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Healing
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==Ally healing== Certain heroes have [[Ability|abilities]] or [[weapon]]s that can heal allies. Some of these may also heal the hero. Some of these may be responsive, and require an input to heal allies, such as shooting an ally with [[Ana]]'s {{al|Biotic Rifle}}, or throwing [[Kiriko]]'s {{al|Protection Suzu}} at an ally, while others may be more ''passive'', such as [[Brigitte]]'s {{al|Inspire}} and [[Lúcio]]'s {{al|Crossfade}}, which can heal allies without the ''intention'' of healing them. Below is a list of all [[weapon]]s and [[ability|abilities]] that can heal allies: {| class="wikitable sortable mw-collapsible" style="text-align: center;" !width=10%|[[Heroes|Hero]] !width=20%|Weapon/Ability !width=20%|Effect type !width=20%|Healing !width=30%|Details |- {{Hero table cell|Ana|span=4}} {{Ability table row|Biotic Rifle|fields=shot_type,base_healing,details|details=}} {{Ability table row|Zoom (ADS)|fields=shot_type,base_healing,details|details=}} {{Ability table row|Biotic Grenade|fields=shot_type,base_healing,details|details=*Area of effect of 4 meters. *Amplifies healing received by +50% for allies and applies [[anti-heal]] to enemies hit for 3 seconds.}} {{Ability table row|Nano Boost|fields=shot_type,base_healing,details|details=*In [[Deathmatch]], Ana can use Nano Boost on herself.}} {{Hero table cell|Baptiste|span=4}} {{Ability table row|Biotic Launcher Alt Fire|fields=shot_type,base_healing,details|details=}} {{Ability table row|Regenerative Burst|fields=shot_type,base_healing,details|details=}} {{Ability table row|Immortality Field|fields=shot_type,base_healing,details|details=}} {{Ability table row|Automated Healing|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Brigitte|span=2}} {{Ability table row|Inspire|fields=shot_type,base_healing,details|details=*Heals in a 20 meter radius for 4 seconds upon Brigitte dealing damage. *The effect is reapplied if damage is dealt again after 1 second.}} {{Ability table row|Repair Pack|fields=shot_type,base_healing,details|details=*Has 3 charges. *Multiple thrown packs prolong healing over time.}} {{Hero table cell|Illari|span=3}} {{Ability table row|Solar Rifle Alt Fire|fields=shot_type,base_healing,details|details=}} {{Ability table row|Healing Pylon|fields=shot_type,base_healing,details|details=}} {{Ability table row|Solar Flare|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Juno|span=3}} {{Ability table row|Mediblaster|fields=shot_type,base_healing,details|details=*Has healing falloff from 25-35 meters.}} {{Ability table row|Pulsar Torpedoes|fields=shot_type,base_healing,details|details=}} {{Ability table row|Orbital Ray|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Kiriko|span=2}} {{Ability table row|Healing Ofuda|fields=shot_type,base_healing,details|details=*Will heal allies at any range if an ally touches the projectile, even if the projectile isn't targeted.}} {{Ability table row|Protection Suzu|fields=shot_type,base_healing,details|details=*Additional healing is applied if a negative effect is cleansed.}} {{Hero table cell|Lifeweaver|span=3}} {{Ability table row|Healing Blossom|fields=shot_type,base_healing,details|details=}} {{Ability table row|Life Grip|fields=shot_type,base_healing,details|details=}} {{Ability table row|Tree of Life|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Lúcio|span=2}} {{Ability table row|Crossfade|fields=shot_type,base_healing,details|details=*Only heals when the healing song is active.}} {{Ability table row|Amp It Up|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Mauga|span=1}} {{Ability table row|Cardiac Overdrive|fields=shot_type,base_healing,details|details=*Healing from this ability does not generate [[ultimate charge]].}} {{Hero table cell|Mei|span=1}} {{Ability table row|Skating Rink|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Mercy|span=3}} {{Ability table row|Caduceus Staff|fields=shot_type,base_healing,details|details=}} {{Ability table row|Valkyrie|fields=shot_type,base_healing,details|details=*{{al|Caduceus Staff}} will link to nearby allies to heal multiple at once.}} {{Ability table row|Flash Heal|fields=shot_type,base_healing,details|details=*Can be used regardless of if the target is being healed or damage boosted.}} {{Hero table cell|Moira|span=3}} {{Ability table row|Biotic Grasp|fields=shot_type,base_healing,details|details=*Requires biotic energy to use.}} {{Ability table row|Biotic Orb|fields=shot_type,base_healing,details|details=}} {{Ability table row|Coalescence|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Soldier: 76|span=1}} {{Ability table row|Biotic Field|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Winston|span=1}} {{Ability table row|Revitalizing Barrier|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Wuyang|span=3}} {{Ability table row|Restorative Stream|fields=shot_type,base_healing,details|details=*Manual healing consumes a resource that refills over time.}} {{Ability table row|Guardian Wave|fields=shot_type,base_healing,details|details=*Additionally amplifies healing received by +50% for all allies hit by the wave for 3 seconds.}} {{Ability table row|Tidal Blast|fields=shot_type,base_healing,details|details=}} {{Hero table cell|Zenyatta|span=2}} {{Ability table row|Orb of Harmony|fields=shot_type,base_healing,details|details=}} {{Ability table row|Transcendence|fields=shot_type,base_healing,details|details=}} |} === Saving a teammate === A "Save" can occur when a player has received healing from another player to survive a shot that would have been lethal 2 seconds prior. When a player is saved, a sound is played and a message is shown on the screen announcing the saved player by whom they were saved, and to the saving player who they saved. Additionally, saves are tracked in the [[scoreboard]] as a stat specific to the [[Support]] role, however the ability to save is not limited to the Support role. For a save to be credited, the player must have received at least 50 healing from the healer and must remain alive for an additional 0.5 seconds after taking damage. When a player has been saved, they cannot be saved again by the same player for 5 seconds. Healing from hacked [[health pack]]s and shots reflected by [[Genji]]'s {{al|Deflect}}. [[Overhealth]] received from [[Lúcio]]'s {{al|Sound Barrier}} also grants the save credit, however overhealth from [[Junker Queen]]'s {{al|Commanding Shout}} and [[Brigitte]]'s {{al|Rally}} only grant save credit if the hero also received any healing from another source. Additionally, a save is granted if a hero's death is prevented by [[Baptiste]]'s {{al|Immortality Field}} or if they are revived by [[Mercy]]'s {{al|Resurrect}}. These two are special cases and ignore the aforementioned requirements.<ref name="saves">{{Cite web|url=https://youtu.be/BdJvv6016aU |title=Saving Teammates |author=Marblr |date=2023-02-14 |accessdate=2024-10-29}}</ref>
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