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February 7, 2023 Patch

Platform(s)
PC Switch PS4 Xbox One
Previous patch
January 24, 2023 Patch
Next patch
February 21, 2023 Patch
https://overwatch.blizzard.com/en-us/news/patch-notes/live/2023/02
All Patch Notes


February 7, 2023 Patch is a patch in Overwatch 2 PvP.

Overwatch 2, Season 3[ | ]

Drop into season three to explore the depths of the coolest new control map, Antarctic Peninsula. Compete in limited-time in-game events, such as Ultimate Valentine. Customize your heroes with new skins and cosmetics from the Battle Pass and weekly Shop drops. Now earn Credits in the Battle Pass that can be redeemed for over 250 cosmetics from the original Overwatch, and go premium to get exclusive rewards, such as Mythic Amaterasu Kiriko.

New Map: Antarctic Peninsula[ | ]

Journey across the frozen Antarctic Peninsula. Discover the abandoned station where the Overwatch Ecopoint team once searched for the source of a dangerous anomaly threatening the world, and explore the wreckage of the icebreaker ship that failed to rescue Mei-Ling Zhou and her friends.

New Feature: Streamer Protect[ | ]

Players can now activate Streamer Protect options in-game settings. These options will provide players with ways to hide identifying information when livestreaming matches.

General Updates[ | ]

Accessibility Improvements[ | ]

  • Improved Subtitles Options: text scalability, character portrait icons, speaker name, text color, background color, and subtitle preview in the options menu
  • Added mouse cursor size setting for PC
  • Added setting to select custom colors for Group and Alert colors in the UI. Preview feature added to preview custom colors in the accessibility options.

Challenges[ | ]

  • Added challenges to unlock "Silhouette" player icons for all heroes.
  • Added tracking for each of the roles for the Weekly "Role Mastery" challenge.
  • Added Ramattra unlock challenges
  • Partial progress through the season three Battle Pass is now carried over to the "Wins for Ramattra" challenge

Endorsements[ | ]

Players can now endorse the opposing team All players can now be endorsed in Free-For-All game modes.

Game Report[ | ]

Players can view scoreboards from previous matches within the View Game Reports menu found in the History tab of the Career Profile.

Mystery Heroes Changes[ | ]

  • Mystery heroes now limits each team to a maximum of three of each role. Example: You are Reinhardt in Mystery Heroes. Your team also includes Mercy, Ana, and Lucio. When you die, you cannot respawn as a Support hero because there are already three Support heroes on your team. You will either be respawned as a Damage or a Tank hero .
  • This new maximum role limit can be changed in Custom Games under Settings > Modes > All > Random Hero Role Limit Per Team. This setting only functions when the Respawn as Random Hero setting is enabled.

Overwatch Credits are back[ | ]

  • Overwatch Credits, which were previously labeled "Legacy Credits" and were not earnable in Overwatch 2, can now once again be earned through progressing in the Season 3 Battle Pass
  • All players can earn up to 1500 credits as free rewards, and another 500 credits are available as premium rewards in the Season 3 Battle Pass
  • Credits can be spent in the Hero Gallery, which now contains nearly all seasonal Epic and Legendary-tier skins released prior to the launch of Overwatch 2. This includes many skins that were previously only available for purchase with Coins in the "Just for You" section of our Shop.

Ping System Update[ | ]

Pressing Ability 1 or Ability 2 when the ping wheel is open and when these abilities are on cooldown now prints these cooldowns in chat. Example: If Baptiste's Immortality Field is on cooldown and you press the key/button to activate the ability while the Ping Wheel is open, the cooldown for the ability will be printed in chat

Competitive Play[ | ]

Season 3 competitive play begins now! Here are some of the latest updates aimed at improving the competitive experience in Overwatch 2:

  • Skill tiers and divisions will adjust after every 5 wins or 15 losses and ties (formally 7 wins or 20 losses and ties)
  • Players can select the "View Competitive Progress" button from the Competitive menu to view their progress toward receiving a rank update

Workshop Updates[ | ]

Workshop Editor is back![ | ]

