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Overwatch Wiki
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Damage modification
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Damage modification
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== Damage reduction == Damage reduction effects reduce the damage taken by the hero it is applied to. Damage reduction effects from different sources generally stack additively with each other, however there is a twofold cap to damage reduction effects: First, the combined total of general damage taken reduction effects is capped at 50%. Second, the final damage after all modifications are applied is also capped at 50% of the damage output by the attacker. Single abilities that grant more than 50% by itself may override these limits. === Abilities that grant damage reduction === {| class="wikitable sortable" style="text-align:center; min-width:40%;" !Hero !Ability !Description !Amount !Duration !Details |- | {{Ability table row|Role: Tank|fields=official_description, damage_red, duration, details |details = *Critical hits only, does not affect 1.5x multipliers, [[Sombra#Virus|Virus]] and [[Mauga#Volatile Chaingun|Volatile Chaingun]] forced criticals.}} {{Hero table cell|Ana}} {{Ability table row|Nano Boost|fields=official_description, damage_red, duration, details |details = }} {{Hero table cell|Bastion}} {{Ability table row|Ironclad|fields=official_description, damage_red, duration, details |details = }} {{Hero table cell|Cassidy|span=2}} {{Ability table row|Combat Roll|fields=official_description, damage_red, duration, details |details =*Damage reduction starts to fade after 2 seconds.}} {{Ability table row|Deadeye|fields=official_description, damage_red, duration, details |details = }} {{Hero table cell|Doomfist}} {{Ability table row|Power Block|fields=official_description, damage_red, duration, details |details = *Frontal attacks only.}} {{Hero table cell|Mauga|span=2}} {{Ability table row|Cardiac Overdrive|fields=official_description, damage_red, duration, details |details = }} {{Ability table row|Overrun|fields=official_description, damage_red, duration, details |details = }} {{Hero table cell|Orisa}} {{Ability table row|Fortify|fields=official_description, damage_red, duration, details |details = }} {{Hero table cell|Ramattra}} {{Ability table row|Block|fields=official_description, damage_red, duration, details |details = *Frontal attacks only.}} {{Hero table cell|Roadhog}} {{Ability table row|Take a Breather|fields=official_description, damage_red, duration, details |details = }} |} === Armor === {{main|Armor}} Armor is a type of recoverable health that reduces damage taken by that portion of hit points by 7, up to 50% of the incoming damage. Armor is applied separately after calculating general [[#Damage reduction|damage reduction]] effects, but it will count toward the 50% global damage reduction cap.
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