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Overwatch Wiki
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Hit points
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== Temporary Armor & Shields == Temporary armor & shields were a prominent feature used in [[Overwatch]]. They are types of non-recoverable HP similar to Overhealth. Temporary armor (colored ''dark orange'') granted the same effects as regular armor. Temporary shields (colored ''dark blue'') granted no unique effects. In [[Overwatch 2]], all abilities at the time that provided temporary armor & shields were removed to help reduce visual noise when multiple types of hit points were applied to a hero, especially in [[Hero Missions]] and [[Story Missions]]. All abilities that previously granted temporary armor or shields in [[Overwatch]] were updated to grant overhealth in [[Overwatch 2]]. Temporary armor & shields can still be accessed through [[Workshop]] actions, where they can be applied to a player with the ''Add Health Pool to Player'' action. However they don't have graphics, and will appear as transparent portions of the player's health bar. Despite this, they both maintain the same functionality they had in [[Overwatch]]. In [[Overwatch 2]], they reintroduced aspects of temporary armor with the release of [[Ramattra]]. His [[Nemesis Form]] grants him additional armor health, which disappears once the cooldown ends. As for temporary shields, aspects of this was reintroduced with [[Venture]]'s kit, with their passive [[Explorer's Resolve]], which provided them with temporary shield health which decay after a short while. Unlike [[Overwatch]], both temporary armor and shields have the same color as regular armor and shields, being treated the same. Additionally, all abilities that grant temporary shields and armor in Overwatch 2 only grant them to the user, not allies.
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