Workshop Moderation Tools We added new menu options when reporting a player. Our goal is to give players more ways to report inappropriate behavior so that we can take action in a timely manner. As a result, you can select the category and sub-category that best explain why you are reporting the player or their custom content. The major categories include:

  • Inappropriate Communication
  • Inappropriate Name
  • Cheating
  • Gameplay Sabotage
  • Inappropriate Custom Content

Hero Updates[ | ]

All Heroes[ | ]

  • Maximum ultimate charge retained when swapping heroes reduced from 30 to 25%

Tank Role Passive[ | ]

  • The health totals for all tank heroes will be lower when playing any game mode that does not have a role queue. Health totals will remain the same for tanks when playing any Role Queue enabled game.

Tank[ | ]

Icon-D.Va

D.Va

  • Mech base health in Role Queue modes remains the same at 350
  • Mech base health in non-Role Queue modes reduced from 350 to 200
Icon-Doomfist

Doomfist

  • Base health in Role Queue modes remains the same at 450
  • Base health in non-Role Queue modes reduced from 450 to 300
Icon-Junker Queen

Junker Queen

Developer Comment: The overall base health for Junkerqueen is increased by 25 HP.
  • Base health in Role Queue modes increased to 450
  • Base health in non-Role Queue modes reduced from 425 to 300
Icon-Orisa

Orisa

  • Base health in Role Queue modes remains the same at 275
  • Base health in non-Role Queue modes reduced from 275 to 125

Ability Orisa Fusion Driver Augmented Fusion Driver

  • Damage falloff range reduced from 25 to 15 meters
Icon-Ramattra

Ramattra

Developer Comment: Developer Comment: The idea of an ultimate ability potentially lasting forever is an exciting concept, but the reality is that if it's too easy to do it causes a lot of frustrations and with Ramattra's ultimate in particular, an excessive amount of visual noise. We're limiting the maximum duration to 20 seconds, which is still highly impactful for most team fights, but it guarantees it'll end in a reasonable amount of time.
  • Base health in Role Queue modes remains the same at 450
  • Base health in non-Role Queue modes reduced from 450 to 300

Annihilation Icon Annihilation

  • Damaging enemies with the ultimate now slows the duration timer down instead of pausing it entirely. Lasts up to 20 seconds
  • Ultimate cost increased 12%
Icon-Reinhardt

Reinhardt

Developer Comment: In similar fashion to Roadhog's Chain Hook combo changes last season, we'd generally like to avoid heroes in the Tank role from killing enemies in one shot. Earthshatter direct hit damage is being reduced with that goal in mind. In most cases, targets on the receiving end would die anyway during the knockdown stun, but it does open up some potential for their allies to intervene.

For now, we're fine with Charge pin staying lethal to many characters due to the difficulty and risk involved. The Fire Strike damage increase does mean it could once again one-shot when combined with Baptiste's Amplification Matrix, but that requires an ultimate combo with another hero. We'll see how it plays out and adjust if necessary.

The Rocket Hammer knockback reduction sounds like a loss of power though it is actually aiming to reduce the number of times Reinhardt accidentally knocks enemies out of his melee range.
  • Base health in Role Queue modes remains the same at 325
  • Base health in non-Role Queue modes reduced from 325 to 175

Ability-reinhardt1 Rocket Hammer

  • Knockback impulse reduced from 10 to 6

Ability-reinhardt3 Charge

  • Cooldown reduced from 8 to 7 seconds

Ability-reinhardt4 Fire Strike

  • Damage increased from 90 to 100

Ability-reinhardt5 Earthshatter

  • Direct hit damage reduced from 250 to 170
  • Knockdown duration increased from 2.5 to 2.75 seconds
  • Ultimate cost increased 7%
Icon-Roadhog

Roadhog

Developer Comment: Allowing Roadhog to use abilities during his ultimate made it much more reliable in a solo tank environment, though doing so was often much like just canceling the ultimate as it ran out of time. We're adding a couple seconds to the maximum duration to increase the flexibility of player choices during the Whole Hog ultimate, but we'll keep an eye on if it's simply too much damage or knockback overall.
  • Base health in Role Queue modes remains the same at 700
  • Base health in non-Role Queue modes reduced from 700 to 550

