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Health packs are items found spread around on maps which can be picked up to regain lost health. They are consumed instantly upon touch.

Health packs come in two sizes; small and large. Small health packs are vials, whereas large health packs look like traditional medkits, only with a glass case. The small packs are more common than the large.

  • Small medkits will restore 75 HP and respawn 10 seconds after use.
  • Large health packs will restore 250 HP and respawn 15 seconds after they're used.
  • When hacked by Sombra, health packs cannot be used by enemies. Small ones respawn in 2 seconds and large ones respawn in 4.

Strategy

  • Health packs should ideally be reserved for your Supports; as the ones keeping you alive they are high priority targets, meaning they'll need all the health they can get. Unless you are very critically injured, don't pick up a health pack while there's a Support around, especially not if they're healing you already.
  • Similarly, large health packs should be reserved for Tanks. Small health packs will have little benefit to their giant health pools. Not to mention, most classes in the game have less than 250 hp, meaning at least 51 HP will always be wasted on a low-health class.
  • Memorizing the location of every health pack is crucial. Not only will you know where to go when injured, but you'll know hotspots where weakened enemies will likely be traveling to. If an enemy is retreating, find a route to the nearest health pack they are not also traveling.
  • Health packs cannot repair Armor Packs given by Torbjörn, irrespective of size.
  • Though the cooldown may seem short, any healer is more reliable than camping health packs and they should not be used for primary healing. Health packs provide a mere 8 or 13 effective health per second, far less than any healer.
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