Overwatch Wiki

Channeled abilities take place over a period of time. They may be activated by a single button click, or may require the player to hold down a button in order to keep channeling the ability. Players channeling abilities generally cannot use other abilities, or in some cases even move, until the ability has completed.

Channeled abilities which require a button to be held down can be cancelled simply by releasing the button. Some one-click channeled abilities can be cancelled during their cast, although any cooldown or Ultimate Meter power used will usually be wasted.

Some channeled abilities can be interrupted by being hit by certain abilities, such as Roadhog's Chain Hook.


Hero Ability Type Icon Description
Bastion Self-Repair Hold Ability-bastion4.png Bastion restores its health; it cannot fire weapons while the repair process is in effect.
D.Va Defense Matrix Hold Ability-dva3.png D.Va can activate this forward-facing targeting array to shoot incoming projectiles out of the air.
Boosters Click Ability-dva2.png D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.
Junkrat RIP-Tire
(Ultimate ability)
Click Ability-Junkrat5.png Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught in the blast, or just wait for it to explode on its own.
McCree Combat Roll Click Ability-mccree2.png McCree dives in the direction he’s moving, effortlessly reloading his Peacekeeper in the process.
(Ultimate ability)
Click Ability-mccree4.png Focus. Mark. Draw. McCree takes a few precious moments to aim; when he’s ready to fire, he shoots every enemy in his line of sight. The weaker his targets are, the faster he’ll line up a killshot.
Mei Cryo-Freeze Click Ability-mei2.png Mei instantly surrounds herself with a block of thick ice. She heals and ignores damage while encased, but cannot move or use abilities. Can be cancelled.
Mercy Caduceus Staff Hold Ability-mercy1.png Mercy engages one of two beams that connect to an ally. By maintaining the beams, she can either restore that ally’s health or increase the amount of damage they deal.
Reaper Wraith Form Click Ability-reaper2.png Reaper becomes a shadow for a short period of time. While in this form, he takes no damage and is able to pass through enemies, but cannot fire his weapons or use other abilities.
Death Blossom
(Ultimate ability)
Click Ability-reaper4.png In a blur of motion, Reaper empties both hellfire shotguns at breakneck speed, dealing massive damage to all nearby enemies.
Reinhardt Charge Click Ability-reinhardt3.png Reinhardt charges forth in a straight line, grabbing hold of enemies in his path. If he collides with a wall, foes he’s carrying suffer extreme damage.
Barrier Field Hold Ability-reinhardt2.png Reinhardt projects a broad, forward-facing energy shield, which can absorb substantial damage before it is destroyed. Though Reinhardt can protect himself and his companions behind the shield, he cannot attack while sustaining it.
Roadhog Take A Breather Click Ability-Roadhog2.png Roadhog restores a chunk of his health over a brief period of time.
Chain Hook Click Ability-Roadhog3.png Roadhog hurls his chain at a target; if it catches, he yanks them into close range.
Pharah Barrage
(Ultimate ability)
Click Ability-parah4.png Pharah directs a continuous salvo of mini-rockets to destroy groups of enemies.
Hover (Passive ability) Hold Hold to hover.
Soldier: 76 Sprint Click Icon-ability.sprint.png Whether he needs to evade a firefight or get back into one, Soldier: 76 can rush ahead in a burst of speed. His sprint ends if he takes an action other than charging forward.
Tracer Recall Click Ability-tracer3.png Tracer bounds backward in time, returning her health, ammo and position on the map to precisely where they were a few seconds before.
Widowmaker Grappling Hook Hold Ability-widowmaker2.png Widowmaker launches a grappling hook towards the location she’s aiming at – when the hook connects with a scalable surface, she’s quickly drawn towards it, allowing her to expand her view of the battlefield and evade or flank targets.
Winston Tesla Cannon Hold Ability-winston1.png Winston’s weapon fires a short-range electric barrage for as long as he holds down the trigger.
Primal Rage
(Ultimate ability)
Click Ability-winston4.png Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only make melee and Jump Pack attacks.
Zenyatta Transcendence
(Ultimate ability)
Click Ability-zenyatta4.png Zenyatta enters a state of heightened existence for a short period of time. While transcendent, Zenyatta cannot use abilities or weapons, but is immune to damage and automatically restores his health and that of nearby allies.
Sombra Hack Hold Ability Sombra Hack.png Sombra hacks enemies to temporarily stop them from using their abilities, or hacks first aid kits to make them useless to her opponents.
Sombra Thermoptic Camo Click Ability Sombra Thermoptic Camo.png Sombra becomes invisible for a short period of time, during which her speed is boosted considerably. Attacking, using offensive abilities, or taking damage disables her camouflage.
Sombra Translocator Click (Throwable) Ability Sombra Translocator.png Sombra tosses out a translocator beacon. She can instantly return to the beacon’s location while it is active (including when it’s in mid-flight).