Ability-Roadhog4 Whole Hog

  • Maximum duration increased from 6 to 8 seconds
  • Ultimate cost increased 8%
Icon-Sigma

Sigma

  • Base health in Role Queue modes remains the same at 350
  • Base health in non-Role Queue modes reduced from 350 to 200

Abilities-sigma5 Gravitic Flux

  • Ultimate cost increased 7%
Icon-Winston

Winston

  • Base health in Role Queue modes remains the same at 350
  • Base health in non-Role Queue modes reduced from 350 to 200

Ability-winston3 Barrier Projector

  • Health reduced from 700 to 650
Icon-Wrecking Ball

Wrecking Ball

Developer Comments: Wrecking Ball received some of the fewest changes in the transition to 5v5 as he proved to be one of the most effective solo tanks in early testing. His extreme mobility and massive health pool enable him to choose when to fight much more freely than other heroes. These changes are aimed at reducing his downtime so he can press that advantage even further. The regenerating shield health pool often leads to not needing to search for as many health packs before getting back in position.
  • Base health in Role Queue modes reduced from 600 to 450
  • Base health in non-Role Queue modes reduced from 600 to 300
  • Shield health increased from 0 to 150

Piledriver Piledriver

  • Cooldown reduced from 10 to 8 seconds

Minefield Minefield

  • Ultimate cost increased 9%
  • Arming time reduced from 1.5 to 1 second
Icon-Zarya

Zarya

  • Base health in Role Queue modes remains the same at 250
  • Base health in non-Role Queue modes reduced from 250 to 100

Ability-zarya4 Graviton Surge

  • Ultimate cost increased 8%

Damage[ | ]

Icon-Cassidy

Cassidy

Developer Comment: Combat Roll not being blocked by players is mostly a small quality-of-life change to make the ability feel smoother, particularly when rolling in a direction that you're not facing.

Ability-mccree1 Peacekeeper

  • Primary fire falloff range increased from 20 to 25 meters

Ability-mccree2 Combat Roll

  • Movement is no longer blocked by enemy player collision
Icon-Junkrat

Junkrat

Developer Comment: As the Concussion Mine already has damage falloff the further from the explosion the enemy player is, lowering the maximum damage will require Junkrat to be slightly more accurate *to achieve the same lethality with some of his combos.

Ability-Junkrat2 Concussion Mine

  • Maximum damage reduced from 120 to 100
Icon-Mei

Mei

Ability-mei4 Blizzard

  • Ultimate cost reduced 5%
Icon-Pharah

Pharah

Ability-parah4 Barrage

  • Ultimate cost reduced 5%
Icon-Reaper

Reaper

Ability-reaper4 Death Blossom

  • Ultimate cost reduced 8%
Icon-Soldier: 76

Soldier: 76

Developer Comment: Developer Comment: This is more an adjustment for the gun feels rather than strictly trying to add power, but it does have an effect on both. It makes the weapon handle more similar to the original version in that you can burst fire more accurately before the recoil kicks in.

Icon-ability.hpr Heavy Pulse Rifle

  • Number of shots to reach maximum recoil increased from 4 to 6
  • Recoil reduced 12%
Icon-Sombra

Sombra

Developer Comments: Sombra is underperforming after her last round of changes. While we make progress on a small rework for her abilities, this damage increase will help strengthen Sombra even against targets that aren't affected by her Hack effect. It's a small increase per projectile, but it adds up quickly due to her fast fire rate. The health pack duration increase is a minor buff to avoid needing to re-hack them quite so often.

Ability Sombra Machine Pistol Machine Pistol

  • Damage per projectile increased from 7 to 7.5

Ability Sombra Hack Hack

  • Health pack hacked duration increased from 30 to 45 seconds
Icon-Symmetra

Symmetra

Photon Barrier Photon Barrier

  • Ultimate cost increased 10%
Icon-Torbjörn

Torbjörn

Developer Comment: With the move to 5v5 and one less player to shoot at it, Torbjorn's turret tends to survive longer than ever. We're reducing its health slightly to help it feel less like a sixth player and be easier to deal with once someone turns their attention to it.

