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Illari is a Support hero in Overwatch 2. Released on 10 August 2023, she is the 38th hero added to the game.

Overview

Illari harnesses the power of the sun in her Solar Rifle, capable of dealing long range poke damage and creating a high-output healing beam. She can also deploy a healing pylon to automatically heal nearby allies. Her ultimate ability fires an explosive ball of solar energy that slows enemies in a massive area and causes them to burst upon taking more damage.

Abilities

Role: Support
Hero-ability-circle
Role Support Circle
Type
Passive Ability
Begin regenerating health more quickly.

Additional details:
  • Reduces the time before passive health regeneration starts from 6 to 3 seconds after taking damage.

Solar Rifle
Key mouse 1
Hero-ability-circle
Solar rifle icon
Type
Weapon (Primary Fire)
Effect Type
Hitscan Hitscan
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Long-range auto charging rifle.
Damage:
75 - 22.5 (max charge)
25 - 7.5 (min charge)
Falloff range:
30 - 50 meters
Headshot:
✓ (x1.5)
Rate of fire:
1.11 shot/s (max charge)
2.00 shots/s (min charge)
Ammo:
14
Reload time:
1.5 seconds
Duration:
0.65 seconds (charge time)
0.25 seconds (recovery)
Projectile radius:
0.12 meters
Spread:
None
hitscan
lesser critical

Additional details:
  • Damage per second (max charge): 77.7 while firing (68 overall w/ reload)
  • Damage per second (min charge): 40 while firing (31.82 overall w/ reload)
  • Using secondary fire, quick melee or abilities do not interrupt charging.
  • Charge rate is affected by Kitsune Rush Icon Kitsune Rush.

Keywords:
hitscan
Projectile attacks and healing with no travel time, hitting targets instantly.
lesser critical
Deals 1.5x damage when hitting critical locations.

Solar Rifle Alt Fire
Hero-ability-circle
Solar rifle alt icon
Type
Weapon (Secondary Fire)
Effect Type
Beam Beam
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Medium range healing beam that consumes solar energy.
Headshot:
Healing:
115 per second
Energy:
28.5% per second (cost)
43% per second (regen rate)
Duration:
0.6 seconds (energy regen delay)
Max. range:
20 meters
Projectile radius:
0.25 meters
Spread:
None
beam
channeled
energy

Additional details:
  • Can be fired continuously for 3.5 seconds before running out of energy.
  • Takes 2.3 seconds to recharge to full once regeneration starts.
  • If completely ran out of energy, it takes an additional 0.4 seconds before energy starts recharging and secondary fire cannot be used again until the energy is fully recharged.
  • Using primary fire or reloading do not interrupt recharging energy.
  • Healing tickrate is affected by Kitsune Rush Icon Kitsune Rush rush, but the resource consumption remains the same.
  • Is fully recharged from depleted when Captive sun icon Captive Sun is used.
  • Can destroy fences and other breakables.

Keywords:
beam
Ignores Negate Projectile abilities and cannot deal Critical damage. Deals 30% reduced damage to Armor.
channeled
A continuous action that ends prematurely when interrupted by Hacked, Sleep, or Stun.
energy
Uses a bespoke resource. Not affected by cooldown reduction.

Outburst
LSHIFT
Hero-ability-circle
Outburst icon
7 seconds
Type
Ability
Effect Type
Area of effect Area of effect
Movement Movement
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Launches you in the direction you are moving. Knocking back enemies. Hold jump to go higher.
Damage:
25
Headshot:
Cast time:
0.2 + 0.9 seconds
Radius:
8 meters
Movement speed:
18.4 m/s (horizontal input, no charge)
16.7m/s (horizontal input, charged)
6 m/s (no input, no charge)
13.5 m/s (no input, charged)
Knockback speed:
18.7 m/s
absent
area of effect
evasive

Additional details:
  • Cannot be used while pulled by Life Grip Icon Life Grip.
  • Knockback: 8 meters

Keywords:
absent
Does not Contest or Capture objectives while stealthed.
area of effect
Affects targets in a spherical area.
evasive
Can pass through enemy heroes and does not block movement.

Healing Pylon
E
Hero-ability-circle
Healing pylon icon
7 seconds (default)
14 seconds (under attack)
Type
Ability
Effect Type
Arcing projectile Arcing projectile (deploy)
Projectile Projectile (heal)
!
Partially blocked by barriers.
Ignores barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Deploy a pylon that heals allies.
Healing:
40 over 0.45 seconds (allies)
20 over 0.45 seconds (self)
Rate of fire:
1.25 shots/s
Health:
75
Shields:
50
Cast time:
0.08 + 0.8 seconds
Duration:
Until destroyed
1.3 seconds (build time)
Max. range:
15 meters
deployable
ignore barrier
travel time

