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Overwatch Wiki
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Critical hit
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Critical hit
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'''Critical hit''' is a property that allows a weapon or ability to deal bonus damage under certain conditions. Most commonly critical hits are caused by headshots. == Headshot == '''Headshots''' are critical hits caused by most - but not all - weapons and some abilities upon hitting an opponent's head hitbox. Melee and beam weapons are usually incapable of dealing headshots. Generally, a headshot gains a 2.0x damage modifier, meaning that they deal double the damage of a bodyshot (for example, [[Cassidy]]'s {{al|Peacekeeper}} deals 70 damage to the body, but 140 damage to the head against a non-tank hero). Some weapons do, however, have a differing multiplier: * [[Sojourn]]'s {{Al|Railgun Alt Fire}}, [[Roadhog]]'s {{Al|Scrap Gun}} and [[Illari]]'s {{Al|Solar Rifle}} have a 1.5x headshot modifier. * [[Widowmaker]]'s {{Al|Widow's Kiss}} while scoped has a 2.5x headshot modifier. [[Genji]]'s {{Al|Deflect}} and [[Echo]]'s {{Al|Duplicate}} inherit the property from the original hero's weapon or ability. Some abilities, such as [[Ramattra]]'s {{al|Block}} and [[Wrecking Ball]]'s {{al|Roll}}, can partially hide or completely disable the hero's head hitbox, preventing them from taking the bonus critical damage. They are still vulnerable to other forms of critical damage, however. === List of weapons and abilities that can headshot === {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; min-width:40%;" ! Hero ! Weapon / Ability ! Official description ! Headshot multiplier ! Details |- {{Hero table cell|Ashe|span=2}} {{Ability table row|The Viper|fields=official_description, hs_mod, details,|details=}} {{Ability table row|The Viper (ADS)|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Bastion}} {{Ability table row|Configuration: Recon|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Baptiste}} {{Ability table row|Biotic Launcher|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Cassidy}} {{Ability table row|Peacekeeper|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|D.Va|span=2}} {{Ability table row|Fusion Cannons|fields=official_description, hs_mod, details,|details=}} {{Ability table row|Light Gun|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Doomfist}} {{Ability table row|Hand Cannon|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Echo|span=2}} {{Ability table row|Tri-Shot|fields=official_description, hs_mod, details,|details=}} {{Ability table row|Duplicate|fields=official_description, hs_mod, details,|details=*Depends on the duplicated hero's weapon.}} {{Hero table cell|Genji|span=3}} {{Ability table row|Shuriken|fields=official_description, hs_mod, details,|details=}} {{Ability table row|Shuriken Alt Fire|fields=official_description, hs_mod, details,|details=}} {{Ability table row|Deflect|fields=official_description, hs_mod, details,|details=*Depends on deflected projectile.}} {{Hero table cell|Hanzo|span=4}} {{Ability table row|Storm Bow|fields=official_description, hs_mod, details,|details=}} {{Ability table row|Storm Arrows|fields=official_description, hs_mod, details,|details=}} {{Ability table row|Sonic Arrow|fields=official_description, hs_mod, details,|details=}} {{Ability table row|Dragonstrike|fields=official_description, hs_mod, details,|details=*Only initial arrow before turning into AoE.}} {{Hero table cell|Illari}} {{Ability table row|Solar Rifle|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Junker Queen}} {{Ability table row|Scattergun|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Kiriko}} {{Ability table row|Kunai|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Lifeweaver}} {{Ability table row|Thorn Volley|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Lúcio}} {{Ability table row|Sonic Amplifier|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Mauga|span=2}} {{Ability table row|Incendiary Chaingun|fields=official_description, hs_mod, details,|details=}} {{Ability table row|Volatile Chaingun|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Mei}} {{Ability table row|Endothermic Blaster Alt Fire|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Mercy}} {{Ability table row|Caduceus Blaster|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Orisa}} {{Ability table row|Augmented Fusion