Concussion Mine
Concussion Mine
Arcing splash projectile type
2 charges
60 - 120 damage
  3 m splash radius
5 HP
20 m/s projectile speed
Lasts until detonated
8-second cooldown
✘ Cannot headshot
✘ Cannot inflict self damage
✔ Can inflict self knockback
After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying... or propel himself through the air.
Default Key: (PC LShift, PS L1, XB LB)


  • Junkrat throws a mine that sticks itself to solid surfaces. The mine will then remain until Junkrat detonates it with Alt-fire (PC RMB, PS L2, XB LT). Nothing else will cause it to detonate.
  • Enemies can destroy it manually.
  • Only one mine can be active at a time.
  • The explosion will deal strong knockback. Junkrat cannot damage himself this way, but he can use the knockback to propel himself through the air.
  • Junkrat can carry 2 mines at a time


  • Using his trusty detonator, Junkrat's Concussion Mine delivers a high-impact explosive with minimal fragmentation.[1]
  • When holding the detonator, Junkrat has a different hello animation and will waggle his fingers around the detonator instead of waving.

Patch changes

  • Overwatchemblem black January 30, 2018 Patch: Now will deal less damage to targets farther away from the explosion’s center.
  • Overwatchemblem black August 29, 2017 Patch: Junkrat can now hold two mines.
  • Overwatchemblem black December 13, 2016 Patch: Fixed a bug causing Junkrat’s Steel Trap animation to play when detonating a Concussion Mine.


  1. Overwatch Visual Source Book, p.38
Junkrat Navigation
General MainQuotesGallerySkins and WeaponsSprays
Abilities Frag LauncherConcussion MineSteel TrapTotal MayhemRIP-Tire
Lore Organizations Hyde Global
Character relationships RoadhogQueen of Junkertown
Locations OutbackJunkertown
Others JunkersOmnium
Media Comic Shorts Going LegitWasted Land
Animated Shorts A Moment in Crime Special Report: "The Junkers"Junkertown: The Plan