Sign In
Register
Overwatch Wiki
Explore
Main Page
Discuss
All Pages
Interactive Maps
Gameplay
Heroes
Roles
Maps
Game modes
Playlists
Patch notes
Cosmetics
Events
Skins
Emotes
Highlight intros
Sprays
Voice lines
More...
Lore
Characters
Groups
Events
Cinematics
Hero origin stories
Short stories
In-universe media
More...
Community
Join Us!
Community portal
Admin noticeboard
Wiki rules
Style guide
More
Competitive
Teams
Tournaments
Portals
Official Website
Latest Announcements
Official Twitter
Reddit Page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Related Wikis
Warcraft
StarCraft
Diablo
Hearthstone
Heroes of the Storm
Sign In
Don't have an account?
Register
Sign In
Menu
Explore
More
History
Advertisement
Overwatch Wiki
2,461
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
Gameplay
Heroes
Roles
Maps
Game modes
Playlists
Patch notes
Cosmetics
Events
Skins
Emotes
Highlight intros
Sprays
Voice lines
More...
Lore
Characters
Groups
Events
Cinematics
Hero origin stories
Short stories
In-universe media
More...
Community
Join Us!
Community portal
Admin noticeboard
Wiki rules
Style guide
More
Competitive
Teams
Tournaments
Portals
Official Website
Latest Announcements
Official Twitter
Reddit Page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Related Wikis
Warcraft
StarCraft
Diablo
Hearthstone
Heroes of the Storm
Editing
Hit points
(section)
Back to page
Edit
VisualEditor
History
Purge
Talk (12)
Edit Page
Hit points
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Armor== '''Armor''' is a type of recoverable HP that reduces damage dealt to that portion of health. Armor hit points are applied on top of health and below shields. The following heroes have armor as part of their baseline health pool: [[D.Va]], [[Hazard]], [[Mauga]], [[Orisa]], [[Ramattra]], [[Reinhardt]], [[Winston]], [[Wrecking Ball]], [[Bastion]], [[Torbjörn]], [[Vendetta]] and [[Brigitte]]. Armor can also be obtained through some abilities. Armor is colored <span style="color:{{color|armor}};">'''orange'''</span>. Armor is extremely effective against attacks that consist of multiple smaller instances of damage, like shotguns. For every instance of damage received - that is not from a [[beam]] or a [[damage over time]] effect - armor reduces the damage received by 7, up to a maximum of 50% of the incoming damage. In other words, any damage instance that is lower than 14, will be halved instead of being reduced by flat 7 damage. Direct hit bonuses from explosive projectiles are dealt in the same instance as the splash damage, meaning that armor reduction only applies once. However, for shotgun and burst weapons, each pellet is a separate damage instance, so armor reduction is applied for each projectile. Armor reduction is always applied in full if the damage instance removes any armored health - either upon transitioning from shields or over health to armor or from armor to base health. Against beams and damage-over-time effects, armor works differently: armor reduces the damage of beam-type weapons by 30%, regardless of the amount of damage dealt by instance, and damage over time effects are completely exempt from the reduction. Exceptionally, Winston's {{al|Tesla Cannon}} also pierces the damage reduction from armor, causing it to deal the same damage to armor as it would to normal health. Armor is applied after all other [[damage modification]]s, however the combined reduction of armor and other modifications to damage taken may not exceed 50%, unless a single ability increases it past that point. For example, if Bastion were to take 100 damage while transformed, his {{al|Ironclad}} passive (-20% taken) would reduce it to 80, and then armor would further reduce it by 7. This does not hit the 50% reduction limit, so it results in Bastion taking 73 damage. On the other hand, if a fortified Orisa (that has depleted their overhealth) would take 100 damage, {{al|Fortify}} (-45% taken) reduces it to 55, and armor would then reduce it by another 7 points to 48 damage. But because this is equivalent to a 52% total reduction, the reduction is limited to 50% and Orisa takes 50 damage. {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; min-width:40%;" |+ List of abilities that grant armor ! Hero ! Ability ! Description ! Armor ! Duration ! Details |- {{Hero table cell|Brigitte}} {{Ability table row|Rally|fields=official_description, armor, duration, details}} {{Hero table cell|Ramattra}} {{Ability table row|Nemesis Form|fields=official_description, armor, duration, details|details=*Ramattra can also gain the benefits of Nemesis Form through his ultimate, {{al|Annihilation}}. Does not stack.}} |}
Summary:
Please note that all contributions to the Overwatch Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Advertisement