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Healing restores a hero's replenishable hit points. Healing is done by Health Packs, the spawn room, the payload (for the attacking team), and hero abilities. Although many heroes have healing abilities, Support heroes have a focus on healing. Generally, the act of healing generates ultimate charge (healing allies' self damage or environmental damage will not grant ultimate charge).

When receiving healing, hit points are restored in the following order: Health, then Armor, then Shields. Overhealth is a non-recoverable form of hit points and cannot be restored by healing.

In Overwatch 2, all heroes passively heal 10 health + 5% of their maximum health per second after not taking damage for 6 seconds. The Support role passive halves this delay. This regeneration can be stacked on top of their existing healing abilities.

All forms of healing, including passive abilities like The Reaping and the global self-regeneration, can be amplified by abilities that increase healing received, such as Biotic Grenade or Guardian Wave.

Ally healing[]

Certain heroes have abilities or weapons that can heal allies. Some of these may also heal the hero.

Some of these may be responsive, and require an input to heal allies, such as shooting an ally with Ana's Biotic Rifle, or throwing Kiriko's Protection Suzu at an ally, while others may be more passive, such as Brigitte's Inspire and Lúcio's Crossfade, which can heal allies without the intention of healing them.

Below is a list of all weapons and abilities that can heal allies:

Hero Weapon/Ability Effect type Healing Details

Ana
Biotic Rifle Biotic Rifle Projectile Projectile 75 over 0.59 seconds
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Biotic Grenade Biotic Grenade Arcing projectile Arcing projectile
Area of effect Area of effect
75
  • Area of effect of 4 meters.
  • Amplifies healing received by +50% for allies and applies anti-heal to enemies hit for 3 seconds.
Nano Boost Nano Boost Targeted Targeted (allies) 250

Baptiste
Biotic Launcher Alt Fire Biotic Launcher Alt Fire Arcing projectile Arcing projectile
Area of effect Area of effect
30 (direct hit)
60 (splash, ally)
Regenerative Burst Regenerative Burst Area of effect Area of effect 40 (instant, >50% max HP)
80 (instant, <50% max HP)
40 over 4 seconds (HoT)
Immortality Field Immortality Field Arcing projectile Arcing projectile
Area of effect Area of effect (field)
Any deficit from 20% HP
Automated Healing Automated Healing Hitscan Hitscan 25

Brigitte
Inspire Inspire Area of effect Area of effect 15 per second
  • Heals in a 20 meter radius for 4 seconds upon Brigitte dealing damage.
  • The effect is reapplied if damage is dealt again after 1 second.
Repair Pack Repair Pack Targeted Targeted (allies) 25 (instantly)
100 over 2 seconds (over time)
  • Has 3 charges.
  • Multiple thrown packs prolong healing over time.

Illari
Solar Rifle Alt Fire Solar Rifle Alt Fire Beam Beam 115 per second
Healing Pylon Healing Pylon Arcing projectile Arcing projectile (deploy)
Projectile Projectile (heal)
40 over 0.45 seconds (allies)
20 over 0.45 seconds (self)
Solar Flare Solar Flare Area of effect Area of effect 100

Juno
Mediblaster Mediblaster Hitscan Hitscan 6 - 1.8 (per round)
72 - 21.6 (per burst)
  • Has healing falloff from 25-35 meters.
Pulsar Torpedoes Pulsar Torpedoes Projectile Projectile
Targeted Targeted
85 (direct)
50 (over time)
Orbital Ray Orbital Ray Area of effect Area of effect 85 per second

Kiriko
Healing Ofuda Healing Ofuda Projectile Projectile 13 (per talisman)
26 (per burst)
  • Will heal allies at any range if an ally touches the projectile, even if the projectile isn't targeted.
Protection Suzu Protection Suzu Arcing projectile Arcing projectile
Area of effect Area of effect
80 (no cleanse)
110 (cleanse)
  • Additional healing is applied if a negative effect is cleansed.

