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Healing restores a hero's replenishable hit points. Healing is done by Health Packs, the spawn room, the payload (for the attacking team), and hero abilities. Although many heroes have healing abilities, Support heroes have a focus on healing. Generally, the act of healing generates ultimate charge (healing allies' self damage or environmental damage will not grant ultimate charge).

When receiving healing, hit points are restored in the following order: Health, then Armor, then Shields.

In Overwatch 2, all heroes will passively heal 10 health + 5% of maximum health per second after not taking damage for 5 seconds. Support heroes have this time reduced to 2.5 seconds. This can be stacked on top of their existing healing abilities.

Ally Healing[ | ]

Certain heroes have abilities or weapons that can heal allies. Some of these may also heal the hero.

Some of these may be responsive, and require an input to heal allies, such as shooting an ally with Ana's Ability-ana1 Biotic Rifle, or throwing Kiriko's Protection Suzu Icon Protection Suzu at an ally, while others may be more passive, such as Brigitte's Inspire PNG Inspire and Lúcio's Ability-Lucio2 Crossfade, which can heal allies without the intention of healing them.

Below is a list of all weapons and abilities that can heal allies:

Hero Weapon/Ability Effect type Healing Details
Icon-Ana
Ana
Biotic Rifle
Ability-ana1
Biotic Rifle
Projectile Projectile (unscoped)
Hitscan Hitscan (scoped)
70 over 0.59 seconds
Biotic Grenade
Ability-ana3
Biotic Grenade
Arcing projectile Arcing projectile
Area of effect Area of effect
90
  • Area of effect of 4 meters*Amplifies healing by +50% received for allies and applies Anti-heal to enemies hit.
Nano Boost
Ability-ana4
Nano Boost
Targeted Targeted (allies) 250
Icon-Baptiste
Baptiste
Biotic Launcher Alt Fire
Baptiste-alt-fire
Biotic Launcher Alt Fire
Arcing projectile Arcing projectile
Area of effect Area of effect
20 (direct hit)
50 (splash, ally)
Regenerative Burst
Baptiste-ability2
Regenerative Burst
Area of effect Area of effect 40 (instant, >50% max HP)
80 (instant, <50% max HP)
40 over 4 seconds (HoT)
Immortality Field
Baptiste-ability3
Immortality Field
Arcing projectile Arcing projectile
Area of effect Area of effect (field)
Any deficit from 20% HP
Icon-Brigitte
Brigitte
Inspire
Inspire PNG
Inspire
Area of effect Area of effect 15 per second
  • Heals in a 20 meter range upon Brigitte dealing damage*Effect reapplies if she does damage again after 1 second.
Repair Pack
Repair Pack
Repair Pack
Targeted Targeted (allies) 25 (instantly)
100 over 2 seconds (over time)
  • Has 3 charges*Multiple thrown packs prolong healing over time.
Icon-Illari
Illari
Solar Rifle Alt Fire
Solar rifle icon
Solar Rifle Alt Fire
Beam Beam 115 per second
Healing Pylon
Healing pylon icon
Healing Pylon
Arcing projectile Arcing projectile (deploy)
Projectile Projectile (heal)
40 over 0.45 seconds (allies)
20 over 0.45 seconds (self)
Icon-Juno
Juno
Mediblaster
Ability-Juno2
Mediblaster
Hitscan Hitscan 6.5 - 1.95 (per round)
78 - 23.4 (per burst)
  • Has healing falloff from 30-45 meters.
Pulsar Torpedoes
Ability-Juno3
Pulsar Torpedoes
Projectile Projectile
Targeted Targeted
85 (direct)
50 (over time)
Orbital Ray
Ability-Juno6
Orbital Ray
Area of effect Area of effect 100 per second
Icon-Kiriko
Kiriko
Healing Ofuda
Healing Ofuda Icon
Healing Ofuda
Projectile Projectile 13 (per talisman)
26 (per burst)
  • Will heal allies at any range if an ally touches the projectile, even if the projectile isn't targeted
Protection Suzu
Protection Suzu Icon
Protection Suzu
Arcing projectile Arcing projectile
Area of effect Area of effect
80 (no cleanse)
110 (cleanse)
  • Additional healing if negative effect is cleansed
Icon-Lifeweaver
Lifeweaver
Healing Blossom
Healing Blossom Icon
Healing Blossom
Projectile Projectile 80 over 0.3 seconds (max charge)
10 (min charge)
Life Grip
Life Grip Icon
Life Grip
Targeted Targeted (ally) 50 (ally)
Tree of Life
Tree of Life Icon
Tree of Life
Area of effect Area of effect 150 (instant)
90 per pulse
Icon-Lúcio
Lúcio
Crossfade
Ability-Lucio2
Crossfade
Area of effect Area of effect Allies: 16 per second
Self: 10 per second
  • Only heals with healing song active
Amp It Up
Ability-Lucio3
Amp It Up
Area of effect Area of effect 52 per second
Icon-Mauga
Mauga
Cardiac Overdrive
Cardiac Overdrive icon
Cardiac Overdrive
Area of effect Area of effect 100% of damage dealt (self)
50% of damage dealt (allies)
Icon-Moira
Moira
Biotic Grasp
Ability Moira Biotic Grasp
Biotic Grasp
Beam Beam (projectile) 70 per second, then lingers to heal 51 over 3 seconds
Biotic Orb
Ability Moira Biotic Orb
Biotic Orb
Projectile Projectile 65 per second, up to 300
Coalescence
Ability Moira Coalescence
Coalescence
Beam Beam 140 per second
55 per second (self)
Icon-Mercy
Mercy
Caduceus Staff
Ability-mercy1
Caduceus Staff
Targeted Targeted (lock-on) 60 per second
Valkyrie
Ability-mercy6
Valkyrie
Movement Movement 65 per second per target
Icon-Soldier: 76
Soldier: 76
Biotic Field
Icon-ability.bioticfield
Biotic Field
Area of effect Area of effect 40 per second
Icon-Zenyatta
Zenyatta
Orb of Harmony
Ability-zenyatta2
Orb of Harmony
Targeted Targeted 30 health per second
Transcendence
Ability-zenyatta4
Transcendence
Area of effect Area of effect 300 health per second

