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Overwatch Wiki
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==Ability descriptors== {| class="wikitable" ! Term !Definition |- |'''Area''' |Area damage. It describes weapons and abilities that affect an area rather than a single target directly. Most area damage attacks will have a damage fall off that will cause them to deal less damage the further away the target is from the center. |- |'''AoE''' | Area of Effect. Another way of calling Area damage, but it is also used to refer to the physical area (radius) of a skill or weapon shot's explosion. |- |'''Beam''' | [[Beam]]s are beam-looking weapons or abilities with high tickrate. The damage from beam weapons ignores {{al|Defense Matrix}}, {{al|Kinetic Grasp}}, {{al|Deflect}} and {{al|Javelin Spin}}, and is always reduced by 30% against [[armor]] health. |- |'''Channeled''' |[[Channeled]] abilities (e.g. {{al|Death Blossom}}) end immediately if the target is [[stun]]ned, pinned, frozen, slept, [[hacked]] or killed. They may or may not prohibit the hero from moving while channeling. Most channeled abilities also prevent the hero from using their weapon and other abilities while they are active. |- |'''Movement''' |[[Movement abilities]] allow heroes to quickly travel short distances. Junkrat's {{al|Steel Trap}}, Cassidy's {{Ability link|name=Magnetic Grenade}}, Sigma's {{al|Gravitic Flux}} Zarya's {{al|Graviton Surge}}, and Mauga's {{Ability link|name=Cage Fight}} prevent enemies from using movement abilities, also interrupting any active movement abilities, when affected by them. Movement speed buffs do not count as movement abilities. |- |'''Passive''' |Abilities that are automatically used without player input. Each [[Roles|role]] has a passive ability assigned to it. |- |'''Transformation''' |[[Transformation]] type abilities (e.g. {{al|Dragonblade}}) temporarily change function of the hero's weapon. Unlike channeled abilities, transformations allow the hero to use their other abilities while they are active and cannot be interrupted by stun or hack. |}
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