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[[File:Custom games.jpg|right|frameless|137x137px|Custom games]] '''Custom Games''' is one of the available [[playlist]]s in ''[[Overwatch 2]]'', replacing the [[Game Browser]] from ''[[Overwatch]]''. You can find many different ways to play in Custom Games or make your own with customizable settings. In this section, we will go over all the settings and all the different ways on how you can make a great custom game mode. == Description == ''"Find that perfect match or just create one."'' == Browsing == There are 4 tabs in the Custom Games browser: Popular, Favorites, Recent and All Games. === Popular === [[File:Popular Tab in the CUSTOM GAMES menu.jpg|thumb|Popular tab]] In the popular tab, 6 custom [[Game Modes]] will be featured. Some may be labelled with "Hot" or "Trending" and some may just be there with no tags. These custom games will be the ones that get the most plays. This tab will get updated weekly unless the custom games are still the most played.{{clear}} === Favorites === [[File:Favourites menu..jpg|thumb|Favorites tab]] You can toggle favorites in the browse menu. In this tab, the custom game you hover over will have its information shown on the side. Instead of showing the regular columns it shows on the "all games" tab, it shows the author and the amount of lobbies. Only your favorited custom games will show here.{{clear}} === Recent === [[File:Recent menu being selected.jpg|thumb|Recent tab]] In this tab, the custom game you hover over will have its information shown on the side. Instead of showing the regular columns it shows on the "all games" tab, it shows the author and the amount of lobbies. For a custom game to show up here, you must have played it beforehand. Creating a lobby for it will not save it here.{{clear}} === All Games === [[File:All games menu being selected.jpg|thumb|All games tab]] Every custom game that is available in your region will be shown here. Custom games created in the workshop editor will have a hammer icon next to the name of the map. This page updates upon refreshing or reopening the custom games menu.{{clear}} == The lobby == [[File:Custom Game Lobby + stadium toggle.png|thumb|Lobby view]] Upon selecting a custom game from the menus, you will be either taken straight into the game or into the lobby, depending on whether the host has started it or not. Once you have joined, you will be playing the custom game created by the host with its own ruleset. Players can create their own custom game lobby by pressing the '''+CREATE''' button next to the search field. Upon entering the lobby, you will notice a lot of things surrounding the player list: On the left, there is the current map (its name will be displayed on the image), your custom game name (you can edit it by selecting it), the current game mode and lastly how public you want the game to be. The default option is '''Friends Only''', the other options being '''Invite Only''' and '''Everyone'''. Hosting a lobby with the "Everyone" setting requires the player to have a minimum [[Endorsement Level]] of 3. In the centre, you have the teams. If FFA is selected, the ''"VS"'' will be removed and so will the team names. You can edit the team names to be whatever you like. The owner of the custom game mode will be placed on team 1 every time they create a custom game unless they used a template that has already been made. You can also change the amount of players to be 12 via the ''lobby'' settings. [[File:"Invite" Menu selected..jpg|right|thumb|300px|Invite menu]] Above the player list, there are four buttons: "Move", "Settings", "Invite" and "Add AI". Using the Move button, you can instantly put everyone on separate teams, or you can select a player and swap them with another player by selecting the player you wish to swap them with. The Settings button takes you to the Settings menu, where you can adjust the game mode and lobby. The Invite button allows you to either invite someone out of your [[Blizzard Entertainment|Blizzard]] friends list or directly using their battle tag. Once you have selected someone, the check-box next to their name should have a green check mark, this allows you to select more than one person at a time. After that, you can select what team they go on. If it is an FFA, they will be assigned the next slot available, if not, you can decide whether they go on Team 1 or Team 2. [[File:Add AI menu.jpg|right|thumb|300px|Add AI menu]] Finally, we have the add AI button. In this menu, you can choose to add computer-controlled players to the game. You can individually set them to use a certain [[hero]] (nearly all heroes will be available to add as an AI) or a hero from a certain [[role]]. If you use the Recommended Role AI button, it will give you 1 Tank, 2 Damage and 2 Support bots. Next, you can choose the difficulty, these are: * Beginner * Practice * Casual * Hard * Lethal * Extreme * Ultimate * Aimbot You can then choose the amount of the specific AI you want with the ''count'' section. And finally, you can choose what team for them to go on, team 1 or team 2. AI only works on standard game modes. Below the player list, there are the [[Spectators]] slots, with the maximum amount being 12 and the default being 2. You change the amount in the settings. When you are ready, you can start the custom game mode with the ''Start'' button. === Viewing the summary === [[File:Viewing game mdoe details.jpg|thumb|300px|Game details screen]] You can access the summary through the lobby. On the left, the game mode's image is portrayed, in this case [[Unranked]]. Beneath that is the custom game name, the creator, how long it has been up for and the total amount of players. In the centre, there is the lobby information, this will display any changes made excluding [[Workshop]] changes. You can save presets here as well as report existing custom game modes. On the right, the games description will be displayed. You can change this in the summary (See the ''Settings'' section). == Settings == [[File:Settings page.jpg|right|thumb|300px|Settings menu]] In the ''Settings,'' there are 7 options with 1 being exclusive to Workshop modes. There are the presets, lobby, modes, [[Maps]], hero and Workshop settings. As well as being on this menu is the Summary. We will go through everything individually in