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Challenges are a gameplay mechanic in Overwatch 2, that provide the player various rewards upon completing them.

Overview[ | ]

Challenges are designed to provide achievements for the player to aim towards, and unlock heroes as part of the First Time User Experience. Completing challenges rewards the player with Battle Pass Battle Pass XP and/or cosmetics.

Challenges reset on different timings, featuring daily, weekly and seasonal challenges. Additionally, there are various lifetime challenges that can only be acquired once. At the end of each match, challenges the player has made progress on during the match will be shown with a visual representation of the remaining progress.

Most challenges cannot be completed in Custom Games or Practice vs AI. Players can filter challenges by completed, uncompleted or in progress. Total Mayhem and co-op modes are also exempt from most challenges as the ability to deal damage or heal is significantly easier in that mode due to the higher HP pools and reduced cooldowns. Junkenstein's Revenge and other co-op modes will grant Arcade wins.

Daily challenges[ | ]

Daily challenges - as the name suggests - are issued daily in batches of 6 challenges. Each challenge, with some exceptions, is randomized for each player. The challenges themselves grant no XP, but doing 1 / 2 / 3 adds to the counter of completed challenges per day. As such, completing more than three challenges per day grants no extra XP. Daily Challenges are the easiest to complete of all challenges, and reward Battle Pass 3,000 XP each. Players can receive a total of Battle Pass 9,000 XP per daily batch for completing 3 daily challenges.

Daily challenges reset 20 hours after being issued, with a new batch of challenges only being generated if (or when) the player is logged in. This timer is not synced between players in any way. For example, logging in at 17:00 on Monday will generate a batch of daily challenges that expire after 20 hours, that is 13:00 on Tuesday. If the player next logs-in on Tuesday at 20:00, they won't "lose out" on 7 hours on the next batch - it will be generated upon log-in and only expire on 16:00 the next day. This in-turn allows a dedicated player to finish 8 batches of daily challenges in every week, if they are willing to play at different hours every time.

List of challenges[ | ]

Daily challenges
Challenge name Requirements Notes
Permanent challenges
First Win of the Day
Win a Game. First Win of the Day is a permanent challenge. Completing "First Win of the Day" in 8-player Free-For-All modes requires you to finish the game in 1st place. This is despite finishing in the Top 4 being enough to award a win in the respective game mode (e.g. getting a "victory in arcade" from playing Arcade Deathmatch).
A Classy Flex
Complete 3 games queued for All Roles. A Classy Flex is a permanent challenge.
Randomized challenges
Arcade Night
Complete 3 games in any Arcade mode. Players do not need to win and cannot leave early.
Bailing You Out ... Again
Heal 15,000 damage. (Excludes Total Mayhem and co-op modes.)
Better with Friends
Complete 3 games in a group. Contrary to the name, players do not need to be friends to complete this challenge.
Bullet Sponge
Mitigate 10,000 damage. (Excludes Total Mayhem and co-op modes.) Damage Mitigation can be barriers or damage reduction.
Casual Heroism
Complete 3 games in any Unranked mode. "Unranked" refers to game modes in the Unranked playlist: Role and Open Queue Quick Play, Deathmatch and Mystery Heroes. Arcade and Custom games are not eligible.
Competitive Spirit
Complete 1 game in any Competitive mode.
Damage Ability Mastery
Deal 5,000 damage with abilities. (Excludes Total Mayhem and co-op modes.)
Death Dealer
Earn 100 eliminations. (Excludes Total Mayhem and co-op modes.) This challenge simply requires the player get 100 elimination credits.
Farsighted
Earn eliminations/assists beyond 15 meters. Players can damage an enemy, and move more than 15 meters away and wait for them to be eliminated.
Finish Them!
Earn 1 Team Kill. All enemies need to be eliminated at the same time to trigger a Team Kill. If an enemy team has less than 5 players, Team Kills will still trigger when all of their players are eliminated. Team Kills do not work in Elimination based modes.
"I Win" Button
Use your Ultimate 15 times. (Excludes Total Mayhem and co-op modes.) The title of this challenge is likely a reference to frustrated players referring to powerful ultimates as 'win buttons'.
Ice Breaker
Emote "Hello" to a teammate. This can be achieved by simply looking at a friendly hero, and using the communication wheel to emote "Hello".
Lifesaver
Earn 12 saves. (Excludes Total Mayhem and co-op modes.) Saves can be either healing a player who then takes would be fatal damage, or eliminating an enemy who is about to eliminate a teammate.
Master Of Life And Death
Earn an elimination/assist within 3 seconds of using a healing ability. (Excludes Total Mayhem and co-op modes.) Requires 10 eliminations/assists within 3 seconds of using a healing ability. Weapon healing (Mouse1/Mouse2 like Ana shots, Mercy healing staff) doesn't work. Apparently it has to happen within 3 seconds of "pressing a healing ability button", like Zenyatta healing orb, Brigitte armor pack, Moira healing orb, etc. (Lucio: spamming heal aura (the "crossfade" button) works; "amp it up" heal aura should also work. Just passively staying in heal aura without pressing any button doesn't work.)
Master The Day
3-star any Hero Mastery course.
Nearsighted
Earn 15 eliminations/assists from within 15 meters.
No Backcapping Allowed
Contest/Capture objectives for 250 seconds. Players can achieve this on defence or attack, as long as the mode has a physical objective. 250 seconds is just over 4 minutes.
Not So Thankless
Emote "Thanks" to a Support Hero. This can be achieved by simply looking at a Support, and using the communication wheel to emote "Thanks".
On the Move
Earn an elimination/assists within 3 seconds of using a movement ability. (Excludes Total Mayhem and co-op modes.) See Movement speed#Movement abilities for a list of movement abilities.
Open Season
Complete 3 games in Open Queue.
Popping Off
Earn a triple kill/assist or higher.
Power Overwhelming
Earn 10 eliminations with ultimates. (Excludes Total Mayhem and co-op modes.) This challenge requires the player get 10 elimination credits with their own ultimate ability.
Someone Has to Carry Us
Contest/Capture objectives for 30 seconds without dying. (Excludes Total Mayhem and co-op modes.) Players can achieve this on defence or attack, as long as the mode has a physical objective.
Stayin' Alive
Heal 1,500 damage without dying. (Excludes Total Mayhem and co-op modes.) Players must heal other players for this amount, or themselves, not receive 1,500 healing. The title of this challenge is a reference to the Bee Gees song of the same name.
Support Ability Mastery
Heal 8,000 damage with abilities. (Excludes Total Mayhem and co-op modes.) Healing can be to you, or teammates. This stat is for healing dealt, not received.
Support Weapon Mastery
Heal 10,000 damage with weapons. (Excludes Total Mayhem and co-op modes.) Healing can be to you, or teammates. This stat is for healing dealt, not received.
Unsung Hero
Earn 40 assists. (Excludes Total Mayhem and co-op modes.)
Untouchable
Earn 10 eliminations/assists without dying. (Excludes Total Mayhem and co-op modes.) Players can assist teammates with elims with abilities that do not directly hurt an enemy, or deal damage and have the enemy be eliminated.
What Doesn't Kill Me
Mitigate 2,000 damage without dying.

