December 10, 2024 Patch | |
---|---|
Platform(s) |
PC, Switch, PS4, PS5, Xbox One, Xbox Series |
Previous patch |
December 4, 2024 Patch |
Next patch |
December 16, 2024 Patch |
Official website |
https://overwatch.blizzard.com/en-us/news/patch-notes/live/2024/12/ |
All Patch Notes |
December 10, 2024 Patch is a major content patch in Overwatch 2, introducing Hazard and marking the start of Season 14: Hazard.
Season 14: Hazard[]
Get ready for an explosive season as we introduce Hazard, the new Scottish tank hero, embodying the spirit of anarchy for the greater good. Then test your skills with a unique blend of past and present in the 6v6 Role Queue event, where teamwork and synergy shine within the 2-2-2 setup. Plus, prepare to wield the hammer of Gods as Mythic Thor Reinhardt and earn up to five Legendary skins with the Premium Battle Pass. Packed with nostalgia, customization, and radical gameplay, Season 14 has everything you need to dominate in style and become a hazard to the competition.
Winter Wonderland 2024[]
The Winter Wonderland event returns now through January 7, bringing fan-favorite modes and exclusive rewards for the holiday season! From Mei’s Snowball Offensive to Freezethaw Elimination, there’s something for everyone. Complete challenges to earn seasonal rewards, including the festive Winter Casual Hanzo skin.
6V6 Role Queue Experiment[]
Explore Overwatch 2's latest evolution with the 6v6 Role Queue experiment, where strategy meets nostalgia. Dive into this unique mode to experience the dynamics of 6-player teams while maintaining structured gameplay, showcasing how modern Overwatch 2 heroes and abilities adapt to the classic team format.
Hero Mastery - Ashe[]
Practice your sharpshooting skills and get B.O.B. to do something, when Hero Mastery courses for Ashe arrives on January 14.
Hero updates[]
Damage Role Passive[]
- Debuff duration increased from 2 to 3 seconds.
- Healing reduction increased from 20% to 25%.
Global Projectile Size Bonus[]
- Hitscan radius large reduced from 0.08 to 0.07 meters.
- Hitscan radius small reduced from 0.05 to 0.04 meters.
- Projectile radius large reduced from 0.15 to 0.12 meters.
Tank[]

Doomfist
- Shockwave range reduced from 18 to 15 meters.
- Cooldown increased from 6 to 6.5 seconds.

Hazard
- Damage per spike increased from 6.75 to 7.5.
- Each volley’s center projectile no longer has a random launch spread and now always launches straight.
- The angle of protection provided by Spike Guard increased from 104 degrees to 180 degrees.
- Damage per second reduced from 75 to 70.
- Post-slash recovery time for Primary Fire and Quick Melee increased from .3 seconds to .5 seconds.
- Health increased from 350 to 400.
- Knockback damage increased from 40 to 50.
- Damage interval increased from 1.5 seconds per target to 1.75 seconds per target.
- Airborne momentum lost by casting Downpour reduced from 90% to 50%.
- Minimum obstacle height to trigger Vault reduced from 1.75 meters to 1.25 meters, which should allow Hazard to scale short obstacles more consistently.

Mauga
- Base armor reduced from 200 to 150.
- Base health increased from 375 to 425.

Orisa
- Armor increased from 300 to 325.
- Base health reduced from 175 to 150.
- Pull radius increased from 8.5 to 10.5 meters

Ramattra
- Now briefly interrupts horizontal momentum when first affecting a target.
- Slowing field now ignores barriers for line of sight.

Winston
- Damage increased from 50 to 60.
Damage[]

Ashe
- Can now be activated while affected by mobility locking abilities but won't move Ashe.

Pharah
- Cooldown increased from 8 to 9 seconds.

Sojourn
- Secondary fire damage scaling increased from 1-100 damage to 20-120 damage.

Soldier: 76
- Cooldown reduced from 18 to 15 seconds.

Symmetra
- Base shield health increased from 200 to 250.

Torbjörn
- Damage increased from 55 to 70.
- Build time reduced from 3 to 2.5 seconds.
- Base health increased from 225 to 250.

Venture
- Cooldown rate is now faster anytime Burrow is active, rather than requiring the player to be underground.
Support[]

Baptiste
- Cooldown decreased from 15 to 14 seconds.
- Radius increased from 10 to 12 meters.

Brigitte
- Duration reduced from 5 to 4 seconds.

Illari
- Explosion radius increased from 8 to 10 meters.

Lúcio
- Self-healing penalty decreased from 60% to 40%.
- Now falls faster when used in mid-air.
Custom Game Updates[]
- A new option to enable or disable passive health regeneration is now available in Settings > Heroes > General.
Bug Fixes[]
Maps[]
Temple of Anubis[]
- Fixed an issue where spectating on the Temple of Anubis map could cause extreme performance issues.
Heroes[]
Brigitte[]
- Fixed an issue where Brigitte could still get damaged while holding up her shield at the end of the Bash ability.
Hazard[]
- Fixed a bug where Vault would sometimes abruptly cancel itself when attaching to walls via Violent Leap.
- Fixed a bug where Vault sometimes wouldn’t climb walls when Hazard was perfectly perpendicular to the wall.
- Fixed a bug where Vault wouldn’t climb walls at all when Hazard’s forward movement was partially impeded by a flanking wall.
Mercy[]
- Fixed an issue causing Mercy's resurrect lines to not play.
Moira[]
- Fixed a bug where Moira's orbs would sometimes visually stop moving.
Reinhardt[]
- Fixed an issue where Reinhardt's Earth Shatter ability was not affecting enemy heroes on certain floor sections.