OVERWATCH EXPERIMENTAL PATCH NOTES – AUGUST 24, 2020[]
EXPERIMENTAL HERO UPDATES[]
The next experiment begins! This time we’re hoping to get your feedback on some balance updates that lean toward reducing some heroes’ damage and healing outputs. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
Armor
- Beam-type damage reduction against Armor health pools increased from 20% to 30%
Ana
General
- Ammo reduced from 14 to 12
Ashe
General
- Max ammo reduced from 15 to 12
Secondary Fire
- Aim-down sights damage reduced from 85 to 80
Baptiste
Secondary Fire
- Grenade ammo reduced from 12 to 10
- Total healing reduced from 150 to 75
- Baptiste now receives twice as much healing from Regenerative Burst
Junkrat
- Impact damage reduced from 50 to 40 (Total 130 to 120)
Cassidy
Primary Fire
- Recovery increased from 0.42 to 0.50
Moira
Healing
- Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)
- Healing per second increased from 65 to 70
- Healing resource consumption rate increased from 11 to 14 (27%)
Damage
- Attach angle reduced by 37%
- Healing resource gain rate increased by 50%
Orisa
- Radius increased from 4 to 5
- Projectile speed reduced from 30 to 25
Pharah
- Recovery increased from 0.75 to 0.85
Symmetra
Secondary Fire
- Max damage reduced from 140 to 120
Widowmaker
General
- Max ammo increased from 30 to 35
Secondary Fire
- Scoped ammo cost increased from 3 to 5
- Scoped shots now have up to 50% damage falloff from 60-85 meters
Zarya
Secondary Fire
- Ammo cost increased from 20 to 25