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==Story== |
==Story== |
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===Origins=== |
===Origins=== |
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− | To chart the origins of the Echo project, it is important to delve into the personal history of [[Singapore]]an scientist Dr. [[Mina Liao]], who would later become perhaps best known as one of the founding members of [[Overwatch (group)|Overwatch]]. But prior to joining the organization, Dr. Liao was widely considered one of the preeminent experts in the fields of robotics and artificial intelligence, and an employee of [[Omnica Corporation]]. There she worked on the team that was responsible for the design and creation of the [[omnic]]s that would ultimately wage war against humanity during the [[Omnic Crisis]]. Ultimately, it was this expertise that led her to be recruited into Overwatch to help stop her creations. |
+ | To chart the [[Echo Origin Story|origins]] of the Echo project, it is important to delve into the personal history of [[Singapore]]an scientist Dr. [[Mina Liao]], who would later become perhaps best known as one of the founding members of [[Overwatch (group)|Overwatch]]. But prior to joining the organization, Dr. Liao was widely considered one of the preeminent experts in the fields of robotics and artificial intelligence, and an employee of [[Omnica Corporation]]. There she worked on the team that was responsible for the design and creation of the [[omnic]]s that would ultimately wage war against humanity during the [[Omnic Crisis]]. Ultimately, it was this expertise that led her to be recruited into Overwatch to help stop her creations. |
Even that catastrophe was not enough to dissuade Liao of her firmly held belief in the potential artificial life and its power to transform the lives of humanity for the better. She dreamed of improving upon the original omnic designs. These theories would become the foundation of the Echo project. However, due to Overwatch's restrictions on artificial intelligence research and development after the Omnic Crisis, Liao was forced to limit Echo’s capabilities. What she created was a multirole, adaptive robot that could be programmed to learn different functions: anything from medical support to construction: but had serious limits to its independent decision making. Critically, Echo had multiple layers of protections, failsafes, and security to keep it under control. Echo was used successfully on test missions alongside Overwatch strike teams, but Overwatch leadership was reluctant to put it into full service. |
Even that catastrophe was not enough to dissuade Liao of her firmly held belief in the potential artificial life and its power to transform the lives of humanity for the better. She dreamed of improving upon the original omnic designs. These theories would become the foundation of the Echo project. However, due to Overwatch's restrictions on artificial intelligence research and development after the Omnic Crisis, Liao was forced to limit Echo’s capabilities. What she created was a multirole, adaptive robot that could be programmed to learn different functions: anything from medical support to construction: but had serious limits to its independent decision making. Critically, Echo had multiple layers of protections, failsafes, and security to keep it under control. Echo was used successfully on test missions alongside Overwatch strike teams, but Overwatch leadership was reluctant to put it into full service. |
Revision as of 07:31, 21 March 2020
Echo | |
---|---|
"It's good to be back." | |
Real Name |
Echo |
Status |
Active |
Age |
Classified |
Occupation |
Multirole Adaptive Robot |
Base |
Switzerland (formerly) |
Affiliation |
Overwatch |
Relations |
Mina Liao (creator) |
Jeannie Bolet | |
Role |
Damage |
Health |
200 |
Echo is an upcoming Damage hero in Overwatch.
Overview
Echo is an evolutionary robot programmed with a rapidly adapting artificial intelligence, versatile enough to fill multiple battlefield combat roles.
Abilities
51 per shot
(3 shots per second)
5 impact damage
30 explosion damage
15 self damage
- Can be manually cancelled by pressing the ability key again.
- Holding jump causes Echo to rise, while holding crouch causes her to descend.
200 per second (on low targets)
- Echo passively generates 1% Ult Charge every 3.36 seconds.
- Echo's HP instantly becomes the base HP of her target.
- Echo's target cannot switch heroes for the duration of the ability.
- Echo charges the ultimate of the duplicated hero 6.5 times faster than normal.
- When the duration ends, or if Echo's HP reaches 0, Echo reverts back to herself and her HP becomes her full base HP.
- Reverting back to Echo interrupts whatever ability she was using.
- If an ability lingers or is deployed, it either ends immediately (e.g. Hack), or lasts 4 seconds (e.g. Deploy Turret), or lasts until the end of duration (e.g. Dynamite). This appears to be a case-by-case basis. Concussion Mine and RIP-Tire detonate. Also, loop holes exist: For example, Sleep Dart's effect ends immediately when Duplicate ends, so if the target is slept after Duplicate ends, it lasts the full duration.
- Echo cannot target another Echo (even if that Echo is duplicating another hero), or non-playable characters like B.O.B.
- If Echo targets a D.Va pilot, Echo will still duplicate the mech.
- Echo cannot target behind enemy barriers.
