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This is a list of '''common terms''' used by ''Overwatch'' players when discussing the game. == General terms == {| class="wikitable" |+ !Term !Definition |- |'''2CP''' |Short for "2 Control Points". Refers to [[Assault]] game mode. |- |'''5CP''' |Short for "5 Control Points". Refers to [[Clash]] game mode. |- |'''Airborne''' |The state when a player is not standing on a walkable surface. For example, after jumping, or being knocked upward. |- |'''Air Control''' |A parameter that determines how much maneuverability a [[Heroes|hero]] has while airborne. |- |'''Ajax''' |When [[Lucio|Lúcio]] is killed while using his ultimate. It originates from Ajax, a Contenders player, known for getting eliminated in the middle of his ultimate. |- |'''Auto-aim''' |A term used in games to refer to attacks that auto-select and auto-fire at a target. |- |'''B''' |Short for "back"; a request for your team to return or fall back. |- |'''Back-cap''' |Capturing the objective behind enemy lines without them noticing. |- |'''Backline''' |The heroes furthest from the enemy team or objective, typically "snipers" or [[support]]s. |- |'''Booped''' |Knocked back, especially into an environmental hazard (i.e. [[Ilios]] Well). |- | '''Brawl''' |One of the three main team composition archetypes. Brawl aims to close the distance and overpower the enemy with close-range fighting power and sustain. Traditionally built around [[Reinhardt]] and [[Lúcio]]. Other heroes that can work well in brawl are [[Junker Queen]], [[Orisa]], [[Ramattra]], [[Zarya]], [[Mauga]], [[Mei]], [[Cassidy]], [[Symmetra]], [[Reaper]], [[Sojourn]], [[Hanzo]], [[Baptiste]], [[Moira]], [[Ana]], [[Juno]] for example. Brawl is great on [[maps]] with short sightlines and little verticality, like [[King's Row]] and [[Nepal]]. |- |'''Buff''' |Refers to something that has been made stronger. This can refer to both a change made to a hero/ability in a patch update, or an ability in-game with such effect (i.e., [[Mercy]]'s damage beam) |- |'''C9''' |Losing the objective due to leaving its area, despite having the advantage. Originates from a professional team, Cloud 9 (C9 for short), making this mistake three times in one match. |- |'''Cancel''' |To interrupt an ability (own or enemy's) before it finishes, negating its effects. |- |'''Care''' |Short for "be careful"; a request that someone plays cautiously. Generally used when an enemy is missing, or the enemy team's location is unknown. |- |'''Carry''' |Refers to someone "carrying" the team on their shoulders. To bring your own team to victory, usually by eliminating or saving key targets or making match-winning plays. |- |'''Cart''' |The payload. |- |'''CC''' |Short for "crowd control". Refers to negative [[Status effect#Negative effects|status effects]] applied by some abilities that limit the target heroes' ability to move, shoot or use abilities (i.e., [[Cassidy]]'s {{al|Flashbang}}). |- |'''CD''' |Short for "cooldown"; the time before an ability can be used again after. Usually used in reference to an ability being "on cooldown". |- |'''Choke (point)''' |A narrow area on the map that the enemy has to pass through to progress the objective. These locations are advantageous for defense, as the attacking team can have multiple angles to be shot from while the defending team can concentrate their fire and attention at a more limited area. |- |'''Comp''' |Can either be short for "[[Competitive Play]]" or "[[Team Composition]]" depending on the context. |- |'''Crit''' |Short for "[[critical hit]]". |- |'''Debuff''' |An ability that makes an enemy weaker for a certain period of time. |- |'''D/Def''' |Short for "defend". Protect a place on the map, an objective or another player. |- |'''Dive''' |One of the three main team composition archetypes. Dive