Lifeweaver
Healing Blossom Healing Blossom Projectile Projectile 80 over 0.3 seconds (max charge)
10 (min charge)
Life Grip Life Grip Targeted Targeted (ally) 75 (ally)
Tree of Life Tree of Life Area of effect Area of effect 150 (instant)
90 per pulse

Lúcio
Crossfade Crossfade Area of effect Area of effect 20 per second (allies)
14.4 per second (self)
  • Only heals when the healing song is active.
Amp It Up Amp It Up Area of effect Area of effect 52 per second

Mauga
Cardiac Overdrive Cardiac Overdrive Area of effect Area of effect 100% of damage dealt (self)
50% of damage dealt (allies)

Mei
Skating Rink Skating Rink Area of effect Area of effect 50 per second

Mercy
Caduceus Staff Caduceus Staff Targeted Targeted (lock-on) 60 per second
Valkyrie Valkyrie Movement Movement 65 per second per target
Flash Heal Flash Heal 50 (default)
150 (low health)
  • Can be used regardless of if the target is being healed or damage boosted.

Moira
Biotic Grasp Biotic Grasp Beam Beam (projectile) 80 per second (impact)
17 per second (over time)
  • Requires biotic energy to use.
Biotic Orb Biotic Orb Projectile Projectile 65 per second, up to 300
Coalescence Coalescence Beam Beam 140 per second (allies)
55 per second (self)

Soldier: 76
Biotic Field Biotic Field Area of effect Area of effect 40 per second

Winston
Revitalizing Barrier Revitalizing Barrier Area of effect Area of effect 30 per second

Wuyang
Restorative Stream Restorative Stream Targeted Targeted
Beam Beam
25 per second (passive)
50 per second (bonus manual healing)
  • Manual healing consumes a resource that refills over time.
Guardian Wave Guardian Wave Area of effect Area of effect 80
  • Additionally amplifies healing received by +50% for all allies hit by the wave for 3 seconds.
Tidal Blast Tidal Blast Targeted Targeted
Area of effect Area of effect
250

Zenyatta
Orb of Harmony Orb of Harmony Targeted Targeted
Projectile Projectile
35 health per second
Transcendence Transcendence Area of effect Area of effect 400 health per second

Saving a teammate[]

A "Save" can occur when a player has received healing from another player to survive a shot that would have been lethal 2 seconds prior. When a player is saved, a sound is played and a message is shown on the screen announcing the saved player by whom they were saved, and to the saving player who they saved. Additionally, saves are tracked in the scoreboard as a stat specific to the Support role, however the ability to save is not limited to the Support role.

For a save to be credited, the player must have received at least 50 healing from the healer and must remain alive for an additional 0.5 seconds after taking damage. When a player has been saved, they cannot be saved again by the same player for 5 seconds. Healing from hacked health packs and shots reflected by Genji's Deflect. Overhealth received from Lúcio's Sound Barrier also grants the save credit, however overhealth from Junker Queen's Commanding Shout and Brigitte's Rally only grant save credit if the hero also received any healing from another source. Additionally, a save is granted if a hero's death is prevented by Baptiste's Immortality Field or if they are revived by Mercy's Resurrect. These two are special cases and ignore the aforementioned requirements.[1]

Self-healing[]

Self-Healing refers to abilities specifically designed only to heal the user. Some abilities in the Ally Healing section may be able to heal the hero who uses them, but those won't be listed below.

As mentioned earlier, all heroes passively heal 10 health + 5% of maximum health per second, after not taking damage for 6 seconds. Support heroes have this time reduced to 3 seconds. This healing is stacked on top of other sources and it does not count towards the "Healing Dealt" statistic.

Below is a list of all weapons and abilities that are used to only heal the hero using them:

Hero Weapon/Ability Effect type Healing Details

Bastion
Self-Repair Self-Repair 90 per second
  • Requires a resource to use that refills over time.

Cassidy
Even the Odds Even the Odds 30/s per target

D.Va
Shield System Shield System

Freja
Aerial Recovery Aerial Recovery 30 per second
  • Healing begins upon using Updraft and ends when Freja lands on a walkable surface.