this section. === Presets === [[File:Presets menu.jpg|right|thumb|300px|Presets menu]] Presets are premade game modes. They are also modes that already exist in the game. They have been split into 4 sections, we will go over all of them. ==== Saved presets ==== These are presets you have saved from other games. Once you have saved them, you can change the name, delete it or share it. You can create the game mode after a confirmation. Remember to save anything you have been working on if you want to keep it because it will not save automatically. ==== Standard presets ==== These are presets of existing game modes with no new rules these include: * [[Assault]] from the [[Arcade]] * [[Competitive Play]] (Includes [[Control]], [[Escort]], [[Hybrid]], [[Push]], [[Flashpoint]] and [[Clash]] but with competitive rules) *[[Control]] *[[Escort]] *[[Flashpoint]] * [[Hybrid]] *[[Push]] *[[Clash]] *[[Practice Range]] from [[Training]] *[[Unranked|Quick Play]] (Includes Control, Escort, Hybrid, Push, Flashpoint and Clash with standard rules) You can still change these rules however you like, these are just templates. ====Arcade presets==== Many game mode from the arcade are present. During [[Seasonal events]], their game modes can be found here. The following presets are available no matter of season: * 1v1 Limited Duel *1v1 Mystery Duel *3v3 Elimination *3v3 Lockout Elimination * 4v4 Team Deathmatch *5v5 Lockout Elimination *8 Player FFA * Bounty Hunter * Capture the Flag *Capture the Flag - 2017 *Capture the Flag Blitz *Mystery Heroes * No Limits *Quick Play Classic * Skirmish *Total Mayhem ====Workshop examples==== There a total of 10 workshop examples, these can help new players learn workshop code and get to try out the new ways to play. The 10 examples are: #Molten Floor #One Ultimate #Hide and Seek # Double Jump #Fire Dome #Balanced Mystery Heroes #Mirrored Deathmatch #Zombie #Hero Gauntlet #Server Load ===Lobby=== [[File:Lobby settings.jpg|right|thumb|300px|Lobby settings]] ==== Map settings==== *Map Rotation - Choose when a map can rotate **''(Default) After a mirror match - after both sides have played on attack and defense'' **''After a game - after one game'' **''Paused - map will not rotate until unpaused'' *Return to Lobby - Choose when you go back to the lobby **''(Default) After a mirror match - after both sides have played on attack and defense'' **''After a game - after one game'' **''Never - you will never return to the lobby'' ==== Team settings==== *Team balancing - Choose when teams will reach equal players **''(Default) Off - teams will not get balanced'' **''After a mirror match - teams will get balanced after both teams have played on attack and defence'' **''After a game - teams will get balanced after each game'' *Swap teams after match - Choose if each team gets to play on attack or defence **''(Default) No - teams will never be swapped'' **''Yes - teams will be swapped after a match'' *Max Team 1 players - Choose how many players get to be on Team 1 **''Default is 5, you can choose up to 12, if 12 is chosen you cannot have any players on team 2'' * Max Team 2 players - Choose how many players get to be on Team 2 **''Default is 5, you can choose up to 12, if 12 is chosen you cannot have any players on team 1'' *Max FFA players - Choose how many players there are during a death match **''You can choose up to 12, default is 0'' *Max Spectators - Choose how many people can spectate at any time **''You can choose up to 12, default is 2'' ====Match settings==== * Allow players who are in queue - Choose if you want to allow people who are queuing for a game **''(Default) No - People in a queue cannot join your custom game'' **''Yes - People in a queue can join your custom game'' * Use experimental update if available - Choose whether you want the recent experimental game mode changes to take place inside of your custom game **''(Default) No - The recent experimental update will not be applied'' **''Yes - The recent experimental update will be applied'' ''This setting has no effect since Experimental was retired in Overwatch 2.'' *Match voice chat - Choose if you want players to speak in the match chat **''(Default) Disabled - Players cannot join match chat'' **''Enabled - Players can join match chat'' *Pause game on player disconnect - Choose whether the game will pause if someone leaves the game **''(Default) No - The game will not pause if someone leaves'' **''Yes - The game will pause if someone leaves'' *Data center preference - Choose where the data preference is **''(Default) Best available - The best available data preference will be applied'' **''Netherlands - The Netherlands data preference will be applied'' **''France - The French data preference will be applied'' **''Brazil 2 - The Brazilian 2 data preference will be applied'' **''Finland 2 - The Finland 2 data preference will be applied'' **''Singapore 2 - The Singaporean 2 data preference will be applied'' **''Japan 2 - The Japanese 2 data preference will be applied'' **''South Korea - The Southern Korean data preference will be applied'' **''USA - West - The Western American data preference will be applied'' **''Bahrain - the Bahraini data preference will be applied'' **''USA - Central - The Central American data preference will be applied'' **''Australia 3 - The Australian 3 data preference will be applied'' **''Taiwan - The Taiwanese data preference will be applied'' *Minimum Latency (Milliseconds) - Choose the minimum time it takes to traverse a computer network **''Default is 0, maximum is 150.'' *Platform specific players only - Choose whether players on your platform only can join the game **''(Default) Yes - Only players on your platform can join'' **''No - Players on any platform can join'' ===Modes === [[File:Modes Settings.jpg|right|thumb|300px|Modes settings. Taken during "Summer Games 2023".]] ====All ==== =====General ===== *Enemy health bars - Choose whether you want enemy health bars to be visible to the opposing team **''(Default) Enabled - Enemy health bars will be visible to the opposing team'' **''Disabled - Enemy health bars will not be visible to the opposing team'' *Game Mode Start - Choose when the game starts ** ''(Default) All slots filled - When the custom game is full the game starts'' **''Immediately - The custom game starts without needing the game