining, then an equal amount of seconds is added to both team’s available time until both have at least 60 seconds remaining
- If one team has 60 seconds or more time remaining, and the other team has no time remaining at all, then only the team with at least 60 seconds of time will have an additional opportunity to attack and win
Win Conditions[]
- If Team 1 fails to fully claim a capture point, the Team 2 wins if they fully claim the capture point or can exceed the first team's capture percentage with a minimum of 33% captured
- If a team fully takes the point and the other team fails to completely take the point, then the team that captured the point wins
- If both teams cannot fully claim a capture point, the team with the greater capture completion percentage (with a minimum of 33%) wins
- If neither team can achieve at least a 33% capture completion percentage, the game ends in a draw
References[]
- ↑ 2021-05-20, Overwatch 2 Drops Standard PVP Count To 5V5. Game Informer, accessed on 2021-05-23
- ↑ Upcoming Experimental Mode – Assault Game Mode
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