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Overwatch Wiki
2,437
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
Gameplay
Heroes
Roles
Maps
Game modes
Playlists
Patch notes
Cosmetics
Events
Skins
Emotes
Highlight intros
Sprays
Voice lines
More...
Lore
Characters
Groups
Events
Cinematics
Hero origin stories
Short stories
In-universe media
More...
Community
Join Us!
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More
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===Modes === [[File:Modes Settings.jpg|right|thumb|300px|Modes settings. Taken during "Summer Games 2023".]] ====All ==== =====General ===== *Enemy health bars - Choose whether you want enemy health bars to be visible to the opposing team **''(Default) Enabled - Enemy health bars will be visible to the opposing team'' **''Disabled - Enemy health bars will not be visible to the opposing team'' *Game Mode Start - Choose when the game starts ** ''(Default) All slots filled - When the custom game is full the game starts'' **''Immediately - The custom game starts without needing the game mode being full'' **''Manual - The host manually starts the custom game by the <u>start</u> button'' *[[Health pack|Health Pack]] [[Respawn]] time scalar - Choose how long it takes for health packs to respawn **''(Default) 100% - Health packs respawn at the standard rate'' ** ''0% - Health packs respawn faster than standard rates'' **''500% - Health packs respawn slower than standard rates'' *Kill Cam - Choose whether the kill cam is enabled or not **''(Default) Enabled - The kill cam will be visible by players'' **''Disabled - The kill cam will not be visible'' *Kill Feed - Choose whether the kill feed is visible by players **''(Default) Enabled - The kill feed will be visible by players'' **''Disabled - The kill feed will not be visible by players'' * Skins - Choose if people will have the default skins or any skin for each hero selected **''(Default) Enabled - Owned skins will be able to be used'' **''Disabled - Default skins will be used by each player'' *Spawn health packs - Choose if health packs spawn around the map **''(Default) Determined by mode - Packs will spawn depending on mode'' **''Enabled - Packs will always spawn'' **''Disabled - Packs will never spawn'' ===== Heroes===== *Allow hero switching - Choose if you can swap heroes throughout the game **''(Default) Enabled - Players can switch heroes throughout the game'' **''Disabled - Players cannot switch heroes throughout the game'' * Hero Limit - Choose how much of one hero can be in each team/game ** ''(Default) 1 per team - Only one type of a hero per team'' ** ''2 per team - Only two types of heroes per team'' **''1 per game - Only one type of hero per game'' **''2 per game - Only two types of heroes per game'' **''Off - No hero limit'' *Limit Roles - Choose how much of each role can be in game per team **''(Default) 1 Tank, 2 Offense, 2 Support - Only 1 Tank, 2 Damage and 2 Support heroes on each team; this is the casual role requirements for role queue'' **''2 of each role per team - You get 2 Tanks, 2 Damage, and 2 Supports per each team'' **''Off - No role limit per team'' *Respawn As Random Hero - Choose whether you get a random hero after death **''(Default) Disabled - You will not respawn as a random hero'' **''Enabled - You will respawn as a random hero'' *Random Hero Role Limit Per Team - Choose how much of one role can be on one team if you have ''Respawn as random hero'' setting enabled **''(Default) 6 - 6 of any role allowed on one team at any time'' **''1 - Only 1 of each role on a team ream at any time'' * Respawn Time Scalar - Choose how long it takes to respawn **''(Default) 100% - Standard respawn time'' **''0% - Takes less time to respawn'' * Tank Role Passive Health Bonus - Choose whether tanks get a health bonus depending on team composition **''(Default) 1 Tank, 2 Offense, 2 Support - The 1-2-2 Role Limit must be active for Tanks to receive the health bonus'' **''Disabled - Tanks will never get the health bonus'' **''Enabled - Tanks will always get the health bonus'' ====Assault==== *Enabled - Choose whether you want assault enabled ** ''(Default) Off - Assault is disabled'' **''On - Assault is enabled'' *Capture speed modifier - Choose how fast you capture the objective **''(Default) 100% - Capture the objective at standard time'' **''500% - Capture the objective faster than standard time'' **''0% - Capture the objective slower than standard time'' *Competitive rules - Choose whether to play with or without competitive rules enabled **''(Default) Disabled - Competitive rules are not enabled'' **''Enabled - Competitive rules are enabled'' ====Clash ==== *Enabled - Choose if [[Clash]] is enabled **''(Default) On - Clash is enabled'' ** ''Off - Clash is disabled'' *Capture