Term
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Definition
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2CP
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Short for "2 Control Points". Refers to Assault game mode.
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5CP
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Short for "5 Control Points". Refers to Clash game mode.
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Airborne
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The state when a player is not standing on a walkable surface. For example, after jumping, or being knocked up.
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Air Control
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A parameter that determines how much maneuverability a hero has while airborne.
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Ajax
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When Lúcio is killed while using his ultimate. It originates from Ajax, a Contenders player, known for getting eliminated in the middle of his ultimate.
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Auto-aim
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A term used in games to refer to attacks that auto-select and auto-fire at a target.
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B
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Short for "back"; a request for your team to return or fall back.
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Back-cap
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Capturing the objective behind enemy lines without them noticing.
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Backline
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The heroes furthest from the enemy team or objective, typically "snipers" or supports.
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Booped
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Knocked back, especially into an environmental hazard (i.e. Ilios Well).
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Brawl
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One of the three main team composition archetypes. Brawl aims to close the distance and overpower the enemy with close-range fighting power and sustain. Traditionally built around Reinhardt and Lúcio. Other heroes that can work well in brawl are Junker Queen, Orisa, Ramattra, Zarya, Mei, Cassidy, Symmetra, Reaper, Sojourn, Hanzo, Baptiste, Moira, Ana, for example. Brawl is great on maps with short sightlines and little verticality, like King's Row and Nepal.
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Buff
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Refers to something that has been made stronger. This can refer to both a change made to a hero/ability in a patch update, or an ability in-game with such effect (i.e., Mercy's damage beam)
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C9
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Losing the objective due to leaving its area, despite having the advantage. Originates from a professional team, Cloud 9 (C9 for short), making this mistake three times in one match.
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Cancel
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To interrupt an ability (own or enemy's) before it finishes, negating its effects.
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Care
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Short for "be careful"; a request that someone plays cautiously. Generally used when an enemy is missing, or the enemy team's location is unknown.
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Carry
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Refers to someone "carrying" the team on their shoulders. To bring your own team to victory, usually by eliminating or saving key targets or making match-winning plays.
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Cart
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The payload.
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CC
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Short for "crowd control". Refers to negative status effects applied by some abilities that limit the target heroes' ability to move, shoot or use abilities (i.e., Cassidy's Flashbang)
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CD
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Short for "cooldown"; the time before an ability can be used again after. Usually used in reference to an ability being "on cooldown".
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Choke (point)
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A narrow area on the map that the enemy has to pass through to progress the objective. These locations are advantageous for defense, as the attacking team can have multiple angles to be shot from while the defending team can concentrate their fire and attention at a more limited area.
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Comp
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Can either be short for "Competitive Play" or "Team Composition" depending on the context.
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Crit
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Short for "critical hit".
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Debuff
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An ability that makes an enemy weaker for a certain period of time.
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D/Def
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Short for "defend". Protect a place on the map, an objective or another player.
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Dive
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One of the three main team composition archetypes. Dive aims to collapse on a single target using highly mobile heroes. Winston, D.Va, Doomfist, Wrecking Ball, Tracer, Sombra, Genji, Lúcio, Kiriko and Moira, for example, are heroes that work well in dive. Dive is great on maps with manageable sightlines and lot of verticality, like Dorado and Hollywood
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DoT
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Short for "Damage over Time"; negative status effects that deal damage over a period of time, such as a burn.
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DPS
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Short for "Damage Per Second"; refers to how much damage something can do during one second. Also used to refer to the Damage heroes, or simply the act of doing damage.
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Elim(ination)
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Also called "kills." Any player who dealt any damage to an enemy hero, within 3 seconds before they died, will get an "Elimination".
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Feed
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When a player is dying repeatedly to the enemy, "feeding" them ultimate charge and giving them the upper hand. Getting "fed" means that one or more enemy players are giving you a lot of eliminations, giving you a greater advantage over them.
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Focus
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To direct all attacks to a single target or player.
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Flank
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To attack an enemy by surprise from behind or sidelines while they are off guard in hopes of getting a kill on them.
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Flyer
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A hero that can fly.
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GG
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Short for "Good Game".
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GL
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Short for "Good Luck".
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GLHF
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Short for "Good Luck Have Fun".
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HS or Headshot
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A weapon shot that hits the head area of a hero, dealing more damage than a "bodyshot," or a shot hit elsewhere on the body.
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Hitscan
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Generally used to refer to heroes with weapons with projectiles that don't have travel time. See Weapon for details.
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HP
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Short for "Hit points".
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Int, Inting
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Short for "intentionally feeding." See "feed"
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Invuln(erability)
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Abilities that grant temporary immunity from damage to the targets after casting. Also may cleanse negative effects. Some of them also reload the player's weapon.