Additional details:
  • Heal per second: 50 (allies), 25 (self)
  • Healing prioritizes the hero with the lowest health percentage within the pylon's range.
  • Cooldown starts immediately upon activation.
  • If a new Pylon is deployed while one is still active, the old one will be destroyed.
  • A deployed Pylon can be destroyed using the Interact key at any time. If it hasn't taken damage within the last 3 seconds, this has no effect on its cooldown.
  • If the pylon is damaged by the enemy, a new pylon cannot be deployed for 3 seconds. If the pylon is destroyed during this time, either by the enemy or manually by the player, Healing Pylon goes on a longer cooldown, starting from the moment it was destroyed.
  • Pylon can attach itself to terrain and terrain-like objects, like Ability-mei3 Ice Wall.
    • Bounces off of barriers, other deployables and fences and other breakables.
    • Pylon can attach to payload, but not to the TS-1 robot or the barricade in Push.
      • Pylon is destroyed if it is in the way of a moving payload or barricade (but not the robot).
    • Healing Pylon can be placed on Petal Platform Icon Petal Platform and lifted by it regardless of which was placed first.
    • Pylon is destroyed if a Tree of Life Icon Tree of Life is deployed on top of it.
    • Deploying an Ability-mei3 Ice Wall or using Ability-mei2 Cryo-Freeze on the pylon covers it, blocking line of sight and preventing it from healing.
    • If the pylon touches Ability-mei3 Ice Wall or stays within Ability-mei4 Blizzard, it will "freeze" and stop healing until those abilities end.
    • If the object it was attached to expires or is destroyed the pylon falls on ground.
  • The pylon has collision with heroes and blocks shots, but does not block line of sight for AoE.
  • Ability-ashe4 B.O.B. will destroy the pylon if he collides with it. This will stop the charge.
  • Stunning movement abilities, like Ability-reinhardt3 Charge or Shield Bash Shield Bash (during Rally Rally), can "stun" the pylon, briefly stopping its healing.
  • Healing Pylon is unaffected by knockback.
  • Pylon cannot be targeted by Icon-ability.tacticalvisor Tactical Visor, Ability-mccree4 Deadeye or Ability Moira Biotic Orb Biotic Orb.
  • Pylon can be targeted by Ability-torbjorn3 Deploy Turret, Ability-symmetra2 Sentry Turret and Ability-ashe4 B.O.B..
  • A deployed pylon can be teleported using Symmetra's Ability-symmetra4 Teleporter.
  • Sombra can Ability Sombra Hack Hack the pylon, disabling it for 10 seconds.
  • The pylon projectile before deployment cannot be blocked by barriers, Abilities-sigma3 Kinetic Grasp, Ability-dva3 Defense Matrix and Ability JavelinSpin Javelin Spin or reflected by Ability-genji2 Deflect, however the healing projectiles shot by it can.
  • If the pylon breaks, a "Destroyed" UI will display for Illari.
  • The interact key is shown to be blocked by a red cross while Illari is dead, but this seems to be a mistake as the key can still be pressed to break the pylon.
  • If the pylon breaks while Illari is dead and is thus put on cooldown, due to an enemy attack or from Illari pressing the interact key within 3 seconds of the pylon taking damage, the otherwise 14-second cooldown of the pylon will immediately reset upon Illari respawning.
  • If Illari is instead revived with Ability-mercy5 Resurrect by Mercy, the 14-second cooldown will not reset.

Keywords:
deployable
A non-player entity with a unique health pool that deploys from a Strong Projectile.
ignore barrier
This Deployable ignores Barriers and heroes during deployment.
travel time
This Deployable's projectile attacks and healing with travel time. Can be Negated.

Captive Sun
Q
Hero-ability-circle
Captive sun icon
2975 points
Type
Ultimate Ability
Effect Type
Projectile Projectile
Movement Movement
Blocked by barriers.
Ignores barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
!
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage.
Damage:
5 (direct hit)
50 (splash)
160 - 120 (Sunstruck explosion)
Headshot:
Ammo:
1
Cast time:
0 + 1.2 seconds (launch)
0.02 + 0.6 seconds (solar energy ball)
Duration:
5.2 seconds (flight)
6 seconds (Sunstruck debuff)
0.8 seconds (explosion delay)
Radius:
10 meters (impact)
1 - 5 meters (Sunstruck explosion, falloff start - max)
Movement speed:
12 m/s (launch)
Mov. speed buff:
+45% (flight)
Movement slow:
-40% - 0% (start - end)
Projectile speed:
32.5 m/s
Projectile radius:
0.45 meters
area of effect
channeled
cleansable
flight
reloads
travel time

