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Overwatch Wiki
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Explore
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All Pages
Interactive Maps
Gameplay
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Maps
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More...
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August 6th, 2020 Patch
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August 6th, 2020 Patch
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{{Infobox_patch | platform = PC Switch PS4 Xbox One | source = https://playoverwatch.com/en-us/news/patch-notes/pc }} == EXPERIMENTAL HERO UPDATES == The next experiment begins! This time we’re hoping to get your feedback on some balance updates focused on shifting away from a barrier-heavy meta. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.{{Patch Section|Brigitte}} * Base health lowered from 200 to 150 {{Ability link|name=Inspire}} * Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second) * Self-healing is no longer reduced by half {{Patch Section|Orisa}} * Base armor reduced from 250 to 200 {{Ability link|name=Halt!}} * Radius reduced from 7 to 4 meters * Projectile speed increased from 20 to 30 {{Patch Section|Pharah}} {{Ability link|name=Hover Jets}} * Movement speed increased 20% * Regeneration rate reduced from 50 to 35 per second {{Ability link|name=Barrage}} * Duration reduced from 3 to 2.5 seconds {{Patch Section|Roadhog}} {{Ability link|name=Scrap Gun}} General * Ammo reduced from 6 to 5 * Damage per projectile increased from 6 to 7 * Recovery increased from 0.7 to 0.85 seconds {{Patch Section|Sigma}} {{Ability link|name=Experimental Barrier}} * Health reduced from 900 to 700 * Regeneration rate reduced from 120 to 80 per second {{Ability link|name=Kinetic Grasp}} * Cooldown increased from 10 to 12 seconds {{Patch Section|Symmetra}}{{Ability link|name=Photon Projector}} Primary Fire * Delay before losing charge increased from 2 to 4 seconds {{Ability link|name=Teleporter}} * Cooldown reduced from 12 to 10 seconds {{Patch Section|Zenyatta}} {{Ability link|name=Orb of Destruction}} Secondary Fire * Charge rate increased 15% (0.6 down to 0.52 seconds per orb) * Rate of fire increased from 8.5 to 9 shots per second
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