mode being full'' **''Manual - The host manually starts the custom game by the <u>start</u> button'' *[[Health pack|Health Pack]] [[Respawn]] time scalar - Choose how long it takes for health packs to respawn **''(Default) 100% - Health packs respawn at the standard rate'' ** ''0% - Health packs respawn faster than standard rates'' **''500% - Health packs respawn slower than standard rates'' *Kill Cam - Choose whether the kill cam is enabled or not **''(Default) Enabled - The kill cam will be visible by players'' **''Disabled - The kill cam will not be visible'' *Kill Feed - Choose whether the kill feed is visible by players **''(Default) Enabled - The kill feed will be visible by players'' **''Disabled - The kill feed will not be visible by players'' * Skins - Choose if people will have the default skins or any skin for each hero selected **''(Default) Enabled - Owned skins will be able to be used'' **''Disabled - Default skins will be used by each player'' *Spawn health packs - Choose if health packs spawn around the map **''(Default) Determined by mode - Packs will spawn depending on mode'' **''Enabled - Packs will always spawn'' **''Disabled - Packs will never spawn'' ===== Heroes===== *Allow hero switching - Choose if you can swap heroes throughout the game **''(Default) Enabled - Players can switch heroes throughout the game'' **''Disabled - Players cannot switch heroes throughout the game'' * Hero Limit - Choose how much of one hero can be in each team/game ** ''(Default) 1 per team - Only one type of a hero per team'' ** ''2 per team - Only two types of heroes per team'' **''1 per game - Only one type of hero per game'' **''2 per game - Only two types of heroes per game'' **''Off - No hero limit'' *Limit Roles - Choose how much of each role can be in game per team **''(Default) 1 Tank, 2 Offense, 2 Support - Only 1 Tank, 2 Damage and 2 Support heroes on each team; this is the casual role requirements for role queue'' **''2 of each role per team - You get 2 Tanks, 2 Damage, and 2 Supports per each team'' **''Off - No role limit per team'' *Respawn As Random Hero - Choose whether you get a random hero after death **''(Default) Disabled - You will not respawn as a random hero'' **''Enabled - You will respawn as a random hero'' *Random Hero Role Limit Per Team - Choose how much of one role can be on one team if you have ''Respawn as random hero'' setting enabled **''(Default) 6 - 6 of any role allowed on one team at any time'' **''1 - Only 1 of each role on a team ream at any time'' * Respawn Time Scalar - Choose how long it takes to respawn **''(Default) 100% - Standard respawn time'' **''0% - Takes less time to respawn'' * Tank Role Passive Health Bonus - Choose whether tanks get a health bonus depending on team composition **''(Default) 1 Tank, 2 Offense, 2 Support - The 1-2-2 Role Limit must be active for Tanks to receive the health bonus'' **''Disabled - Tanks will never get the health bonus'' **''Enabled - Tanks will always get the health bonus'' ====Assault==== *Enabled - Choose whether you want assault enabled ** ''(Default) Off - Assault is disabled'' **''On - Assault is enabled'' *Capture speed modifier - Choose how fast you capture the objective **''(Default) 100% - Capture the objective at standard time'' **''500% - Capture the objective faster than standard time'' **''0% - Capture the objective slower than standard time'' *Competitive rules - Choose whether to play with or without competitive rules enabled **''(Default) Disabled - Competitive rules are not enabled'' **''Enabled - Competitive rules are enabled'' ====Clash ==== *Enabled - Choose if [[Clash]] is enabled **''(Default) On - Clash is enabled'' ** ''Off - Clash is disabled'' *Capture speed modifier - Choose how fast you capture the objective ** ''(Default) 45% - Capture the objective at a slower than standard rate'' *Competitive rules - Choose if competitive rules are enabled **''(Default) Disabled - Competitive rules are disabled'' **''Enabled - Competitive rules are enabled'' ====Control==== *Enabled - Choose if control is enabled **''(Default) Off - Control is disabled'' **''On - Control is Enabled'' *Capture speed modifier - Choose how fast you can capture the objective **''(Default) 100% - Capture the objective at standard time'' **''500% - Capture the objective faster than standard time'' **''0% - Capture the objective slower than faster time'' *Competitive rules - Choose if competitive rules are enabled **''(Default) Disabled - Competitive rules are disabled'' **''Enabled - Competitive rules are enabled'' * Limit valid control points - Choose which map you capture the objective in **''(Default) All - All three maps are chosen and rotate depending on score to win'' **''First - Only the first map out of the three will be playable'' **''Second - Only the second map out of the three will be playable'' **''Third - Only the third map out of the three will be playable'' *Score to win - Choose how many points need to be captured for there to be a victory **''(Default) 2 - Only 2 objectives need to be captured to win'' **''1 - Only 1 objective needs to be captured to win'' **''3 - only 3 objectives needs to be captured to win'' * Scoring speed modifier - Choose how fast the scoring speed is **''(Default) 100% - Scoring speed is at standard time'' **''0% - Scoring speed is slower than standard time'' **''500% - Scoring speed is faster than standard time'' ====Escort==== *Enabled - Choose whether you want escort enabled **''(Default) Off - Escort is disabled'' **''On - Escort is enabled'' *Payload speed modifier - Choose how fast you push the payload **''(Default) 100% - The payload's speed is at standard time'' **''500% - The payload's speed is faster than standard time'' ** ''0% - The payload's speed is slower than standard time'' *Competitive rules - Choose whether to play with or without competitive rules enabled ** ''(Default) Disabled - Competitive rules are not enabled'' **''Enabled - Competitive rules are enabled'' ====Hybrid==== *Enabled - Choose whether you want hybrid enabled **''(Default) Off - Hybrid is disabled'' **''On - Hybrid is enabled'' *Payload speed modifier - Choose how fast you push the payload **''(Default) 100% - The payload's speed is at standard time'' ** ''500% - The payload's speed is faster than standard time'' **''0% - The payload's speed is slower