Additional details:
  • Captive Sun is a channeled ability; it is interrupted by becoming stunned, knocked down or hacked, including subsidiary effects, consuming the ultimate charge.
  • Launches Illari into the air granting her free flight for the duration and her next shot is replaced by solar energy ball.
    • Rooted and hindered make Illari temporarily unable to fly, but do not prevent the activation or immediately end the ability.
    • Upon launching, fully restores the energy of Solar rifle alt icon Solar Rifle Alt Fire and removes the overheated status.
    • After the launch, the player has 4 seconds to fire the solar energy ball.
      • The ball is automatically fired at the end of the timer.
    • Projectile passes through enemies (but not shields) and explodes only upon contact with a shield, terrain or terrain-like object, like Ability-mei3 Ice Wall, or if it has travelled for 10 seconds.
    • Any enemy heroes, including Ability-ashe4 B.O.B., damaged by the direct hit or splash of the solar energy ball are marked and slowed for 6 seconds.
      • Slow slowly decays over the duration.
  • If a marked enemy receives total of 90 damage after reductions or is killed, they will become "SUNSTRUCK", causing the mark to explode after 0.8 seconds dealing damage in an area.
    • Damage from the direct hit and splash from Captive Sun does not count toward this, but the damage from Sunstruck explosion does.
    • Only one mark can be active at a time. For example, if an allied Echo duplicates Illari and hits the same target with Captive Sun.
      • If the target is hit with another Captive Sun before Sunstruck is triggered, the duration of the mark is refreshed.
      • If the target is hit with another Captive Sun during Sunstruck explosion delay, a new mark will not be applied.
    • The mark can be removed by Zarya's Ability-zarya2 Particle/Projected Barrier, Zenyatta's Ability-zenyatta4 Transcendence, D.Va's Ability-dva6 Call Mech or by becoming phased out, such as through Ability-reaper2 Wraith Form or Protection Suzu Icon Protection Suzu.
      • However, if the target has already been Sunstruck, the explosion will happen regardless. Damage may still be prevented.
      • Kiriko and Sombra can teleport, protecting themselves from the explosion. However, they carry the explosion with them, harming anyone around their destination. If a Sunstruck ally happens to be there, they could explode.
  • Sunstruck explosion has damage falloff, reducing damage by up to 25%.
  • Gives Illari +50% knockback resistance during the flight period.
  • The projectile can be destroyed while in air by Ability-dva3 Defense Matrix, Abilities-sigma3 Kinetic Grasp and Ability JavelinSpin Javelin Spin and reflected by Ability-genji2 Deflect, but the splash and Sunstruck explosion are unaffected.
  • Direct damage and splash damage from Captive Sun are affected by Baptiste-ability4 Amplification Matrix, as long as the projectile passes through it. However, the Sunstruck explosion damage is not.
  • The projectile's environment collision size is 0 meters, so to collide with the environment the projectile's center would have to directly hit it.
  • Captive Sun's movement speed buff does not count towards global movement speed buff cap.

Keywords:
area of effect
Affects targets in a spherical area.
channeled
A continuous action that ends prematurely when interrupted by Hacked, Sleep, or Stun.
cleansable
Applies a status effect that can be removed by Cleanse.
flight
Grants free movement and is temporarily disabled by Hacked, Hinder, Sleep, and Stun.
reloads
Fully reloads the hero's weapon.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Perks

Minor Perks

A Minor Perk can be chosen at level 2.

Rapid Construction
Hero-ability-circle
Perk RapidConstruction
7 → 5.5 seconds (default)
14 → 12.5 seconds (under attack)
Type
Minor Perk
Healing Pylon builds 300% faster and its cooldown is reduced by 1.5 seconds.
Duration:
1.3 → 0.33 seconds (build time)

    Summer Solstice
    Hero-ability-circle
    Perk SummerSolstice
    Type
    Minor Perk
    Activating Captive Sun grants Illari 3 extra seconds of flight, 20% increased flight speed, and 30% increased attack speed.

      Major perks

      A Major Perk can be chosen at level 3.

      Solar Flare
      Key mouse 1
      Key mouse 2
      Hero-ability-circle
      Perk Solar Flare
      Type
      Major Perk
      Effect Type
      Area of effect Area of effect
      Blocked by barriers.
      Ignores barriers.
      Ignores barriers.
      Blocked by Defense Matrix/Kinetic Grasp.
      Ignores Defense Matrix/Kinetic Grasp.
      Ignores Defense Matrix/Kinetic Grasp.
      Blocked by Deflect/Javelin Spin.
      Ignores Deflect/Javelin Spin.
      Ignores Deflect/Javelin Spin.
      Affected by damage boosts.
      Ignores damage boosts.
      Ignores damage boosts.
      Affected by Amplification Matrix.
      Ignores Amplification Matrix.
      Ignores Amplification Matrix.
      Press Primary Fire while using Solar Rifle's healing beam to consume 50% of energy, healing allies in front of Illari for 100 healing.
      Healing:
      100
      Energy:
      50% (cost)
      Cast time:
      0.4 + 0.4 seconds
      Radius:
      20 meters
      View angle:
      40 degrees (horizontal)
      Height:
      ±3 meters (height)

      Additional details:
      • Can be used as long as Solar Rifle has any energy left.
      • Heals for the full amount even if there is less energy left than its cost.
      • Energy regeneration delay starts immediately when the button is pressed to activate Solar Flare.

