Fusion Cannons
Rapid fire shotgun hitscan type
∞ rounds per clip
0.6 - 2 damage per pellet
  11 pellets per shot
  Max 22 bodyshot damage
10 - 20 m falloff range
6.67 shots per sec
2.75 m/s movement speed
✔ Subject to falloff damage
✔ Can headshot
D.Va's mech is equipped with twin short-range rotating cannons. They lay down continuous, high-damage fire without needing to reload, but slow D.Va’s movement while they’re active.
Default Key: (PC LMB, PS R2, XB RT)


Each round from D.Va's cannons fires 11 pellets with high spread, each pellet dealing maximum 2 damage. The cannons have a high damage fall-off, which equates to 146 damage per second (if all pellets hit enemy body).

Although the cannons do not need to be reloaded, firing them slows D.Va's speed by 50%.


Patch changes

  • Overwatchemblem black September 11, 2018 Patch: Fixed a bug that would cause some weapons that fired multiple shots at once to inconsistently deal critical damage.
  • Overwatchemblem black January 24, 2017 Patch: Bullet damage decreased from 3 to 2; Number of bullets per shot has been increased from 8 to 11.
  • Overwatchemblem black November 15, 2016 Patch: Movement speed while firing has been increased by 25%.
  • Overwatchemblem black September 1, 2016 Patch: D.Va’s Boosters are no longer auto-canceled if activated while her primary fire is active.

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