Genji
Dragon's Thirst Dragon's Thirst 30% of damage dealt
Meditation Meditation 35 per second

Hazard
Anarchic Zeal Anarchic Zeal 30% of damage dealt

Junker Queen
Adrenaline Rush Adrenaline Rush 225% of wound damage dealt
  • Healing will stack based on number of wounds applied to enemies.
Savage Satiation Savage Satiation 0 → 100% of damage dealt (impact)

Lifeweaver
Rejuvenating Dash Rejuvenating Dash Movement Movement 45

Mei
Cryo-Freeze Cryo-Freeze 62.5 per second

Mercy
Sympathetic Recovery Sympathetic Recovery 40% of healing dealt

Moira
Biotic Grasp Alt Fire Biotic Grasp Alt Fire Beam Beam (no target indicator, soft lock-on) 30 per second (self)
  • Self heals when dealing damage.

Orisa
Defense Protocol Defense Protocol 100 per second

Ramattra
Nanite Repair Nanite Repair 75 per second

Reaper
The Reaping The Reaping 30% of damage dealt
Soul Reaving Soul Reaving 50

Roadhog
Take a Breather Take a Breather 180 per second
  • Uses a resource meter that can heal up to a maximum of 450 HP over the full duration.

Soldier: 76
Stim Pack Stim Pack 30 per second

Symmetra
Shield Battery Shield Battery
  • Regenerates 20 shields per second.

Tracer
Recall Recall Movement Movement
  • Does not count towards the "Healing Dealt" static, but instead her "Health Recalled" statistic.

Healing modification[]

Some weapons and abilities may increase or decrease healing received on a target. Healing can be modified either through a status effect from an ability/weapon, or indirectly applied to projectiles with Baptiste's Amplification Matrix.

Below is a list of all weapons and abilities that can alter healing on allies or enemies:

Hero/Role Ability Effect type Healing modification Details

Damage Heroes
Role: Damage Role: Damage -30% received (non-tanks)
-15% received (tanks)

Ana
Biotic Grenade Biotic Grenade Arcing projectile Arcing projectile
Area of effect Area of effect
+50% received (allies)
-100% received (enemies)

Baptiste
Amplification Matrix Amplification Matrix Area of effect Area of effect +100% dealt
  • Amplifies most healing and damage projectiles shot through it.

Junker Queen
Rampage Rampage Area of effect Area of effect
Movement Movement
-100% received

Wuyang
Guardian Wave Guardian Wave Area of effect Area of effect +50% received

Other healing[]

  • Small health packs heal 75 HP (respawning after 10 seconds).
  • Large health packs heal 250 HP (respawning after 15 seconds).
  • Shield health regenerates at 30 shields per second, after not being damaged for 3 seconds. This healing does not count towards the Healing Dealt statistic of any hero. It is the only instance in which healing is dealt outside of the usual order listed above.
  • Sombra's Hack and EMP cause Health Packs to respawn 4x faster (healing caused by Hacked Health Packs counts towards Sombra's Healing Dealt statistic, although it doesn't provide Ultimate Charge).
  • On Escort, Hybrid and Payload Race, the payload heals heroes on the attacking team for 5 HP per second while they are within 5 meters (the same distance necessary to move the payload forward).
  • The heroes inside of their spawn room will be healed for 400 HP per second (the most healing from a single source).
  • Genji's Deflect can turn enemies' healing projectiles into ally healing projectiles. For example Moira's Biotic Orb or Baptiste's Biotic Launcher Alt Fire.
  • Echo can use Duplicate on a support or any self-healing hero on the enemy team, allowing her to access their healing abilities. When the duration ends (or if Echo's HP is reduced to 1), Echo reverts back to normal. Her HP returns back to what it was before, or 100 if her HP was less than 100.

Trivia[]

  • As a result of a bug, D.Va and Sigma are erroneously credited for a small amount of healing dealt to enemies by healing projectiles they destroy using Defense Matrix and Kinetic Grasp, respectively. This can be recreated easiest by destroying Moira's Biotic Orb (healing).
  • Lifeweaver used to have Parting Gift, which drops upon his death, that healed allies up to 250 HP, or could heal enemies for up to 75 HP. This ability was removed in the April 25, 2023 Patch.
  • Juno is the first hero to ever have a falloff range for her healing. Similarly to Ana, her Mediblaster both heals and damages equally, but unlike Ana, her Mediblaster will gradually deal decreased damage and healing the further from the target.

References[]

  1. Marblr (2023-02-14). Saving Teammates. Retrieved on October 29, 2024.