Self-Healing[ | ]

Self-Healing refers to abilities specifically designed only to heal the user. Some abilities in the Ally Healing section may be able to heal the hero who uses them, but those won't be listed below.

  • As mentioned earlier, all heroes passively heal 10 health + 5% of maximum health per second, after not taking damage for 5 seconds. Support heroes have this time reduced to 2.5 seconds. This healing is stacked on top of other sources and it does not count towards the "Healing Dealt" statistic.

Below is a list of all weapons and abilities that are used to only heal the hero using them:

Hero Weapon/Ability Effect type Healing Details
Icon-Junker Queen
Junker Queen
Adrenaline Rush
Adrenaline Rush Icon
Adrenaline Rush
250% of wound damage dealt
  • Passive ability that heals for 250% of the wound damage Junker Queen deals.
  • Healing will stack based on number of wounds applied to enemies.
Icon-Lifeweaver
Lifeweaver
Rejuvenating Dash
Rejuvenating Dash Icon
Rejuvenating Dash
Movement Movement 45
Icon-Mei
Mei
Cryo-Freeze
Ability-mei2
Cryo-Freeze
62.5 per second
Icon-Mercy
Mercy
Sympathetic Recovery
Sympathetic Recovery
Sympathetic Recovery
40% of healing dealt
Icon-Moira
Moira
Biotic Grasp Alt Fire
Ability Moira Biotic Grasp Alt fire
Biotic Grasp Alt Fire
Beam Beam (no target indicator, soft lock-on) 24 per second (self)
  • Self heals when dealing damage.
Coalescence
Ability Moira Coalescence
Coalescence
Beam Beam 140 per second
55 per second (self)
Icon-Reaper
Reaper
The Reaping
Ability-reaper5
The Reaping
35% of damage dealt
Icon-Roadhog
Roadhog
Take a Breather
Ability-Roadhog2
Take a Breather
160 per second
  • Uses a resource meter that can heal up to a maximum of 450 HP over the full duration.
Icon-Tracer
Tracer
Recall
Ability-tracer3
Recall
Movement Movement Health returned to the highest value in the past 3 seconds
  • Does not count towards the "Healing Dealt" static, but instead her "Health Recalled" statistic

