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Overwatch Wiki
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Damage modification
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Damage modification
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=== Abilities that amplify damage dealt === These abilities amplify the damage dealt by the hero it is applied to. Damage amplification effects from different sources generally stack additively with each other. {| class="wikitable sortable" style="text-align:center; min-width:40%;" !Hero !Ability !Description !Amount !Duration !Details |- {{Hero table cell|Ana}} {{Ability table row|Nano Boost|fields=official_description, damage_amp, duration, details |details = *Some projectiles are amplified as long as the hero was being damage boosted when they were released.}} {{Hero table cell|Baptiste}} {{Ability table row|Amplification Matrix|fields=official_description, damage_amp, duration, details |details = *Affects all damage dealt by the weapon/ability, including on-hit effects, such as splash and DoT, as long as the projectile passes through the matrix.}} {{Hero table cell|Juno}} {{Ability table row|Orbital Ray|fields=official_description, damage_amp, duration, details |details = *Affects all damage dealt by the weapon/ability, including on-hit effects, such as splash and DoT, as long as the player is in the radius when the projectile was shot. *The effect lingers for 1 second after the attacker leaves the AOE.}} {{Hero table cell|Mercy}} {{Ability table row|Caduceus Staff|fields=official_description, damage_amp, duration, details |details = *Some projectiles are amplified as long as the hero was being damage boosted when they were released.}} |}
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