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Revision as of 19:51, 22 April 2021

Hit points (HP) represent how much damage a hero or object can take. The health bar shows the amount of HP, divided into bars each worth 25.

A hero's HP is "low" at 50% and "critical" at 25%. Their location will be shown to all friendly healers.

If a hero's HP becomes 35% or lower, a gasp sound effect is played and blood appears around the borders of the screen. The exception to this is 150 HP heroes who get it at 70 HP.

Priority Order

HealthBarGuide

When being healed, the priority order is Health > Armor > Shields.

When taking damage, the priority order is Non-Recoverable HP (Shields > Armor) > Recoverable HP (Shields > Armor > Health). The only exception is EMP, which only damages shields and bypasses any temporary armor.

If there are shields above armor, and an instance of damage destroys the shields and damages the armor, armor will reduce that damage based on how much damage the armor would take. For example, suppose Wrecking Ball has 99 temporary shields from Adaptive Shield and he gets hit by Fire Strike (100 damage). The armor would take 1 damage, a number less than 10, so it reduces the damage by 0.5 instead of 5. Wrecking Ball takes 99.5 damage from the Fire Strike.

Recoverable HP

HP that can be healed. There are three types: health, armor, and shields.

Health

The most basic form of HP is health. Health is depleted when there is no armor or shields to protect it, and is the first to be replenished when being healed.

If a hero's health comes to 0, they will die.

Health is colored white.

Armor

Some heroes have a type of HP called armor. For every instance of damage, armor reduces the damage by 5, but it cannot reduce it by more than 50%. In other words, armor halves any damage that is lower than 10, instead of taking away 5.

Armor is extremely effective against attacks that consist of multiple instances of damage (e.g. shotguns) and is less effective against single instances of damage that are above 10. Even if the armor runs out, as long as there was a single point of armor before taking damage, the damage will be reduced.

Against beams and damage-over-time effects, armor works differently: armor reduces the damage of beams by 30% and does nothing against damage-over-time.

Armor is the very last damage modifier to be applied. For example, if a fortified Orisa would take 100 damage, Fortify reduces it to 60, then armor takes away another 5; the damage becomes 55. If she would take 10 damage, Fortify reduces it to 6, then because 6 is less than 10, armor halves it; the damage becomes 3.

Armor is colored yellow.

Beam-type damage (30% reduction)
Damage-over-time effects (no reduction)

Shields

Some heroes have a type of HP called shields. Symmetra's Teleporter also has some shields.

Shields automatically regenerate at a rate of 30 shields per second after avoiding damage for 3 seconds. This is treated as a form of healing, meaning Biotic Grenade can amplify or block it.

Shields are destroyed by Sombra's EMP.

Shields are colored cyan.

Barrier Health

Barrier health is a type of shield health.[1][2]

The main difference between barrier health and regular shields is their regeneration: Barrier health only regenerates while the barrier is inactive, meaning only recallable barriers can regenerate. Furthermore, the delay before regeneration is 2 seconds instead of 3, and the regeneration rate varies between barriers.

Non-Recoverable HP

HP that cannot be healed and are only temporary, generated by hero abilities.

There are three types of non-recoverable HP: health, armor and shields. Non-recoverable HP always goes on top of recoverable HP.

Temporary Health

Non-recoverable health takes damage with no special effects, like regular health.

Temporary health is colored pale teal.

Temporary health is currently unavailable outside of the Workshop, where it can be applied to a player with the Add Health Pool to Player action.

Temporary Armor

Non-recoverable armor reduces damage like regular armor.

Temporary armor is colored orange.

Abilities that grant Temporary Armor:

Brigitte:

  • Rally: Provides self and nearby allies up to 100 temporary armor at a rate of 15 armor per 0.5 seconds. Lasts 30 seconds

Torbjörn:

  • Overload: Provides self 100 temporary armor. Lasts 5 seconds

Temporary Shields

Non-recoverable shields, or temporary personal shields,[3][4][5][6] are susceptible to EMP like regular shields but do not regenerate and often decay by themselves.

Temporary shields are colored dark blue.