Driver|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Ramattra}} {{Ability table row|Void Accelerator|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Reaper}} {{Ability table row|Hellfire Shotguns|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Roadhog|span=2}} {{Ability table row|Scrap Gun|fields=official_description, hs_mod, details,|details=}} {{Ability table row|Whole Hog|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Sojourn|span=2}} {{Ability table row|Railgun|fields=official_description, hs_mod, details,|details=}} {{Ability table row|Railgun Alt Fire|fields=official_description, hs_mod, details,|details=*Can also headshot during {{al|Overclock}}.}} {{Hero table cell|Soldier: 76}} {{Ability table row|Heavy Pulse Rifle|fields=official_description, hs_mod, details,|details=*Can headshot also during {{al|Tactical Visor}}, but auto-aimed shots are always bodyshots.}} {{Hero table cell|Sombra}} {{Ability table row|Machine Pistol|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Torbjörn|span=2}} {{Ability table row|Rivet Gun|fields=official_description, hs_mod, details,|details=}} {{Ability table row|Rivet Gun Alt Fire|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Tracer}} {{Ability table row|Pulse Pistols|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Widowmaker|span=2}} {{Ability table row|Widow's Kiss|fields=official_description, hs_mod, details,|details=}} {{Ability table row|Widow's Kiss (ADS)|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Wrecking Ball}} {{Ability table row|Quad Cannons|fields=official_description, hs_mod, details,|details=}} {{Hero table cell|Zenyatta|span=2}} {{Ability table row|Orb of Destruction|fields=official_description, hs_mod, details,|details=}} {{Ability table row|Orb of Destruction Alt Fire|fields=official_description, hs_mod, details,|details=}} |} == Other sources of critical damage == Some weapons and abilities can deal '''critical''' damage to enemies without needing the weapon to land on an opponent's head hitbox. However these weapons/abilities typically require some condition to deal '''critical''' damage instead. Like headshots, these instances generally deal double damage compared to a normal hit. * [[Mauga]]'s {{al|Volatile Chaingun}} can deal headshots as normal, but can also deal ''critical'' damage to any [[hero]], [[Objects|object]] or [[barrier]] that is [[Status effect#Burning|burning]], even if they don't have a head hitbox. * [[Mauga]]'s {{al|Overrun}} deals ''critical'' damage and [[knocked down|knocks down]] any enemies it lands directly on. * [[Sombra]]'s {{al|Virus}} deals ''critical'' damage on [[Status effect#Hacked|hacked]] enemies and [[objects]], doubling the initial damage but not the [[damage over time]]. * [[Reinhardt]]'s {{al|Earthshatter}} deals ''critical'' damage when it hits an enemy in melee range, but it functions slightly differently than other critical hits, dealing an additional instance of 150 damage instead of multiplying the base damage. == Critical damage mitigation == In addition to general damage reduction effects, there are currently two effects in the game that can specifically mitigate damage dealt by critical hits. The first is [[Orisa]]'s {{al|Fortify}} which completely prevents any critical damage, causing them to be treated as normal attacks. The second effect is the tank [[role passive]], which grants a 25% reduction against critical hits. This reduction stacks additively with general damage reductions and counts toward the 50% damage reduction cap. Fortify functions against all sources of critical damage, however the tank role passive appears to have no effect against headshots with a 1.5x multiplier, as well as {{al|Virus}} or {{al|Volatile Chaingun}} crits on burning targets. == Media == {{#ev: youtube|0UsX3nborfA|450|inline|''Example video visualizing hitboxes.''<ref name="hitboxes">''[https://www.youtube.com/watch?v=0UsX3nborfA&ab_channel=KarQ OVERWATCH HITBOXES for EVERY HERO] by'' '''[https://www.youtube.com/channel/UCQH4V9PiY_eLo4Ihr1tWCwQ KarQ]</ref>}} ==Trivia== * In game modes that restrict all damage to headshots only, some heroes and deployables may not ''deal'' any damage whatsoever (like [[Symmetra]], [[Moira]], turrets, and [[B.O.B.]]), while others may become ''immune'' to damage (like [[Wrecking Ball|Hammond]], [[Bastion]], turrets and barriers). ==References== <references /> {{GameplayNav}} [[Category:Gameplay]]
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