March 7, 2023 Patch is a patch in Overwatch 2 PvP.
New Collaboration: Overwatch 2 x One-Punch Man[]
One punch is all you need in this limited-time Overwatch 2 x One-Punch Man collaboration! Complete challenges through April 6 and earn free themed rewards, including the Legendary Mumen Rider - Soldier: 76 skin. Complete your hero collection with additional Legendary bundles featuring Saitama - Doomfist, Terrible Tornado - Kiriko, and Genos - Genji from the in-game shop.
Overwatch League 2023 Season[]
New Overwatch League Team Skins[]
New Overwatch League Team Skins are now in-game! Celebrate your favorite teams, including the Seoul Infernal and Vegas Eternal, by equipping their team skins for your favorite heroes.
Team Bundles Now Available[]
Team Bundles are now on sale! Trios of hero skins will land in the Overwatch League shop throughout the season, available for all teams. These bundles will include team-branded Weapon Charms!
General Updates[]
Adjusted Distance Attenuation on Enemy Footsteps[]
We missed a change in our Season 3 patch notes about some adjustments made to the distance in which you can hear enemy footsteps. We’ve continued to refine this change and have found a nice middle ground between where it was in Season 2 and where it was prior to today’s patch.
Challenges[]
Weekly Challenges[]
- Removed "To the Victors... - Win 15 games in Unranked or Competitive."
- Added a new challenge, "Casual Dedication - Win 15 games in any Unranked mode."
- Added a new challenge, "Competitive Advantage - Win 10 games in any Competitive mode."
- Total number of challenges needed to earn all Overwatch Coins is still 11.
- Removed "Coin Line - Win 5 games in Arcade."
- Added a new challenge, "Change of Pace - Win 5 games in Mystery Heroes, Free-for-All Deathmatch, or any Arcade mode."
- Changed "Role Mastery" to "Win 5 games each as 2 different roles in Quick Play or Competitive Play."
Daily Challenges[]
- "Support Weapon Mastery" reduced from 12,500 to 10,000
- "Support Ability Mastery" reduced from 10,000 to 8,000
Challenge Progress during End of Round[]
- Challenges the player has made progress on during the match will be shown with a visual representation of remaining progress needed
Scoreboard[]
End of Match Scoreboard Update[]
- We are taking a snapshot of each player's final stats during the match and persisting it on the tab scoreboard during post-match. Previously a player's stats and name would disappear as soon as they left the match
Matchmaking[]
- We fixed a bug causing large parties to wait longer in queue than intended
- The matchmaker will now prioritize putting parties together which have a similar delta between the highest and lowest rated player
- We made improvements that should help reduce Unranked queue times and increase Competitive match quality
Competitive Updates[]
Competitive Mystery Heroes[]
- Competitive Mystery Heroes added to Competitive Play
- Season 1 begins on March 14!
Competitive Screen Layout Update[]
- We have added buttons to the Competitive Play menu that will allow players to easily access the tier legend, leaderboard, and competitive progress screens.
Top 500 Leaderboard Update[]
- Players in the Top 500 will now see an animated update of their current position on the leaderboard after each match.
Hero Updates[]
Tank[]
Orisa
- Terra Surge can now be interrupted by Hack
Ramattra
- Using Annihilation while in Nemesis Form refreshes your bonus armor
Roadhog
- Chain Hook cooldown now starts when the ability ends instead of at the start
- Chain Hook cooldown reduced from 8 to 6 seconds
Wrecking Ball
- Added the hero-specific option "Relative aim sensitivity while rolling"
- Added the hero-specific option "Relative gyro sensitivity while rolling" (Nintendo Switch™ platform only)
- Added a timeout indicator for Grappling Claw located above the ability icon
- Minefield arming time increased from 1 to 1.25 seconds
Zarya
- The shared cooldown for Particle Barrier and Projected Barrier reduced from 11 to 10 seconds
Damage[]
Ashe
- B.O.B. now prefers to shoot at enemy targets that Ashe damages with her rifle
Hanzo
- Lunge cooldown decreased from 5 to 4 seconds
Mei
- Blizzard ultimate cast time reduced from 0.5 to 0.4 seconds
Pharah
- Jump Jet movement is now influenced by directional inputs
Sojourn
- Torso hit volume width increased by 20%
Support[]
Baptiste
- Immortality Field minimum health threshold increased from 10 to 25%
Bug Fixes[]
General[]
- Fixed an issue where the option to report Inappropriate player names were missing
- Fixed a bug with Game Reports showing incomplete data
- Fixed a bug where players on PlayStation® 5 were unable to save Highlights
- Fixed an issue where player presence was shown as 'Practice Range' when in Custom Game
- The Ultimate Battle Pass Bundle should now show as 'Owned' for players that purchased it (this was just a visual issue, purchases of this item were successful)
- Fixed a bug where some players who own all name cards could get stuck loading when using the Filter's tab in the Name Cards menu
- Fixed a bug on Nintendo Switch™ where all friends on the Social screen had the same player icons
- Resolved an issue where heroes performing an emote appeared as t-posed for players loading into the game
Maps[]
- Antarctic Peninsula
- Fixed areas where some heroes could become stuck
- Fixed several gaps in the environment
- Made changes to the lighting in some parts of the map
- Fixed a bug where penguins were missing a noise when being hit with projectiles
- General improvements
- Busan
- Fixed a bug with the physics of the cow
- Circuit Royale
- Resolved a collision issue that could cause some heroes to be stuck
- Colosseo
- Fixed a bug with the camera placement for some Plays of the Game
- Esperanca
- Fixed an issue with a tree that could cause D.Va to get stuck when entering her mech
- Lijiang Tower
- Fixed areas of the map that allowed players to escape
- Midtown
- Fixed an area where players were able to unintentionally stand
- Fixed a bug on Midtown with railing collision not being correctly removed after being destroyed in some cases
- Midtown can now be selected as an option for Skirmish in Custom Games
Heroes[]
- Ashe
- Fixed a bug with the Raijin skin clipping into the camera when aiming and firing down the sights
- Echo
- Fixed an issue where cloning a Sombra with a Charm equipped could cause Echo to lose all textures while Cloaked
- Fixed missing sound effects for the Sticky Bombs ability
- Hanzo
- Fixed a bug where shooting someone with an arrow from a Golden bow could turn their gun gold
- Reinhardt
- Fixed an issue where in some cases players were able to walk out of being pinned by a Reinhardt
- Fixed a bug with Fire Strike VFX remaining after being eaten by a D.Va's Defense Matrix
- Lúcio
- Fixed a bug where Lúcio's Amp it Up animation would continue to play after being stunned
- Orisa
- Resolved a bug with Terra Surge that resulted in the VFX ring not drawing for parts of the environment higher than Orisa when used
- Symmetra
- Fixed a bug where you could be sent to the wrong location if taking Symmetra's Teleporter as it is destroyed
- Torbjörn
- Fixed a bug where your turret would target the same targets as other allied Torbjörn players
Workshop[]
- Resolved an issue where the 'Is Firing Secondary' condition would not be triggered by certain heroes
- Resolved an issue where the 'Is Firing Primary' condition was not being triggered by certain heroes
- Fixed a crash that could occur when creating a large number of rules
- Fixed an issue where it was hard to tell where the UI focus was when using a controller