This article or section is a stub. You can help Overwatch Wiki by expanding it.
Maps[ | ]
Start | Quote | Audio |
---|---|---|
the Black Forest. | ▶️ | |
King's Row. | ▶️ | |
Midtown. | ▶️ | |
the Temple of Anubis. | ▶️ | |
to Dorado. | ▶️ | |
to Eichenwalde. | ▶️ | |
to Hanamura. | ▶️ | |
to Havana. | ▶️ | |
to Horizon Lunar Colony. | ▶️ | |
to the Ilios Ruins. | ▶️ | |
to Nepal. | ▶️ | |
to the Nepal Shrine. | ▶️ | |
to New Junk City. | ▶️ | |
to New Queen Street. | ▶️ | |
to Numbani. | ▶️ | |
to Route 66. | ▶️ | |
to Suravasa. | ▶️ | |
to Volskaya Industries. | ▶️ | |
to Ayutthaya. | ▶️ | |
to Blizzard World. | ▶️ | |
to Castillo. | ▶️ | |
to Circuit Royal. | ▶️ | |
to Esperança. | ▶️ | |
to Hollywood. | ▶️ | |
to the Ilios Lighthouse. | ▶️ | |
to Junkertown. | ▶️ | |
to Lijiang Night Market. | ▶️ | |
to Malevento. | ▶️ | |
to New Junk City. | ▶️ | |
to Oasis. | ▶️ | |
to the Oasis Gardens. | ▶️ | |
to Paris. | ▶️ | |
to Rialto. | ▶️ | |
to Runasapi. | ▶️ | |
to Samoa. | ▶️ | |
to Busan. | ▶️ | |
to Kanezaka. | ▶️ | |
to Paraíso. | ▶️ | |
to Petra. | ▶️ | |
at Busan Downtown. | ▶️ | |
at Ilios. | ▶️ | |
at the Ilios Well. | ▶️ | |
at Lijiang Tower. | ▶️ | |
at the Nepal Village. | ▶️ | |
at Oasis City Center. | ▶️ | |
at the Shambali Monastery. | ▶️ | |
Antarctic Peninsula. | ▶️ | |
Château Guillard. | ▶️ | |
Colosseo. | ▶️ | |
Ecopoint: Antarctica. | ▶️ | |
Hanaoka | ▶️ | |
Watchpoint: Gibraltar. | ▶️ | |
Busan Sanctuary. | ▶️ | |
Lijiang Control Center. | ▶️ | |
Lijiang Garden. | ▶️ | |
MEKA Base. | ▶️ | |
the Necropolis. | ▶️ | |
the Nepal Sanctum. | ▶️ | |
Oasis University. | ▶️ | |
the Throne of Anubis. | ▶️ |
Preparation[ | ]
Trigger | Quote | Audio |
---|---|---|
Hero selection | Prepare to attack. Select your hero. (attacking on Assault, Escort, and Hybrid maps) | ▶️ |
Prepare for battle. Select your hero. | ▶️ | |
Prepare for battle. Select your hero. (Control, Deathmatch, Flashpoint, Push and Clash maps) | ▶️▶️ | |
Prepare your defenses. Select your hero. (defending) | ▶️▶️ | |
Setup timer | Attack commences in 30 seconds. |
Score[ | ]
Trigger | Quote | Audio |
---|---|---|
Round complete | Round [x] complete. Score: [x] to [x]. (Assault, Escort, and Hybrid maps) | ▶️▶️ |
Score: 1 to 0. (Control maps) | ▶️ | |
Score: 0 to 1. (Control maps) | ▶️ | |
Score: 1 to 1. (Control maps) | ▶️ | |
Switching sides. (on Escort and Hybrid in Competitive Play, and both with Assault in Custom Games with Competitive Rules enabled) | ▶️ |
Standard Play Objectives[ | ]
Escort[ | ]
Trigger | Quote | Audio |
---|---|---|
Game start | Attack commencing. Escort the payload. (attacking) | ▶️▶️ |
Attackers incoming. Stop the payload. (defending) | ▶️▶️ | |
Checkpoint reached | The payload has reached the checkpoint. | ▶️ |
Nearing final checkpoint | The payload is approaching its destination. | ▶️ |
Hybrid[ | ]
Trigger | Quote | Audio |
---|---|---|
Game start | Attack commencing. Capture Objective A. (attacking) | ▶️▶️ |
Attackers incoming. Defend Objective A. (defending) | ▶️▶️ | |
Capture Point secured | Objective A captured. Escort the payload. | ▶️▶️ |
