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Overwatch Wiki
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Hit points
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Hit points
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==Overview== There are 4 main types of hit points in Overwatch 2. From bottom to top these are [[#Health|health]], [[#Armor|armor]], [[#Shields|shields]], and [[#Overhealth|overhealth]]. Out of the four, health, armor and shields are ''recoverable HP'', meaning that they can be restored by [[healing]], whereas overhealth is ''non-recoverable HP''. When taking damage, hit points will be consumed in order from top to bottom, and when being healed, restored from bottom to top. Each type of hit points has certain properties, which only apply to that portion of HP. For example, if an instance of damage is higher than remaining armor, the damage reduction will only apply in proportion to the amount of damage the armor would take, and shields will only regenerate itself rather than the other types of hit points above or below them. A hero's HP is "low" at 50% and "critical" at 25%. Their location will be shown to all friendly supports. If a hero's HP becomes ~25-30% or lower, a gasp sound effect is played and blood appears around the borders of the screen ( no blood in Junkenstein modes and tutorial), with the exception of 175 HP heroes, who get it at 70 HP (currently only [[Tracer]] and [[Eject!|pilot D.Va]]).
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