      Sunburn
      Hero-ability-circle
      Perk Sunburn
      Type
      Major Perk
      Outburst ignites enemies, dealing an additional 70 damage over 3 seconds.
      Damage:
      23.4 per second
      70 total
      Headshot:
      Duration:
      3 seconds

      Additional details:

      Hero-Specific Options

      Setting name Options Description
      Toggle Healing Beam Off (default) Healing Beam stops when player stops holding the button.
      On Healing Beam stops when player presses the button again.
      Hold Outburst to go higher On (default) Holding ability button or Jump while activating Outburst causes it to go higher.
      Off Ability button always uses Outburst with minimum vertical momentum. Holding Jump while activating the ability causes Outburst to go higher.
      Solar Rifle UI On (default) Solar Rifle damage/healing charge UI element is displayed under the crosshair.
      Off UI element is hidden.
      Relative Healing Beam aim sensitivity 0% ... 500% (default: 100%) Multiplier to base aim sensitivity while firing Healing Beam.
      Interact cancels Healing Pylon On (default) Pressing Interact destroys the active Healing Pylon. Ability button immediately deploys a new pylon.
      Off Pressing ability button destroys the active Healing Pylon. Ability button must be pressed again to deploy a new pylon.
      Relative aim sensitivity during Captive Sun 0% ... 500% (default: 100%) Multiplier to base aim sensitivity during Captive Sun.
      Rise during Captive Sun with Ability 3 Off (default) Ability 3 does nothing during Captive Sun.
      On Ability 3 makes Illari rise during Captive Sun.

      Strategy

      Weapon & Ability Strategies

      General Strategies

      Match-Ups and Team Synergy

      When encountering enemy heroes, Illari has "Risk" ratings, ranging on a scale of 5 levels. This reflects the threat level posed by different Damage and Tank heroes in terms of how vulnerable Illari is to them and how it can be mitigated through Illari's own abilities or through an ally's assistance:

      • Extreme Risk | High Risk | Medium Risk | Low Risk | Very Low Risk

      When encountering enemy Supports, Illari has "Priority Targeting" ratings on a scale of 5 levels. This reflects the importance of eliminating or disrupting specific Supports:

      • Extremely High Priority Target | High Priority Target | Medium Priority Target | Low Priority Target | Very Low Priority Target

      Synergies are graded on a scale of 5 levels:

      • Exceptional Synergy | Strong Synergy | Good Synergy | Ok Synergy | Weak Synergy

