Overwatch Wiki
"Honor is all I have left."

Real Name
Hanzo Shimada (島田 半蔵)[1]
40[2]; Birthday: November 3rd
Japan Japanese
Hanamura, Japan (formerly)
Shimada Clan (formerly)
Sojiro Shimada (father)

Rumiko Shimada (mother)
Icon-Genji Genji Shimada (younger brother)

Paul Nakauchi[3] (English)

Lionel Tua (French)
Bernd Vollbrecht (German)
Lorenzo Scattorin (Italian)
Shūhei Sakaguchi (Japanese)
Han Shin (Korean)
Liu Beichen (Mainland Mandarin)
Kang Dian-hong (Taiwanese Mandarin)
Krzysztof Cybiński (Polish)
Reginaldo Primo (Brazilian Portuguese, 1st voice)
Rodrigo Horta (Brazilian Portuguese, 2nd voice)
Ilya Isaev (Russian)
Miguel Ángel Montero (European Spanish)
Dan Osorio (Latin American Spanish)

Cosmetic page
Quotation page
Character Video

Hanzo is a Damage hero in Overwatch. He is one of the 21 heroes included in the game's release on 24 May 2016.


Hanzo’s versatile arrows can reveal his enemies or rapid fire to strike multiple targets. He can scale walls to fire his bow from on high, or summon a titanic spirit dragon.


Role: Damage
Passive Ability
Damaging an enemy temporarily reduces their healing received.
2 seconds

Ability details:
  • Does not stack with itself or the passive from another damage role hero.
  • Stacks multiplicatively with other modifiers that affect healing received.
  • Objects that deal damage, such as turrets, may also apply the effect.
  • Self-damage does not apply the effect.

Wall Climb
Passive Ability
Effect Type
Movement Movement
Jump at walls to climb up them.
Up to 1 second
Move. speed:
7.15 meters per second (vertical)

Ability details:
  • Landing on ledges allows Hanzo to mantle them, even after wall climb has already been used.
  • Can reach up to 8.8m height (10m with Lunge) due to momentum being kept after wall climb ends.

Storm Bow
Key mouse 1
Effect Type
Arcing projectile Arcing projectile
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Hold to charge then release to launch arrows further.
27.2 - 120 (depending on charge)
Rate of fire:
0.5 seconds recovery
Spread angle:
Move. speed:
-30% penalty
Projectile speed:
25 - 110 m/s
Projectile radius:
0.175 meters
Hanzo nocks and fires an arrow at his target.

Ability details:
  • Damage per second: ~97.4 while firing and overall (to full charge)
  • Fire recovery stops while using melee
  • The max cast time is not limited.
  • The arrow can deal damage no earlier than 0.032 second after being launched.
  • Takes 0.732 seconds to reach maximum draw.
  • The minimum draw time required to kill a full health target (without armor) with a single headshot:
    • 150 HP = ~0.46 seconds.
    • 175 HP = ~0.53 seconds
    • 200 HP = ~0.61 seconds.
    • 225 HP = ~0.69 seconds.
  • Hanzo can undraw with Reload or Secondary Fire.
  • An arrow takes ~6 seconds to land when fired straight up with minimum charge.

Example Video

Sonic Arrow
12 seconds
Effect Type
Arcing projectile Arcing projectile
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Reveals enemies for a short time upon impact.
6 seconds
Area of effect:
9 meter vision radius
Hanzo launches an arrow that contains a sonar tracking device. Any enemy within its detection radius is visibly marked, making them easier for Hanzo and his allies to hunt down.

Ability details:
  • Pressing the ability key turns the next arrow from Storm Bow or Storm Arrows into a Sonic Arrow. This does not change the speed or damage. Pressing the key again before firing changes it back.
    • Being hit by crowd control or releasing the draw does not change the arrow back.
  • The cooldown starts when the arrow is fired.
  • If the arrow becomes stuck on a moving target (e.g. an enemy hero), the effect follows.
    • If the target becomes invalid (e.g. destroyed, retracted, cleansed), the arrow will fall off and continue its effects in its current location.
  • A visual effect indicating the scan area is shown to enemies when Sonic Arrow lands.
  • Enemies can hear a sound while near an attached Sonic Arrow.

Example Video

Storm Arrows
8 seconds
Effect Type
Arcing projectile Arcing projectile
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
The next 5 arrows ricochet and fire instantly at reduced damage.
Rate of fire:
1 shot per 0.24 seconds
Cast time:
0.24 seconds
Up to 5 seconds
Spread angle:
Projectile speed:
110 meters per second
Projectile radius:
0.175 meters
Hanzo’s next several arrows fire instantly, but at reduced damage.

Ability details:
  • Damage per second: ~270 while firing
  • Cooldown starts when the ability ends.
  • Storm Arrows travel at the same speed as fully charged Storm Bow arrows.
  • Can be manually cancelled by pressing the ability key again.
  • Each arrow from Storm Arrows will bounce off a surface once.
    • If a Ability-hanzo2 Sonic Arrow is fired while Storm Arrows is active, it will stick to a surface only after it has bounced once.
  • The enemy cannot interrupt the ability with crowd control, such as a stun or sleep.

4 seconds
Effect Type
Movement Movement
Double Jump.
Max. range:
7.85 meters
Move. speed:
15 meters per second (horizontal)
Hanzo can double jump, allowing him to change direction mid-jump.