speed modifier - Choose how fast you capture the objective ** ''(Default) 45% - Capture the objective at a slower than standard rate'' *Competitive rules - Choose if competitive rules are enabled **''(Default) Disabled - Competitive rules are disabled'' **''Enabled - Competitive rules are enabled'' ====Control==== *Enabled - Choose if control is enabled **''(Default) Off - Control is disabled'' **''On - Control is Enabled'' *Capture speed modifier - Choose how fast you can capture the objective **''(Default) 100% - Capture the objective at standard time'' **''500% - Capture the objective faster than standard time'' **''0% - Capture the objective slower than faster time'' *Competitive rules - Choose if competitive rules are enabled **''(Default) Disabled - Competitive rules are disabled'' **''Enabled - Competitive rules are enabled'' * Limit valid control points - Choose which map you capture the objective in **''(Default) All - All three maps are chosen and rotate depending on score to win'' **''First - Only the first map out of the three will be playable'' **''Second - Only the second map out of the three will be playable'' **''Third - Only the third map out of the three will be playable'' *Score to win - Choose how many points need to be captured for there to be a victory **''(Default) 2 - Only 2 objectives need to be captured to win'' **''1 - Only 1 objective needs to be captured to win'' **''3 - only 3 objectives needs to be captured to win'' * Scoring speed modifier - Choose how fast the scoring speed is **''(Default) 100% - Scoring speed is at standard time'' **''0% - Scoring speed is slower than standard time'' **''500% - Scoring speed is faster than standard time'' ====Escort==== *Enabled - Choose whether you want escort enabled **''(Default) Off - Escort is disabled'' **''On - Escort is enabled'' *Payload speed modifier - Choose how fast you push the payload **''(Default) 100% - The payload's speed is at standard time'' **''500% - The payload's speed is faster than standard time'' ** ''0% - The payload's speed is slower than standard time'' *Competitive rules - Choose whether to play with or without competitive rules enabled ** ''(Default) Disabled - Competitive rules are not enabled'' **''Enabled - Competitive rules are enabled'' ====Hybrid==== *Enabled - Choose whether you want hybrid enabled **''(Default) Off - Hybrid is disabled'' **''On - Hybrid is enabled'' *Payload speed modifier - Choose how fast you push the payload **''(Default) 100% - The payload's speed is at standard time'' ** ''500% - The payload's speed is faster than standard time'' **''0% - The payload's speed is slower than standard time'' *Competitive rules - Choose whether to play with or without competitive rules enabled **''(Default) Disabled - Competitive rules are not enabled'' **''Enabled - Competitive rules are enabled'' *Capture Speed Modifier - Choose how fast you capture the objective **''(Default) 100% - Capture the objective at standard time'' **''500% - Capture the objective faster than standard time'' **''0% - Capture the objective slower than faster time'' ====Push==== *Enabled - Choose if push is enabled ** ''(Default) Off - Push is disabled'' **''On - Push is enabled'' *Competitive rules - Choose if competitive rules are enabled **''(Default) Off - Competitive rules are disabled'' **''On - Competitive rules are enabled'' *[[TS-1]] walk speed modifier - Choose how fast the TS-1 robot walks **''(Default) 100% - The TS-1 walks at standard walk speed'' **''0% - The TS-1 walks slower than standard walk speed'' **''500% - The TS-1 walks faster than standard walk speed'' * TS-1 push speed modifier - Choose how fast the TS-1 pushes the barricade **''(Default) 100% - The TS-1 pushes at the standard push speed'' **''0% - The TS-1 pushes slower than the standard walk speed'' **''500% - The TS-1 pushes faster than the standard walk speed'' ====Bounty hunter ==== *Enabled - Choose whether bounty hunter is enabled ** ''(Default) Off - Bounty hunter is disabled'' **''On - Bounty hunter is enabled'' *Base score for killing a bounty target - The score for killing the bounty target **''(Default) 300'' **''0 - Minimum'' **''1000 - Maximum'' *Bounty increase per kill as bounty target - Choose how much your bounty gets increased per kill as target **''(Default) 0'' **''1000 - Maximum'' *Bounty Target Count - Choose how many bounty targets there are **''(Default) 1'' *Score per kill - Choose how much points you get awarded per kill ** ''(Default) 100'' **''0 - Minimum'' **''1000 - Maximum'' *Score per kill as bounty target - Choose how much points the bounty target gets awarded per kill ** (''Default) 300'' **''0 - Minimum'' **''1000 - Maximum'' =====Deathmatch (Bounty hunter)===== *Game length in minutes - Choose how long the game is **''(Default) 10'' **''5 - Minimum'' **''15 - Maximum'' *Score to win - Choose how many points you need to get to win **''(Default) 20'' ** ''1 - Minimum'' **''5000 - Maximum'' *Self initiated spawn - Choose whether players can respawn by their self or have to wait for the timer to end **''(Default) On - Players can respawn by their self'' **''Off - Players have to wait for the timer to end to respawn'' ====Capture the Flag==== *Enabled - Choose if you want capture the flag enabled **''(Default) Off - Capture the Flag will not be enabled'' **''On - Capture the Flag will be enabled'' *Blitz Flag Locations - Choose if you want blitz flag locations enabled **''(Default) No - Blitz flag locations will not be enabled'' **''Yes - Blitz flag locations will be enabled'' * Damage interrupts flag interaction - Choose if players who take damage cannot interact with the flag **''(Default) Disabled - Damage will not interrupt players who interact with the flag'' **''Enabled - Damage will interrupt players who interact with the flag'' *Flag carrier abilities - Choose if players with the flag can use an [[Ability]] **''(Default) Restricted - Players cannot use movement abilities while they have the flag'' **''None - No ability can be used while they have the flag'' **''All - All abilities can be used if they have the flag'' *Flag dropped lock time - Choose how long the flag is locked for **''(Default) 5.00 - Standard flag lock time'' **''0.00 - No flag lock time'' **''10.00 - Maximum flag lock time'' *Flag pick up time - Choose how long it takes to pick up the flag **''(Default) 0.00 - No time taken to pick up the flag'' **''5.00 - Maximum time taken to pick up the flag'' *Flag return time - Choose how long it takes to return the flag **''(Default) 4.00 - Standard flag return time'' **''0.00 - No flag return time'' **''5.00 - Maximum flag return time'' *Flag score respawn time - Choose how long it takes for the flag to respawn **''(Default) 15.00 - Standard flag score respawn time'' **''0.00 - No flag score respawn time'' **''20.00 - Maximum flag score respawn time'' *Game length (Minutes) - Choose how long the match takes **''(Default) 8'' **''15 - Maximum'' ** ''5 - Minimum'' *Respawn speed buff duration - Choose how long players who respawn get a speed buff duration **''(Default) 0.00 - No speed buff duration'' **''60.00 - Maximum speed buff duration'' * Score to win - Choose how many flags need to be scored to win **''(Default) 3 - 3 flags need to be scored to win'' **''1 - Only a single flag needs to be spawn to win'' ** ''9 - Only 9 flags need to be scored to win'' *Team needs flag at base to score - Choose if the opposing team needs to return their flag to their base to score ** ''(Default) No - The opposing team does not need to return their flag to their base to score'' **''Yes - The opposing team needs the flag at their base to score'' ====Deathmatch==== *Enabled - Choose if you want deathmatch enabled **''(Default) Off- Deathmatch will not be enabled'' ** ''On - Deathmatch will be enabled'' *Game length in minutes - Choose how long you want the match to be **''(Default) 10'' **''5 - Minimum time allowed'' **''15 - Maximum time allowed'' *Score to win - Choose how many kills you need to win **''(Default) 20 - A player needs to reach 20 kills to win'' **''1 - A player only needs a single kill to win'' ** ''5000 - The maximum amount of kills needed to win'' *Self initiated spawn - Choose whether players can respawn by them self **''(Default) On - Players can respawn within 3 seconds of dying'' **''Off - Players must wait until the timer has ended to respawn'' ====Elimination==== *Enabled - Choose if elimination is enabled **''(Default) Off - Elimination is disabled'' **''On - Elimination is enabled'' * Hero selection time - Choose how long players have to choose heroes **''(Default) 20 - 20 seconds allowed to choose heroes'' **''60 - Maximum time allowed to choose heroes'' *Score to win - Choose the score to win **''(Default) 3 - A team needs to win 3 times for victory'' **''1 - A team needs to win 1 time for victory'' **''9 - A team needs to win 9 times for victory'' * Restrict previously used heroes - Choose if heroes played on the previous round are unavailable for the rest of the match **''(Default) Off - No heroes will get restricted'' **''After round won - Heroes only get restricted for the winning team'' **''After round played - Each team's heroes will be unavailable regardless of points/winning status'' *Hero selection - Choose the hero selection for each match **''(Default) Any - All heroes will be available at the start of the round'' **''Limited - Only a small selection of heroes will be available'' **''Random - Players will be assigned a random hero'' **''Random (Mirrored) - Teams will be assigned a set of heroes which will be the same for