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Flashpoint

Flashpoint is a game mode in Overwatch 2, released in Season 6. It is available in both Unranked and Competitive playlists.[1][2]

Gameplay[ | ]

Suravasa-layout

An example of Flashpoint topography

The maps featured in Flashpoint are larger than those in any other mode. In this mode, teams fight for control of key positions across the map called "flashpoints," aiming to capture three of them before their opponents do.[3] A team must capture three flashpoints to win. As soon as one flashpoint is captured, the next one becomes active.[4] There are a total of five flashpoints,[5] and the first flashpoint is always the one in the center of the map.[6] The flashpoints function similarly to control points from Control game mode.[5]

The time it takes for the percentage to go from 0% to 100% is 70 seconds.

Maps[ | ]

Flashpoint is playable on the following maps:

Development[ | ]

One of the top goals when designing Flashpoint was to make sure each control point was balanced and fair. To achieve this, all control point areas have a symmetrical layout, from the same amount of entrances and cover to same run times from the teams' spawn rooms. However, as the next control point unlocks in a different location, which could be all the way across the map, the situation becomes less symmetrical. The maps are also by far the largest PvP maps in the game. As such, one of the challenges was to make sure that players can recognize where they currently are on the map and where they are supposed to go. To make it easier for players to orient themselves, huge landmarks were added around key locations that would be visible from anywhere on the map.[5]

One of the driving factors for the flashpoint mode was to promote map knowledge, which the development team considers one of the core skills in FPS games. The maps being on the larger side causes the learning curve to be longer, as there are various routes the player can take and has to learn which are more optimal for rotation in the given situation. Another reason was that the team recognized that there are rather limited in ways they can make the gameplay feel different just by making a new map for an existing game mode. For example, with Escort, all maps are very linear, cut into 3 sections and have the same choke points and run-back times from spawn. So, developing new game modes is also essential to create whole new experiences to the playerbase in the future.[5]

Given the size of Flashpoint maps, there are more opportunities than usual to pack in theming and narrative. This resulted in various unique looking locations being displayed. Regardless, with the principle of "gameplay first" in mind, the art team worked hard with other teams in order to support these aspects and avoid causing distractions or performance issues.[5]

Originally, flashpoints unlocked in random order. This was changed so that the central flashpoint is always the first one to activate.[6]

References[ | ]

  1. 2023-05-16, Overwatch 2: Creating Starwatch, PvE Updates, & The 2023 Roadmap | Dev Update. Youtube, accessed on 2023-05-16
  2. 2023-05-16, Overwatch 2's PvE Hero Mode Is Being Scrapped, Blizzard Explains What Happened and Why. Tamoor Hussain. GameSpot. Accessed on 2023-05-17.
  3. 2023-06-12, INTRODUCING OUR MOST EXCITING SEASON YET... OVERWATCH 2: INVASION. Blizzard Entertainment, accessed on 2023-06-13
  4. 2023-06-12, Exclusive First Hands-On With The PvE Story Missions. Game Informer, accessed on 2023-06-19
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 2023-06-22, Overwatch 2: Invasion Reveal Livestream | Story Missions, Flashpoint, and more!. YouTube, accessed on 2023-07-19
  6. 6.0 6.1 2023-06-30, DIRECTOR’S TAKE – FLASHPOINT, CINEMATICS, & THE DAWN OF A NEW HERO. Blizzard Entertainment, accessed on 2023-07-19
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