    1850 points
    Ultimate Ability
    Effect Type
    Projectile Projectile (initial shot)
    Area of effect Area of effect (dragons)
    Blocked by barriers.
    Ignores barriers.
    Partially blocked by Defense Matrix/Kinetic Grasp.
    Ignores Defense Matrix/Kinetic Grasp.
    Partially blocked by Deflect/Javelin Spin.
    Ignores Deflect/Javelin Spin.
    Partially affected by damage boosts.
    Ignores damage boosts.
    Partially affected by Amplification Matrix.
    Ignores Amplification Matrix.
    Launch a deadly Dragon Spirit that devastates enemies it passes through.
    Arrow: 125
    Dragons: 150 damage per second, per dragon
    Up to 800 damage against a stationary target
    Arrow: ✓
    Dragons: ✕
    Cast time:
    0.91 seconds (charging)
    0.5 seconds (arrow fly time)
    Max. range:
    Fixed 10 Meters (Initial Arrow)
    Infinite travel distance (Dragons)
    Area of effect:
    4 meter radius
    40 meter length (Dragons)
    Projectile speed:
    20 m/s (Initial Arrow)
    15 m/s (Dragons)
    Projectile radius:
    0.175 meters
    Hanzo summons a Spirit Dragon which travels through the air in a line. It passes through walls in its way, devouring any enemies it encounters.

    Ability details:
    • Hanzo can gain ultimate charge while Dragonstrike is active, but the damage dealt by it does not generate any charge.
    • The initial arrow and the AoE pierce enemies and cannot be blocked by walls.
    • The initial arrow can be destroyed by Ability-dva3 Defense Matrix, Abilities-sigma3 Kinetic Grasp and Ability JavelinSpin Javelin Spin and reflected by Ability-genji2 Deflect before turning into AoE.
    • The AoE cannot damage enemy objects and barriers or be affected by damage amplification.
    • If shot directly and the target is still, the damage will last for 3.33 seconds.
    • The hitbox is actually both dragons, meaning the ultimate deals less damage at the edges, and combined at the center.[1]
      • Deals ~60 damage every 0.192 seconds if the target is between the dragons.
      • Deals ~30 damage every 0.192 seconds if the target is not between the dragons
    • Does not drain nor interrupt Storm Arrows.

    Example Video

    Hero-specific options

    Setting name Options Description
    Automatically climb walls Off (default) While facing a wall, hold Jump and Forward to wall climb.
    On While facing a wall, hold Forward while airborne to wall climb.


    Hanzo is a medium-range sniper with strong team utility and area denial abilities. The relatively silent and hard-to-see nature of his arrows makes him a stealthier sniper than Widowmaker, able to get kills and then retreat before his enemies see him. Storm Bow's travel time makes and arc it hard to at long range, requiring him to be good at predicting where the enemy is about to move or get dangerously close to his opponents to accurately hit them.

    Weapons & Abilities

    • Ability-hanzo5 Wall Climb (Passive): Hanzo can climb up any flat, vertical surface by pressing and holding the jump button while next to that surface. Hanzo can release the jump button and press it again to leap off the wall at any point during the climb.
      • Hanzo's main method of moving around the map. Use side routes to appear in the areas your enemies least expect, as it will make it easier for you to get kills.
    • Ability-hanzo1 Storm Bow: Hanzo's main weapon. Pressing and holding the primary fire button will cause Hanzo to draw the bow back. Releasing the primary fire button will fire a projectile arrow from the bow. The damage and range of the arrow depends on how long the primary fire button was held down, up to a maximum amount. You can press the secondary fire button at any time to drop the shot without firing an arrow.
      • The arrows from Storm Bow can headshot, greatly increasing the damage they deal. You should try to aim for headshots if your enemy is either stationary or moving in a predictable way. Otherwise, aim for bodyshots.
      • The arrows travel in a slight arc. Be sure to compensate for this at longer distances by aiming slightly above your target.
      • Fully drawn headshots deal 240 damage, which leaves most non-tank heroes at 10 hp. Try to follow up quickly with an instantly released arrow, Storm Arrows or quick melee to finish them off.
    • Ability-hanzo2 Sonic Arrow: When activated, Hanzo prepares a special Sonic Arrow, which is fired the next time he uses his Storm Bow. After the Sonic Arrow impacts a solid surface, it sends out a series of sonic pulses for a brief period of time, revealing all nearby enemies by silhouetting them in red (akin to Widowmaker's Infra-Sight). Hanzo can cancel Sonic Arrow's deployment by activating the ability again.
      • Sonic Arrow allows Hanzo (and other teammates) to see enemies as they round corners, making it easier for him to prepare shots with his Storm Bow.
      • An arrow fired in the air at minimum charge takes 6 seconds to land, but the cooldown starts immediately. With Sonic Arrow lasting 6 seconds on the ground, the next one can this way be fired immediately after the first one is about to expire, allowing an area to be continuously revealed for total of 12 seconds.
    • Ability-hanzo03 Storm Arrows: Upon activation, the Storm Bow will be pulled to the maximum, and will be engulfed in wind. For a few seconds, Hanzo will be able to fire multiple arrows instantly, at full projectile speed, but reduced damage.
      • This greatly, but briefly improves his fire rate and damage per second, making it a great tool for attacking enemies or barriers.
      • Storm Arrows provides Hanzo with the fastest way to eliminate enemies. Most non-tank heroes can be taken out with a double headshot from Storm Arrows. Against tanks Storm Arrows can take a large chunk of their HP away, which can lead to an elimination or at least force them on defensive.
      • Each arrow from Storm Arrows will bounce off a surface once, which can be helpful in hitting enemies behind cover and getting a sonar arrow to specific angles without the risk of peeking.
    • Ability-hanzo01 Lunge: When Hanzo jumps in midair, he will jump horizontally in the direction currently held, much like Tracer's Blink.
      • Useful for either engaging or disengaging from enemies, reach locations that are farther away, and get back to the fight faster.
    • Ability-hanzo4 Dragonstrike (Ultimate): Hanzo's Ultimate ability. When activated, Hanzo will, after a short cast time, fire a special arrow that creates a pair of spiraling twin dragons that will fly straight forwards in the direction of his crosshairs. These dragons will pass through all solid surfaces or barriers, dealing damage over time to any enemies that come in contact with them. The closer an enemy is to the center of the twin dragons, the more damage they will take.
      • Dragonstrike is mostly used as an area denial tool, as enemies can rather easily see and hear when it's coming due to its rather slow travel speed and long startup. Use it to force enemies out of cover or when they are occupied fighting in a tight space that they have few ways of escaping from.
      • Dragonstrike can be combined with abilities that prevent movement like Reinhardt's Earthshatter or Zarya's Graviton Surge to deal extremely high damage. When used in this way, Dragonstrike can be just as powerful as Ultimates like Pharah's Barrage.