aims to collapse on a single target using highly mobile heroes. [[Winston]], [[D.Va]], [[Doomfist]], [[Wrecking Ball]], [[Hazard]], [[Tracer]], [[Sombra]], [[Genji]], [[Lúcio]], [[Kiriko]] and [[Moira]], for example, are heroes that work well in dive. Dive is great on [[maps]] with manageable sightlines and lot of verticality, like [[Dorado]] and [[Hollywood]]. |- |'''DoT''' |Short for "[[Damage over Time]]"; negative [[status effect]]s that deal damage over a period of time, such as a burn. |- |'''DPS''' | Short for "Damage Per Second"; refers to how much damage something can do during one second. Also used to refer to the [[Roles|Damage]] heroes, or simply the act of doing damage. |- |'''Elim(ination)''' |Also called "kills." Any player who dealt any damage to an enemy hero, within 3 seconds before they died, will get an "Elimination". |- |'''Feed''' |When a player is dying repeatedly to the enemy, "feeding" them ultimate charge and giving them the upper hand. Getting "fed" means that one or more enemy players are giving you a lot of eliminations, giving you a greater advantage over them. |- |'''Focus''' | To direct all attacks to a single target or player. |- |'''Flank''' | To attack an enemy by surprise from behind or sidelines while they are off guard in hopes of getting a kill on them. |- |'''Flyer''' |A hero that can fly. |- |'''Full Hold''' |Successfully preventing the attackers from capturing any part of the objective on [[Control]], [[Flashpoint]], [[Hybrid]] (the capture point part) or [[Clash]] (the last point). |- |'''GG''' |Short for "Good Game". |- |'''"Get Down, Mr. President!"''' |Eliminating someone who got in the way of your actual target |- |'''GL''' |Short for "Good Luck". |- |'''GLHF''' |Short for "Good Luck Have Fun". |- |'''HS or Headshot''' |A weapon shot that hits the head area of a hero, dealing more damage than a "bodyshot," or a shot hit elsewhere on the body. |- |'''Hitscan''' |Generally used to refer to heroes with weapons with projectiles that don't have travel time. See [[Weapon#Hitscan|Weapon]] for details. |- |'''HP''' | Short for "[[Hit points]]". |- |'''Int, Inting''' | Short for "intentionally feeding." See "feed" |- |'''Invuln(erability)''' |Abilities that grant temporary immunity from damage to the targets after casting. Also may cleanse negative effects. Some of them also reload the player's weapon. Those are: {{al|Protection Suzu}}, {{al|Particle Barrier}}, {{al|Projected Barrier}}, {{al|Cryo-Freeze}}, {{al|Recall}}, {{al|Translocator}}, {{al|Burrow}}, {{al|Wraith Form}}, {{al|Immortality Field}} and {{al|Transcendence}} (only applies to the player casting it). |- |'''Juke''' |To dodge enemy attacks. |- |'''Killing Blow''' |Sometimes referred to as "Final Blow"; the last weapon shot that caused a player to die. |- |'''Kit''' |A hero's set of abilities. |- |'''KotH''' |Short for "King of the Hill". Refers to [[Control]] game mode. |- |'''KS''' |Short for "Kill Steal"/"Kill Stolen". Refers to another player taking the credit from an elimination they didn't really contribute to. Can also mean "Kill Secured", which is a sarcastic response to someone accusing you of previous, suggesting that it's better than not getting the kill, as in most cases who got the kill only matters on the scoreboard. |- |'''LoS''' |Short for "Line of Sight". Means that your hero or ability can directly see a target. Many effects require an unobstructed Line of Sight to interact with targets. |- |'''Main''' |The character or role a player chooses most often chooses to play. Alternatively, refers to the main entrance/path to the map's objective. |- |'''Mega''' |A large [[health pack]], restoring 250 HP. |- |'''Meta''' |Used to refer to strategies, tactics and heroes perceived by the community as the strongest or most effective ones at the current