Weekly challenges[ | ]

Weekly challenges features a set of 6 challenges that reset every 7 days for every player at the same time. Unlike Daily challenges, Weekly challenges are the same for every player and are always the same each week. Weekly challenges are more difficult to complete and award Battle Pass 5,000 XP each, except "Making Progress" challenge which grants Credits 150 Credits instead. Past incompleted Weekly Challenges can be completed at any point in the season. When the challenge reset takes pace, incomplete weekly challenges retain the progress made and will receive an additional copy of that challenge. When a Weekly Challenge is completed, if that challenge has copies remaining, the Challenge will refresh and can be completed again.

Players can also earn an additional XP by completing Weekly Milestones. Completing three Weekly Challenges is required to achieve the Weekly Milestone, granting the player an additional Battle Pass 20,000 XP. While new milestones only unlock once a week, all past milestones remain available until the end of the season. Regardless, only one milestone can be progressed at a time and player must complete all previous milestones before moving to the next.

List of challenges[ | ]

Weekly challenges
Challenge name Requirements Notes
Playing to Win
Complete 30 games. Wins grant double progress. This can be for Unranked Quick Play, Ranked Competitive or Arcade.
Flex Your Power
Complete 20 games queued as All Roles. Wins grant double progress. This can be for Unranked Quick Play, or Ranked Competitive. Some translations of the game erroneously use the "complete 10 games" rather than "Win 10 games" wording.
Casual Dedication
Complete 45 games in any Unranked mode. Wins grant double progress. "Unranked" refers to game modes in the Unranked playlist: Role and Open Queue Quick Play, Deathmatch and Mystery Heroes. Arcade and Custom games are not eligible.
Competitive Advantage
Complete 30 games in any Competitive mode. Wins grant double progress.
Change of Pace
Complete 15 games in Mystery Heroes, Free-for-All Deathmatch, or any Arcade mode. Wins grant double progress. Any mode present in Arcade at the time will count for the challenge.
Role Mastery
Complete 15 games each as 2 different roles in Quick Play or Competitive Play. Wins grant double progress.
The Best Defense
Deal/boost a total of 100,000 damage. (Excludes Total Mayhem and co-op modes.) Players must damage other players, and not barriers or objects.
Hold the Line
Mitigate a total of 32,000 damage. (Excludes Total Mayhem and co-op modes.) Damage Mitigation can be barriers or damage reduction.
The Real Heroes
Heal a total of 52,000 damage. (Excludes Total Mayhem and co-op modes.) Healing can be to you, or teammates. This stat is for healing dealt, not received.
Ultimate Offense
Earn 50 eliminations/assists with ultimates (Excludes Total Mayhem and co-op modes.) The eliminations / assists need to be from your ultimate, not a teammate's.
Cleaning House
Earn 10 Team Kills. All enemies need to be eliminated at the same time to trigger a Team Kill. If an enemy team has less than 5 players, Team Kills will still trigger when all of their players are eliminated. Team Kills do not work in Elimination based modes.
Helping Hand
Earn 250 assists/saves. (Excludes Total Mayhem and co-op modes) Earn 250 eliminations where you do not get the final blow, prevention of friendly eliminations, or use an ability which aids a player in getting an elimination.
Hero Mastery
Complete 7 games as heroes NOT in your top 3 most played (All Modes). The requirement takes into account every mode played, including Custom Game and Practice vs AI.
Making Progress
Earn 8 progression levels. Grants Credits 150 instead of Battle Pass XP.
Branching Out
Complete 7 games as heroes NOT in your top 3 most played (All Modes).