Strategy
Match-Ups and Team Synergy
Tank
Hero | Match-Up | Team Synergy |
---|---|---|
D.Va |
(To be added) | (To be added) |
Orisa |
(To be added) | (To be added) |
Reinhardt |
(To be added) | (To be added) |
Roadhog |
(To be added) | (To be added) |
Sigma |
(To be added) | (To be added) |
Wrecking Ball |
(To be added) | (To be added) |
Winston |
(To be added) | (To be added) |
Zarya |
(To be added) | (To be added) |
Damage
Hero | Match-Up | Team Synergy |
---|---|---|
Ashe |
(To be added) | (To be added) |
Bastion |
(To be added) | (To be added) |
Doomfist |
(To be added) | (To be added) |
Genji |
(To be added) | (To be added) |
Hanzo |
(To be added) | (To be added) |
Junkrat |
(To be added) | (To be added) |
McCree |
(To be added) | (To be added) |
Mei |
(To be added) | (To be added) |
Pharah |
(To be added) | (To be added) |
Reaper |
(To be added) | (To be added) |
Soldier: 76 |
(To be added) | (To be added) |
Sombra |
(To be added) | (To be added) |
Symmetra |
(To be added) | (To be added) |
Torbjörn |
(To be added) | (To be added) |
Tracer |
(To be added) | (To be added) |
Widowmaker |
(To be added) | (To be added) |
Support
Hero | Match-Up | Team Synergy
|
---|---|---|
Ana |
(To be added) | (To be added) |
Baptiste |
Try to place immortality field after him, you should win the duel. | (To be added) |
Brigitte |
(To be added) | (To be added) |
Lúcio |
(To be added) | (To be added) |
Mercy |
(To be added) | (To be added) |
Moira |
(To be added) | (To be added) |
Zenyatta |
(To be added) | (To be added) |
Story
Origins
To chart the origins of the Echo project, it is important to delve into the personal history of Singaporean scientist Dr. Mina Liao, who would later become perhaps best known as one of the founding members of Overwatch. But prior to joining the organization, Dr. Liao was widely considered one of the preeminent experts in the fields of robotics and artificial intelligence, and an employee of Omnica Corporation. There she worked on the team that was responsible for the design and creation of the omnics that would ultimately wage war against humanity during the Omnic Crisis. Ultimately, it was this expertise that led her to be recruited into Overwatch to help stop her creations.
Even that catastrophe was not enough to dissuade Liao of her firmly held belief in the potential artificial life and its power to transform the lives of humanity for the better. She dreamed of improving upon the original omnic designs. These theories would become the foundation of the Echo project. However, due to Overwatch's restrictions on artificial intelligence research and development after the Omnic Crisis, Liao was forced to limit Echo’s capabilities. What she created was a multirole, adaptive robot that could be programmed to learn different functions: anything from medical support to construction: but had serious limits to its independent decision making. Critically, Echo had multiple layers of protections, failsafes, and security to keep it under control. Echo was used successfully on test missions alongside Overwatch strike teams, but Overwatch leadership was reluctant to put it into full service.
Reunion
However, the truth was that Liao had programmed Echo with a powerful, general artificial intelligence that learned by observation. After thousands of hours in the scientist's presence, much of Liao’s behaviors (including her speech), were adopted by the Echo robot. This secret that was known by very few, including Blackwatch agent Jesse McCree, who had, at times, been assigned to guard the scientist. When Liao was killed in attack on an Overwatch facility, Overwatch's leadership was reluctant to continue pursuing such a dangerous project, and all development on Echo was shut down, and the robot was placed into quarantine.
Overwatch 2
Having joined up with the new Overwatch team to defend Paris against the Null Sector incursion, for the first time, Echo is seeing action as a full-fledged team member. But as she is exposed to new people, new ideas, and new situations without Dr. Liao to guide her, no one knows how she might evolve in the future.
Achievements
Trivia
- Echo is Hero 32 and the eleventh new hero added to the game.
- Echo was inside the payload in Route 66 (although she could not be seen). She was later removed alongside the release of the Reunion animated short. She was being transported from Hurlburt Field to Davis–Monthan Air Force Base.[1]
- Her original concept name, Iris, may be related to The Iris, a concept connected to omnics.
- Her concept design appears alongside other heroes in the holovid on display at the Overwatch Museum during the Overwatch cinematic trailer.
- Echo's 'face' is a holographic projection. This would allow her a wide degree of facial expressions, similar to other robots like Snowball as opposed to omnics, who are generally more static in their facial expression.
Development
Echo, initially named Iris, was first conceived as a hero for the pitch meeting for Prometheus, which became Overwatch. Her initial design was taken from unused Project Titan concept art, and she was one of the marquee heroes prominently featured in the Prometheus "hero lineup" key art. In the original Prometheus pitch deck, she had the following abilities: Particle Beam, Speed Boost, and Shield, which may have served as inspiration for Zarya and Lucio.[2]
In early concept art for Echo, her design featured both the Athena and Vishkar Corporation logos at different points, but they were only added to fill in empty spaces on the design and did not accurately reflect her lore.[3]
According to Jeff Kaplan, Echo is a very important character and a large story is going to unfold that involves her. Though choosing to remain vague, he indicated that the development team is very interested in making her a playable hero.[4]
In October 2019, Echo was seen among other heroes in leaked Overwatch 2 artwork.[5] During the 2019 BlizzCon, she is shown in the cinematic trailer for Overwatch 2, Zero Hour.
In March 2020, she was announced to be the 32nd playable hero in the game.[6]
Videos
References
- ↑ 2020-03-18, PlayOverwatch Twitter. Twitter, accessed on 2020-03-18.
- ↑ 2017-11-13, The evolution of Overwatch’s heroes. Blizzard Watch, accessed on 2017-11-13
- ↑ 2018-11-03, The big Overwatch BlizzCon interview with Jeff Kaplan. Eurogamer, accessed on 2019-03-23
- ↑ 2019-03-11, ECHO IS NOT HERO 31! | Joshua Noh OW Developer Interview Part 2 years | German Subtitles ★ Overwatch. YouTube, accessed on 2019-03-12
- ↑ 2019-10-31, Overwatch 2 Rumours Pick Up Steam With New Leaked Image Of Omnic Hero Echo. Geek Culture, accessed on 2019-10-31
- ↑ 2020-03-18. (NEW HERO – COMING SOON) Echo Origin Story | Overwatch
Heroes in Overwatch 2
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