    General Strategies

    • Like Widowmaker, Hanzo can also be played from long range, however he often has trouble accurately hitting shots at this distance, unless his enemies are moving through a narrow space. Use Hanzo's mobility to move to the side or behind your opponents to get into a position that you can both stealthily fire on them and can easily escape from if they choose to go after you. Keep in mind that Hanzo is somewhat deadlier than Widowmaker at close range if he is able to land headshots well, so don't be afraid of standing your ground if only a single person comes after you.

    Match-Ups and Team Synergy


    Hero Match-Up Team Synergy
    D.Va can cause a lot of problems at close range, and is more than capable of getting there. She is, however, easy to hit while she's firing, as her movement speed slows to a crawl in the process. Try not to activate Storm Arrows if she has Defense Matrix ready, as she will cause you to waste its duration. Instead, bait it with standard shots while remaining agile, and always try to land critical hits on her cockpit. If you manage to destroy her Mech, one or two arrows will be enough to snuff her out. (To be added)
    Orisa's large hitbox makes her an easy target, but you generally want to avoid shooting Orisa. She can mitigate a lot of damage to herself by rotating her abilities, and has little means to block damage to her teammates. However, if she mismanages her abilities you can try to burst her down with storm arrows. Orisa doesn't have any gap closers, so she isn't a major threat, but watch out for her Ability EnergyJavelin Energy Javelin, as it can deal notable burst damage if it knocks you into a wall. Orisa can use her abilities to knock enemies out of cover into your line of sight. Dragonstrike can be comboed with Terra Surge, similar to Zarya's Graviton Surge, or used to take away an escape route.
    Reinhardt's barrier makes it difficult for Hanzo to get his damage off. In addition, should Reinhardt somehow close the distance, Hanzo will be easily dispatched in just a couple of swings. Use high ground and off-angles to get around his barrier and stay out of his hammer's reach. If Reinhardt's barrier goes down or he charges in recklessly, he can be rather easily bursted down. Earthshatter and Dragonstrike make for a powerful combo, as the long stun duration means the opponent likely won't be able to get out of the way before the dragons hit them.
    If Hanzo gets hooked, he will be easy pickings for Roadhog. However, your range easily allows you stay out of his hook's range in most situations. Having no mobility, Roadhog isn't very threatening at range, and his large hitbox and lack of armor means Hanzo can quickly charge his ultimate off of him. However, similarly to Orisa, Roadhog is very durable and lacks means to protect his allies, so it is often better to ignore him and go for the squishies. Be ready to follow Roadhog's hook with burst damage.
    (To be added) (To be added)
    Icon-wrecking ball
    Wrecking Ball
    (To be added) (To be added)
    Winston can quite literally get the jump on you, and once he approaches you he'll most likely put down a Barrier Projector to prevent your allies from helping at range. However, his large body is easy to hit with arrows. Use Lunge to get some distance from him and try to lure him out of his barrier where you can land your shots. If he's waiting to lunge on you again, though, try to regroup with your team; even if you land your shots, the damage from his landing in addition to his Tesla Cannon can kill you quickly, no matter how nimble you are. (To be added)
    She can quickly build off charge from Hanzo due to his high burst, and if he's caught at close range with her at high charge, he stands little chance. However, without her personal bubble, she is an easy target. Graviton Surge combos fantastically with Dragonstrike, as it will line up a good number of opponents to be run through by your dragon. Be cautious of eenmies like, Zenyatta or Lúcio, though, as their Ultimates can protect their team from this combo.