Ability-torbjorn3 Deploy Turret

  • Turret base health reduced from 250 to 225
Icon-Widowmaker

Widowmaker

Developer Comment: We experimented with Widowmaker at 200 health for a while due to concerns that the increased power of tanks made her too vulnerable to them. Ultimately she gains more advantages from 5v5 than she loses so we're returning her back to 175 HP to better enable more heroes to contest her lethal ranged capabilities.
  • Base health reduced from 200 to 175

Support[ | ]

Icon-Ana

Ana

Ability-ana3 Biotic Grenade

  • Effect duration reduced from 4 to 3.5 seconds
Icon-Brigitte

Brigitte

Developer Comment: Repair Pack having a small amount of instant healing will help Brigitte have more agency in saving an injured ally and generally makes the ability feel more responsive and impactful.

Repair Pack Repair Pack

  • Healing over time reduced from 55 to 50 per second
  • Applying a Repair Pack now instantly heals for 25 health on impact

Rally Rally

  • Ultimate cost reduced 10%
Icon-Lucio

Lucio

Ability-Lucio4 Sound Barrier

  • Ultimate cost reduced 7%
Icon-Mercy

Mercy

Developer Comment: Replacing Mercy's Regeneration passive with a more interesting interaction was something we wanted to do after all support heroes gained a similar version of it through their Role Passive.

For the Caduceus Staff change, this will empower Mercy even more as a triage healer and enable her to more often save low health allies. The overall time it takes to fully heal a 200-health hero from 1 hp is about the same as before.

For Guardian Angel, the cooldown increase is necessary to reduce the greatly increased mobility resulting from the recent rework to the jump cancel. It enabled Mercy to quickly launch herself long distances in any direction and be overly evasive for such a short downtime.

Ability-mercy3 Guardian Angel

  • Cooldown increased from 1.5 to 2.5 seconds
  • Holding the backwards directional input and canceling the ability with Jump now moves 20% slower

Ability-mercy1 Caduceus Staff

  • Healing-per-second reduced from 55 to 45
  • Healing is increased by 50% for allies under half health

Ability-passive Regeneration

  • "Regeneration" Passive removed
NEW! Sympathetic Recovery (Passive)
  • Mercy heals herself for 25% of healing done with the Caduceus Staff
Icon-Moira

Moira

Ability Moira Coalescence Coalescence

  • Ultimate cost reduced 5%
Icon-Zenyatta

Zenyatta

Developer Comment: We've been discussing options to potentially increase Zenyatta's survivability. We've seen previously in the beta that Zenyatta is on somewhat of a knife's edge for balance. Even just 25 more shield health pushed him into overpowered-must-pick territory at the pro level. To balance his powerful damage output, the lack of mobility is an intentional disadvantage by design, so we'd prefer not to change that too much. Instead, we're adding more ammo to lengthen the times between when Zenyatta is most vulnerable, which is when he is reloading.

Ability-zenyatta1 Orb of Destruction

  • Ammo increased from 20 to 25

Season 3 Map Pools[ | ]

Push[ | ]

  • New Queen Street - Morning
  • Colosseo - Morning (NEW)
  • Esperança – Morning

Hybrid[ | ]

  • Blizzard World - Morning
  • King’s Row - Evening
  • Midtown - Morning
  • Numbani - Morning
  • Paraíso - Morning

Escort[ | ]

  • Dorado - Night
  • Havana - Night (NEW)
  • Junkertown - Morning
  • Circuit royal – Morning (NEW)
  • Rialto - Morning
  • Shambali Monastery - Night

Control[ | ]

  • Antarctic Peninsula - Night (NEW MAP)
  • Ilios - Morning
  • Lijiang Tower - Night
  • Nepal - Evening
  • Oasis - Evening

Bug Fixes[ | ]

General[ | ]

Ping System[ | ]