Capture Point lost | Objective lost. Stop the payload. | ▶️▶️ |
Checkpoint reached | The payload has reached the checkpoint. | ▶️ |
Nearing final checkpoint | The payload is approaching its destination. | ▶️ |
Control Point[ | ]
Trigger | Quote | Audio |
---|---|---|
Round start | Round one. Capture the objective. | ▶️ |
Round two. Capture the objective. | ▶️ | |
Round three. Capture the objective. | ▶️ | |
Control Point unlocked | The objective is now active. | ▶️ |
Round won | First round won. | ▶️ |
Round two won. | ▶️ | |
Round lost | First round lost. | ▶️ |
Round two lost. | ▶️ |
Push[ | ]
Trigger | Quote | Audio |
---|---|---|
Checkpoint reached | Forward spawn activated. | ▶️ |
Checkpoint lost (robot standing on map starting point) | Forward spawn lost. | ▶️ |
Nearing final checkpoint | Approaching the final destination. | ▶️ |
Match nearing the end | Two minutes remaining. | ▶️ |
Two minute warning. | ▶️ | |
Setup timer | Objective unlocks in 30 seconds. | ▶️ |
Objective unlocked | Objective unlocked. | ▶️ |
Team is nearing the lead | Your team is close to taking the lead. | ▶️ |
Team gains lead | Your team has taken the lead. | ▶️ |
Team loses lead | Your team has lost the lead. | ▶️ |
Flashpoint[ | ]
General[ | ]
Trigger | Quote | Audio |
---|---|---|
Setup timer | Flashpoint unlocks in 10 seconds. | ▶️ |
Flashpoint active | Flashpoint unlocked. | ▶️ |
Flashpoint secured | [Flashpoint name] secured. | ▶️ |
Flashpoint lost | [Flashpoint name] lost. | ▶️ |
Maps[ | ]
New Junk City[ | ]
Trigger | Quote | Audio |
---|---|---|
Initial flashpoint | Arena. | ▶️▶️ |
Next flashpoint | Bomb Flats. | ▶️▶️ |
The Ducts. | ▶️▶️ | |
Junkyard. | ▶️▶️ | |
Refinery. | ▶️▶️ |
Suravasa[ | ]
Trigger | Quote | Audio |
---|---|---|
Initial flashpoint | Market. | ▶️▶️ |
Next flashpoint | Garden. | ▶️▶️ |
Palace. | ▶️▶️ | |
Ruins. | ▶️▶️ | |
Temple. | ▶️▶️ |
Clash[ | ]
Trigger | Quote | Audio |
---|---|---|
Game start | Commence attack on objective C. | ▶️ |
Objective active | Objective unlocked. | ▶️ |
Objective captured | Objective captured. | ▶️ |
Objective lost | Objective lost. | ▶️ |
Next objective (previous taken) | Advance to Objective A. | ▶️ |
Advance to Objective B. | ▶️ | |
Advance to Objective C. | ▶️ | |
Advance to Objective D. | ▶️ | |
Advance to Objective E. | ▶️ | |
Next objective (previous lost) | Fall back to Objective A. | ▶️ |
Fall back to Objective B. | ▶️ | |
Fall back to Objective C. | ▶️ | |
Fall back to Objective D. | ▶️ | |
Fall back to Objective E. | ▶️ | |
Both teams with a score of 4 OR Either team on Objective A or E |
Match point. | ▶️ |
Assault[ | ]
Trigger | Quote | Audio |
---|---|---|
Game start | Attack commencing. Capture Objective A. (attacking) | ▶️ ▶️ |
Attackers incoming. Defend Objective A. (defending) | ▶️ ▶️ | |
Objective captured | Objective A captured. Commence attack on Objective B. | ▶️ ▶️ |
Objective lost | Objective lost. New defense point: Objective B. | ▶️ ▶️ |
Capture the Flag[ | ]
Trigger | Quote | Audio |
---|---|---|