    Hero Match-Up Team Synergy
    With higher burst at every range as well as more consistent mobility, a Hanzo of equal skill to Ashe can easily kill her without issue. Her large head hitbox also makes it to land crits on her. Be wary of her dynamite when alone, however, as it can put you at a massive disadvantage. (To be added)
    (To be added) (To be added)
    Much like Ashe, you out-damage Cassidy at all ranges and can easily dispatch of him at a distance due to his large headshot hitbox. However, be very careful of him at close-range: if he catches you with his Flashbang, you're as good as dead. (To be added)
    You have advantages over Doomfist, at range, you can easily shoot at him with barely any means for Doomfist to retaliate and be left exposed without abilities, Sonic arrow can be used to more easily track him, and if he manages to get close to you your storm arrows can deal devastating damage, if not outright kill him, don’t get too cocky though, if you’re missing your shots or the enemy Doomfist is flanking you, he can usually kill you before you can kill him. (To be added)
    If you let Genji approach you (which should be easy for him with Cyber-Agility and Swift Strike), he will trump you at close range. However, you have the upper hand at a distance. Use Sonic Arrow to keep track of his position, and if he tries to approach you, climb walls or air dodge to stay away from him. While it's best to kill him before he can even get to you, if he does make his way towards you, try to fall back to your team while using Storm Arrows to keep him from attacking you. Additionally, try to charge up a shot in front of him without actually firing, this may bait him into using Deflect early and drastically swing the fight in your favor. Although not very common, enemy Genji can deflect Dragonstrike if he is close and clever enough. Shooting it against walls will prevent this. Use your sonic arrow to assist Genji in killing other players.
    (To be added) (To be added)
    (To be added) (To be added)
    (To be added) (To be added)
    Always maintain your distance from Mei: you stand no chance against her at close range by yourself. Her Ice Wall can block your arrows for a short period of time, and her Cryo-Freeze can make it difficult to burst her down. Overall, just keep your distance and don't hesitate to run if she hits you with an icicle. Thanks to her strong CC capabilities, Mei can combo up well with Hanzo's massive concentrated burst. Like Earthshatter and Graviton Surge, Mei's Blizzard can set up an enemy team for a Dragonstrike for massive damage.
    Despite not technically being hitscan, Hanzo's projectiles are fast and accurate enough so that a good player can hit her fairly consistently. A tip to use is to try and aim at her abdomen or lower half while she's airborne: more often than not she will descend slightly between shots, so trying to go for only headshots will end up in you missing. (To be added)
    At anything other than close range, Reaper will do little more than tickle you and be an easy target. However, if he closes the distance, he can burst you down easily before you can get away. Always watch your back when he's around, and use Sonic Arrow to ruin his element of surprise. If he does get up-close, use Lunge to disengage while firing some shots back at him. (To be added)
    Icon-Soldier 76
    Soldier: 76
    (To be added) (To be added)
    Sombra is very threatening to you if you are alone, as it is easy to land shots on you while you are slowed by your draw and her Virus damage can finish you off even if you manage kill her or fend her off, so stick close to your supports. Use your Sonic Arrow to scout for locations where she could be coming from to ruin her element of surprise.If you get hacked, stand your ground: one good shot can either end the fight or force her to retreat. (To be added)
    At a range, Symmetra is an easy target that can be downed in one or two shots. In addition, since Hanzo is not usually someone to lead a charge, it is unlikely he will get hit by one of her turret nests. However, one must be wary of her Teleporter, as it can easily allow enemies to catch you off-guard at close-range, where you will be very vulnerable. Thankfully, your high burst can allow you to destroy her Teleporter before it has a chance to send allies through it. Whenever you see an opportunity, burst down her teleporter ASAP to relieve pressure both on you and your team. (To be added)
    Torbjorn's turret is completely static and can be destroyed in a couple of shots, making you very effective at taking it down. In addition, Torbjorn himself is a very wide target too, so unless he's up close, he stands little chance in a one-on-one fight. (To be added)
    Tracer's slim frame is hard to hit with arrows, especially with her Blink ability. With Sonic Arrow, though, you can keep tabs on where she's hiding, and you can prepare an arrow for when she peeks her head out from cover. If Tracer does try to flank you, use Wall Climb to get to a higher location where she can't chase you or try to land a headshot on her for a quick kill; Tracer's 175 HP makes her susceptible to be one-shot by Storm Arrow or headshot > melee combo from Strom Arrows. Tehre is no notable synergy between Hanzo and Tracer. Howeve, enemies distracted by Tracer may move more predictably from your POV, making them easier to hit easier to hit.
    Widowmaker is one of the few heroes that can still be one-shot without a damage boost. Ultimately, the battle with Widowmaker at anything but close-mid range is in her favor as your arrows' travel time will make it difficult to hit her while her weapon is hitscan. If you need to duel her, try to surprise her from and unexpected angle or when whe is shooting at someone else. If she misses her shot, try to predict when she's about to shoot again and prefire where she might try peek from next. (To be added)


    Hero Match-Up Team Synergy

    Ana's lack of mobility (especially while scoped-in) makes her an easy target for Hanzo, who can kill her quickly without much issue. Additionally, since Hanzo will usually fight close to teammates and at range, Sleep Dart won't be too detrimental to him outside of just leaving him out of the battle momentarily. Even so, don't underestimate her at long range: unlike your arrows, her scoped shots are hitscan and can kill you if you miss too many of yours. (To be added)
    (To be added) (To be added)
    Storm Arrows can quickly burst down Brigitte's shield and leave her virtually defenseless, and her larger-than-average hitbox makes her easy to down with just a few shots from a distance. One must be wary of her up-close, however, as she can quickly set you up for her teammates with a Shield Bash. (To be added)
    Lucio's high speed can make him difficult to hit, though his Wall-Ride can sometimes cause him to move in predictable patterns. As for an up-close battle, provided you aren't alone, he likely won't be able to burst you down before you do the same to him. (To be added)
    (To be added) Mercy's damage boost bumps the headshot damage from Storm Bow to 300, which allows Hanzo to one-shot almost all non-tank heroes.
    Never let yourself be caught alone by Moira: if you do, she won't hesitate to take you out. Stick close to teammates to minimize the damage of her orbs and her right-click, and try to burst her down with either Storm Arrows or a headshot before she can use Fade to escape. (To be added)
    Like Ana, Zenyatta lacks mobility of any kind, and his large head hitbox in particular can make it easy to kill him in just one shot. Even so, don't get too reckless fighting him: his damage may not be as strong as yours, but it is still strong enough so that he can take you down quickly if you run in carelessly. Like Mercy's damage boost, headshots from Storm Bow against a target tagged by his Orb of Discord deal 300 damage, which can one-shot most non-tank heroes.


