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Healing
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Healing
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'''Healing''' restores a [[Heroes|hero]]'s replenishable [[hit points]]. Healing is done by [[Health Pack]]s, the spawn room, the payload (for the attacking team), and hero abilities. Although many heroes have healing abilities, [[Support]] heroes have a focus on healing. Generally, the act of healing generates [[Ultimate ability|ultimate charge]] (healing allies' self damage or environmental damage will not grant ultimate charge). When receiving healing, hit points are restored in the following order: [[Health]], then [[Armor]], then [[Shields]]. [[Overhealth]] is a non-recoverable form of hit points and cannot be restored by healing. In ''[[Overwatch 2]]'', all heroes passively heal 10 health + 5% of their maximum health per second after not taking damage for 6 seconds. The [[Support]] role passive halves this delay. This regeneration can be stacked on top of their existing healing abilities. All forms of healing, including passive abilities like {{al|The Reaping}} and the global self-regeneration, can be amplified by abilities that increase healing received, such as {{al|Biotic Grenade}} or {{al|Guardian Wave}}. ==Ally healing== Certain heroes have [[Ability|abilities]] or [[weapon]]s that can heal allies. Some of these may also heal the hero. Some of these may be responsive, and require an input to heal allies, such as shooting an ally with [[Ana]]'s {{al|Biotic Rifle}}, or throwing [[Kiriko]]'s {{al|Protection Suzu}} at an ally, while others may be more ''passive'', such as [[Brigitte]]'s {{al|Inspire}} and [[Lúcio]]'s {{al|Crossfade}}, which can heal allies without the ''intention'' of healing them. Below is a list of all [[weapon]]s and [[ability|abilities]] that can heal allies: {| class="wikitable sortable mw-collapsible" style="text-align: center;" !width=10%|[[Heroes|Hero]] !width=20%|Weapon/Ability !width=20%|Effect type !width=20%|Healing !width=30%|Details |- {{Hero table cell|Ana|span=4}} {{Ability table row|Biotic Rifle|fields=shot_type,base_healing,details|details=}} {{Ability table row|Zoom (ADS)|fields=shot_type,base_healing,details|details=}} {{Ability table row|Biotic Grenade|fields=shot_type,base_healing,details|details=*Area of effect of 4 meters. *Amplifies healing received by +50% for allies and applies [[anti-heal]] to enemies hit for 3 seconds.}} {{Ability table row|Nano Boost|fields=shot_type,base_healing,details|details=*In [[Deathmatch]], Ana can use Nano Boost on herself.}} {{Hero table cell|Baptiste|span=4}} {{Ability table row|Biotic Launcher Alt Fire|fields=shot_type,base_healing,details|details=}} {{Ability table row|Regenerative Burst|fields=shot_type,base_healing,details|details=}} {{Ability table row|Immortality Field|fields=shot_type,base_healing,details|details=}} {{Ability table row|Automated Healing|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Brigitte|span=2}} {{Ability table row|Inspire|fields=shot_type,base_healing,details|details=*Heals in a 20 meter radius for 4 seconds upon Brigitte dealing damage. *The effect is reapplied if damage is dealt again after 1 second.}} {{Ability table row|Repair Pack|fields=shot_type,base_healing,details|details=*Has 3 charges. *Multiple thrown packs prolong healing over time.}} {{Hero table cell|Illari|span=3}} {{Ability table row|Solar Rifle Alt Fire|fields=shot_type,base_healing,details|details=}} {{Ability table row|Healing Pylon|fields=shot_type,base_healing,details|details=}} {{Ability table row|Solar Flare|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Juno|span=3}} {{Ability table row|Mediblaster|fields=shot_type,base_healing,details|details=*Has healing falloff from 25-35 meters.}} {{Ability table row|Pulsar Torpedoes|fields=shot_type,base_healing,details|details=}} {{Ability table row|Orbital Ray|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Kiriko|span=2}} {{Ability table row|Healing Ofuda|fields=shot_type,base_healing,details|details=*Will heal allies at any range if an ally touches the projectile, even if the projectile isn't targeted.}} {{Ability table row|Protection Suzu|fields=shot_type,base_healing,details|details=*Additional healing is applied if a negative effect is cleansed.}} {{Hero table cell|Lifeweaver|span=3}} {{Ability table row|Healing Blossom|fields=shot_type,base_healing,details|details=}} {{Ability table row|Life Grip|fields=shot_type,base_healing,details|details=}} {{Ability table row|Tree of Life|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Lúcio|span=2}} {{Ability table row|Crossfade|fields=shot_type,base_healing,details|details=*Only heals when the healing song is active.}} {{Ability table row|Amp It Up|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Mauga|span=1}} {{Ability table row|Cardiac Overdrive|fields=shot_type,base_healing,details|details=*Healing from this ability does not generate [[ultimate charge]].}} {{Hero table cell|Mei|span=1}} {{Ability table row|Skating Rink|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Mercy|span=3}} {{Ability table row|Caduceus Staff|fields=shot_type,base_healing,details|details=}} {{Ability table row|Valkyrie|fields=shot_type,base_healing,details|details=*{{al|Caduceus Staff}} will link to nearby allies to heal multiple at once.