Channeled abilities take place over a period of time. Generally, channeled abilities are interrupted, i.e. end immediately, if the user is hit by an ability that applies a stunned, knocked down or hacked status effects, such as Roadhog's Chain Hook (stun), or Sombra Hack, at any time while they are active. However, some channeled abilities may have additional effects that makes the hero immune to crowd control, such as Mauga's Overrun and Zenyatta's Transcendence.
In most cases, while a channeling ability is active, other abilities or weapons cannot be used until the ability has completed, although there are few exceptions, such as Moira's Coalescence allowing the use of Fade and Sigma's Gravitic Flux allowing his Primary Fire after the lift.
Channeled abilities may be activated by a single button click, or may require the player to hold down a button in order to keep channeling the ability. Typically, channeled abilities can be switched between "Hold" and "Click/Toggle" types in settings, such as with D.Va's Boosters. Channeled abilities which require a button to be held down can typically be cancelled by releasing the button, or through other means. Some 'Click' channeled abilities can be cancelled during their cast, although this will typically use the ability cooldown.
Channeled Abilities[ | ]
The following is a list of all Channeled abilities. The listed activation type is the default and may have the option to be switched in settings.
Hero | Ability | Description | Activation type |
---|---|---|---|
Bastion |
Configuration: Artillery | Become immobile and fire up to three powerful artillery shells. |
|
Brigitte |
Barrier Shield | Hold to deploy a frontal energy barrier. |
|
Cassidy |
Combat Roll | Roll in the direction you're moving to take reduced damage and reload. |
|
Deadeye | Face off against your enemies. Press Q to lock on, then Q or to fire. |
| |
D.Va |
Defense Matrix | Block projectiles in an area in front of you. |
|
Boosters | Fly in the direction you are facing. |
| |
Doomfist |
Block | Significantly reduces damage taken from the front and reduces movement speed. |
|
Meteor Strike | Press Q to leap up into the air. Move the targeting circle, then press to strike the targeted area. |
| |
Echo |
Flight | Fly forward quickly and then free-fly briefly. |
|
Focusing Beam | Channel a beam for a few seconds. Deals very high damage to targets under half health. |
| |
Genji |
Deflect | Deflect incoming projectiles towards the direction you are aiming and block melee attacks. |
|
Illari |
Captive Sun | Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage. |
|
Junker Queen |
Carnage | Wound all enemies in front of you, dealing damage over time and reducing the cooldown for each enemy hit. |
|
Rampage | Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed. |
| |
Junkrat |
RIP-Tire | Drive and detonate an exploding tire. |
|
Juno |
Pulsar Torpedoes | Press Secondary Fire to lock on, then Primary Fire to fire homing projectiles. Heals allies over time and damages enemies. |
|
Glide Boost | Glide horizontally with increased movement speed. |
| |
Mauga |
Overrun | Charge forward to stomp and launch enemies. You are unstoppable while charging. |
|
Mei |
Cryo-Freeze | Become invulnerable and heal yourself. |
|
Mercy |
Resurrect | Revive a dead teammate. |
|
Moira |
Coalescence | Fire a beam that heals allies and damages enemies. |
|
Orisa |
Terra Surge | Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. |
|
Pharah |
Barrage | Launch a continuous volley of mini-rockets. |
|
Hover Jets | Hold to hover. |
| |
Ramattra |
Block | Significantly reduces damage taken from the front and reduces movement speed. |
|
Reaper |
Wraith form | Move faster and become invulnerable, but you cannot shoot. |
|
Death Blossom | Damage all nearby enemies. |
| |
Reinhardt |
Barrier Field | Hold to deploy a frontal energy barrier. |
|
Charge | Charge forward and smash an enemy against a wall. |
| |
Roadhog |
Take A Breather | Heal yourself and reduce damage taken. |
|
Chain hook | Drag a targeted enemy to you. |
| |
Sigma |
Kinetic Grasp | Absorb projectiles in front of you and convert them into extra health. |
|
Gravitic Flux | Manipulate gravity to lift enemies into the air and slam them back down. |
| |
Soldier: 76 |
Sprint | Run faster while moving forward. |
|
Sombra |
Hack | Hold to hack. Hacked enemies cannot use abilities and can be seen through walls. Hacked health packs spawn faster and can't be used by enemies. Taking damage interrupts the hack attempt. |
|
Venture |
Burrow | Move underground and become invulnerable. Emerge to deal damage. |
|
Widowmaker |
Grappling Hook | Launch a hook that pulls you towards a ledge. |
|
Winston |
Jump Pack | Leap forward into the air. Landing on an enemy damages them. |
|
Wrecking Ball |
Grappling Claw | Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. |
|
Piledriver | Slam into the ground below to damage and launch enemies upward. |
| |
Zenyatta |
Transcendence | Become invulnerable, move faster, and heal nearby allies. |
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Playlists | |
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Maps | |
Heroes | |
Mechanics | Channeled • Damage modification • Environmental kill • Critical hit • Healing • Health pack • Objects (Barrier) • Overtime • Projectile • Respawn • Spawn Room • Status effect |
Systems & Content | Achievements • Avoid as Teammate • Battle Pass • Challenges • Cosmetics • Elimination Feed • Endorsements • Events • Matchmaking • On Fire • Penalties • Ping • Play of the Game • Player Progression • Quick Play: Hacked • Tips • Workshop |
Other |