time. |- |'''MIA''' |Short for "Missing In Action". Generally used to signal that someone in the enemy team is unaccounted for. |- |'''Mini''' | A small [[health pack]], restoring 75 HP. |- |'''Miss''' |Short for "Missing". See "MIA". |- |'''Mirror''' |Refers to the enemy team playing the same heroes or composition as your own. |- |'''Multikill''' |Refered to as "killing spree" in some other games. They occur after getting multiple eliminations in a very short amount of time. |- |'''Nerf''' |Used when referring to something that has been made weaker or that has been downgraded through a balance patch. |- |'''No + [ability name]''' |A call-out to say that an enemy has used an ability that’s now on cooldown. Commonly used for escape abilities. |- |'''NT''' |Short for "Nice Try". |- |'''Objective''' | Refers to the map's win condition. |- |'''Off angle''' |Taking a position slightly away from your team and to the side of main sight lines. Most commonly done by damage heroes taking an "off angle" away from their tank. This can force the enemy to split their focus. |- |'''One''' |A callout that "[Hero] is one" means that they are low on health and likely only need one more hit to be eliminated. |- |'''One Shot''' |Abilities that instantly eliminates targets in one blow or combos that cannot be prevented after being hit by its first part. |- |'''One Trick or OTP''' |Short for "One Trick Pony", a player who only chooses one character. |- |'''OP''' |Short for "overpowered". Refers to something being too powerful. |- |'''Peel''' |To force an enemy away from an ally that is being attacked. |- |'''Pocket''' |Support that focuses on supporting only one hero, usually a Damage hero, in the team, enabling them to do more damage and stay longer in the fight with buffs. [[Mercy]] is commonly referred to as 'the' pocket support, whereas good pocket targets are heroes like [[Ashe]], [[Pharah]] and [[Sojourn]]. |- |'''Point''' |Refers to each map's area to be captured, defended, or escorted. [[Payload]] in [[Escort]] and [[Hybrid]], capture/control points in [[Assault]], Hybrid, [[Control]], [[Clash]] and [[Flashpoint]], and [[TS-1]] robot in [[Push]]. |- |'''Poke''' | One of the three main team composition archetypes. Poke aims to utilize long range heroes to wear down the enemy and get picks before they enter they engage on you. Heroes that can work well in poke are, for example, [[Sigma]], [[Ramattra]], [[Ashe]], [[Hanzo]], [[Widowmaker]], [[Freja]], [[Ana]], [[Baptiste]], [[Mercy]] and [[Zenyatta]]. Poke is great in [[maps]] with long sightlines, like [[Havana]] and [[Circuit Royal]]. |- |'''PUG''' |Short for "pick-up game" or a custom organized match |- |'''Push''' |Used to mean "moving as a unit with teammates in a certain direction." Can also mean moving the payload further into the enemy base; i.e. "push the cart.". May also refer to the game mode, [[Push]]. |- |'''Re''' |Short for "returned". Refers to a missing hero returning to the front line |- |'''Reset''' |When a fight is lost and someone is calling for a regroup before pushing in again as a team |- |'''Reveal''' |An effect available to certain heroes that allows them to see affected enemies without direct line of sight. |- |'''RG''' |Short for "regoup," a way of telling the team to group and go in together. |- |'''Solo Kill''' |Eliminations by a single player that did 100% of the damage. |- |'''Spam''' | Repeatedly firing at an area where you expect enemies to come in hopes of getting a kill, or to force enemies to take an alternative route. Can also refer to repeatedly sending messages, or "spamming" in text chat. |- |'''Squishy''' |Refers to a hero with a relatively small health pool. Most commonly seen in Damage and Support heroes. |- |'''Stagger''' |Dying much later than the rest of the team, causing a longer reset. Someone might