Amplified and Nullified Healing[ | ]

Some weapons and abilities may increase or decrease healing received on a target. Healing can be modified either through a status effect from an ability/weapon, or indirectly applied to projectiles with Baptiste's Baptiste-ability4 Amplification Matrix.

Below is a list of all weapons and abilities that can alter healing on allies or enemies:

Hero/Role Ability Effect type Healing modification Details
OffenseIcon
Damage Heroes
Role: Damage
OffenseIcon
Role: Damage
-20% received (non-tanks)
-10% received (tanks)
Icon-Ana
Ana
Biotic Grenade
Ability-ana3
Biotic Grenade
Arcing projectile Arcing projectile
Area of effect Area of effect
+50% received (allies)
-100% received (enemies)
Icon-Baptiste
Baptiste
Amplification Matrix
Baptiste-ability4
Amplification Matrix
Area of effect Area of effect +100% dealt
  • Amplifies most healing and damage projectiles shot through it.
Icon-Junker Queen
Junker Queen
Rampage
Rampage Icon
Rampage
Melee Melee
Area of effect Area of effect
Movement Movement
-100% received

Other Healing[ | ]

  • Small health packs heal 75 HP (respawning after 10 seconds).
  • Large health packs heal 250 HP (respawning after 15 seconds).
  • Shield health regenerates at 30 shields per second, after not being damaged for 3 seconds. This healing does not count towards the Healing Dealt statistic of any hero. It is the only instance in which healing is dealt outside of the usual order listed above.
  • Sombra's Ability Sombra Hack Hack and Ability Sombra EMP EMP cause Health Packs to respawn 4x faster (healing caused by Hacked Health Packs counts towards Sombra's Healing Dealt statistic, although it doesn't provide Ultimate Charge).
  • On Escort and Hybrid, the payload heals heroes on the attacking team for 10 HP per second while they are within 5 meters (the same distance necessary to move the payload forward).
  • The heroes inside of their spawn room will be healed for 400 HP per second (the most healing from a single source).
  • Genji's Ability-genji2 Deflect can turn enemies' healing projectiles into ally healing projectiles. For example Moira's Ability Moira Biotic Orb Biotic Orb or Baptiste's Baptiste-alt-fire Biotic Launcher Alt Fire.
  • Echo can use DUPLICATE Duplicate on a support or any self-healing hero on the enemy team, allowing her to access their healing abilities. When the duration ends (or if Echo's HP is reduced to 1), Echo reverts back to normal. Her HP returns back to what it was before, or 100 if her HP was less than 100.

Trivia[ | ]

  • As a result of a bug, D.Va and Sigma are erroneously credited for a small amount of healing dealt to enemies by healing projectiles they destroy using Ability-dva3 Defense Matrix and Abilities-sigma3 Kinetic Grasp, respectively. This can be recreated easiest by destroying Moira's Ability Moira Biotic Orb Biotic Orb (healing).
  • In Overwatch, Bastion could self-heal by using Ability-bastion4 Self-Repair, which healed him for 90 HP per second when held. This ability was removed in Overwatch 2, but returned temporarily in the limited-time event Celebrating All Heroes, in the Community Crafted arcade mode.
  • Lifeweaver used to have Parting Gift Icon Parting Gift, which drops upon his death, that healed allies up to 250 HP, or could heal enemies for up to 75 HP. This ability was removed in the April 25, 2023 Patch.
  • Juno is the first hero to ever have a falloff range for her healing. Similarly to Ana, her Ability-Juno2 Mediblaster both heals and damages equally, but unlike Ana, her Mediblaster will gradually deal decreased damage and healing the further from the target.
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