than standard time'' *Competitive rules - Choose whether to play with or without competitive rules enabled **''(Default) Disabled - Competitive rules are not enabled'' **''Enabled - Competitive rules are enabled'' *Capture Speed Modifier - Choose how fast you capture the objective **''(Default) 100% - Capture the objective at standard time'' **''500% - Capture the objective faster than standard time'' **''0% - Capture the objective slower than faster time'' ====Push==== *Enabled - Choose if push is enabled ** ''(Default) Off - Push is disabled'' **''On - Push is enabled'' *Competitive rules - Choose if competitive rules are enabled **''(Default) Off - Competitive rules are disabled'' **''On - Competitive rules are enabled'' *[[TS-1]] walk speed modifier - Choose how fast the TS-1 robot walks **''(Default) 100% - The TS-1 walks at standard walk speed'' **''0% - The TS-1 walks slower than standard walk speed'' **''500% - The TS-1 walks faster than standard walk speed'' * TS-1 push speed modifier - Choose how fast the TS-1 pushes the barricade **''(Default) 100% - The TS-1 pushes at the standard push speed'' **''0% - The TS-1 pushes slower than the standard walk speed'' **''500% - The TS-1 pushes faster than the standard walk speed'' ====Bounty hunter ==== *Enabled - Choose whether bounty hunter is enabled ** ''(Default) Off - Bounty hunter is disabled'' **''On - Bounty hunter is enabled'' *Base score for killing a bounty target - The score for killing the bounty target **''(Default) 300'' **''0 - Minimum'' **''1000 - Maximum'' *Bounty increase per kill as bounty target - Choose how much your bounty gets increased per kill as target **''(Default) 0'' **''1000 - Maximum'' *Bounty Target Count - Choose how many bounty targets there are **''(Default) 1'' *Score per kill - Choose how much points you get awarded per kill ** ''(Default) 100'' **''0 - Minimum'' **''1000 - Maximum'' *Score per kill as bounty target - Choose how much points the bounty target gets awarded per kill ** (''Default) 300'' **''0 - Minimum'' **''1000 - Maximum'' =====Deathmatch (Bounty hunter)===== *Game length in minutes - Choose how long the game is **''(Default) 10'' **''5 - Minimum'' **''15 - Maximum'' *Score to win - Choose how many points you need to get to win **''(Default) 20'' ** ''1 - Minimum'' **''5000 - Maximum'' *Self initiated spawn - Choose whether players can respawn by their self or have to wait for the timer to end **''(Default) On - Players can respawn by their self'' **''Off - Players have to wait for the timer to end to respawn'' ====Capture the Flag==== *Enabled - Choose if you want capture the flag enabled **''(Default) Off - Capture the Flag will not be enabled'' **''On - Capture the Flag will be enabled'' *Blitz Flag Locations - Choose if you want blitz flag locations enabled **''(Default) No - Blitz flag locations will not be enabled'' **''Yes - Blitz flag locations will be enabled'' * Damage interrupts flag interaction - Choose if players who take damage cannot interact with the flag **''(Default) Disabled - Damage will not interrupt players who interact with the flag'' **''Enabled - Damage will interrupt players who interact with the flag'' *Flag carrier abilities - Choose if players with the flag can use an [[Ability]] **''(Default) Restricted - Players cannot use movement abilities while they have the flag'' **''None - No ability can be used while they have the flag'' **''All - All abilities can be used if they have the flag'' *Flag dropped lock time - Choose how long the flag is locked for **''(Default) 5.00 - Standard flag lock time'' **''0.00 - No flag lock time'' **''10.00 - Maximum flag lock time'' *Flag pick up time - Choose how long it takes to pick up the flag **''(Default) 0.00 - No time taken to pick up the flag'' **''5.00 - Maximum time taken to pick up the flag'' *Flag return time - Choose how long it takes to return the flag **''(Default) 4.00 - Standard flag return time'' **''0.00 - No flag return time'' **''5.00 - Maximum flag return time'' *Flag score respawn time - Choose how long it takes for the flag to respawn **''(Default) 15.00 - Standard flag score respawn time'' **''0.00 - No flag score respawn time'' **''20.00 - Maximum flag score respawn time'' *Game length (Minutes) - Choose how long the match takes **''(Default) 8'' **''15 - Maximum'' ** ''5 - Minimum'' *Respawn speed buff duration - Choose how long players who respawn get a speed buff duration **''(Default) 0.00 - No speed buff duration'' **''60.00 - Maximum speed buff duration'' * Score to win - Choose how many flags need to be scored to win **''(Default) 3 - 3 flags need to be scored to win'' **''1 - Only a single flag needs to be spawn to win'' ** ''9 - Only 9 flags need to be scored to win'' *Team needs flag at base to score - Choose if the opposing team needs to return their flag to their base to score ** ''(Default) No - The opposing team does not need to return their flag to their base to score'' **''Yes - The opposing team needs the flag at their base to score'' ====Deathmatch==== *Enabled - Choose if you want deathmatch enabled **''(Default) Off- Deathmatch will not be enabled'' ** ''On - Deathmatch will be enabled'' *Game length in minutes - Choose how long you want the match to be **''(Default) 10'' **''5 - Minimum time allowed'' **''15 - Maximum time allowed'' *Score to win - Choose how many kills you need to win **''(Default) 20 - A player needs to reach 20 kills to win'' **''1 - A player only needs a single kill to win'' ** ''5000 - The maximum amount of kills needed to win'' *Self initiated spawn - Choose whether players can respawn by them self **''(Default) On - Players can respawn within 3 seconds of dying'' **''Off - Players must wait until the timer has ended to respawn'' ====Elimination==== *Enabled - Choose if elimination is enabled **''(Default) Off - Elimination is disabled'' **''On - Elimination is enabled'' * Hero selection time - Choose how long players have to choose heroes **''(Default) 20 - 20 seconds allowed to choose heroes'' **''60 - Maximum time allowed to choose heroes'' *Score to win - Choose the score to win **''(Default) 3 - A team needs to win 3 times for victory'' **''1 - A team needs to win 1 time for victory'' **''9 - A team needs to win 9 times for victory'' * Restrict previously used heroes - Choose if heroes played on the previous