February 7, 2023 Patch | |
---|---|
Platform(s) |
PC Switch PS4 Xbox One |
Previous patch |
January 24, 2023 Patch |
Next patch |
February 21, 2023 Patch |
https://overwatch.blizzard.com/en-us/news/patch-notes/live/2023/02 | |
All Patch Notes |
February 7, 2023 Patch is a patch in Overwatch 2 PvP.
Overwatch 2, Season 3[ | ]
Drop into season three to explore the depths of the coolest new control map, Antarctic Peninsula. Compete in limited-time in-game events, such as Ultimate Valentine. Customize your heroes with new skins and cosmetics from the Battle Pass and weekly Shop drops. Now earn Credits in the Battle Pass that can be redeemed for over 250 cosmetics from the original Overwatch, and go premium to get exclusive rewards, such as Mythic Amaterasu Kiriko.
New Map: Antarctic Peninsula[ | ]
Journey across the frozen Antarctic Peninsula. Discover the abandoned station where the Overwatch Ecopoint team once searched for the source of a dangerous anomaly threatening the world, and explore the wreckage of the icebreaker ship that failed to rescue Mei-Ling Zhou and her friends.
New Feature: Streamer Protect[ | ]
Players can now activate Streamer Protect options in-game settings. These options will provide players with ways to hide identifying information when livestreaming matches.
General Updates[ | ]
Accessibility Improvements[ | ]
- Improved Subtitles Options: text scalability, character portrait icons, speaker name, text color, background color, and subtitle preview in the options menu
- Added mouse cursor size setting for PC
- Added setting to select custom colors for Group and Alert colors in the UI. Preview feature added to preview custom colors in the accessibility options.
Challenges[ | ]
- Added challenges to unlock "Silhouette" player icons for all heroes.
- Added tracking for each of the roles for the Weekly "Role Mastery" challenge.
- Added Ramattra unlock challenges
- Partial progress through the season three Battle Pass is now carried over to the "Wins for Ramattra" challenge
Endorsements[ | ]
Players can now endorse the opposing team All players can now be endorsed in Free-For-All game modes.
Game Report[ | ]
Players can view scoreboards from previous matches within the View Game Reports menu found in the History tab of the Career Profile.
Mystery Heroes Changes[ | ]
- Mystery heroes now limits each team to a maximum of three of each role. Example: You are Reinhardt in Mystery Heroes. Your team also includes Mercy, Ana, and Lucio. When you die, you cannot respawn as a Support hero because there are already three Support heroes on your team. You will either be respawned as a Damage or a Tank hero .
- This new maximum role limit can be changed in Custom Games under Settings > Modes > All > Random Hero Role Limit Per Team. This setting only functions when the Respawn as Random Hero setting is enabled.
Overwatch Credits are back[ | ]
- Overwatch Credits, which were previously labeled "Legacy Credits" and were not earnable in Overwatch 2, can now once again be earned through progressing in the Season 3 Battle Pass
- All players can earn up to 1500 credits as free rewards, and another 500 credits are available as premium rewards in the Season 3 Battle Pass
- Credits can be spent in the Hero Gallery, which now contains nearly all seasonal Epic and Legendary-tier skins released prior to the launch of Overwatch 2. This includes many skins that were previously only available for purchase with Coins in the "Just for You" section of our Shop.
Ping System Update[ | ]
Pressing Ability 1 or Ability 2 when the ping wheel is open and when these abilities are on cooldown now prints these cooldowns in chat. Example: If Baptiste's Immortality Field is on cooldown and you press the key/button to activate the ability while the Ping Wheel is open, the cooldown for the ability will be printed in chat
Competitive Play[ | ]
Season 3 competitive play begins now! Here are some of the latest updates aimed at improving the competitive experience in Overwatch 2:
- Skill tiers and divisions will adjust after every 5 wins or 15 losses and ties (formally 7 wins or 20 losses and ties)
- Players can select the "View Competitive Progress" button from the Competitive menu to view their progress toward receiving a rank update
Workshop Updates[ | ]
Workshop Editor is back![ | ]
Workshop Moderation Tools We added new menu options when reporting a player. Our goal is to give players more ways to report inappropriate behavior so that we can take action in a timely manner. As a result, you can select the category and sub-category that best explain why you are reporting the player or their custom content. The major categories include:
- Inappropriate Communication
- Inappropriate Name
- Cheating
- Gameplay Sabotage
- Inappropriate Custom Content
Hero Updates[ | ]
All Heroes[ | ]
- Maximum ultimate charge retained when swapping heroes reduced from 30 to 25%
Tank Role Passive[ | ]
- The health totals for all tank heroes will be lower when playing any game mode that does not have a role queue. Health totals will remain the same for tanks when playing any Role Queue enabled game.