      Tank

      Hero Match-Up Team Synergy
      Icon-D.Va
      D.Va
      TBA RISK

      TBA SYNERGY

      Icon-Doomfist
      Doomfist
      TBA RISK

      TBA SYNERGY

      Icon-Hazard
      Hazard
      TBA PRIORITY TARGET

      TBA SYNERGY

      Icon-Junker Queen
      Junker Queen
      TBA RISK

      TBA SYNERGY

      Icon-Mauga
      Mauga
      TBA RISK

      TBA SYNERGY

      Icon-Orisa
      Orisa
      TBA RISK

      TBA SYNERGY

      Icon-Ramattra
      Ramattra
      TBA RISK

      TBA SYNERGY

      Icon-Reinhardt
      Reinhardt
      TBA RISK

      TBA SYNERGY

      Icon-Roadhog
      Roadhog
      TBA RISK

      TBA SYNERGY

      Icon-Sigma
      Sigma
      TBA RISK

      TBA SYNERGY

      Icon-Winston
      Winston
      TBA RISK

      TBA SYNERGY

      Icon-Wrecking Ball
      Wrecking Ball
      TBA RISK

      TBA SYNERGY

      Icon-Zarya
      Zarya
      TBA RISK

      TBA SYNERGY

      Damage

      Hero Match-Up Team Synergy
      Icon-ashe
      Ashe
      TBA RISK

      TBA SYNERGY

      Icon-Bastion
      Bastion
      TBA RISK

      TBA SYNERGY

      Icon-cassidy
      Cassidy
      TBA RISK

      TBA SYNERGY

      Icon-Echo
      Echo
      TBA RISK

      TBA SYNERGY

      Icon-Genji
      Genji
      TBA RISK

      TBA SYNERGY

      Icon-Hanzo
      Hanzo
      TBA RISK

      TBA SYNERGY

      Icon-Junkrat
      Junkrat
      TBA RISK

      TBA SYNERGY

      Icon-Mei
      Mei
      TBA RISK

      TBA SYNERGY

      Icon-Pharah
      Pharah
      TBA RISK

      TBA SYNERGY

      Icon-Reaper
      Reaper
      TBA RISK

      TBA SYNERGY

      Icon-Sojourn
      Sojourn
      TBA RISK

      TBA SYNERGY

      Icon-Soldier 76
      Soldier: 76
      TBA RISK

      TBA SYNERGY

      Icon-Sombra
      Sombra
      TBA RISK

      TBA SYNERGY

      Icon-Symmetra
      Symmetra
      TBA RISK

      TBA SYNERGY

      Icon-Torbjörn
      Torbjörn
      TBA RISK

      TBA SYNERGY

      Icon-Tracer
      Tracer
      TBA RISK

      TBA SYNERGY

      Icon-Venture
      Venture
      TBA RISK

      TBA SYNERGY

      Icon-Widowmaker
      Widowmaker
      TBA RISK

      TBA SYNERGY

      Support

      Hero Match-Up Team Synergy
      Icon-Ana
      Ana
      TBA PRIORITY TARGET

      TBA SYNERGY

      Icon-Baptiste
      Baptiste
      TBA PRIORITY TARGET

      TBA SYNERGY

      Icon-Brigitte
      Brigitte
      TBA PRIORITY TARGET

      TBA SYNERGY

      Icon-Illari
      Illari
      TBA PRIORITY TARGET

      TBA SYNERGY

      Icon-Juno
      Juno
      TBA PRIORITY TARGET

      TBA SYNERGY

      Icon-kiriko
      Kiriko
      TBA PRIORITY TARGET

      TBA SYNERGY

      Icon-Lifeweaver
      Lifeweaver
      TBA PRIORITY TARGET

      TBA SYNERGY

      Icon-Lúcio
      Lúcio
      TBA PRIORITY TARGET

      TBA SYNERGY

      Icon-Mercy
      Mercy
      TBA PRIORITY TARGET

      TBA SYNERGY

      Icon-Moira
      Moira
      TBA PRIORITY TARGET

      TBA SYNERGY

      Icon-Zenyatta
      Zenyatta
      TBA PRIORITY TARGET

      TBA SYNERGY

      Story

      Icon-Illari
      "I will make up for what I've done."

      As the last of the Inti Warriors,[3] Illari is a vessel for the power of the sun,[3] due to solar threads woven throughout her body. With the sun's power, she is able to wreak havoc behind enemy lines.[2] Illari is a ruthless vigilante plagued by a dark past:[2] one that she'll do anything to make up for.[3]

      Illari often hums when she's thinking; it is an automatic reflex, one she's unable to stop. She has a tendency to apologize as a side effect of her guilt.[4]

      Background

      Illari's childhood was a happy one, but from the outset, she was told she would become an Inti Warrior.[5] While in school, she studied Ana Amari.[4]

      Illari in training

      Illari in training

      Illari began the demanding Inti Warrior training at an early age. Even then, her potential was enormous; her trainers believed she would become the strongest Warrior of her time. She bowed to the desires of her community, dedicating her free time to training so that one day she might live up to the legend already growing around her. Finally, her hard work and sacrifices paid off. She became the youngest person to join the Inti Warriors.[6]

      Illari in the aftermath of the blast

      Illari in the aftermath of the blast

      Per tradition, Illari was subjected to solar threading augmentation. The Inti Warriors gathered at the ceremonial chamber, ready to welcome her with open arms. However, no one could have been prepared for the true extent of her power. Her procedure unleashed a devastating amount of solar energy from her body, causing a blast that destroyed the entire chamber. The Inti Warriors were gone, and so was the future Illari had spent her life preparing for.[6]

      The last Child of the Sun

      The last Child of the Sun

      Unable to face anyone after the tragedy, Illari isolated herself, refusing anyone's sympathy. She replayed the accident over and over in her head, unable to help but wonder whether things could have been different if she'd never been pressured to strive for greatness.[6] She wondered if it was her fault that no-one knew the true extent of her power. Whatever the truth was, she blamed herself regardless.[5]

      With no other clear path to follow, Illari continued her daily training despite having no one to guide her,[6] determined to make up for what she'd done. Over time, it became clear that she was the last Inti Warrior, and had to face the world alone.[6]

      Achievements

      Name Icon Description Reward
      Solar Flare
      Captive sun icon Detonate 3 Sunstruck enemies after a single use of Illari's Captive Sun. (Excludes Total Mayhem and co-op modes.)
      Spray Illari Cute
      Cute
      Perfect Placement
      Healing pylon icon Restore 8000 health with Illari's Healing Pylon in a single game. (Exclides Total Mayhem and co-op modes.)
      Spray Illari Pixel
      Pixel

      Trivia

      Illari

      Illari

      • Illari is the 38th Hero and the 6th new hero added in Overwatch 2.
      • Illari is the third trilingual hero (after Baptiste and Kiriko) as she speaks English, Spanish and Quechua.
      • Illari is the second South American hero after Lúcio.
      • Illari's voice actor Andre Cisneros also voices her in the Latin American Spanish dubbing.
      • Her voice line “No mistakes, no mercy” is only said without also having Mercy on your team.
      • Illari is currently the youngest human hero in the game.

      Cultural References

      • "Illari" is an Quechuan female name which translates as "sunrise."
      • Her ultimate ability hostile voiceline is "Inti lluqsimun" , which translates to "The sun rises."
      • Her birthday (December 21st) falls on the summer solstice in the southern hemisphere.