round are unavailable for the rest of the match **''(Default) Off - No heroes will get restricted'' **''After round won - Heroes only get restricted for the winning team'' **''After round played - Each team's heroes will be unavailable regardless of points/winning status'' *Hero selection - Choose the hero selection for each match **''(Default) Any - All heroes will be available at the start of the round'' **''Limited - Only a small selection of heroes will be available'' **''Random - Players will be assigned a random hero'' **''Random (Mirrored) - Teams will be assigned a set of heroes which will be the same for both teams'' *Limited choice pool - Choose how many limited heroes are available if selected ''limited'' from hero selection **''(Default) Team size +2 - The team size +2 heroes will be available to choose from'' **''Team size +3 - The team size +3 heroes will be available to choose from'' ** ''Team size - The amount of slots on your team will be the amount of heroes available on your team'' **''Team size +1 - The team size +1 hero will be available to choose from'' *Capture objective tiebreaker - Choose if there will be a tiebreaker after a certain time is reached **''(Default) Enabled - Tiebreaker will be on'' **''Disabled - No tiebreaker will occur'' *Tiebreaker after match time elasped - Choose how long it takes until a tiebreaker **''(Default) 105 - It takes 105 seconds for a tiebreaker to occur'' **''30 - Minimum time it takes for a tiebreaker to occur'' **''300 - Maximum time it takes for a tiebreaker to occur'' *Time to capture - Choose how long it takes to capture the objective after tiebreaker **''(Default) 3 - Standard time to capture objective'' **''1 - Minimum time to capture the objective'' **''7 - Maximum time to capture the objective'' *Draw after match time elapsed with no tiebreaker - Choose how long it takes for a draw to occur if tiebreaker is disabled **''(Default) 135 - It takes 135 seconds for a draw to occur'' **''60 - Minimum time it takes for a draw to occur'' **''300 - Maximum time it takes for a draw to occur'' *Reveal heroes - Choose if you want heroes to be revealed after a certain amount of time ** ''(Default) Disabled - Heroes will never be revealed'' **''Enabled - Heroes will be revealed after a certain amount of time'' *Reveal heroes after match time elasped - Choose how long it takes for heroes to be revealed if ''reveal heroes'' is enabled **''(Default) 75 - It takes 75 seconds for heroes to be revealed'' **''180 - It takes 180 seconds for heroes to be revealed'' **''0 - It takes 0 seconds for heroes to be revealed'' ====Team deathmatch==== *Enabled - Choose if team deathmatch is enabled **''(Default) Off - Team deathmatch is disabled'' **''On - Team deathmatch is enabled'' * Game length in minutes - Choose how long the game is **''(Default) 10 - The game is 10 minutes long'' **''5 - The game is 5 minutes long'' **''15 - The game is 15 minutes long'' *[[Mercy]] Resurrect counteracts kills - Choose whether Mercy's resurrect can remove one point from the opposing team **''(Default) On - Mercy will counteract kills with resurrection'' **''Off - Mercy will not counteract kills with resurrection'' * Score to win - Choose how many kills a team needs to win ** ''(Default) 30 - A team needs 30 kills to win'' **''1 - A team needs a single kill to win'' **''200 - A team needs 200 kills to win'' *Self initiated respawn - Choose if players can manually respawn **''(Default) On - Players can manually respawn'' **''Off - Players cannot manually respawn'' *Imbalanced team score to win - Choose each teams win requirements **''(Default) Off - The score to win will be balanced'' **''On - The score to win will be imbalanced'' * Team 1 score to win - Choose how much team 1 needs to score to win ** ''(Default) 30 - Team 1 needs 30 kills to win'' **''1 - Team 1 needs a single kill to win'' ** ''200 - Team 1 needs a single kill to win'' * Team 2 score to win - Choose how much team 2 needs to score to win **''(Default) 30 - Team 2 needs 30 kills to win'' **''1 - Team 2 needs a single kill to win'' **''200 - Team 2 needs a single kill to win'' ==== Practice Range==== *Enabled - Choose if you want [[Practice Range]] enabled ** ''(Default) Off - The practice range is not enabled'' **''On - The practice range is enabled'' *Spawn training bots - Choose if training bots spawn **''(Default) Enabled - Training bots will spawn'' **''Disabled - Training bots will not spawn'' *Training bot respawn time scalar - Choose how long it takes for a training bot to spawn **''(Default) 100% - Training bots spawn at a regular rate'' **''10% - Training bots spawn nearly instantly after death'' **''500% - Training bots spawn at a slower rate'' *Training partner - Choose whether the training partner spawns **''(Default) Enabled - The training partner spawns in'' ** ''Disabled - The training partner does not spawn in and the console does not work'' ==== Skirmish==== *Enabled - Choose if skirmish is enabled **''(Default) Off - Skirmish will not be enabled'' **''On - Skirmish will be enabled'' *Limit valid control points - Choose how many control points are accessible ** ''(Default) All - All control points will be open'' **''First - Only the first control point will be open'' **''Second - Only the second control point will be open'' **''Third - Only the third control point will be open'' ===Maps === [[File:Settings - Maps.jpg|thumb|Maps section of settings.