Tank[ | ]
D.Va
- Mech base health in Role Queue modes remains the same at 350
- Mech base health in non-Role Queue modes reduced from 350 to 200
Doomfist
- Base health in Role Queue modes remains the same at 450
- Base health in non-Role Queue modes reduced from 450 to 300
Junker Queen
- Base health in Role Queue modes increased to 450
- Base health in non-Role Queue modes reduced from 425 to 300
Orisa
- Base health in Role Queue modes remains the same at 275
- Base health in non-Role Queue modes reduced from 275 to 125
- Damage falloff range reduced from 25 to 15 meters
Ramattra
- Base health in Role Queue modes remains the same at 450
- Base health in non-Role Queue modes reduced from 450 to 300
- Damaging enemies with the ultimate now slows the duration timer down instead of pausing it entirely. Lasts up to 20 seconds
- Ultimate cost increased 12%
Reinhardt
For now, we're fine with Charge pin staying lethal to many characters due to the difficulty and risk involved. The Fire Strike damage increase does mean it could once again one-shot when combined with Baptiste's Amplification Matrix, but that requires an ultimate combo with another hero. We'll see how it plays out and adjust if necessary.
The Rocket Hammer knockback reduction sounds like a loss of power though it is actually aiming to reduce the number of times Reinhardt accidentally knocks enemies out of his melee range.- Base health in Role Queue modes remains the same at 325
- Base health in non-Role Queue modes reduced from 325 to 175
- Knockback impulse reduced from 10 to 6
- Cooldown reduced from 8 to 7 seconds
- Damage increased from 90 to 100
- Direct hit damage reduced from 250 to 170
- Knockdown duration increased from 2.5 to 2.75 seconds
- Ultimate cost increased 7%
Roadhog
- Base health in Role Queue modes remains the same at 700
- Base health in non-Role Queue modes reduced from 700 to 550
- Maximum duration increased from 6 to 8 seconds
- Ultimate cost increased 8%
Sigma
- Base health in Role Queue modes remains the same at 350
- Base health in non-Role Queue modes reduced from 350 to 200
- Ultimate cost increased 7%
Winston
- Base health in Role Queue modes remains the same at 350
- Base health in non-Role Queue modes reduced from 350 to 200
- Health reduced from 700 to 650
Wrecking Ball
- Base health in Role Queue modes reduced from 600 to 450
- Base health in non-Role Queue modes reduced from 600 to 300
- Shield health increased from 0 to 150
- Cooldown reduced from 10 to 8 seconds
- Ultimate cost increased 9%
- Arming time reduced from 1.5 to 1 second
Zarya
- Base health in Role Queue modes remains the same at 250
- Base health in non-Role Queue modes reduced from 250 to 100
- Ultimate cost increased 8%
Damage[ | ]
Cassidy
- Primary fire falloff range increased from 20 to 25 meters
- Movement is no longer blocked by enemy player collision
Junkrat
- Maximum damage reduced from 120 to 100
Mei
- Ultimate cost reduced 5%
Pharah
- Ultimate cost reduced 5%
Reaper
- Ultimate cost reduced 8%
Soldier: 76
- Number of shots to reach maximum recoil increased from 4 to 6
- Recoil reduced 12%
Sombra
- Damage per projectile increased from 7 to 7.5
- Health pack hacked duration increased from 30 to 45 seconds
Symmetra
- Ultimate cost increased 10%
Torbjörn
- Turret base health reduced from 250 to 225
Widowmaker
- Base health reduced from 200 to 175
Support[ | ]
Ana
- Effect duration reduced from 4 to 3.5 seconds
Brigitte
- Healing over time reduced from 55 to 50 per second
- Applying a Repair Pack now instantly heals for 25 health on impact
- Ultimate cost reduced 10%
Lucio
- Ultimate cost reduced 7%
Mercy
For the Caduceus Staff change, this will empower Mercy even more as a triage healer and enable her to more often save low health allies. The overall time it takes to fully heal a 200-health hero from 1 hp is about the same as before.
