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Overwatch Wiki
2,461
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
Gameplay
Heroes
Roles
Maps
Game modes
Playlists
Patch notes
Cosmetics
Events
Skins
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Highlight intros
Sprays
Voice lines
More...
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In-universe media
More...
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== Temporary Armor & Shields == Temporary armor & shields were a prominent feature used in [[Overwatch]]. They are types of non-recoverable HP similar to Overhealth. Temporary armor (colored ''dark orange'') granted the same effects as regular armor. Temporary shields (colored ''dark blue'') granted no unique effects. In [[Overwatch 2]], all abilities at the time that provided temporary armor & shields were removed to help reduce visual noise when multiple types of hit points were applied to a hero, especially in [[Hero Missions]] and [[Story Missions]]. All abilities that previously granted temporary armor or shields in [[Overwatch]] were updated to grant overhealth in [[Overwatch 2]]. Temporary armor & shields can still be accessed through [[Workshop]] actions, where they can be applied to a player with the ''Add Health Pool to Player'' action. While temporary armor is still dark orange, temporary shields are now yellow instead of the dark blue in [[Overwatch]]. Despite this, they both maintain the same functionality they had in [[Overwatch]]. In [[Overwatch 2]], they reintroduced aspects of temporary armor with the release of [[Ramattra]]. His [[Nemesis Form]] grants him additional armor health, which while healable in Nemesis Form, will disappear once the cooldown ends. As for temporary shields, aspects of this was reintroduced with [[Venture]]'s kit, with their passive [[Explorer's Resolve]], which provided them with temporary shield health that regenerates (like regular shield health) but decay after a short while. Unlike [[Overwatch]], both temporary armor and shields have the same color as regular armor and shields, being treated the same. Additionally, all abilities that grant temporary shields and armor in Overwatch 2 only grant them to the user, not allies.
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