|300x300px]] This is a list of all available maps, including variations, with the ability to enable or disable them (it will only display the maps of game modes that are activated). These are: ==== Assault==== =====Standard===== *[[Hanamura]] *[[Horizon Lunar Colony]] *[[Paris]] * [[Temple of Anubis]] * [[Volskaya Industries]] =====Seasonal===== * Hanamura (Winter) ====Bounty hunter==== =====Standard===== *[[Black Forest]] *[[Blizzard World]] *[[Castillo]] * [[Château Guillard]] * [[Dorado]] * [[Ecopoint: Antarctica]] *[[Eichenwalde]] *Hanamura *[[Havana]] *[[Hollywood]] *[[Horizon Lunar Colony]] *[[Ilios]] Lighthouse * Ilios Ruins *Ilios Well *[[Kanezaka]] *[[King's Row]] *Lijiang Control Center *Lijiang Garden *Lijiang Night Market *[[Malevento]] *[[Necropolis]] *[[Nepal]] Sanctum *Nepal Shrine *Nepal Village *[[Oasis]] City Center *Oasis Gardens *Oasis University *Paris *[[Petra]] *Temple Of [[Anubis]] *Volskaya Industries *[[Workshop Chamber]] *[[Workshop Expanse]] *[[Workshop Green Screen]] *[[Workshop Island]] =====Time of day===== *Blizzard World (Overcast) *Blizzard World (Morning *Blizzard World (Night) *Dorado (Night) *Dorado (Evening) *Eichenwalde (Morning) *Eichenwalde (Evening) *Havana (Morning) *Havana (Night) *Hollywood (Morning) *Hollywood (Night) *King's Row (Night) *King's Row (Evening) *Workshop Expanse (Night) *Workshop island (Night) =====Seasonal===== *Black Forest (Winter) *Blizzard World (Winter) *Château Guillard (Halloween) *Ecopoint: Antarctica (Winter) *Eichenwalde (Halloween) *Hanamura (Winter) *King's Row (Winter) *Lijiang Control Center ([[Lunar New Year]]) *Lijiang Garden (Lunar New Year) *Lijiang Night Market (Lunar New Year) ====Capture the flag==== =====Standard===== *[[Ayutthaya]] *[[Busan]] Downtown *Busan Sanctuary *Ilios Lighthouse *Ilios Ruins *Ilios Well *Lijiang Control Center *Lijiang Garden *Lijiang Night Market *Nepal Sanctum *Nepal Shrine *Nepal Village *Oasis City Center * Oasis Gardens *Oasis University =====Seasonal===== *Busan Downtown (Lunar New Year) *Busan Sanctuary (Lunar New Year) *Lijiang Control Center (Lunar New Year) *Lijiang Garden (Lunar New Year) * Lijiang Night Market (Lunar New Year) ==== Clash ==== ===== standard ===== * [[Hanaoka]] * [[Throne of Anubis]] ====Control==== =====Standard===== *[[Antarctic Peninsula]] *[[Busan]] * [[Ilios]] *[[Lijiang Tower]] *[[Nepal]] *[[Oasis]] *[[Samoa]] =====Time of day===== *Antarctic Peninsula (Night) *Antarctic Peninsula (Morning) *Busan (Overcast) *Busan (Night) *Busan (Morning) *Ilios (Evening) * Ilios (Morning) *Lijiang Tower (Dawn) *Lijiang Tower (Night) *Nepal (Evening) * Nepal (Morning) *Oasis (Evening) *Oasis (Night) *Oasis (Morning) =====Seasonal===== *Lijiang Tower (Lunar New Year) ====Deathmatch==== =====Standard ===== *Black Forest *Blizzard World *Castillo *Château Guillard *Dorado *Ecopoint: Antartica *Eichenwalde *Hanamura *Havana *Hollywood *Horizon Lunar Colony *Ilios Lighthouse *Ilios Riuns * Ilios Well *Kanezaka *King's Row *Lijiang Control Center *Lijiang Garden *Lijiang Night Market *Malevento *Necropolis * Nepal Sanctum *Nepal Shrine * Nepal Village *Oasis City Center *Oasis Gardens *Oasis University *Paris *Petra *[[Route 66]] * Temple Of Anubis *Volskaya Industries *Workshop Chamber *Workshop Expanse *Workshop Green Screen *Workshop Island =====Time of day===== *Blizzard World (Night) *Blizzard World (Morning) *Blizzard World (Overcast) *Dorado (Night) *Dorado (Evening) *Eichenwalde (Evening) *Eichenwalde (Morning) *Havana (Night) *Havana (Morning) *Hollywood (Night) *Hollywood (Morning) * King's Row (Night) *King's Row (Evening) *Junekrtown (Morning) *Junkertown (Night) *Route 66 (Night) *Route 66 (Overcast) *Route 66 (Morning) *Workshop Expanse (Night) * Workshop Island (Night) =====Seasonal===== *Black Forest (Winter) *Blizzard World (Winter) *Château Guillard (Halloween) *Ecopoint: Antarctica (Winter) *Eichenwalde (Halloween) *Hanamura (Winter) *Hollywood (Halloween) *King's Row (Winter) *Lijiang Control Center (Lunar New Year) *Lijiang Garden (Lunar New Year) *Lijiang Night Market (Lunar New Year) ====Elimination==== =====Standard===== *Ayutthaya *Black Forest *Castillo *Ecopint: Antarctica *Ilios Lighthouse *Ilios Ruins *Ilios Well *Lijiang Control Center *Lijiang Garden *Lijiang Night Market *Necropolis * Nepal Sanctum *Nepal Shrine *Nepal Village *Oasis City Center *Oasis Gardens *Oasis University *Workshop Chamber *Workshop Expanse *Workshop Green Screen * Workshop Island =====Time of day===== *Workshop Expanse (Night) *Workshop Island (Night) ===== Seasonal===== *Black Forest (Winter) *Ecopoint: Antarctica (Winter) *Lijiang Control Center (Lunar New Year) *Lijiang Garden (Lunar New Year) *Lijiang Night Market (Lunar New Year) ====Escort==== ===== Standard===== *[[Circuit Royal]] *[[Dorado]] *[[Havana]] *[[Junkertown]] *[[Rialto]] *[[Route 66]] *[[Shambali Monastery]] *[[Watchpoint: Gibraltar]] =====Time of day===== *Circuit Royal (Morning) *Circuit Royal (Night) *Dorado (Evening) *Dorado (Night) * Havana (Morning) *Havana (Night) *Junkertown (Morning) *Junkertown (Night) * Rialto (Evening) * Rialto (Morning) *Route 66 (Morning) *Route 66 (Overcast) *Route 66 (Night) *Watchpoint: Gibraltar (Evening) * Watchpoint: Gibraltar (Morning) ====Flashpoint==== =====Standard===== * [[Aatlis]] * [[Suravasa]] * [[New Junk City]] ====Hybrid==== ===== Standard===== *[[Blizzard World]] *[[Eichenwalde]] *[[Hollywood]] *[[King's Row]] *[[Midtown]] *[[Numbani]] *[[Paraíso]] ===== Time of day===== * Blizzard World (Overcast) *Blizzard World (Morning) *Blizzard World (Night) *Eichenwalde (Evening) *Eichenwalde (Morning) *Hollywood (Night) *Hollywood (Morning) *King's Row (Night) *King's Row (Evening) *Midtown (Night) *Midtown (Morning) *Paraíso (Evening) =====Seasonal===== *Blizzard World (Winter) * Eichenwalde (Halloween) *Hollywood (Halloween) *King's Row (Winter) ====Practice Range ==== =====Standard ===== *Practice Range ====Push==== =====Standard===== *[[Colosseo]] *[[Esperança]] *[[New Queen Street]] *[[Runasapi]] =====Time of day===== *Colosseo (Evening) *Colosseo (Morning) *New Queen Street (Dawn) * New Queen Street (Morning) ====Skirmish ==== =====Standard===== *Aatlis *Antarctic Peninsula *Blizzard World *Busan *Circuit Royal *Colosseo *Dorado * Eichenwalde *Esperança *Hanamura *Hanaoka * Havana *Hollywood *Horizon Lunar Colony *Ilios *Junkertown *King's Row *Lijiang Tower *Midtown *Nepal *New Junk City *New Queen Street *Numbani * Oasis *Paraíso * Paris *Rialto *Route 66 *Runasapi *Samoa *Shambali Monastery *Suravasa *Temple of Anubis *Throne of Anubis *Volskaya Industries * Watchpoint: Gibraltar *Workshop Chamber *Workshop Expanse *Workshop Green Screen *Workshop Island =====Time Of Day===== *Antarctic Peninsula (Night) *Antarctic Peninsula (Morning) *Blizzard World (Morning) *Blizzard World (Overcast) *Blizzard World (Night) *Busan (Night) *Busan (Morning) *Busan (Overcast) *Circuit Royal (Night) *Circuit Royal (Morning) *Colosseo (Evening) *Colosseo (Morning) *Dorado (Evening) *Dorado (Night) *Eichenwalde (Morning) *Eichenwalde (Evening) *Havana (Morning) *Havana (Night) *Hollywood (Morning) *Hollywood (Night) *Ilios (Morning) *Ilios (Evening) *Junkertown (Morning) *Junkertown (Night) *King's Row (Evening) * King's Row (Night) *Lijiang Tower (Night) *Lijiang Tower (Dawn) *Midtown (Morning) *Midtown (Night) *Nepal (Morning) *Nepal (Evening) *New Queen Street (Morning) *New Queen Street (Dawn) *Oasis (Morning) *Oasis (Evening) * Oasis (Night) * Paraíso (Morning) * Paraíso (Evening) * Rialto (Morning) *Rialto (Evening) *Route 66 (Night) * Route 66 (Morning) * Route 66 (Night) *Route 66 (Overcast) *Watchpoint: Gibraltar (Morning) *Watchpoint: Gibraltar (Evening) *Workshop Expanse (Morning) * Workshop Expanse (Night) * Workshop Island (Morning) *Workshop Island (Night) =====Seasonal===== *Blizzard World (Winter) * Eichenwalde (Halloween) *Hanamura (Winter) * Hollywood (Halloween) *King's Row (Winter) * Lijiang Tower (Lunar New Year) ==== Stadium (Practice Range) ==== ===== Standard ===== * Practice Range ====Team deathmatch ==== ===== Standard ===== *Black Forest *Blizzard World *Castillo *Château Guillard *Dorado *Ecopoint: Antartica *Eichenwalde *Hanamura * Havana *Hollywood *Horizon Lunar Colony *Ilios Lighthouse *Ilios Riuns *Ilios Well *Kanezaka *King's Row *Lijiang Control Center *Lijiang Garden *Lijiang Night Market *Malevento * Necropolis *Nepal Sanctum *Nepal Shrine *Nepal Village *Oasis City Center *Oasis Gardens *Oasis University *Paris *Petra *Route 66 *Temple Of Anubis * Volskaya Industries *Workshop Chamber *Workshop Expanse *Workshop Green Screen *Workshop Island =====Time of day===== * Blizzard World (Morning) *Blizzard World (Overcast) *Blizzard World (Night) *Dorado (Night) *Dorado (Evening) *Eichenwalde (Evening) *Eichenwalde (Morning) *Havana (Night) *Havana (Morning) * Hollywood (Night) *Hollywood (Morning) *King's Row (Night) *King's Row (Evening) *Route 66 (Night) *Route 66 (Morning) *Route 66 (Overcast) *Workshop Expanse (Night) * Workshop Island (Night) =====Seasonal===== *Black Forest (Winter) *Blizzard World (Winter) *Château Guillard (Halloween) *Ecopoint: Antarctica (Winter) *Eichenwalde (Halloween) *Hanamura (Winter) *Hollywood (Halloween) *King's Row (Winter) *Lijiang Control Center (Lunar New Year) *Lijiang Garden (Lunar New Year) * Lijiang Night Market (Lunar New Year) [[File:General, heroes - Settings.jpg|thumb|300x300px|Heroes settings menu.]] ===Heroes=== ==== General==== *Teams - Choose what teams the settings apply to ** ''(Default) All teams - All teams will receive all applied settings'' **''Team 1 - Team 1 will receive all applied settings'' **''Team 2 - Team 2 will receive all applied settings'' =====Abilities===== * Ability Cooldown Time - Choose how fast the cooldowns for abilities are **''(Default) 100% - Standard cooldowns'' **''0% - Faster cooldowns'' **''500% - Slower cooldowns'' *Quick Melee - Choose whether Quick melee is enabled ** ''(Default) Enabled - Quick melee is enabled'' **''Disabled - Quick melee is disabled'' *[[Ultimate ability]] - Choose whether players can use the ultimate ability **''(Default) Enabled - Players can use the ultimate ability'' **''Disabled - Players cannot use the ultimate ability'' *Ultimate generation - Choose how fast players can generate their ultimate ability **''(Default) 100% - Standard ultimate generation'' **''0% - Players will not generate their ultimate'' **''500% - Players will generate their ultimate at a faster rate'' ***Ultimate generation - Combat - Choose how fast players get their ultimate when they deal damage ****''(Default) 100% - Standard ultimate generation via combat'' ****''0% - Players will not generate their ultimate via combat'' ****''500% - Players will generate their ultimate at a faster rate via combat'' *****Ultimate generation - Passive - Choose how fast players get their ultimate passively ******''(Default) 100% - Standard ultimate generation via passive generation'' ******''0% - Players will not generate their ultimate via passive generation'' ******''500% - Players will generate their ultimate at a faster rate via passive generation'' *Spawn with ultimate ready - Choose if players start with their ultimate ability **''(Default) Disabled - Players will not start with their ultimate ability'' **''Enabled - Players will spawn with their ultimate ability'' *Ultimate duration - Choose how long ultimates will last **''(Default) 100% - Standard ultimate duration'' **''25% - Ultimates last for a shorter amount of time'' **''500% - Ultimates will last longer'' *Infinite ultimate duration - Choose if ultimate abilities will forever ** ''(Default) Disabled - Player's ultimates will not last forever'' **''Enabled - Player's ultimates will last forever'' =====Combat Modifiers===== *Damage dealt - Choose how much damage players can deal **''(Default) 100% - Standard damage dealt'' **''10% - Less than standard damage dealt'' **''500% - More than standard damage dealt'' *Damage received - Choose how much damage can be received **''(Default) 100% - Standard damage received'' **''10% - Less than standard damage received'' **''500% - More than standard damage received'' *Healing dealt - Choose how much healing can be dealt **''(Default) 100% - Standard healing dealt'' **''10% - Less than standard healing dealt'' **''500% - More than standard healing dealt'' *Healing received - Choose how much healing players can received **''(Default) 100% - Standard healing received'' **''10% - Less than standard healing received'' ** ''500% - More than standard heling received'' *Health - Choose how much [[Hit points]] players can have **''(Default) 100% - Standard health for each hero'' ** ''10% - Less than standard health for each hero'' **''500% - More than standard health for each hero'' *Jump vertical speed - Choose how high players can jump **''(Default) 100% - Standard vertical gravity'' **''25% - Less than standard vertical gravity'' **''800% - More than standard vertical gravity'' *Movement gravity - Choose how gravity affects movement **''(Default) 100% - Standard movement gravity'' **''25% - Less than standard movement gravity'' **''400% - More than standard movement gravity'' *[[Movement speed]] - Choose how fast players move **''(Default) 100% - Players move at normal speed'' **''50% - Players move much slower than normal'' **''300% - Players move much faster than normal'' * [[Projectile]] gravity - Choose the gravity of projectiles **''(Default) 100% - Standard projectile gravity'' **''0% - Less than standard projectile gravity'' **''500% - More than standard projectile