  • Unified the range for most targeted ally pings to 35 meters
  • Fixed D.Va hearing the "Behind You" VO in unintended circumstances when enemies are pinged
  • Fixed a bug where pings could be fired by the Communication Wheel if the Ping Wheel had been canceled (by not moving the mouse or with a manual cancel)
  • Fixed free camera spectators hearing "Need Healing/Need Help" sound effects (not voice-over) if the hero requesting healing was injured and within 30 meters of the spectator's free cam
  • Fixed Mercy's Soul Pings not displaying her Resurrect cooldown time remaining in some circumstances
  • Made all pings available to be placed in the Communication Wheel
  • Fixed the issue where OW1 players with pings in the Communication Wheel couldn't change their options in the Communications menu
  • Fixed self-pings being able to fire Hero-specific pings (Example: Group Up could cause Mercy to say she'd like to Resurrect a teammate)

Other Fixes[ | ]

  • Fixed an issue where some players were unable to receive or send invites
  • Fixed an issue with Junkerqueen's Mythic skin 'Zeus' not having glowing hair on console
  • Resolved a bug where all maps were toggled off by default when starting a new Custom Game
  • Fixed a bug where sometimes Health Packs were displaying the cooldown circle while the health pack was available
  • Fixed a bug where the Social Screen would not display friends correctly on some consoles
  • Improved the performance when viewing the friend's section of the Competitive leaderboard
  • Fixed an issue with Cyber Genji displaying broken animations when using emotes or souvenirs
  • Healing VFX on players being healed should no longer clip through the environment
  • Resolved an issue with the level of bloom on several maps

Maps[ | ]

Blizzard World[ | ]

  • Fixed lighting in several areas around the map

Busan[ | ]

  • Meka Base: Fixed areas near forklifts that players could become stuck on

Dorado[ | ]

  • Fixed lighting in some areas of the map

Esperança[ | ]

  • Fixed some areas that should have been slippery for players but were not
  • Fixed some areas where players could become stuck
  • Added a missing flag to the loading screen of Esperança

Oasis[ | ]

  • City Center: Fixed several reflection issues
  • Gardens: Fixed multiple lighting issues

Colosseo[ | ]

  • Fixed ambient lighting across the map

Shambali Monastery[ | ]

  • Fixed areas of the map that should have been slippery but were not
  • Fixed areas of the map that allowed players to leave the playable space
  • Fixed areas players could become stuck
  • General bug fixes across the map

Heroes[ | ]

Ana[ | ]

  • Fixed a bug with Ana's OWL skins missing their eyepatch

Doomfist[ | ]

  • Fixed an issue where Doomfist would spawn with an empowered punch if killed by the environment while blocking
  • Fixed a bug where Environmental eliminations from Rocket Punch were not credited if the target slammed into a wall before dying
  • Fixed a bug where Seismic Slam would sometimes fail to break breakables
  • Resolved an issue with Seismic Slam not animating correctly when used to cancel Rocket Punch
  • Fixed an instance where Doomfist could use Primary Fire during the Meteor Strike outro animation

Genji[ | ]

  • Fixed a bug to make Genji's attack animations smoother

Junker Queen[ | ]

  • (Fixed in a previous update) Fixed an issue where Carnage could activate the cooldown reduction on non-player objects

Junkrat[ | ]

  • Fixed an issue with Steel Trap sometimes failing to place

Kiriko[ | ]

  • Fixed an issue where using Swift Step would sometimes cause Kiriko to fall through the map
  • Fixed an issue where Swift Step was missing effects when arriving at the target
  • Hero Melee animations should animate more consistently when under the effect of Kitsune Rush

Mercy[ | ]

  • Fixed a bug where Mercy's heal target would heal to full if the Mercy player disconnects from the game if they were actively healing

Moira[ | ]

  • Fixed an issue where Coalescence was not benefiting from Kitsune Rush

Ramattra[ | ]

  • Fixed a bug with Ravenous Vortex not spawning if it gets stuck between the Push bot and the barrier it pushes
  • Fixed a bug where damage from some abilities was not counting toward the 'Incomparable Pain' achievement
  • Fixed an issue with the Heroic Highlight Intro being blurry in the Hero Gallery

Sigma[ | ]

  • Fixed an issue where Sigma's Hyperspheres were sometimes missing

Sombra[ | ]

  • Fixed a bug with Sombra's Passive tooltip displaying the incorrect value

Symmetra[ | ]

  • Symmetra can no longer fire her Photon Projector while casting Photon Barrier
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