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Overwatch Wiki
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Competitive Play
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Competitive Play
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=== Hybrid === * Minimum of 2 rounds are played, with both teams playing an attack and a defence. The attacking team which captures the most of the point and / or escorts the payload the farthest wins. * If both teams fail to reach the first tick (1/3) on the capture point or manage to move the payload the exact same distance without reaching the destination, the match ends in a draw. ** If the capture point progress is between 33.3% (1st tick) and 100%, it is not possible for the game to end in a draw. ** Like Escort, the payload distance has to be equal to the centimeter for a draw to happen. * If both teams capture the point, and push the payload until the end, the match will proceed to extra rounds, following the time bank rules (See Below).
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