both teams'' *Limited choice pool - Choose how many limited heroes are available if selected ''limited'' from hero selection **''(Default) Team size +2 - The team size +2 heroes will be available to choose from'' **''Team size +3 - The team size +3 heroes will be available to choose from'' ** ''Team size - The amount of slots on your team will be the amount of heroes available on your team'' **''Team size +1 - The team size +1 hero will be available to choose from'' *Capture objective tiebreaker - Choose if there will be a tiebreaker after a certain time is reached **''(Default) Enabled - Tiebreaker will be on'' **''Disabled - No tiebreaker will occur'' *Tiebreaker after match time elasped - Choose how long it takes until a tiebreaker **''(Default) 105 - It takes 105 seconds for a tiebreaker to occur'' **''30 - Minimum time it takes for a tiebreaker to occur'' **''300 - Maximum time it takes for a tiebreaker to occur'' *Time to capture - Choose how long it takes to capture the objective after tiebreaker **''(Default) 3 - Standard time to capture objective'' **''1 - Minimum time to capture the objective'' **''7 - Maximum time to capture the objective'' *Draw after match time elapsed with no tiebreaker - Choose how long it takes for a draw to occur if tiebreaker is disabled **''(Default) 135 - It takes 135 seconds for a draw to occur'' **''60 - Minimum time it takes for a draw to occur'' **''300 - Maximum time it takes for a draw to occur'' *Reveal heroes - Choose if you want heroes to be revealed after a certain amount of time ** ''(Default) Disabled - Heroes will never be revealed'' **''Enabled - Heroes will be revealed after a certain amount of time'' *Reveal heroes after match time elasped - Choose how long it takes for heroes to be revealed if ''reveal heroes'' is enabled **''(Default) 75 - It takes 75 seconds for heroes to be revealed'' **''180 - It takes 180 seconds for heroes to be revealed'' **''0 - It takes 0 seconds for heroes to be revealed'' ====Team deathmatch==== *Enabled - Choose if team deathmatch is enabled **''(Default) Off - Team deathmatch is disabled'' **''On - Team deathmatch is enabled'' * Game length in minutes - Choose how long the game is **''(Default) 10 - The game is 10 minutes long'' **''5 - The game is 5 minutes long'' **''15 - The game is 15 minutes long'' *[[Mercy]] Resurrect counteracts kills - Choose whether Mercy's resurrect can remove one point from the opposing team **''(Default) On - Mercy will counteract kills with resurrection'' **''Off - Mercy will not counteract kills with resurrection'' * Score to win - Choose how many kills a team needs to win ** ''(Default) 30 - A team needs 30 kills to win'' **''1 - A team needs a single kill to win'' **''200 - A team needs 200 kills to win'' *Self initiated respawn - Choose if players can manually respawn **''(Default) On - Players can manually respawn'' **''Off - Players cannot manually respawn'' *Imbalanced team score to win - Choose each teams win requirements **''(Default) Off - The score to win will be balanced'' **''On - The score to win will be imbalanced'' * Team 1 score to win - Choose how much team 1 needs to score to win ** ''(Default) 30 - Team 1 needs 30 kills to win'' **''1 - Team 1 needs a single kill to win'' ** ''200 - Team 1 needs a single kill to win'' * Team 2 score to win - Choose how much team 2 needs to score to win **''(Default) 30 - Team 2 needs 30 kills to win'' **''1 - Team 2 needs a single kill to win'' **''200 - Team 2 needs a single kill to win'' ==== Practice Range==== *Enabled - Choose if you want [[Practice Range]] enabled ** ''(Default) Off - The practice range is not enabled'' **''On - The practice range is enabled'' *Spawn training bots - Choose if training bots spawn **''(Default) Enabled - Training bots will spawn'' **''Disabled - Training bots will not spawn'' *Training bot respawn time scalar - Choose how long it takes for a training bot to spawn **''(Default) 100% - Training bots spawn at a regular rate'' **''10% - Training bots spawn nearly instantly after death'' **''500% - Training bots spawn at a slower rate'' *Training partner - Choose whether the training partner spawns **''(Default) Enabled - The training partner spawns in'' ** ''Disabled - The training partner does not spawn in and the console does not work'' ==== Skirmish==== *Enabled - Choose if skirmish is enabled **''(Default) Off - Skirmish will not be enabled'' **''On - Skirmish will be enabled'' *Limit valid control points - Choose how many control points are accessible ** ''(Default) All - All control points will be open'' **''First - Only the first control point will be open'' **''Second - Only the second control point will be open'' **''Third - Only the third control point will be open''
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