    "With every death comes honor. With honor, redemption."

    Mastering his skills as a bowman and an assassin, Hanzo Shimada strives to prove himself as a warrior without peer.[2] He has a cynical view on the nature of the world,[4][5] and believes that compassion has no place in battle.[4]

    In addition to his skills with the bow, Hanzo is likewise skilled with the sword, but has sworn off using such a weapon. He considers crossbows to be "toys for children,"[4] and refuses to use firearms, as "they make killing too simple." He carves wooden charms as a hobby.[6]


    You cared too much about how the family perceived you
    Have you ever been the eldest son?
    ~ Genji and Hanzo

    The Shimada family was established centuries ago, a clan of assassins whose power grew over the years, enabling them to build a vast criminal empire out of Hanamura that profited from lucrative trade in arms and illegal substances. As the eldest son of Sojiro Shimada, the family's head, Hanzo was bound by duty to succeed his father and rule the Shimada empire,[2] dealing with expectations that his younger brother, Genji, did not. While he overshadowed Genji in his status, Hanzo preferred to have his brother beside him.[6]


    The Shimada brothers train under Asa

    From a young age, Hanzo was trained for that responsibility, displaying a natural aptitude for leadership and possessing an innate understanding of strategy and tactics. He also excelled in more practical areas: he was a prodigy in martial arts, swordplay, and bowmanship.[2] He was instructed in the ways of the sword by Asa Yamagami[7] alongside his younger brother, Genji.[8] She also taught them how to wall climb.[9] Through Asa, the brothers learned alongside Asa's daughter, Kiriko, who became a "cute, little niece" figure to them.[8]

    One night, after the End of Summer Festival, Sojiro told Hanzo, Genji, and Kiriko a story from the history of the Shimada clan. How centuries ago, a rival clan attempted to end the Shimada's rule by setting their orchards aflame, as well as the city's Fox Shrine. The rival clan anticipated that the Shimada would move to protect their fields rather than the people of Kanezaka, but instead, the opposite happened. The Shimada aided their people first, and united with the clan, the Kanezakans made short work of the rival clan lying in wait at the orchards. The lesson, as Sojiro imparted to the three children, was that a leader's relationship must be mutually beneficial with their people, or else, they were nothing more than a parasite.[10]

    Hanzo Skin Scion

    Hanzo in Shimada attire

    Upon the death of his father, the clan elders instructed Hanzo to straighten out Genji, so that he, too, might help rule the Shimada empire. When his brother refused, Hanzo was forced to kill him. Unbeknownst to Hanzo, however, Genji narrowly survived the attempt with the help of Overwatch. This act broke Hanzo's heart and drove him to reject his father's legacy, ultimately leading him to abandon the clan and all that he had worked so hard to attain.[2] His leaving the clan removed his access to its finances,[11] and he began roaming the world in solitude as self-punishment.[12] Hanzo swore to never again wield a sword, and would forevermore rely on his skills with the bow.[4] He began to write poetry in an attempt to find peace.[6] Seeing his abandonment as betrayal, the clan declared Hanzo an enemy and assassins were sent time and again to kill him.[5]

    That was ten years before the Overwatch recall.[13] Over the following decade, Hanzo travelled the world, perfecting his skills as a warrior, attempting to restore his honor and put the ghosts of his past to rest,[2] honing his murderous skills all the while.[13] At some point he visited Numbani, but did not find the city to be to his liking.[11]


    Real life is not like the stories our father told us. You are a fool for believing it so!
    Perhaps I am a fool to think that there is still hope for you, but I do. Think on that, brother.
    ~ Hanzo and Genji part ways

    Hanzo returns to Hanamura

    On the tenth anniversary of Genji's death, as he had done every year, Hanzo broke into Shimada Castle and took down the guards before they could alert anyone. In the main room in front of the sword display he lit an incense offering and prayed to honor Genji. He however called out an apparent assassin that he knew to be there, revealed to be a cybernetic ninja. The ninja asked Hanzo about honoring his brother, yet also being his killer.

    Hanzo initiated a battle between them, openly admitting that his actions were about duty, but also a burden he carried and that it didn't mean he didn't honor Genji. The ninja countered that to show honor, it should be done through one's actions, not incense offerings. Hanzo tried the Dragonstrike to take down his opponent, only to be shocked when the ninja revealed the Shimada ability to control dragons as well, turning the Dragonstrike right back at him, and took the full brunt of the attack.


