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August 5, 2021 Patch

Platform(s)
PC Switch PS4 Xbox One
Previous patch
July 29, 2021 Patch
Next patch
August 11, 2021 Patch
https://playoverwatch.com/en-us/news/patch-notes/pc
All Patch Notes


HERO UPDATES[]

Icon-Doomfist.png

Doomfist

The accelerated cooldown times will enable more fluidity with setting up Doomfist's combos when using the Meteor Strike ultimate.

Ability Doomfist Meteor Strike.png Meteor Strike

  • Now speeds up the cooldown rate of his abilities by 100% while in the air
Icon-Genji.png

Genji

The Shuriken damage increase doesn't sound like a lot but it crosses a threshold or "breakpoint" against some enemy targets, enabling them to be eliminated with one less attack landed. To help balance out this increased power for his primary weapon we're reducing the damage of the Dragonblade ultimate, which is also a breakpoint against some targets when being damage boosted.

Ability-genji1.png Shuriken

  • Damage increased from 28 to 29

Ability-genji4.png Dragonblade

  • Damage reduced from 120 to 110
Icon-Moira.png

Moira

Moira has recently been underperforming a little bit. This increase to her self-healing with Biotic Grasp will help improve her survivability while in range to recharge her healing resources.

Ability Moira Biotic Grasp Alt fire.png Biotic Grasp

  • Self-healing increased from 20 to 24 health per second
Icon-Roadhog.png

Roadhog

Roadhog tanks for his allies by being a large and threatening target with high durability which draws a lot of fire from the enemy team. We're reducing the amount of ultimate charge he provides to better enable him in this role without as much of a downside for his own team.

General

  • Now passively grants 25% less ultimate charge
Icon-Soldier 76.png

Soldier: 76

The damage-per-shot for the Heavy Pulse Rifle has been adjusted several times now as it's an important tuning breakpoint for Soldier: 76. It was last reduced when his weapon spread was replaced by recoil to help account for the increased accuracy potential, though with the recent reductions to his damage falloff at long range, it's reasonable to increase his damage output once again while pulling some power out of his area-of-effect healing utility.

Icon-ability.hpr.png Heavy Pulse Rifle

  • Damage increased from 19 to 20

Icon-ability.bioticfield.png Biotic Field

  • Healing reduced from 40 to 35 health per second
Icon-Wrecking Ball.png

Wrecking Ball

Wrecking Ball is the fastest hero in the game which works well for his disruptive playstyle. However, to help reduce his contribution to objective stalling, his Grappling Claw ability will now start on cooldown upon respawning. Proximity mines will no longer attach to walls as it resulted in accidental bunched up placements, out of range from most enemy targets, more often than any intentional clever uses.

Grappling claw.png Grappling Claw

  • Now begins on cooldown after respawning

Adaptive shield.png Adaptive Shield

  • Cast time reduced from 0.2 seconds to 0 seconds
  • Duration increased from 7 to 9 seconds

Minefield.png Minefield

  • Proximity mines no longer stick to walls
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