      Misc. Character Information

      Development

      Early Development

      The starting point for Illari was the developers' desire to have a sun-themed hero. These themes inspired her early abilities as well as her internal codename, "Solar." One of the earliest prototypes the developers played around with was a blinding ability, matching the sun-theme. Solar would throw a grenade-like stun orb, which would explode and blind enemies within its AOE. The team experimented with the physics of this ability and how it would affect enemies. After a few changes, the team added VFX of Solar jumping into the air and throwing the blind down onto her enemies. In the end, the developers moved away from a blind ability because of the somewhat hidden effectiveness and frustration caused when played against. Solar didn’t feel a noticeable impact using blind, but the person getting blinded felt too much of an impact. A full-screen blind was decided to be too much in the context of Overwatch, given its nature of fast-paced gameplay.[7]

      The mobility of Solar leaping into the air felt symbolic to a sunrise, and was integrated into the Captive Sun ultimate. The ability went through a number of iterations; one of the first ideas involved a debuff called "solar flares" against up to five enemies. The flares would damage enemies, reveal their location, and increase their damage taken. While this ultimate was "cool" to play with, it wasn’t enjoyable to play against. The debuff paired with the damage was a little too much, and the chaotic nature of the ultimate was frustrating to play against. Another iteration riffed off solar flares, but the debuff was only applied to enemies within an area of effect, rather than targeting them automatically. The area would also heal allies. Many versions of her ultimate increased the amount of damage she dealt, but the developers felt those would better suit damage heroes. While the developers wanted to encourage Solar players to support their team by enabling and finishing off opponents, some of the early ideas were doing too much damage for a support class. In the final version, Captive Sun's status effect keeps the ultimate ability attack oriented, while also encouraging team play to get as many detonations as possible.[7]

      Solar's healing capabilities went through a lot of ideations and prototypes. One of the first ideas was an ability that created pockets of healing with a deployable drone—she would throw a drone-grenade to allies, and the drone would hover over them to heal. Pocket healing went through a lot of tweaks and adjustments. For example, one version provided more healing to lower-HP allies but was limited in mobility. Another provided a burst heal within the first second to give allies a little more flexibility regarding their placement. There was also an iteration where the drones would automatically track allies.[7]

      This type of healing mechanic required a ton of management and attention, and the developers wanted something more strategic that allowed Solar to focus more of her time using the solar rifle. The turrets of Torbjörn and Symmetra were looked at, where during development, Symmetra had a healing turret ability which had problems, though players enjoyed the concept. This was turned into the solar rifle having a healing function as its primary fire. Its alt fire was initially a burst heal that could pierce allies (similar to Sojourn's railgun), albeit with a hefty cooldown. This was changed to a single-target shot with a shorter cooldown, as the developers wanted a simple secondary fire to encourage players to support through damage. The rifle's current secondary was settled upon.[7]

      As Solar's abilities were constantly iterated upon, this influenced her theme and personality. Eventually, "Solar" was renamed as "Illari."[7]

      Reveals

      The Illari teaser

      The Illari teaser

      Illari was hinted at in May, 2023, where it was revealed that she would debut in Season 6.[8] It was stated that Illari be fully revealed before the season's launch.[9] An image of Illari (Illari Quispe Ruiz) was revealed in June, 2023.[10] At the time, many speculated that she was Peruvian,[11] and the blade she carried was noted to possess similarities to Incan swords.[12] It was further speculated that the hero's name was "Luzdesol" (Spanish for "sunlight"), based on the appearance of the name in a livestream for Overwatch 2: Invasion.[13] After the silouette was released, a fan-made concept piece was released, and the developers were surprised as to how close the artwork was to the hero's final version. In recognition of the work, an official piece of concept art was released in July, 2023, showing Illari undergoing a "solar threading ritual."[9]

      Illari was leaked in early August when an image of her was revealed on the Xbox Overwatch website.[14] She was formally named/revealed on August 8.[15]

      Removed abilities

      Solar Power
      Hero-ability-circle
      Perk SolarPower
      Type
      Major Perk
      Fully charged Solar Rifle hits grant 12.5% of your maximum solar energy, overfilling up to 50%.

      Additional details:
      • Removed in Season 18.

      Media

      Concept Art

      Hero Kit
      Skins

      Videos

      Balance Change Logs

      For more information, see Patch Notes.

      Overwatch 2 PvP
      Patch
      Description
      Illari offers less utility than other offensively oriented supports, so increasing her damage raises her impact and improves her effectiveness when she’s positioned well and landing shots.

      Solar rifle icon Solar Rifle

      • Maximum damage increased from 70 to 75.
      • Minimum damage increased from 20 to 25.
      Captive Sun’s projectile size allows it to be intercepted from farther distances than intended. Reducing the hit volume clarifies its perceived size and improves counterplay for enemies.

      Captive sun icon Captive Sun

      • Projectile size reduced from 0.75 to 0.45.

      Perk Solar Flare Solar Flare – Major Perk

      • Resource cost reduced from 100% to 50% of max energy.
      • Healing amount no longer scales with energy spent.
      • Explosion healing is now a flat 100 healing.

      Perk SolarPower Solar Power - Major Perk

      • Removed.

      Perk Solar Flare Solar Flare - Major Perk

      • Press Primary Fire while using Solar Rifle's healing beam to consume all energy, healing allies in front of Illari for up to 120 healing.
      Developer comments: Illari often has to move into high-risk positions to heal effectively. Extending the range on her healing beam will give her more flexibility in how she positions and supports her team.