gravity'' *Projectile speed - Choose the speed of projectiles **''(Default) 100% - Standard projectile speed'' **''0% - Less than standard projectile speed'' **''500% - More than standard projectile speed'' * Receive headshots only - Choose if you can only take damage from headshots **''(Default) Disabled - You can receive any kind of damage'' **''Enabled - You can only receive damage from headshots'' =====Weapons===== *Primary Fire - Choose if players can use their primary fire **''(Default) Enabled - Players can use their Primary Fire'' **''Disabled - Players cannot use their Primary Fire'' *Ammunition Clip Size Scalar - Choose the size of the ammunition clip **''(Default) 100% - Standard clip size'' ** ''25% - Less than standard clip size'' **''500% - More than standard clip size'' * No ammunition required - Choose whether players have infinite ammunition **''(Default) Off - Players will not have infinite ammunition'' **''On - Players will have infinite ammunition'' **''This setting does not take any effect on the following heroes: [[D.Va]] in Mech form, [[Reinhardt]], [[Sigma]], [[Bastion]] in Assault form, [[Hanzo]], [[Brigitte]], [[Moira]] and [[Echo]] duplicating them, as they don't have ammo due to not having a reload animation.'' ====Hero roster==== You can chose whether the following heroes are enabled or disabled. *[[Ana]] * [[Ashe]] *[[Baptiste]] *[[Bastion]] *[[Brigitte]] *[[Cassidy]] *[[D.Va]] *[[Doomfist]] *[[Echo]] *[[Freja]] *[[Genji]] *[[Hanzo]] *[[Hazard]] *[[Illari]] *[[Junker Queen]] *[[Junkrat]] *[[Juno]] * [[Kiriko]] *[[Lifeweaver]] *[[Lúcio]] *[[Mauga]] *[[Mei]] *[[Mercy]] * [[Moira]] * [[Orisa]] *[[Pharah]] *[[Ramattra]] *[[Reaper]] *[[Reinhardt]] * [[Roadhog]] *[[Sigma]] *[[Sojourn]] *[[Soldier: 76]] * [[Sombra]] *[[Symmetra]] *[[Torbjörn]] *[[Tracer]] *[[Venture]] *[[Widowmaker]] *[[Winston]] *[[Wrecking Ball]] *[[Wuyang]] *[[Zarya]] *[[Zenyatta]] == Stadium == [[Stadium]] is a toggle option for custom games. This can be done using the toggle button above the "Team 1" text. This setting follows the rules of the Stadium game mode found in regular play. === Presets === * Stadium - Ranked * Stadium - Quick Play === Lobby === Here, you can adjust the amount of players on each team (5 maximum) and how many spectators. You can also enable voice chat, the ability to pause the game on player disconnect, the data center preference, minimum latency and whether you want players on your platform only to be able to play. === Modes === ==== Clash (Stadium) ==== * Capture speed modifier - adjust how long it takes for the objectives to be captured. ** Minimum - 10% ** Maximum - 500% * You can also enable or disable it. ==== Control (stadium) ==== * The only setting you can change is whether it is enabled or disabled. ==== Payload Race (Stadium) ==== * The only setting you can change is whether it is enabled or disabled. ==== Push (Stadium) ==== * The only setting you can change is whether it is enabled or disabled. === Maps === ==== Clash (Stadium) ==== ===== Standard ===== * Hanaoka * Throne of Anubis ===== Time ===== * Hanaoka (Sunset) * Hanaoka (Morning) * Throne Of Anubis (Morning) * Throne Of Anubis (Night) ==== Control (Stadium) ==== ===== Standard ===== * [[Arena Victoriae]] * [[Gogadoro]] * [[Ilios]] - Ruins * [[Nepal]] - Shrine * [[Samoa]] ===== Time ===== * Arena Victoriae (Sunset) * Arena Victoriae (Night) * Gogadoro (Night) * Gogadoro (Morning) * Ilios - Ruins (Night) * Ilios - Ruins (Morning) * Nepal - Shrine (Sunset) * Nepal - Shrine (Morning) ==== Payload Race (Stadium) ==== ===== Standard ===== * [[Powder Keg Mine]] * [[Thames District]] ==== Push (Stadium) ==== ===== Standard ===== * [[Colosseo]] * [[Esperança]] * [[Place Lacroix]] * [[Redwood Dam]] ===== Time ===== * Colosseo (Morning) * Colosseo (Sunset) * Place Lacroix (Morning) * Place Lacroix (Sunset) * Redwood Dam (Morning) * Redwood Dam (Sunset) ==Trivia== *If you select an empty slot in the lobby, you can invite a player instead of using the invite button. *Assault used to be a primary game mode in ''Overwatch'' but got removed from game mode rotation due to popular demand. * Despite being Workshop modes, Mirrored Deathmatch and Hero Gauntlet may also be in the ''Arcade'' rotation. *Capture the Flag is the only original seasonal game mode to appear year-round in the ''Arcade'' preset section. *Although being in the ''Arcade'' preset section, Capture the Flag - 2017 does not appear in the ''Arcade'' rotation anymore. *Skirmish is exclusive to the [[While you wait]] option, yet it appears in the ''Arcade'' preset section. *Low Gravity is the only ''Arcade'' mode that does not appear in the ''Arcade'' section of the presets menu. *The server load workshop example is the only example that does not have a number. *Although Experimental has not been used since the release of Overwatch 2, ''Use Experimental Update If Available'' is still a custom game setting. * The ''Kill Cam'' and ''Kill Feed'' settings get overridden by player settings. *The ''2 of Each Role'' setting can be a reference to ''Overwatch'', where the role distribution was 2-2-2 (Tank-Damage-Support) instead of 1-2-2. * The ''Respawn As Random Hero'' setting is part of Mystery Heroes' ruleset. *Although Assault is not in Competitive rotation, it still has Competitive rules available. *The TS-1 Robot has separate walk speeds during his push and his walk states. *You can change how much time you can have per match using the Workshop editor. *Although you cannot move the ''Bounty Target Count'' scalar bar, it is still a setting. *Although being a frequent game mode, CTF: Blitz is not in the ''Modes'' settings. However, you can adapt Capture the Flag to match these settings. *Although being a setting, the ''Training Bot Respawn Time Scalar'' option does not affect the bots in the Practice Range. *Assault is the only game mode where there are no time of day maps. *There are no seasonal Escort maps. *Hollywood (Halloween) is not available for Deathmatch, unlike Hollywood. *The Workshop screen is the only settings menu to not show the summary whilst editing. *As of ''Overwatch 2'' [[Season 6]], the Custom Games logo has been condensed to just Sombra's Hack ability icon. *The Workshop is not supported in custom Stadium games. {{GameplayNav}} [[Category:Playlists]]
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