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Overwatch Wiki
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March 9, 2021 Patch
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March 9, 2021 Patch
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== BUG FIXES == === General === * Fixed a bug that caused specific abilities to persist on targets after a player swaps off the hero that used them * Fixed a bug that prevented players from using the escape menu to leave a custom game under certain circumstances * Fixed a bug that would cause heroes to become stuck against some buildings in midair * Fixed a bug with the Bounty Hunter game mode that caused Sombra to be detected when invisible if the Bounty Target buff expires * Fixed a bug that caused player ragdoll models to fall through the terrain when skipping kill cam playback * Fixed a bug that caused heroes knocked back by Doomfist's Rocket Punch to not always break railings * Fixed a bug when calculating the "Weapon Accuracy - Best" stat === Maps === Blizzard World * Fixed a bug that allowed Tracer to blink and become stuck behind the two candelabras Château Gaillard * Fixed a bug that allowed Wrecking Ball to Piledrive from the ground and get stuck on certain bushes and corners Dorado * Fixed a bug with a collision location that allowed Wrecking Ball to unintentionally grapple upon it Eichenwalde * Fixed a bug that caused the UI to incorrectly reflect payload progress in rare circumstances Gibraltar * Fixed a bug that allowed players to place turrets in an unintended location Hanamura * Fixed a bug with missing player collision in various locations of the map * Fixed a bug that caused Reinhardt to hit the door frame when charging out of the second attacker spawn room * Fixed a bug that allowed Reaper to teleport through a small gap outside of the second capture point Hollywood * Fixed a bug that caused players to become stuck on a specific section of rooftop Kanezaka * Fixed a bug with player collision that allowed heroes to move through map geometry King's Row * Fixed a bug that caused Mei's Blizzard drone to fall through the floor in certain locations * Fixed a bug that allowed players to travel beneath some collision but not be killed by the death plane Nepal * Fixed a bug that allowed players to land on some snow piles on top of buildings Numbani * Fixed a bug that caused lighting issues in the back of the second attacker spawn Rialto * Fixed a bug that allowed D.Va's Self-Destruct to go through walls causing damage to enemies === Heroes === Baptiste * Fixed a bug where Earthshatter could be blocked by an Immortality Field that was mid-deploy Bastion * Fixed a bug where a stun would cancel transformation from Recon mode to Sentry mode Doomfist * Fixed a bug where Doomfist's Rocket Punch impact animation would incorrectly play twice * Fixed a bug where Doomfist would incorrectly maintain vertical momentum while entering Meteor Strike Sombra * Fixed a bug that caused her Translocator beacon to become stuck in a specific section of the Havana map Wrecking Ball * Fixed a bug that allowed Piledriver to be used in unintended scenarios after a successful Piledriver === Workshop === * Fixed an issue where Continue could jump to the wrong loop in certain cases * Fixed an issue where Brigitte would continue using Primary Fire after it had been disabled * Fixed an issue where certain abilities would collide with walls even when environment collision had been disabled * Fixed an issue where the Workshop Inspector would display incorrect player names * Fixed an issue where certain buttons were ignored during flight abilities even when they were held down via Workshop * Fixed an issue where beam effects were not rendering when going straight up * Fixed an issue where extra D.Va's could exist in certain scenarios * Fixed an issue where the Array value would interfere with the correct evaluation of Current Array Element and Current Array Index * Fixed an issue where Start Facing would not correctly honor Evaluate Once values when mixed with Event Player or other context-dependent values * Fixed an issue where Spawn Points would sometimes fail to reevaluate correctly * Fixed an issue where Hero Being Duplicated would fail when Echo duplicated D.Va * Fixed an issue where Player Died events wouldn't trigger for environmental deaths when Echo was duplicating another hero * Removed the error sound that plays when attempting to use an ability that has been disabled by Custom Game settings or the Workshop
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