}} {{Ability table row|Flash Heal|fields=shot_type,base_healing,details|details=*Can be used regardless of if the target is being healed or damage boosted.}} {{Hero table cell|Moira|span=3}} {{Ability table row|Biotic Grasp|fields=shot_type,base_healing,details|details=*Requires biotic energy to use.}} {{Ability table row|Biotic Orb|fields=shot_type,base_healing,details|details=}} {{Ability table row|Coalescence|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Soldier: 76|span=1}} {{Ability table row|Biotic Field|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Winston|span=1}} {{Ability table row|Revitalizing Barrier|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Wuyang|span=3}} {{Ability table row|Restorative Stream|fields=shot_type,base_healing,details|details=*Manual healing consumes a resource that refills over time.}} {{Ability table row|Guardian Wave|fields=shot_type,base_healing,details|details=*Additionally amplifies healing received by +50% for all allies hit by the wave for 3 seconds.}} {{Ability table row|Tidal Blast|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Zenyatta|span=2}} {{Ability table row|Orb of Harmony|fields=shot_type,base_healing,details|details=}} {{Ability table row|Transcendence|fields=shot_type,base_healing,details|details=}} |} === Saving a teammate === A "Save" can occur when a player has received healing from another player to survive a shot that would have been lethal 2 seconds prior. When a player is saved, a sound is played and a message is shown on the screen announcing the saved player by whom they were saved, and to the saving player who they saved. Additionally, saves are tracked in the [[scoreboard]] as a stat specific to the [[Support]] role, however the ability to save is not limited to the Support role. For a save to be credited, the player must have received at least 50 healing from the healer and must remain alive for an additional 0.5 seconds after taking damage. When a player has been saved, they cannot be saved again by the same player for 5 seconds. Healing from hacked [[health pack]]s and shots reflected by [[Genji]]'s {{al|Deflect}}. [[Overhealth]] received from [[Lúcio]]'s {{al|Sound Barrier}} also grants the save credit, however overhealth from [[Junker Queen]]'s {{al|Commanding Shout}} and [[Brigitte]]'s {{al|Rally}} only grant save credit if the hero also received any healing from another source. Additionally, a save is granted if a hero's death is prevented by [[Baptiste]]'s {{al|Immortality Field}} or if they are revived by [[Mercy]]'s {{al|Resurrect}}. These two are special cases and ignore the aforementioned requirements.<ref name="saves">{{Cite web|url=https://youtu.be/BdJvv6016aU |title=Saving Teammates |author=Marblr |date=2023-02-14 |accessdate=2024-10-29}}</ref> ==Self-healing== Self-Healing refers to abilities specifically designed only to heal the user. Some abilities in the '''Ally Healing''' section may be able to heal the hero who uses them, but those won't be listed below. As mentioned earlier, all heroes passively heal 10 health + 5% of maximum health per second, after not taking damage for 6 seconds. [[Support]] heroes have this time reduced to 3 seconds. This healing is stacked on top of other sources and it does not count towards the "Healing Dealt" statistic. Below is a list of all [[weapon]]s and [[Ability|abilities]] that are used to only heal the hero using them: {| class="wikitable sortable mw-collapsible" style="text-align: center;" !width=10%|[[Heroes|Hero]] !width=20%|Weapon/Ability !width=20%|Effect type !width=20%|Healing !width=30%|Details |- {{Hero table cell|Bastion|span=1}} {{Ability table row|Self-Repair|fields=shot_type,base_healing,details|details=*Requires a resource to use that refills over time.}} {{Hero table cell|Cassidy|span=1}} {{Ability table row|Even the Odds|fields=shot_type,base_healing,details|details=}} {{Hero table cell|D.Va|span=1}} {{Ability table row|Shield System|fields=shot_type,base_healing,details|details=*Shield HP is healed for 25% of {{al|Defense Matrix}}'s damage mitigated. *Does not generate [[ultimate charge]].}} {{Hero table cell|Freja|span=1}} {{Ability table row|Aerial Recovery|fields=shot_type,base_healing,details|details=*Healing begins upon using {{al|Updraft}} and ends when Freja lands on a walkable surface.}} {{Hero table cell|Genji|span=2}} {{Ability table row|Dragon's Thirst|fields=shot_type,base_healing,details|details=}} {{Ability table row|Meditation|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Hazard|span=1}} {{Ability table row|Anarchic Zeal|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Junker Queen|span=2}} {{Ability table row|Adrenaline Rush|fields=shot_type,base_healing,details|details=*Healing will stack based on number of wounds applied to enemies.}} {{Ability table row|Savage Satiation|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Lifeweaver|span=1}} {{Ability table row|Rejuvenating Dash|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Mei|span=1}} {{Ability table row|Cryo-Freeze|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Mercy|span=1}} {{Ability table row|Sympathetic Recovery|fields=shot_type,base_healing,details|details=*Does not generate [[ultimate charge]].