Overwatch Wiki
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Useful pages
Comics
Heroes
Maps
Roles
Skins
Competitive
Teams
Tournaments
Community
Join Us!
Community portal
Admin noticeboard
Wiki rules
More
Portals
Official Website
Latest Announcements
Official Twitter
Reddit Page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Related Wikis
Warcraft
StarCraft
Diablo
Hearthstone
Heroes of the Storm
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Overwatch Wiki
2,184
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Useful pages
Comics
Heroes
Maps
Roles
Skins
Competitive
Teams
Tournaments
Community
Join Us!
Community portal
Admin noticeboard
Wiki rules
More
Portals
Official Website
Latest Announcements
Official Twitter
Reddit Page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Related Wikis
Warcraft
StarCraft
Diablo
Hearthstone
Heroes of the Storm
Editing
Damage modification
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Damage modification
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Armor reduction === The [[armor]] damage reduction is applied after general reductions. Armor reduces all instances of damage dealt - excluding [[beam]] and [[damage over time]] effects - by 7, up to 50%. Effectively, this means that any damage instance which damage output is above 14 will receive the flat 7 damage reduction, whereas any instance below 14 will be reduced by 50% instead. The damage of beam effects will instead get reduced by 30% regardless of their damage, and damage over time effects completely ignore armor. In the different cases, armor reduction is calculated as follows: Non-beam weapons dealing at least 14 damage: <pre style="margin:1em auto;">armorRed = 7</pre> Non-beam weapons dealing less than 14 damage: <pre style="margin:1em auto;">armorRed = 0.5 * damageOut</pre> Beam weapons: <pre style="margin:1em auto;">armorRed = 0.3 * damageOut</pre> The armor reduction amount will then be subtracted from the damage after general reduction: <pre style="margin:1em auto;">damageAfterArmor = damageAfterRed - armorRed</pre>
Summary:
Please note that all contributions to the Overwatch Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab