Overwatch Wiki
(ā†’ā€ŽCapture times: Fixed a severely defective English sentence)
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Tag: Visual edit
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[[File:Hybrid.png|right|frameless]]
 
[[File:Hybrid.png|right|frameless]]
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'''{{PAGENAME}}''' (also known as Assault/Escort) is a combination of the [[game mode]]s Assault and Escort. It is one of the 4 main game modes in Overwatch.
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'''{{PAGENAME}}''' is a combination of the [[game mode]]s Assault and Escort. It is one of the 4 main game modes in Overwatch.
   
 
==Game==
 
==Game==
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All currently available Hybrid maps start with [[Assault]] and result in a [[Escort]] situation, should the attacking team manage to take the point.
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All Hybrid maps start with [[Assault]] and result in an [[Escort]] situation, should the attacking team manage to take the point.
   
 
==Maps==
 
==Maps==
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*[[Blizzard World]]
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* [[Numbani]] ([[Assault]] then [[Escort]])
 
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*[[Eichenwalde]]
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* [[Hollywood]] ([[Assault]] then [[Escort]])
 
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*[[Hollywood]]
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* [[King's Row]] ([[Assault]] then [[Escort]])
 
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*[[King's Row]]
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* [[Eichenwalde]] ([[Assault]] then [[Escort]])
 
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*[[New York|New York City]] (unreleased)
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* [[Blizzard World]] ([[Assault]] then [[Escort]])
 
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*[[Numbani]]
   
 
== Capture times ==
 
== Capture times ==
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|15
 
|15
 
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|}
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=== Payload ===
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Exact Payload Speed mechanics are as follows:
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1 person = 100.0% speed
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2 people = 116.5% speed (100.0% speed + 100.0% x 0.165)
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3 people = 133.0% speed (100.0% speed + 100.0% x 0.33)
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<br />
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{{GameplayNav}}
 
[[Category:Game Modes]]
 
[[Category:Game Modes]]

Revision as of 18:53, 21 February 2021

Hybrid

Hybrid is a combination of the game modes Assault and Escort. It is one of the 4 main game modes in Overwatch.

Game

All Hybrid maps start with Assault and result in an Escort situation, should the attacking team manage to take the point.

Maps

Capture times

The Point (like the payload) can only be taken at up to 3x speed, despite the fact that the HUD will display the full number of players on-point, which can be up to 6.

Tables below display the number of seconds required by X players to capture each tick of Point A (Assault).

Point A

1p 2p 3p
Tick 1 11 7 5
Tick 2 21 14 10
Tick 3 32 21 15

Payload

Exact Payload Speed mechanics are as follows:

1 person = 100.0% speed

2 people = 116.5% speed (100.0% speed + 100.0% x 0.165)

3 people = 133.0% speed (100.0% speed + 100.0% x 0.33)