For Guardian Angel, the cooldown increase is necessary to reduce the greatly increased mobility resulting from the recent rework to the jump cancel. It enabled Mercy to quickly launch herself long distances in any direction and be overly evasive for such a short downtime.- Cooldown increased from 1.5 to 2.5 seconds
- Holding the backwards directional input and canceling the ability with Jump now moves 20% slower
- Healing-per-second reduced from 55 to 45
- Healing is increased by 50% for allies under half health
- "Regeneration" Passive removed
- NEW! Sympathetic Recovery (Passive)
- Mercy heals herself for 25% of healing done with the Caduceus Staff
Moira
- Ultimate cost reduced 5%
Zenyatta
- Ammo increased from 20 to 25
Season 3 Map Pools[ | ]
Push[ | ]
- New Queen Street - Morning
- Colosseo - Morning (NEW)
- Esperança – Morning
Hybrid[ | ]
- Blizzard World - Morning
- King’s Row - Evening
- Midtown - Morning
- Numbani - Morning
- Paraíso - Morning
Escort[ | ]
- Dorado - Night
- Havana - Night (NEW)
- Junkertown - Morning
- Circuit royal – Morning (NEW)
- Rialto - Morning
- Shambali Monastery - Night
Control[ | ]
- Antarctic Peninsula - Night (NEW MAP)
- Ilios - Morning
- Lijiang Tower - Night
- Nepal - Evening
- Oasis - Evening
Bug Fixes[ | ]
General[ | ]
Ping System[ | ]
- Unified the range for most targeted ally pings to 35 meters
- Fixed D.Va hearing the "Behind You" VO in unintended circumstances when enemies are pinged
- Fixed a bug where pings could be fired by the Communication Wheel if the Ping Wheel had been canceled (by not moving the mouse or with a manual cancel)
- Fixed free camera spectators hearing "Need Healing/Need Help" sound effects (not voice-over) if the hero requesting healing was injured and within 30 meters of the spectator's free cam
- Fixed Mercy's Soul Pings not displaying her Resurrect cooldown time remaining in some circumstances
- Made all pings available to be placed in the Communication Wheel
- Fixed the issue where OW1 players with pings in the Communication Wheel couldn't change their options in the Communications menu
- Fixed self-pings being able to fire Hero-specific pings (Example: Group Up could cause Mercy to say she'd like to Resurrect a teammate)
Other Fixes[ | ]
- Fixed an issue where some players were unable to receive or send invites
- Fixed an issue with Junkerqueen's Mythic skin 'Zeus' not having glowing hair on console
- Resolved a bug where all maps were toggled off by default when starting a new Custom Game
- Fixed a bug where sometimes Health Packs were displaying the cooldown circle while the health pack was available
- Fixed a bug where the Social Screen would not display friends correctly on some consoles
- Improved the performance when viewing the friend's section of the Competitive leaderboard
- Fixed an issue with Cyber Genji displaying broken animations when using emotes or souvenirs
- Healing VFX on players being healed should no longer clip through the environment
- Resolved an issue with the level of bloom on several maps
Maps[ | ]
Blizzard World[ | ]
- Fixed lighting in several areas around the map
Busan[ | ]
- Meka Base: Fixed areas near forklifts that players could become stuck on
Dorado[ | ]
- Fixed lighting in some areas of the map
Esperança[ | ]
- Fixed some areas that should have been slippery for players but were not
- Fixed some areas where players could become stuck
- Added a missing flag to the loading screen of Esperança
Oasis[ | ]
- City Center: Fixed several reflection issues
- Gardens: Fixed multiple lighting issues
Colosseo[ | ]
- Fixed ambient lighting across the map
Shambali Monastery[ | ]
- Fixed areas of the map that should have been slippery but were not
- Fixed areas of the map that allowed players to leave the playable space
- Fixed areas players could become stuck
- General bug fixes across the map
Heroes[ | ]
Ana[ | ]
- Fixed a bug with Ana's OWL skins missing their eyepatch
Doomfist[ | ]
- Fixed an issue where Doomfist would spawn with an empowered punch if killed by the environment while blocking
- Fixed a bug where Environmental eliminations from Rocket Punch were not credited if the target slammed into a wall before dying
- Fixed a bug where Seismic Slam would sometimes fail to break breakables
- Resolved an issue with Seismic Slam not animating correctly when used to cancel Rocket Punch
- Fixed an instance where Doomfist could use Primary Fire during the Meteor Strike outro animation
Genji[ | ]
- Fixed a bug to make Genji's attack animations smoother
Junker Queen[ | ]
- (Fixed in a previous update) Fixed an issue where Carnage could activate the cooldown reduction on non-player objects
Junkrat[ | ]
- Fixed an issue with Steel Trap sometimes failing to place
Kiriko[ | ]
- Fixed an issue where using Swift Step would sometimes cause Kiriko to fall through the map
- Fixed an issue where Swift Step was missing effects when arriving at the target
- Hero Melee animations should animate more consistently when under the effect of Kitsune Rush
Mercy[ | ]
- Fixed a bug where Mercy's heal target would heal to full if the Mercy player disconnects from the game if they were actively healing
Moira[ | ]
- Fixed an issue where Coalescence was not benefiting from Kitsune Rush
Ramattra[ | ]
- Fixed a bug with Ravenous Vortex not spawning if it gets stuck between the Push bot and the barrier it pushes
- Fixed a bug where damage from some abilities was not counting toward the 'Incomparable Pain' achievement
- Fixed an issue with the Heroic Highlight Intro being blurry in the Hero Gallery
Sigma[ | ]
- Fixed an issue where Sigma's Hyperspheres were sometimes missing
Sombra[ | ]
- Fixed a bug with Sombra's Passive tooltip displaying the incorrect value
Symmetra[ | ]
- Symmetra can no longer fire her Photon Projector while casting Photon Barrier