    Hanzo draws his bow at Genji

    Defeated and with the ninja's wakizashi at his neck, Hanzo told him to go ahead and kill him, but the ninja refused, saying he would not grant Hanzo's wish for death and that he still had a purpose in life. To Hanzo's shock, the ninja then called him "brother", revealing himself to be Genji, still alive, and to prove it unlocked his facemask to show his eyes. Hanzo was a bit disturbed at seeing Genji's physical changes, but Genji stated that he was at peace with it and had forgiven Hanzo's actions: now Hanzo needed to forgive himself. Times were changing, stated Genji, and Hanzo would soon have to pick a side. Retrieving a loosed arrow Hanzo aimed it, angrily declaring Genji a fool in believing that real life was like their father's stories. Genji conceded that he might be a fool for believing that there was hope for Hanzo, but nevertheless did, which gave Hanzo pause. Asking him to think about it, Genji vanished with a smoke screen into the night, leaving nothing but a single drifting sparrow feather in his wake. With much to contemplate, Hanzo returned to the main room to finish his offering.[5]


    Hanzo was present in Tokyo when it was attacked by Null Sector.[14]


    Name Icon Description Reward
    The Dragon Is Sated
    Ability-hanzo4 Kill 4 enemies with one of Hanzo's Spirit Dragons in Quick or Competitive play.
    Spray Hanzo Cute
    Simple Geometry
    Ability-hanzo03 Get 3 killing blows with a single use of Hanzo's Storm Arrows in Quick or Competitive play.
    Spray Hanzo Pixel


    • Hanzo and Genji were the first playable heroes in Overwatch to be related, followed by Pharah and Ana, and Torbjörn, Reindhardt and Brigitte.
    • Hanzo has delicate ankles, leading him to wear greaves.[15]
    • Hanzo "loves" geometry.[16]
    • Despite popular belief, Hanzo's Dragonstrike is not magic.[17]
    • Equipping Hanzo's Lone Wolf or Okami skins will change his Dragonstrike's appearance to wolves and will change his voice lines to reference wolves instead of dragons.
    • Both Genji and Hanzo are playable heroes in Heroes of the Storm.[18]
    • Hanzo is one of the four heroes not to speak in their native language, The others are Reinhardt, Torbjörn, and Pharah.
    • Hanzo appears in Loverwatch, taking on the role of Cupid.[19]

    Cultural References

    • The design on Hanzo's pants and scarf is a Japanese pattern called seigaiha, which means "blue sea and waves".[20]
    • Hanzo's name could be a reference to the famous samurai and Japanese historical icon, Hattori Hanzō.
    • Hanzo's archery theme may have been inspired by Kyūdō, a Japanese martial art of archery.
    • The Hanzo National Church was founded in Brazil by Mateus Mognon. This was done to demonstrate the ease of founding a religion in the country.[21]
    • Hanzo's voice line "Shot through the heart. And I'm to blame" is a paraphrase/reference to American rock band Bon Jovi's 1986 hit song You Give Love a Bad Name.


    • The Hanzo vs. Genji LEGO Overwatch, featuring a segment of the dojo where the two fought in Dragons, was revealed by Target in 2018.[22]
    • A "Demon Hanzo" Cute but Deadly figure is available.[23]
    • A Genji vs. Hanzo Nendoroid diorama is on sale.[24]
    • As part of Hasbro's Overwatch Ultimates Series, they released a Hanzo and Genji 6" figure dual pack in August, 2019.[25]



    An early Hanzo concept, featuring elements of both Genji and Hanzo

    Genji and Hanzo were originally envisioned as a single cyborg ninja hero named Hanzo who wielded both a bow and a sword, used parkour, and had an assassinate ability, using artwork for the Assassin class from the cancelled Project Titan.[26] They were split into two distinct heroes early in development.[27]During development Hanzo was known as "Bow Ninja" and Genji as "Sword Ninja."[28] Both Hanzo and Genji's kits drew heavily from an early version of Sombra that predated both heroes, which resulted in the Sombra concept being temporarily shelved.[29] His kit may have also taken inspiration from that of Huntress, a character created for the original Prometheus pitch.

    Hanzo's old Scatter Arrow is one of the few abilities that were removed in Overwatch. It was instead replaced with Storm Arrows, which has been in his kit ever since.

    Overwatch 2


    Overwatch 2 Skin Concept Art by Kejun Wang

    Like almost all Overwatch Heroes, Hanzo was redesigned and given a new look for Overwatch 2. Kejun Wang was the concept artist behind his Overwatch 2 look, but otherwise not much is known about the idea behind it. It was stated that the general scheme concept for all new hero looks for Overwatch 2 to be aimed at keeping the "essence" of the hero, while showing some evolution and character growth in the design.[30]

    Removed Abilities

    Scatter Arrow
    10 seconds
    Effect Type
    Initial shot: Arcing Projectile
    Blocked by barriers.
    Ignores barriers.
    Blocked by Defense Matrix/Kinetic Grasp.
    Ignores Defense Matrix/Kinetic Grasp.
    Blocked by Deflect/Javelin Spin.
    Ignores Deflect/Javelin Spin.
    Affected by damage boosts.
    Ignores damage boosts.
    Affected by Amplification Matrix.
    Ignores Amplification Matrix.
    Hanzo shoots a fragmenting arrow that ricochets off walls and objects and can strike multiple targets at once.
    Initial shot: See Storm Bow
    • Fully charged: 75 per arrow
    • Uncharged: 22 per arrow
    Initial shot: ✓
    Scattered: ✕
    Rate of fire:
    Bullets per shot:
    6 scattered arrows
    Projectile speed:

    Ability details:
    • The projectile will scatter if it directly hits an enemy.

