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Esperança
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Esperança
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===Development=== [[File:Esperança-cncpt.jpg|thumb|Concept art]] During development, the map was simply called "Portugal."<ref name="PortugalPush"/> The goal for Esperança was to create a third Push map to debut alongside [[Colosseo]] and [[New Queen Street]]. [[Helder Pinto]], [[Team 4]]'s lead environment artist, stepped up to set the map as being in Portugal.<ref name = "VoyageEsperanca"/> The team took his lead (as well as that of other designers from the country) to create the map. Using "tons of vacation pictures" from the designers, the art team set out to create an accurate representation of Portugal. An entire sound team was sent out to capture ambient noise.<ref name="PortugalPush">2022-09-15, [https://dotesports.com/overwatch/news/esperanca-overwatch-2-new-push-map Introducing Esperança, Overwatch 2’s newest Push map]. ''Dot Esports'', accessed on 2022-09-17</ref> Pinto's driving question was "what would someone think about Portugal if they have never been?" This question helped him create the mood board and early concept art for the map.<ref name = "VoyageEsperanca"/> [[File:Esperança-cncpt2.jpg|thumb|left|Concept art]] Conceptually, Esperança is an amalgamation of various real-world cities in Portugal, including Lisbon, Porto, and Braga. It is designed to incorporate Portuguese history and culture with ''[[Overwatch]]''-style futurism. The [[Great Wall]] seen in the background of the map is a case in point. The map itself is divided into three sections and themes: classic Portuguese architecture, lively residential streets, and the historic center surrounding the tower that marks [[TS-1]]'s location at the center of the map.<ref name = "VoyageEsperanca"/> [[File:Esperança-cncpt3.jpg|thumb|Concept art]] For the map's sound design, the team aspired to create an atmosphere faithful to the art, history, and culture of Portugal. [[Fabrizio Foti]] went to Lisbon and Porto to record audio, recording sounds of the cities during both day and night, and of various densities. The team wanted to use as few library assets as possible, which meant it was necessary to capture the distinct sounds that someone would hear if they lived in or visited Portugal. [https://en.wikipedia.org/wiki/Fado Fado] music was added to various corners around the map, and many of the interiors and streets of themed towards Portuguese life.<ref name = "VoyageEsperanca"/> For the Portuguese spoken over the intercom (see above section), the developers teamed up with a voice actor from Portugal to record materials that represented the language, dialect, and accent one might hear in Esperança.<ref name = "VoyageEsperanca"/>
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