      Solar rifle icon Solar Rifle - Secondary Fire

      • Range increased from 15 to 20 meters.
      Developer Comments: Increasing the power of Summer Solstice for more effective use of her ultimate ability and improved flight time.

      Solar rifle icon Solar Rifle

      • Weapon recharging is no longer paused while using Quick Melee.

      Perk SummerSolstice Summer Solstice

      • Additionally provides 30% increased attack speed while Captive Sun is active.
      Hero Perks

      Perk RapidConstruction Rapid Construction

      • Healing Pylon builds 300% faster and its cooldown is reduced by 1.5 seconds.

      Perk SummerSolstice Summer Solstice

      • Illari's flight time during Captive Sun is increased by 3 seconds and her flight speed is increased by 20%.

      Perk SolarPower Solar Power

      • Fully charged Solar Rifle hits grant 12.5% of your maximum solar energy, overfilling up to 50%.

      Perk Sunburn Sunburn

      • Outburst ignites enemies, dealing an additional 70 damage over 3 seconds.
      Developer Comment: lllari can struggle to heal allies without her Healing Pylon. Increasing the maximum resource of her secondary fire will allow her to support her team more effectively during those moments.

      Solar rifle icon Solar Rifle

      • Secondary Fire Maximum resource increased from 3 to 3.5 seconds.
      Global Projectile Size Bonus
      • Hitscan radius large reduced from 0.08 to 0.07 meters.
      Hero Updates
      Developer Comment: Illari's Captive Sun can be difficult to use effectively due to enemies' ability to dodge its effects. Increasing the radius will improve the consistency and overall value of the ultimate.

      Captive sun icon Captive Sun

      • Explosion radius increased from 8 to 10 meters.

      Solar rifle icon Solar Rifle

      • Maximum damage reduced from 75 to 70.
      • Minimum damage reduced from 25 to 20.
      Developer Comment: Illari can deal a lot of damage over the course of a game but may have too much ammo, given that her projectiles are easier to land hits due to their increased projectile size. We're also removing the extra environment collision size on her Captive Sun projectile so that it doesn't accidentally detonate early when firing at nearby walls and such. There is a similar fix to prevent her secondary fire beam from impacting a wall instead of allies near it.

      Solar rifle icon Solar Rifle

      • Maximum ammo reduced from 16 to 14.

      Captive sun icon Captive Sun

      • Projectile environment collision size reduced from 0.15 to 0 meters.

      Healing pylon icon Healing Pylon

      • Cooldown increased from 12 to 14 seconds

      Captive sun icon Captive Sun

      • Ultimate cost increased 12%
      Developer Comments: Illari will still see this UI alert but allies generally don't need to as it could occur fairly often and be distracting.

      Healing pylon icon Healing Pylon

      • Allies no longer see the "Destroyed" UI when Healing Pylon breaks.
      Developer Comments: Illari's Healing Pylon is intended to be useful for healing her team in relatively safe positions without much focus required, which enables her to either apply pressure with her primary fire or spot heal in bursts from her more limited secondary fire healing beam. To encourage this, it now has improved health and healing output, but is less effective when Illari uses it to heal herself.

      Outburst icon Outburst

      • Damage increased from 10 to 25.

      Healing pylon icon Healing Pylon

      • Healing per projectile increased from 30 to 40.
      • Pylon healing is now only half as effective when targeting Illari.
      • Max health increased from 100 to 125.

      Solar rifle icon Solar Rifle

      • Primary fire recovery increased from 0.2 to 0.25 seconds.
      • Secondary fire heal-per-second increased from 105 to 115.
      Developer Comments: We are adjusting the firing cadence of the Solar Rifle, making it more responsive to use and increasing the damage per second but not the burst damage.

      Solar rifle icon Solar Rifle

      • Primary fire recovery time reduced from 0.3 to 0.2 seconds.
      • Maximum charge time reduced from 0.7 to 0.65 seconds.

      Healing pylon icon Healing Pylon

      • Cooldown decreased from 8 to 6 seconds.
      • Cooldown when destroyed by enemies decreased from 15 to 12 seconds.

      Captive sun icon Captive Sun

      • Sunstruck explosion damage increased from 100 to 160.
      • Sunstruck explosion now has damage falloff again, reducing damage by up to 25%.
      General updates

      Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

      • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer's Pulse Pistols or Reaper's Hellfire Shotguns).
      • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy's Peacekeeper or Soldier:76's Heavy Pulse Rifle).
      • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog's Scrap Gun or Ramattra's Void Accelerator).
      • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta's Destruction Orb).
      • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah's Rocket Launcher).
      • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa's Energy Javelin or Reinhardt's Fire Strike).

      Hero combined HP (base health/armor/shields) increased by 15-25%.

      • 150-175 HP heroes increased by 25 HP.
      • 200-300 HP heroes increased by 50 HP.
      • 300+ HP (Tanks) increased by 75-100 HP.
      • Each hero's precise health increases are listed in their patch notes below.

      Ultimate Charge

      • All Ultimate ability costs increased by 10%.

      Regenerative Passive for All Heroes

      • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

      Support Role Passive

      • Now reduces the delay before regeneration begins by half (2.5 seconds).