unintentionally do this to themselves or a team might intentionally stagger the last remaining enemy. |- |'''Stealth''' |An effect that allows units to become [[invisible]] to their opponents and turrets for a duration. Makes the player unable to contest objectives for its duration. |- |'''Streak''' |Short for "kill streak," getting several eliminations without dying will start a streak. |- |'''Tick''' |One third of a point-objective capture where progress cannot be lost. |- |'''Tickle''' |Dealing a very low or non-threatening amount of damage. Also dealing damage with [[Winston]]'s {{al|Tesla Cannon}}. |- |'''Touch''' |To enter the objective area to start or reset the [[overtime]]. |- |'''Ult''' | Short for "[[Ultimate ability]]", the strongest skill of every hero. It must be charged by dealing damage or healing allies before it can be used. |- |'''UP''' |Short for "underpowered". Refers to something being weaker than meant to be. |} ==Areas of the map== {| class="wikitable" !Term !Definition |- |'''Coast''' |Refers to a side on certain maps where there is a large out-of-bounds drop off. |- |'''Main''' |The common route to the objective or the path the payload or barricades move along. Also used to mean "middle route." |- |'''Mid''' |Middle route. |- |'''Left''' |Left route. |- |'''Right''' |Right route. |- |'''Spawn''' |The room in which players spawn. Enemies are unable to enter or fire into these safe areas. |} ==Ability descriptors== {| class="wikitable" ! Term !Definition |- |'''Area''' |Area damage. It describes weapons and abilities that affect an area rather than a single target directly. Most area damage attacks will have a damage fall off that will cause them to deal less damage the further away the target is from the center. |- |'''AoE''' | Area of Effect. Another way of calling Area damage, but it is also used to refer to the physical area (radius) of a skill or weapon shot's explosion. |- |'''Beam''' | [[Beam]]s are beam-looking weapons or abilities with high tickrate. The damage from beam weapons ignores {{al|Defense Matrix}}, {{al|Kinetic Grasp}}, {{al|Deflect}} and {{al|Javelin Spin}}, and is always reduced by 30% against [[armor]] health. |- |'''Channeled''' |[[Channeled]] abilities (e.g. {{al|Death Blossom}}) end immediately if the target is [[stun]]ned, pinned, frozen, slept, [[hacked]] or killed. They may or may not prohibit the hero from moving while channeling. Most channeled abilities also prevent the hero from using their weapon and other abilities while they are active. |- |'''Movement''' |[[Movement abilities]] allow heroes to quickly travel short distances. Junkrat's {{al|Steel Trap}}, Cassidy's {{al|Flashbang}}, Sigma's {{al|Gravitic Flux}} Zarya's {{al|Graviton Surge}}, and Mauga's {{al|Cage Fight}} prevent enemies from using movement abilities, also interrupting any active movement abilities, when affected by them. Movement speed buffs do not count as movement abilities. |- |'''Passive''' |Abilities that are automatically used without player input. Each [[Roles|role]] has a passive ability assigned to it. |- |'''Transformation''' |[[Transformation]] type abilities (e.g. {{al|Dragonblade}}) temporarily change function of the hero's weapon. Unlike channeled abilities, transformations allow the hero to use their other abilities while they are active and cannot be interrupted by stun or hack. |} ==Roles== {| class="wikitable" !Term !Definition |- |'''Tank''' |Tank heroes soak up damage and shatter fortified positions, like closely grouped enemies and narrow chokepoints. |- |'''Damage''' |Damage heroes seek out, engage, and obliterate the enemy with wide-ranging tools, abilities, and play styles. |- |'''Support''' |Support heroes empower their allies by healing, shielding, boosting damage, and disabling foes. |} ==Ability callouts== {| class="wikitable" |+ !Term !Definition |- |'''Amp''' |[[Lucio]]'s {{al|Amp It Up}}. |- |'''Anti'd or Purple''' |Players that have been hit by [[Ana]]'s {{al|Biotic Grenade}} or [[Junker Queen]]'s {{al|Rampage}} and are now temporarily unhealable. Their health bars have purple outlines. |- |'''Baby''' |[[D.Va]] when she's out of her mech. |- |'''Bash''' |[[Brigitte]]'s {{al|Shield Bash}}. |- |'''Beat [Drop]''' |[[Lúcio]]'s {{al|Sound Barrier}}. |- |'''Blade''' |[[Genji]]'s {{al|Dragonblade}}. |- |'''Blossom''' | * [[Reaper]]'s {{al|Death Blossom}}. * (rarely) [[Lifeweaver]]'s {{al|Healing Blossom}}. |- |'''Bola''' |[[Freja]]'s {{al|Bola Shot}}. |- |'''Bubble''' | *[[Winston]]'s {{al|Barrier Projector}}. *[[Wrecking Ball]]'s {{al|Adaptive Barrier}}. *[[Zarya]]'s {{al|Particle Barrier}} or {{al|Projected Barrier}}. |- |'''Cage''' |[[Mauga]]'s {{al|Cage Fight}} |- |'''Cleanse or Suzu''' |[[Kiriko]]'s {{al|Protection Suzu}}. Characters who have debuffs removed with this ability have been "cleansed". |- |'''Coal''' |[[Moira]]'s {{al|Coalescence}}. |- |'''Coom''' |[[Torbjörn]]'s {{al|Molten Core}}, especially because of its appearance when used by a home [[Overwatch League]] team. |- |'''Copy or Dupe''' |[[Echo]]'s {{al|Duplicate}}. |- |'''Dash''' | *[[Freja]]'s {{al|Quick Dash}}. *[[Genji]]'s {{al|Swift Strike}}. *[[Hanzo]]'s {{al|Lunge}}. *[[Moira]]'s {{al|Fade}}. *[[Lifeweaver]]'s {{al|Rejuvenating Dash}}. *[[Pharah]]'s {{al|Jet Dash}}. *[[Venture]]'s {{al|Drill Dash}}. *[[Wuyang]]'s {{al|Rushing Torrent}}. |- |'''Dig''' |[[Venture]]'s {{al|Burrow}}. |- |'''DM''' |[[D.Va]]'s {{al|Defense Matrix}}. |- |'''D.Va Bomb''' |[[D.Va]]'s {{al|Self-Destruct}}. |- |'''Discord''' |[[Zenyatta]]'s {{al|Orb of Discord}}. Characters to whom it's applied are "discorded". |- |'''Eat''' |Refers to [[D.Va]]'s {{al|Defense Matrix}}, [[Sigma]]'s {{al|Kinetic Grasp}}, [[Orisa]]'s {{al|Javelin Spin}} or [[Doomfist]]'s {{al|Power Matrix}} absorbing an ability. |- |'''Flux''' |[[Sigma]]'s {{al|Gravitic Flux}}. |- |'''Form''' |[[Bastion]]'s {{al|Configuration: Assault}} or [[Ramattra]]'s {{al|Nemesis Form}}, as in Alternate (Form) or Trans(form)ation. |- |'''Fox or Kitsune''' |[[Kiriko]]'s {{al|Kitsune Rush}}. |- |'''GA''' |[[Mercy]]'s {{al|Guardian Angel}}. |- |'''Gold or Golden''' |[[Orisa]]'s {{al|Fortify}}, as she literally appears to be golden. |- |'''Grapple''' | *[[Widowmaker]]'s {{al|Grappling Hook}}. *[[Wrecking Ball]]'s {{al|Grappling Claw}}. |- |'''Grasp or Suck''' | *[[Moira]]'s {{al|Biotic Grasp}}. *[[Sigma]]'s {{al|Kinetic Grasp}}. |- |'''Grip or Pull''' |[[Lifeweaver]]'s {{al|Life Grip}}. |- |'''Grav''' |[[Zarya]]'s {{al|Graviton Surge}}. |- |'''Hinder''' |[[Cassidy]]'s {{al|Flashbang}}. |- |'''High Noon''' |[[Cassidy]]'s {{al|Deadeye}}, originating from its voice line. |- |'''Hook''' |[[Roadhog]]'s {{al|Chain Hook}}. |- |'''Ice Block''' |[[Mei]]'s {{al|Cryo-Freeze}}. |- |'''Invis''' |[[Sombra]]'s {{al|Stealth}}. |- |'''Knife''' |[[Junker Queen]]'s {{al|Jagged Blade}}. |- |'''Lamp or Immortality''' |[[Baptiste]]'s {{al|Immortality Field}}. |- |'''Leap''' | *[[Doomfist]]'s {{al|Seismic Slam}}. *[[Hazard]]'s {{al|Violent Leap}}. *[[Winston]]'s {{al|Jump Pack}}. |- |'''Mine(s)''' | *[[Junkrat]]'s {{al|Concussion Mine}}. *[[Wrecking Ball]]'s {{al|Minefield}}. |- |'''Nade''' | * [[Ana]]'s {{al|Biotic Grenade}}. * [[Baptiste]]'s {{al|Biotic Launcher Alt Fire|Biotic Launcher Secondary Fire}}. * (rarely) [[Junkrat]]'s {{al|Frag Launcher}} projectiles. |- |'''Nano''' |[[Ana]]'s {{al|Nano Boost}}. When used in conjunction with another ultimate ability, it's a prefix (i.e., Nano-Blade, Nano-Visor). |- |'''Pin''' |[[Reinhardt]]'s {{al|Charge}}. |- |'''Primal''' |[[Winston]]'s {{al|Primal Rage}}. |- |'''Rail(ed)''' |Getting eliminated by [[Sojourn]]'s {{al|Railgun Alt Fire}}. |- |'''Ray''' |[[Juno]]'s {{al|Orbital