}} {{Hero table cell|Moira|span=1}} {{Ability table row|Biotic Grasp Alt Fire|fields=shot_type,base_healing,details|details=*Self heals when dealing damage.}} {{Hero table cell|Orisa|span=1}} {{Ability table row|Defense Protocol|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Ramattra|span=1}} {{Ability table row|Nanite Repair|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Reaper|span=2}} {{Ability table row|The Reaping|fields=shot_type,base_healing,details|details=*Does not generate [[ultimate charge]].}} {{Ability table row|Soul Reaving|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Roadhog|span=1}} {{Ability table row|Take a Breather|fields=shot_type,base_healing,details|details=*Uses a resource meter that can heal up to a maximum of 450 HP over the full duration.}} {{Hero table cell|Soldier: 76|span=1}} {{Ability table row|Stim Pack|fields=shot_type,base_healing,details|details=*Replaces {{al|Biotic Field}} for the remainder of the match.}} {{Hero table cell|Symmetra|span=1}} {{Ability table row|Shield Battery|fields=shot_type,base_healing,details|details=*Regenerates 20 shields per second.}} {{Hero table cell|Tracer|span=1}} {{Ability table row|Recall|fields=shot_type,base_healing,details|details=*Does not count towards the "Healing Dealt" static, but instead her "Health Recalled" statistic.}} {{Hero table cell|Vendetta|span=1}} {{Ability table row|Siphoning Strike|fields=shot_type,base_healing,details|details=}} |} == Healing modification == Some [[weapon]]s and [[ability|abilities]] may increase or decrease healing received on a target. Healing can be modified either through a status effect from an ability/weapon, or indirectly applied to projectiles with [[Baptiste]]'s {{al|Amplification Matrix}}. Below is a list of all [[weapon]]s and [[ability|abilities]] that can alter healing on allies or enemies: {| class="wikitable sortable" style="text-align: center;" !width=10%|[[Heroes|Hero]]/Role !width=20%|Ability !width=20%|Effect type !width=20%|Healing modification !width=30%|Details |- | rowspan="1" style="text-align: center;padding-top:0.5em;"|[[File:OffenseIcon.png|65x65px]]<br>[[Roles#Damage|Damage Heroes]] {{Ability table row|Role: Damage|fields=shot_type,healing_mod,details|details=*[[Passive ability]] that all [[Damage]] heroes have.}} {{Hero table cell|Ana|span=1}} {{Ability table row|Biotic Grenade|fields=shot_type,healing_mod,details|details=}} {{Hero table cell|Baptiste|span=1}} {{Ability table row|Amplification Matrix|fields=shot_type,healing_mod,details|details=*Amplifies most healing and damage projectiles shot through it.}} {{Hero table cell|Junker Queen|span=1}} {{Ability table row|Rampage|fields=shot_type,healing_mod,details|details=}} {{Hero table cell|Wuyang|span=1}} {{Ability table row|Guardian Wave|fields=shot_type,healing_mod,details|details=}} |} == Other healing == *[[Small health pack]]s heal 75 HP (respawning after 10 seconds). *[[Large health pack]]s heal 250 HP (respawning after 15 seconds). *[[Hit points|Shield]] health regenerates at 30 shields per second, after not being damaged for 3 seconds. This healing does not count towards the Healing Dealt statistic of any hero. It is the only instance in which healing is dealt outside of the usual order listed above. *[[Sombra]]'s {{al|Hack}} and {{al|EMP}} cause Health Packs to respawn 4x faster (healing caused by Hacked Health Packs counts towards Sombra's Healing Dealt statistic, although it doesn't provide Ultimate Charge). *On [[Escort]], [[Hybrid]] and [[Payload Race]], the payload heals heroes on the attacking team for 5 HP per second while they are within 5 meters (the same distance necessary to move the payload forward). * The heroes inside of their spawn room will be healed for 400 HP per second (the most healing from a single source). * [[Genji]]'s {{Ability link|name=Deflect}} can turn enemies' healing projectiles into ally healing projectiles. For example [[Moira]]'s {{al|Biotic Orb}} or [[Baptiste]]'s {{al|Biotic Launcher Alt Fire}}. *[[Echo]] can use {{Al|name=Duplicate}} on a support or any self-healing hero on the enemy team, allowing her to access their healing abilities. When the duration ends (or if Echo's HP is reduced to 1), Echo reverts back to normal. Her HP returns back to what it was before, or 100 if her HP was less than 100. == Trivia == *As a result of a bug, D.Va and Sigma are erroneously credited for a small amount of healing dealt to enemies by healing projectiles they destroy using {{Al|Defense Matrix}} and {{Al|Kinetic Grasp}}, respectively. This can be recreated easiest by destroying Moira's {{Al|Biotic Orb}} (healing). *[[Lifeweaver]] used to have {{Al|name=Parting Gift}}, which drops upon his death, that healed allies up to 250 HP, or could heal enemies for up to 75 HP. This ability was removed in the [[April 25, 2023 Patch]]. *[[Juno]] is the first hero to ever have a falloff range for her healing. Similarly to Ana, her {{al|Mediblaster}} both heals and damages equally, but unlike Ana, her Mediblaster will gradually deal decreased damage and healing the further from the target.<br/> {{Clear}} == References == <references/> {{GameplayNav}} [[Category:Gameplay]]
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