Abilities that grant Temporary Shields:

Doomfist:

  • The Best Defense...: Creates up to 150 temporary shields to self, 30 for each target hit with a normal ability and 75 for each target hit with Meteor Strike. Decays at 3 shields per second after 1 second

Lúcio:

  • Sound Barrier: Creates 750 temporary shields to self and all allies within range. Decays at 125 shields per second

Sigma:

  • Kinetic Grasp: Converts 60% of damage absorbed into temporary shields. Decays at 7 shields per second after 3 seconds

Wrecking Ball:

  • Adaptive Shield: Creates 100 temporary shields to self, plus 75 additional shields per enemy within range. Lasts 7 seconds. Does not give enemies ultimate charge if damaged

List of hero HP

Hero Role Health Armor Shields Temporary Armor Temporary Shields Total / Max
Icon-D.Va
D.Va
New Tank Icon
Tank
300 300 600 [Mech]
150 150 [Pilot]
Icon-Orisa
Orisa
New Tank Icon
Tank
200 250 450
Icon-Reinhardt
Reinhardt
New Tank Icon
Tank
300 200 500
Icon-Roadhog
Roadhog
New Tank Icon
Tank
600 600
Icon-Sigma
Sigma
New Tank Icon
Tank
300 100 400 [Kinetic Grasp] 400 / 800
Icon-Winston
Winston
New Tank Icon
Tank
350 150 500 / 1000
850 [Primal Rage]
Icon-Wrecking Ball
Wrecking Ball
New Tank Icon
Tank
500 100

550 [Adaptive Shield]

600 / 1150
Icon-Zarya
Zarya
New Tank Icon
Tank
200 200 400
Icon-ashe
Ashe
New Damage Icon
Damage
200 200
Icon-Bastion
Bastion
New Damage Icon
Damage
200 100 300
Icon-Doomfist
Doomfist
New Damage Icon
Damage
250

150 [The Best Defense...]

250 / 400
Icon-Echo
Echo
New Damage Icon
Damage
200 200
Icon-Genji
Genji
New Damage Icon
Damage
200 200
Icon-Hanzo
Hanzo
New Damage Icon
Damage
200 200
Icon-Junkrat
Junkrat
New Damage Icon
Damage
200 200
Icon-McCree
McCree
New Damage Icon
Damage
225 225
Icon-Mei
Mei
New Damage Icon
Damage
250 250
Icon-Pharah
Pharah
New Damage Icon
Damage
200 200
Icon-Reaper
Reaper
New Damage Icon
Damage
250 250
Icon-Soldier 76
Soldier: 76
New Damage Icon
Damage
200 200
Icon-Sombra
Sombra
New Damage Icon
Damage
200 200
Icon-Symmetra
Symmetra
New Damage Icon
Damage
100 125 225
Icon-Torbjörn
Torbjörn
New Damage Icon
Damage
200 50 100 [Overload] 250 / 350
Icon-Tracer
Tracer
New Damage Icon
Damage
150 150
Icon-Widowmaker
Widowmaker
New Damage Icon
Damage
175 175
Icon-Ana
Ana
New Support Icon
Support
200 200
Icon-Baptiste
Baptiste
New Support Icon
Support
200 200
Icon-Brigitte
Brigitte
New Support Icon
Support
150 50 100 [Rally] 200 / 300
Icon-Lúcio
Lúcio
New Support Icon
Support
200 750 [Sound Barrier] 200 / 950
Icon-Mercy
Mercy
New Support Icon
Support
200 200
Icon-Moira
Moira
New Support Icon
Support
200 200
Icon-Zenyatta
Zenyatta
New Support Icon
Support
50 150 200

List of non-hero HP

Hero Ability Health Armor Shields Total Notes
Icon-Ashe
Ashe
Ability-ashe4
B.O.B.
1200 1200