Game start | Capture the enemy flag. | ▶️ |
Flag taken | You have the flag. (player take) | ▶️ |
Your Team has the flag. (ally take) | ▶️ | |
The enemy has taken your flag. (enemy take) | ▶️ | |
Flag captured | Your team has captured the flag. (ally capture) | ▶️ |
The enemy has captured your flag. (enemy capture) | ▶️ | |
Flag dropped | Flag dropped. (player drop) | ▶️ |
Your team has dropped the flag. (ally drop) | ▶️ | |
Recover your flag. (enemy drop) | ▶️ | |
Flag returned | Your flag was returned. (ally return) | ▶️ |
Enemy flag returned. (enemy return) | ▶️ |
Elimination (game mode)[ | ]
Trigger | Quote | Audio |
---|---|---|
Game start | Three. Two. One. Fight! | ▶️ ▶️ ▶️ ▶️ |
Last teammate alive | Last hero standing. | |
More allies alive | You have the advantage. | |
More enemies alive | Enemy has the advantage. | |
One point to win | Match point. | ▶️ |
Round end | Score: [x] to [x]. | ▶️ |
Round won (no ally deaths) | Perfect. | ▶️ |
Deathmatch[ | ]
Trigger | Quote | Audio |
---|---|---|
Lead taken | Taken the lead. | ▶️ |
Lead lost | Lead lost. | ▶️ |
Team gains lead | Your team has taken the lead. | ▶️ |
Team loses lead | Your team has lost the lead. | ▶️ |
Kills needed to win | 1 kill remaining. | ▶️ |
2 kills remaining. | ▶️ | |
3 kills remaining. | ▶️ | |
4 kills remaining. | ▶️ | |
5 kills remaining. | ▶️ | |
10 kills remaining. | ▶️ | |
15 kills remaining. | ▶️ | |
20 kills remaining. | ▶️ | |
30 kills remaining. | ▶️ | |
35 kills remaining. | ▶️ | |
40 kills remaining. | ▶️ | |
75 kills remaining. | ▶️ | |
100 kills remaining. | ▶️ | |
Top finish | Top 2 finish. | ▶️ |
Top 3 finish. | ▶️ | |
Top 4 finish. | ▶️ | |
Top 5 finish. | ▶️ | |
Top 6 finish. | ▶️ |
Eliminations[ | ]
Trigger | Quote | Audio |
---|---|---|
Two Kills | Double kill. | ▶️ |
Three Kills | Triple kill. | ▶️ |
Four Kills | Quadruple kill. | ▶️ |
Five Kills | Quintuple kill. | ▶️ |
Six Kills | Sextuple kill. | ▶️ |
Enemy team eliminated | Team kill. | ▶️ |
Endgame[ | ]
Trigger | Quote | Audio |
---|---|---|
60 seconds remaining | Sixty seconds remaining. | ▶️ |
30 seconds remaining | Thirty seconds remaining. | ▶️ |
10 seconds remaining | Ten seconds remaining. | ▶️ |
Overtime | Overtime. | ▶️ |
Victory | Victory. | ▶️ |
Defeat | Defeat. | ▶️ |
Draw | Draw. | ▶️ |
Play of the Game | Play of the Game. | ▶️ |
[ | ]
Trigger | Quote | Audio |
---|---|---|
World map (Ironclad not complete) | World map initiated. I will report global threats here. | |
World map (Ironclad complete) | Winston, the mission in Gothenburg was a success. Null sector forces in the region have been dealt a significant blow. | |
Select Resistance | ||
Select Ironclad |
|
Replay[ | ]
Trigger | Quote | Audio |
---|---|---|
Ready for battle | Ready for battle. | ▶️ |
Initiating match | Initiating match. | ▶️ |
Trivia[ | ]
- The arrival voice line for Adlersbrunn is voiced by the Halloween Terror event mode narrator.
- Maps used for Story Missions do not have arrival voice lines.
- In the Mirrorwatch game mode, Athena uses standard play voice lines, but has a voice filter on.