      Quick Melee

      • Damage increased from 30 to 40.
      Hero updates
      • Health increased from 200 to 250.

      Solar rifle icon Solar Rifle

      • Primary fire charge gain is no longer paused by secondary fire, nor channeling Captive Sun.
      • Ammo increased from 14 to 16.

      Captive sun icon Captive Sun

      • Now fully refills secondary fire resource and resets overheated status.
      • Removed the damage falloff penalty on the Sunstruck explosion.
      Developer comments: Illari's overall damage output throughout a match is too high so we're reducing how consistent her Solar Rifle damage is to apply. Her weapon has some other disadvantages such as needing to charge up and a reduced critical damage multiplier, but we'll be evaluating how much of an effect this change has in combination with the reduced Healing Pylon uptime.

      Solar rifle icon Solar Rifle

      • Primary fire projectile size reduced from 0.1 to 0.05 meters.

      Healing pylon icon Healing Pylon

      • Base health reduced from 75 to 50 (total 100 HP).
      • Cooldown when destroyed increased from 12 to 15 seconds.
      Developer Comments: Illari's burst healing output is still a little too high, so we are lowering the effectiveness of the Solar Rifle secondary fire to bring her more in line with other support heroes.

      Solar rifle icon Solar Rifle

      • Secondary fire healing per second decreased from 120 to 105.
      Developer Comments: Illari has had a strong showing since her launch. The following changes are meant to promote a better balance between healing and damage while adding more counterplay against her abilities. We are making the Healing Pylon weaker, as it's often placed out of line-of-sight or at odd angles and isn't being destroyed as often as we expect. Captive Sun ignoring barriers is not immediately intuitive, but we are also reducing the projectile size, so blocking or destroying will require more precision. Finally, the Sunstruck effect lasts too long to reasonably avoid the detonation damage threshold.

      Healing pylon icon Healing Pylon

      • Heal decreased from 40 to 30.
      • Shields decreased from 75 to 50.

      Captive sun icon Captive Sun

      • Projectile Impact and explosion are now blocked by barriers.
      • Projectile size decreased from 1.5 to 0.75 meters.
      • Sunstruck duration decreased from 7 to 6 seconds.
      • Illari has been added to the line-up.

      Solar rifle icon Solar Rifle (Primary Fire)

      • Long-range auto-charging rifle.

      Solar rifle icon Solar Rifle (Secondary Fire)

      • Medium-range healing beam that consumes solar energy.

      Outburst icon Outburst (Ability 1)

      • Launches you in the direction you are moving, knocking back enemies. Hold jump to go higher.

      Healing pylon icon Healing Pylon (Ability 2)

      • Deploy a pylon that heals allies.

      Captive sun icon Captive Sun (Ultimate)

      • Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage.

      References

      1. 1.0 1.1 1.2 Illari, PlayOverwatch. Accessed on 2023-09-12
      2. 2.0 2.1 2.2 2023-08-11, Overwatch 2: Invasion is Here! (promotional email).
      3. 3.0 3.1 3.2 Overwatch 2: Invasion, PlayOverwatch. Accessed on 2023-08-12
      4. 4.0 4.1 4.2 4.3 Overwatch 2, Illari Quotes
      5. 5.0 5.1 2023-08-11, Illari Origin Story | Overwatch 2: Invasion. Blizzard Entertainment, Accessed on 2023-09-28.
      6. 6.0 6.1 6.2 6.3 6.4 Illari, PlayOverwatch Accessed on 2023-09-2023
      7. 7.0 7.1 7.2 7.3 7.4 2023-09-28, CATCHING SUNLIGHT - PROTOTYPING ILLARI’S ABILITIES WITH THE HERO DESIGN TEAM. PlayOverwatch, accessed on 2023-09-29
      8. 2023-05-16, Overwatch 2's Update Roadmap Features New Characters, Story Missions, And Reworks. GameSpot, accessed on 2023-05-20
      9. 9.0 9.1 2023-06-30, DIRECTOR’S TAKE – FLASHPOINT, CINEMATICS, & THE DAWN OF A NEW HERO. Blizzard Entertainment, accessed on 2023-07-19
      10. 2023-06-12, INTRODUCING OUR MOST EXCITING SEASON YET... OVERWATCH 2: INVASION. Blizzard Entertainment, accessed on 2023-06-13
      11. 2023-06-19, Overwatch 2 Shares Better Look at New Support Hero. Microsoft Start, accessed on 2023-06-20
      12. 2023-07-10, Who could be the new Overwatch 2 support hero?. Dot Esports, accessed on 2023-07-19
      13. 2023-06-25, Some Overwatch 2 Fans Think They've Figured Out the New Hero's Name. MSN, accessed on 2023-06-27
      14. 2023-08-07, A new Illari (next support) leak was found on the Xbox website!. Reddit, accessed on 2023-08-09
      15. 2023-08-08, Overwatch 2: Invasion | Official Trailer | New Support Hero, Flashpoint, and More. YouTube, accessed on 2023-08-09