Ultimate Ability: Deadeye
Channeled ultimate type
Charged rapid fire hitscan ability type
100, 275, or 550 damage per sec
200 m range
2 m/s movement speed
0.2 sec cast
Lasts 6.2 seconds
✘ Cannot headshot

Focus. Mark. Draw. McCree takes a few precious moments to aim; when he's ready to fire, he shoots every enemy in his line of sight. The weaker his targets are, the faster he'll line up a killshot.

Default Key: (PC Q, PS Tri, XB Y)
"It's high noon."


McCree takes a few seconds to lock on to each target he has a line of sight to. During this time, his movement is drastically slowed and is vulnerable to stun, sleep and damage.

Deadeye begins locking 0.2 seconds after activation. Over the next 0.8 seconds, it accumulates damage slowly to all enemies in sight, up to 80 for each. After 1 second, Deadeye accumulates damage at a rate of 275 per second. After 1.5 seconds, it accumulates at 550 per second.

A red skull will appear over enemies that are fully targeted. Targets with a red skull over them will be instantly killed. It is important to note that Deadeye will NOT lock onto Symmetra's turrets, teleporters, Törbjorn's turret, or Mei's Cryo Freeze.

Though enemies may be targeted through barriers, the shots will not pierce them. Despite the skull appearing, the damage will continue to increase, this can be useful for hitting multiple targets behind barriers, as several insane damage shots can all hit the barrier and quickly destroy it when held for long enough. Though this tactic has its rare moments, it is not recommended for frequent usage.

The locking progress will still remain even if the target is out of sight and will be continued when the target is return to the line of sight. It means a red skull target will not lose the skull mark even if they go into hiding. McCree can also turn him while firing in order to get moving enemies.

A McCree on the enemy team and player-controlled McCree will say "It's high noon", while an allied McCree says "Step right up." The ability also spawns a tumbleweed that passes McCree, a reference to classic cowboy quick-draws portrayed in films and media.


  • If Lifeguard skin is equipped, a player-controlled/enemy McCree will say "It's high tide" and the ability spawns a beach ball that passes McCree instead.

Patch changes

  • Overwatchemblem black January 28, 2020 Patch: Firing Deadeye no longer locks the player’s aim.
  • Overwatchemblem black February 28, 2019 Patch: Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds.
  • Overwatchemblem black February 26, 2019 Patch: Damage per second increased from 275 to 550 after locking onto targets for 2.5 seconds.
  • Overwatchemblem black June 26, 2018 Patch: Range increased from 70 meters to 200 meters.
  • Overwatchemblem black June 20, 2017 Patch: Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds. Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)
  • Overwatchemblem black September 1, 2016 Patch: Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed)
  • Overwatchemblem black November 9, 2015 (beta) Patch: Duration significantly reduced (10 sec to 6 sec)
McCree Navigation
General MainQuotesGallerySkins and WeaponsSprays
Abilities PeacekeeperCombat RollFlashbangDeadeye
Lore Organizations Deadlock GangOverwatchBlackwatch
Character relationships AsheGabriel ReyesGenji ShimadaMoira O'Deorain
Locations Route 66Rialto
Media Animated Shorts ReunionRoadtrip
Comic Shorts Train HopperJunkensteinRetribution
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