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(Created page with "<br /> == EXPERIMENTAL HERO UPDATES == {{Patch Section|Ashe}} ''Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost bec...")
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Revision as of 00:31, 12 January 2021


EXPERIMENTAL HERO UPDATES

Icon-Ashe

Ashe

Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.

Ability-ashe1 The Viper

  • Aim-down-sights damage reduced from 80 to 75
  • Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds
Icon-Hanzo

Hanzo

This rate of fire change improves the feel and effectiveness of the Storm Arrows ability and though small, adds up over the course of firing 5 arrows. Ability-hanzo03 Storm Arrows

  • Shot recovery time reduced from 0.3 to 0.25 seconds
Icon-Sigma

Sigma

We're increasing the cooldown of Sigma's barrier to require a higher commitment to its placement and open up additional opportunities for counterplay. Abilities-sigma2 Experimental Barrier

  • Redeploy cooldown increased from 1 to 2.5 seconds
Icon-Wrecking Ball

Wrecking Ball

Wrecking Ball's high mobility and potential for massive shield health have left him a bit too survivable after the overall damage and crowd control in the game have been tuned down. We are reducing the amount of additional shields he generates per target though the base 100 shields from the ability remains unchanged. Adaptive shield Adaptive Shield

  • Shield per target reduced from 100 to 75