Seasonal challenges[ | ]

Seasonal challenges are longer term challenges, which reward sligthly larger amounts of Battle Pass Battle Pass XP. The challenges often highlight new additions to the game. Seasonal challenges can be unique, in that they may require specific tasks from different heroes, or specific tasks on specific maps. They last for the entire length of the season and are the same for all players.

List of challenges[ | ]

Main article: List of seasonal challenges

Lifetime challenges[ | ]

Lifetime challenges are permanent, and do not reset. They are often far more time consuming and require more effort to be put into them to complete them, for the most part. Lifetime challenges are split into two categories: General and Story Missions. General challenges are further split into New Player challenges, which reward players for their first wins in various game modes with Battle Pass Battle Pass XP, Player Title challenges, which require players to win a certain amount of games in each mode to receive a unique Player Title and Hero Mastery challenges, which are related to the Hero Mastery game mode and mainly award Battle Pass Battle Pass XP. Mission challenges are related to the purchasable Story Missions and reward various cosmetics alongside Battle Pass Battle Pass XP.

List of challenges[ | ]

Main article: List of lifetime challenges

Hero challenges[ | ]

Hero challenges are related to the First Time User Experience, Hero Mastery and Player Progression features, awarding the player with Player Titles, Name Cards and Player Icons unique to the hero.

List of hero challenges[ | ]

Main article: List of hero challenges

Event challenges[ | ]

Event challenges are challenges released alongside in-game events and can be found in the "Event" tab in the Challenges menu, during the event.

List of challenges[ | ]

Main article: List of event challenges

History[ | ]

Competitive challenges[ | ]

Competitive challenges in Overwatch 2 were used to reward players with Competitive Points and titles depending on their rank at the end of the season. In Season 9: Champions the way competitive rewards were awarded was changed, with titles being integrated to the competitive system and Competitive Points being awarded through a Competitive Progress meter rather than as season end rewards, and competitive challenges were removed.

In early Overwatch 2, Competitive challenges replaced the Sprays or Player Icons awarded by participating in Overwatch Competitive seasons. In order to be eligible for seasonal rewards, the players had to complete the seasonal Competitive Rewards Qualification challenge, requiring them to win 25 games in Competitive Play.

Competitive challenges reseted every season, except for few permanent challenges: Player Title challenges were available for Competitive Play and each seasonal game mode, awarding the player a unique title upon winning a certain amount of games. As the required wins are in hundreds, these challenges are meant for long term completition. Competitive Play Qualification, which required the player to win 50 matches to unlock Competitive Play, was also a permanent challenge. Players who purchased the game before June 9, 2021 had this challenge automatically unlocked. Except for these challenges, Competitive challenges always showed incomplete, as they are awarderd and immediately refresh on the next season start.

Unlike Overwatch, Overwatch 2 competitive challenge rewards in Role Queue and Open Queue were awarded only for the highest ranked queue at season end, instead of each separately. So if a player placed all Roles and Open Queue as Three Bronzes and One Silver, they would receive Competitive Points 450, as per their highest rank in Silver. However, seasonal competitive game modes do still rewarded competitive points separately.

List of Challenges[ | ]

Main article: List of competitive challenges

Trivia[ | ]

  • "Finish Them" challenge required 3 Team Kills and would not track in Team Deathmatch prior to Week 3.
  • Prior to Week 5, challenges that could not be completed in Co-op or Total Mayhem used the phrasing (Total Mayhem doesn't count.). Since Junkenstein's Revenge was reintroduced on Week 5, the wording was altered.
  • "Cleaning House" prior to Week 3 required 20 Team Kills and would not track in Team Deathmatch.
    • "Cleaning House" was replaced with "Helping Hand" in a later update.
  • "Role Mastery" previously required players to win 10 games each as 2 different roles in Quick or Competitive Play.
  • Before Week 5, "Partygoer" challenge previously stated excluding Deathmatch in its requirements.
  • Before Week 5, "Shapeshifter" and "Executioner" did not mention Unranked in their requirements. This makes it clear the challenges both do not track in Arcade (in the case of Mystery Deathmatch FFA) and do not allow wins for Team Deathmatch anymore.
  • In Season 5, weekly challenges requiring wins were changed to "Complete X games. Wins grant double progress."
  • Competitive Player Titles were originally awarded only for Diamond and up. Over time titles have been added also for Platinum and Gold.

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