    Example Video


    Concept Art


    Balance Change Logs

    For more information, see Patch Notes.

    Overwatch 2 PvP
    Developer Comment: The Dragonstrike ultimate hasn't been very effective outside of being used in a combo with other abilities that restrict enemy movement, so we're increasing its speed to help position it as less of a zoning tool and more likely to deal some damage.

    Ability-hanzo4 Dragonstrike

    • Speed increased from 12 to 15 meters per second.
    • Global projectile size modifier for travel time projectiles with a speed greater than 50 meters per second reduced from 0.1 to 0.075 meters.
    Developer Comments: We’re reverting the previous change to the base projectile size of Hanzo's arrows and replacing it with the general global reduction, which affects all travel time projectiles with a speed greater than 50 meters per second, resulting in Hanzo's arrow projectile staying the same total size as before this patch.
    • Base projectile sizes increased from 0.075 to 0.1 meters. The total projectile size, when combined with the general hero change, is still 0.175 meters.
    • Base projectile sizes reduced from 0.1 to 0.075 meters. Total projectile size is now 0.175 meters.
    General updates

    Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

    • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer's Pulse Pistols or Reaper's Hellfire Shotguns).
    • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy's Peacekeeper or Soldier:76's Heavy Pulse Rifle).
    • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog's Scrap Gun or Ramattra's Void Accelerator).
    • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta's Destruction Orb).
    • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah's Rocket Launcher).
    • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa's Energy Javelin or Reinhardt's Fire Strike).

    Hero combined HP (base health/armor/shields) increased by 15-25%.

    • 150-175 HP heroes increased by 25 HP.
    • 200-300 HP heroes increased by 50 HP.
    • 300+ HP (Tanks) increased by 75-100 HP.
    • Each hero's precise health increases are listed in their patch notes below.

    Ultimate Charge

    • All Ultimate ability costs increased by 10%.

    Regenerative Passive for All Heroes

    • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

    Damage Role Passive

    • Reload speed bonus on elimination has been removed.
    • New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.

    Quick Melee

    • Damage increased from 30 to 40.
    Hero updates
    • Health increased from 200 to 250.

    Ability-hanzo03 Storm Arrows

    • Damage increased from 65 to 75.
    • Cooldown reduced from 10 to 8 seconds.
    Developer Comments: Despite being conceptually strange, this gameplay mechanic felt good and fluid to use as Hanzo. However, it often resulted in some frustrating behavior for enemy players that can be alleviated without impacting Hanzo’s overall effectiveness too significantly.

    Ability-hanzo1 Storm Bow

    • Arrow draw progress is no longer preserved while wall climbing.
    Developer Comment: The Storm Bow damage adjustment is a small but significant change so that heroes with 250 health won't be eliminated with one critical damage shot. We've also updated the sound and visual for when Sonic Arrow initially lands to give nearby enemies more awareness that the ability was used.

    Ability-hanzo1 Storm Bow

    • Maximum damage reduced from 125 to 120.

    Ability-hanzo2 Sonic Arrow

    • Impact sound effect now plays for enemies.
    • Visual effect is now briefly visible to enemies when first deployed.
    Developer Comment: Hanzo has high burst damage potential with Storm Bow and Storm Arrows and strong utility with Sonic Arrow but still underperforms compared to other heroes in the same role. This change increases his survivability without directly improving his strengths.

    Ability-hanzo01 Lunge

    • Lunge cooldown decreased from 5 to 4 seconds
    28 Apr 2022

    Ability-hanzo03 Storm Arrows

    • Damage reduced from 70 to 65

    Overwatch 1
    Ability-hanzo03 Storm Arrows
    • Arrows ricochet once upon impact
    Ability-hanzo03 Storm Arrows
    • Shot recovery time reduced from 0.3 to 0.25 seconds

    Developer Comment: This rate of fire change improves the feel and effectiveness of the Storm Arrows ability and though small, adds up over the course of firing 5 arrows.

    Ability-hanzo03 Storm Arrows
    • Can now be manually canceled
    Ability-hanzo03 Storm Arrows
    • Damage increased from 60 to 70

    Developer Comment: The previous combination of changes to the projectile speed and the damage of Storm Arrows impacted Hanzo more than intended so we're reverting the Storm Arrow damage back its previous value.

    Ability-hanzo03 Storm Arrows
    • Damage reduced from 70 to 60
    Ability-hanzo1 Storm Bow
    • Maximum projectile speed reduced from 125 to 110

    Developer Comment: The increased projectile speed Hanzo received in his rework ended up making his arrows too good at longer ranges. Decreasing the speed will reduce his sniping capability while still keeping him strong at mid-range.

    Ability-hanzo03 Storm Arrows
    • Storm Arrows ammo reduced from 6 to 5

    Developer Comment: The overall damage output of Storm Arrows was too high so we’re reducing the maximum number of shots.

    Ability-hanzo2 Sonic Arrow
    • Detection radius increased from 7 to 9 meters

    Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.

    Ability-hanzo01 Lunge
    • Cooldown increased from 4 to 5 seconds

    Developer Comments: Hanzo’s Lunge ability allows him to be a bit too evasive, so we’re increasing the cooldown to make him easier to catch.