Ray}}. |- |'''Re''' |[[Tracer]]'s {{al|Recall}}. |- |'''Rez or Revive''' |[[Mercy]]'s {{al|Resurrect}}. |- |'''Rock''' |[[Sigma]]'s {{al|Accretion}}. |- |'''Sentry''' |[[Bastion]]'s {{al|Configuration: Assault}}. Used to be called "Configuration: Sentry" before it was reworked in ''Overwatch 2''. |- |'''Shatter''' |[[Reinhardt]]'s {{al|Earthshatter}}. |- |'''Shout''' | * [[Junker Queen]]'s {{al|Commanding Shout}}. * [[Mauga]]'s {{al|Cardiac Overdrive}}. |- |'''Skill Orb''' |[[Moira]]'s damage {{al|Biotic Orb}} when it gets an unintended elimination. |- |'''Slam''' | *[[Doomfist]]'s {{al|Seismic Slam}}. *[[Reinhardt]]'s {{al|Earthshatter}}. *[[Wrecking Ball]]'s {{al|Piledriver}}. *[[Mauga]]'s {{al|Overrun}} finishing stomp. |- |'''Sleep''' |[[Ana]]'s {{al|Sleep Dart}}. |- |'''Sonic or Sonar''' |[[Hanzo]]'s {{al|Sonic Arrow}}. |- |'''Spawn Nade''' |[[Ana]] throws her {{al|Biotic Grenade}} upward from a few meters outside the spawn room doors and it hits a group of players. Allies will get the healing boost and enemies get anti-healing. In rare instances, it gets an elimination. |- |'''Suzu''' |[[Kiriko]]'s {{al|Protection Suzu}} |- |'''[Tac] Visor''' |[[Soldier: 76]]'s {{al|Tactical Visor}}. |- |'''TP''' | *[[Kiriko]]'s {{al|Swift Step}}. *[[Reaper]]'s {{al|Shadow Step}}. *[[Sombra]]'s {{al|Translocator}}. *[[Symmetra]]'s {{al|Teleporter}}. |- |'''Trans or Tranq''' |[[Zenyatta]]'s {{al|Transcendence}}. "Tranq" comes from his voiceline "Experience tranquility". |- |'''Trap''' | [[Junkrat]]'s {{al|Steel Trap}}. |- |'''Tree''' |[[Lifeweaver]]'s {{al|Tree of Life}}. |- |'''Turret''' | *[[Symmetra]]'s or [[Torbjörn]]'s turrets. *[[Bastion]] in {{al|Configuration: Assault}}. *[[Illari]]'s {{al|Healing Pylon}}. |- |'''Valk''' |[[Mercy]]'s {{al|Valkyrie}}. |- |'''Vape''' |[[Roadhog]]'s {{al|Take a Breather}}. |- |'''Wall''' | *[[Mei]]'s {{al|Ice Wall}}. *[[Symmetra]]'s {{al|Photon Barrier}}. *[[Mauga]]'s {{al|Cage Fight}}. *[[Hazard]]'s {{al|Jagged Wall}}. |- |'''Walls''' | *[[Hanzo]]'s {{al|Sonic Arrow}}. *[[Widowmaker]]'s {{al|Infra-Sight}}. |- |'''Window or Matrix''' |[[Baptiste]]'s {{al|Amplification Matrix}}. |- |'''Wraith or Reaper fade''' |[[Reaper]]'s {{al|Wraith Form}}. |} ==Hero callouts== {| class="wikitable" !Hero !Common shorthands and nicknames |- ! colspan="2" | '''Tank''' |- |'''D.Va''' |Diva, Mech, Baby D.Va (when not in MeKA) |- |'''Doomfist''' |Doom |- |'''Hazard''' |Haz |- |'''Junker Queen''' |JQ, Queen |- |'''Mauga''' |Maui (when joking) |- |'''Orisa''' |Horse, Battle Cattle |- |'''Ramattra''' |Ram, Rama, Rover (when joking) |- |'''Reinhardt''' |Rein |- |'''Roadhog''' |Hog, Roadie, Pig |- |'''Sigma''' |Sig |- | '''Winston''' |Monkey, Winton (when joking), Gorilla |- |'''Wrecking Ball''' |Ball, Hamster, Hammond, Hampter (when joking) |- |'''Zarya''' |Zar |- ! colspan="2" |'''Damage''' |- |'''Ashe''' |Cowgirl |- |'''Bastion''' | |- |'''Cassidy''' |Cass, McCree (his name before it was changed), Cree, Cowboy |- |'''Echo''' |Mimic |- |'''Freja''' | |- |'''Genji''' |Ninja |- |'''Hanzo''' | |- |'''Junkrat''' |Junk, Rat |- |'''Mei''' | |- |'''Pharah''' |Phar |- |'''Reaper''' |Reap |- |'''Sojourn''' |Soj |- |'''Soldier: 76''' |Soldier, Legs, 76 |- |'''Sombra''' |Somb |- |'''Symmetra''' |Sym |- |'''Torbjörn''' |Torb |- |'''Tracer''' | |- |'''Vendetta''' | |- |'''Venture''' |Miner, Ven |- |'''Widowmaker''' |Widow, Wid |- ! colspan="2" |'''Support''' |- |'''Ana''' |Grandma, Granny |- |'''Baptiste''' |Bap |- |'''Brigitte''' |Brig |- |'''Illari''' | |- |'''Juno''' |Martian |- |'''Kiriko''' |Kiri, Fox |- |'''Lifeweaver''' |LW, Weaver |- |'''Lúcio''' |Frog |- |'''Mercy''' |Moth, Angel |- |'''Moira''' | |- |'''Wuyang''' |Sokka (when joking), Wu |- |'''Zenyatta''' |Zen, Zenny, Monk, Ro-Bro |} {{GameplayNav}} [[Category:Gameplay]]
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