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== Gameplay == [[File:Clash-graphic.png|thumb|Clash infographic]] Clash has five total objectives lettered A through E, placed in a linear pattern on a mirrored map (Objective A is at one end of the map, and Objective E is at the other). Objective C, the center objective, is always activated first. Both teams must attempt to capture each point before the other. On the middle three objectives (B, C and D) a point is scored by fully capturing the current objective. When a team captures the current objective, they are awarded one point to their total score, and a new objective closer to the enemy spawn is activated. The final points (A and E) function the same to the defending team (i.e. the team whose side of the map the point is); capturing the objective awards them a point and moves the objective closer to enemy spawn. However, for the attacking team the objective is split into three segments, each segment awarding them a point when captured and any segment progress is stored for future attempts if the defending team retakes the point. Additionally, whenever the attacking team secure a section in the final capture zone, all defenders will [[respawn]] immediately and their respawn times when the final point are reduced by 2 seconds for each segment the attackers have secured. First team to obtain 5 points in total wins.
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