  • Can be healed
  • Can receive temporary HP

Icon-Baptiste
Baptiste
Baptiste-ability3
Immortality Field
150 150

Icon-Brigitte
Brigitte
Barrier Shield
Barrier Shield
250 250

  • 85/s shield regeneration

Icon-Junkrat
Junkrat
Ability-Junkrat2
Concussion Mine
25 25

Ability-Junkrat3
Steel Trap
100 100

Ability-Junkrat5
RIP-Tire
100 100

Icon-Mei
Mei
Ability-mei3
Ice Wall
400 400

  • 5 pillars

Icon-Orisa
Orisa
Ability Orisa Protective Barrier
Protective Barrier
600 600

Ability Orisa Supercharger
Supercharger
200 200

Icon-Reinhardt
Reinhardt
Ability-reinhardt2
Barrier Field
1600 1600

  • 200/s shield regeneration

Icon-Sigma
Sigma
Abilities-sigma2
Experimental Barrier
700 700

  • 120/s shield regeneration

Icon-Sombra
Sombra
Ability Sombra Translocator
Translocator
5 5

Icon-Symmetra
Symmetra
Ability-symmetra2
Sentry Turret
30 30

  • Up to 3 turrets

Ability-symmetra4
Teleporter
50 250 300

  • 2 pads
  • Destruction destroys both
  • 30/s shield regeneration

Photon Barrier
Photon Barrier
4000 4000

Icon-Torbjörn
Torbjörn
Ability-torbjorn3
Deploy Turret
250 250

Icon-Widowmaker
Widowmaker
Ability-widowmaker3
Venom Mine
1 1

Icon-Winston
Winston
Ability-winston3
Barrier Projector
700 700

Icon-Wrecking Ball
Wrecking Ball
Minefield
Minefield
50 50

  • 15 mines

Icon-Zarya
Zarya
Ability-zarya2
Particle Barrier
200 200

Ability-zarya3
Projected Barrier
200 200

Trivia

  • If armor is hit, a metallic sound effect is played.
  • If a hero's base shields are destroyed, the screen becomes cracked.
  • The bleed effect originally occurred when a hero's HP became 75 or lower. Since this was highly inefficient for Tanks, it was replaced with a more relativistic system.
  • Armor originally treated the "ticks" of beams and damage-over-time effects as instances of damage. In general, beams and DoT tick once every 0.192 seconds (e.g. 50 DPS = 9.6 damage per 0.192 seconds). This means that most beams and DoT effects were reduced by ~26 DPS, and beams/DoT effects that did less than ~52 DPS were halved by armor.
    • With the change to 30% reduction for beams, beams that did less than ~87 DPS were buffed against armor while beams that did more were nerfed.
    • Ana's Biotic Rifle inflicts a short DoT effect for its 70 damage, but the damage is unevenly split (2.24 + 6.72 + 26.88 + 26.88 + 7.28). As a result, it used to do 51.88 damage against armor.
  • The priority order for damage was originally shields (non-recoverable, then recoverable), then armor (non-recoverable, then recoverable), and then health. This meant that the armor provided by Rally would go underneath the shields of heroes such as Zenyatta.
    • The Patch Notes for Patch 1.33.0.1, which issued this change, mentions "non-recoverable health" when listing the new priority order.[7] Currently, non-recoverable health is only accessible through workshop scripts, and is therefore inaccessible in standard play.
  • Symmetra originally had an ability called Photon Shield which allowed her to create 25 recoverable shields for her teammates. When Symmetra got her first rework, Photon Shield was removed and Shield Generator was added, which gave all surrounding teammates 75 recoverable shields. This too was removed upon Symmetra's second rework. Photon Shield and Shield Generator were the only ways heroes could have recoverable HP that were not found on their base HP.
  • B.O.B. is treated as an additional teammate, so he is affected by abilities that grant non-recoverable HP to allies, such as Sound Barrier and Rally. B.O.B. is the only non-hero that can have additional HP.
  • The term "shields" is often informally used to refer to barriers.
    • Since barriers have shields for their HP, anything that exclusively damages shields also damages barriers. Currently, the only ability that does that is EMP; however, in the beta, Pharah's Concussive Blast used to be able to do 700 damage to shields and barriers.

References

  1. Overwatch Beta Patch Notes – March 1, 2016 — The health on Winston's barrier is specifically called "Shield health"
  2. OVERWATCH PTR PATCH NOTES – SEPTEMBER 21, 2018 — The health on Brigitte's barrier is specifically called "Shield health"
  3. Doomfist - Heroes - Overwatch
  4. Wrecking Ball - Heroes - Overwatch
  5. In-game description of Doomfist's The Best Defense...
  6. In-game description of Wrecking Ball's Adaptive Shield
  7. Overwatch Patch Notes – FEBRUARY 19, 2019