August 31, 2020 Patch | |
---|---|
Platform(s) |
PC Switch PS4 Xbox One |
Previous patch |
August 24, 2020 Patch |
Next patch |
September 4, 2020 Patch |
https://playoverwatch.com/en-us/news/patch-notes/pc | |
All Patch Notes |
HERO UPDATES[ | ]
Armor
- Beam-type damage reduction against Armor health pools increased from 20% to 30%
In an environment with less pervasive barriers, some Damage heroes have become increasingly lethal. As such, we’re now looking to reduce damage outputs accordingly. As a cascading effect, this also introduces a need to reduce healing outputs for some Support heroes, as there’s less damage being dealt overall.
Ana
General
- Ammo reduced from 14 to 12
Ashe
General
- Max ammo reduced from 15 to 12
Secondary Fire
- Aim-down sights damage reduced from 85 to 80
Baptiste
Secondary Fire
- Grenade ammo reduced from 12 to 10
- Total healing reduced from 150 to 75
- Baptiste now receives twice as much healing from Regenerative Burst
Junkrat
- Impact damage reduced from 50 to 40 (Total 130 to 120)
Cassidy
Primary Fire
- Recovery increased from 0.42 to 0.50
Moira
Healing
- Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)
- Healing per second increased from 65 to 70
- Healing resource consumption rate increased from 11 to 14 (27%)
Damage
- Attach angle reduced by 37%
- Healing resource gain rate increased by 50%
Orisa
- Radius increased from 4 to 5
- Projectile speed reduced from 30 to 25
Pharah
- Recovery increased from 0.75 to 0.85
Symmetra
Secondary Fire
- Max damage reduced from 140 to 120
Widowmaker
General
- Max ammo increased from 30 to 35
Secondary Fire
- Scoped ammo cost increased from 3 to 5
- Scoped shots now have up to 50% damage falloff from 60-85 meters
Zarya
Secondary Fire
- Ammo cost increased from 20 to 25