Those are: Protection Suzu, Particle Barrier, Projected Barrier, Cryo-freeze, Recall, Translocator, Burrow, Wraith Form, Immortality Field and Transcendence (only applies to the player casting it)
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Juke
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To dodge enemy attacks.
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Killing Blow
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Sometimes referred to as "Final Blow"; the last weapon shot that caused a player to die.
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Kit
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A hero's set of abilities.
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KotH
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Short for "King of the Hill". Refers to Control game mode.
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KS
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Short for "Kill Steal"/"Kill Stolen". Refers to another player taking the credit from an elimination they didn't really contribute to. Can also mean "Kill Secured", which is a sarcastic response to someone accusing you of previous, suggesting that it's better than not getting the kill, as in most cases who got the kill only matters on the scoreboard.
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LoS
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Short for "Line of Sight". Means that your hero or ability can directly see a target. Many effects require an unobstructed Line of Sight to interact with targets.
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Main
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The character or role a player chooses most often chooses to play. Alternatively, refers to the main entrance/path to the map's objective.
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Mega
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A large health pack, restoring 250 HP.
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Meta
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Used to refer to strategies, tactics and heroes perceived by the community as the strongest or most effective ones at the current time.
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MIA
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Short for "Missing In Action". Generally used to signal that someone in the enemy team is unaccounted for.
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Mini
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A small health pack, restoring 75 HP.
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Miss
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Short for "Missing". See "MIA".
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Mirror
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Refers to the enemy team playing the same heroes or composition as your own.
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Multikill
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Refered to as "killing spree" in some other games. They occur after getting multiple eliminations in a very short amount of time.
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Nerf
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Used when referring to something that has been made weaker or that has been downgraded through a balance patch.
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No + [ability name]
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A call-out to say that an enemy has used an ability that’s now on cooldown. Commonly used for escape abilities.
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NT
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Short for "Nice Try".
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Objective
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Refers to the map's win condition.
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Off angle
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Taking a position slightly away from your team and to the side of main sight lines. Most commonly done by damage heroes taking an "off angle" away from their tank. This can force the enemy to split their focus.
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One
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A callout that "[Hero] is one" means that they are low on health and likely only need one more hit to be eliminated.
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One Shot
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Abilities that instantly eliminates targets in one blow or combos that cannot be prevented after being hit by its first part.
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One Trick or OTP
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Short for "One Trick Pony", a player who only chooses one character.
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OP
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Short for "overpowered". Refers to something being too powerful.
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Peel
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To force an enemy away from an ally that is being attacked.
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Pocket
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Support that focuses on supporting only one hero, usually a Damage hero, in the team, enabling them to do more damage and stay longer in the fight with buffs. Mercy is commonly referred to as 'the' pocket support, whereas good pocket targets are heroes like Ashe, Pharah and Sojourn.
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Point
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Refers to each map's area to be captured, defended, or escorted. Payload in Escort and Hybrid, capture/control points in Assault, Hybrid, Control, Clash and Flashpoint, and TS-1 robot in Push.
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Poke
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One of the three main team composition archetypes. Poke aims to utilize long range heroes to wear down the enemy and get picks before they enter they engage on you. Heroes that can work well in poke are, for example, Sigma, Ashe, Hanzo, Widowmaker, Ana, Baptiste, Mercy and Zenyatta. Poke is great in maps with long sightlines, like Havana and Circuit Royal.
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PUG
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Short for "pick-up game" or a custom organized match
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Push
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Used to mean "moving as a unit with teammates in a certain direction." Can also mean moving the payload further into the enemy base; i.e. "push the cart.". May also refer to the game mode, Push.
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Re
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Short for "returned". Refers to a missing hero returning to the front line
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Reset
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When a fight is lost and someone is calling for a regroup before pushing in again as a team
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Reveal
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An effect available to certain heroes that allows them to see affected enemies without direct line of sight.
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RG
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Short for "regoup," a way of telling the team to group and go in together.
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Solo Kill
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Eliminations by a single player that did 100% of the damage.
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Spam
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Repeatedly firing at an area where you expect enemies to come in hopes of getting a kill, or to force enemies to take an alternative route. Can also refer to repeatedly sending messages, or "spamming" in text chat.
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Squishy
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Refers to a hero with a relatively small health pool. Most commonly seen in Damage and Support heroes.
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Stealth
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An effect that allows units to become invisible to their opponents for a duration.
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Stagger
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Dying much later than the rest of the team, causing a longer reset. Someone might unintentionally do this to themselves or a team might intentionally stagger the last remaining enemy.
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Streak
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Short for "kill streak," getting several eliminations without dying will start a streak.
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Tick
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One third of a point-objective capture where progress cannot be lost.
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Touch
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To enter the objective area to start or reset the overtime.
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Ult
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Short for "Ultimate ability", the strongest skill of every hero. It must be charged by dealing damage or healing allies before it can be used.
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UP
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Short for "underpowered". Refers to something being weaker than meant to be.
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