    Ability-hanzo03 Storm Arrows
    • Duration reduced from 6 to 5 seconds
    • Cooldown increased from 8 to 10 seconds

    Developer Comments: Hanzo’s new kit has proven to be a bit too powerful, especially his new Storm Arrows ability. We’re lowering the frequency that he can have this ability available to make it more reasonable to play around.

    Ability-hanzo03 Storm Arrows
    • Damage reduced from 80 to 70

    Developer Comments: Hanzo’s Storm Arrows are doing too much damage considering his other changes, such as Lunge and projectile speed. This damage reduction will give Hanzo’s enemies a more reasonable chance to react and fight against him while using Storm Arrows.

    Ability-hanzo1 Storm Bow
    • Projectile speed increased from 85 to 100

    Ability-hanzo2 Sonic Arrow Cooldown decreased from 20 seconds to 12 seconds

    • Duration decreased from 10 seconds to 6 seconds
    • Radius decreased from 10 meters to 7 meters

    New Abilities

    Ability-hanzo01 Lunge

    • Press jump while in the air to leap horizontally

    Ability-hanzo03 Storm Arrows

    • Replaces his existing Scatter Arrow ability
    • Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power

    Developer Comments: The goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow. Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.

    • Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing

    Ability-hanzo1 Storm Bow

    • Increased charge speed by 10%
    • Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held

    Developer Comments: Decreasing Hanzo’s draw time gives him more overall DPS, while also letting him fully charge an arrow and more quickly return to full movement speed when needed. And, like the change to Genji’s wall climbing, this is a quality of life change that will make climbing feel better.

    • Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)
    • Maximum projectile speed has been increased by 30%
    • Arrow size has been reduced by 33%

    Developer Comments: Hanzo has the potential to deal a lot of damage, but he can feel really inconsistent, even at a medium distance. By increasing the projectile speed, we’re extending his reliable range, making it easier to land shots without having to perfectly predict enemy movement. To compensate for the increased projectile speed, we’ve decreased the size of his arrows, meaning his shots now require a bit more accuracy.


    1. Square Enix uses katakana "ハンゾー・シマダ".
    2. 2.0 2.1 2.2 2.3 2.4 2.5 Hanzo (Overwatch), Blizzard Entertainment. Accessed on 2015-01-20
    3. 2015-05-05, "Watch for the release of Blizzard's new game! Hanzo is my voice!". Twitter, accessed on 2016-05-18
    4. 4.0 4.1 4.2 4.3 Heroes of the Storm
    5. 5.0 5.1 5.2 Dragons
    6. 6.0 6.1 6.2 Overwatch 2, Hanzo Quotes
    7. 2021-01-11, CORRESPONDENCE POST FOR TOSHIRO YAMAGAMI. Blizzard Entertainment, accessed on 2021-01-13
    8. 8.0 8.1 2022-09-15, Overwatch 2 Reveals New Hero Kiriko, A Ninja Support Hero And The Protector Of Kanezaka. GameSpot, accessed on 2022-09-15
    9. 2022-09-21, Kiriko Origin Story. YouTube, accessed on 2022-09-27
    10. Yōkai
    11. 11.0 11.1 Overwatch, Hanzo Quotes
    12. Hanzo (Overwatch 2), Blizzard Entertainment. Accessed on 2022-10-05
    13. 13.0 13.1 2014-11-24, BlizzCon 2014 – Overwatch Unveiled Panel Transcript. Blizzplanet, accessed on 2015-03-08
    14. Overwatch 2: Heroes Ascendant
    15. 2016-12-10, Blizzcon 2016 Overwatch Q&A Panel Transcript. BlizzPlanet, accessed on 2018-11-16
    16. 2023-02-14, FEEL THE LOVE WITH THE ULTIMATE VALENTINE EVENT!. PlayOverwatch, accessed on 2023-02-15
    17. Michael Chu and Renaud Galand of Overwatch Development Team at Blizzcon 2017 Online Station, accessed on 2018-12-05
    18. 2017-11-03, Dragons of the Nexus – BlizzCon 2017 Hero Trailer. YouTube, accessed on 2017-11-04
    20. Seigaiha (Blue Sea And Waves) Project Japan, accessed on 2016-12-19
    21. 2017-07-12, A Brazilian Overwatch Fan Has Founded an Official Hanzo Church. The Escapist, accessed on 2017-07-13
    22. 2018-10-22, Full lineup of LEGO Blizzard Overwatch sets revealed. The Brothers Brick, accessed on 2018-10-22.
    23. 2018-10-09, OVERWATCH HALLOWEEN TERROR GEAR AVAILABLE NOW. Blizzard Entertainment, accessed on 2018-10-10
    24. 2017-10-26, Genji and Hanzo are the latest adorable Nendoroid figures, and I must have them. Blizzard Watch, accessed on 2017-10-27
    25. Hasbro Overwatch Action Figures, BlizzPlanet
    26. Blizzcon 2017, Overwatch: Archives
    27. 2015-12-10, How Blizzard is making up Overwatch's story as it goes. PC Gamer, accessed on 2015-12-24
    28. 2017-12-22, Every Overwatch Hero Explained by Blizzard’s Michael Chu | WIRED (1:13). Youtube, accessed on 2017-12-23
    29. Blizzcon 2016, Overwatch - What's New
    30. 2021-02-19, BlizzConline 2021 | Behind the Scenes of Overwatch 2 | Overwatch. Youtube @PlayOverwatch, accessed on 2024-04-16

    External Links

    Heroes in Overwatch 2